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Describe the game of your dreams here

Heimdall_Xtreme

Jim Ryan Fanclub's #1 Member
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Kokoloko85

Member
Im breaking the rules because Im lazy:

Miyazaki directing - Souls game + some Sekiro like combat set in the Berserk Universe

Marvel vs DC vs Capcom - With old school Marvel vs Capcom 1-2 art style - The VS/Alpha series composer

Star Wars game done by Sucker Punch - Ghosts of Tsushima + Sekiro style combat

Street Fighter RPG/Shen Mue style game

Also just Bloodborne 2
 

Arachnid

Member
Also just Bloodborne 2
Literally came here to just post this, but was going to refrain since the OP wanted more original ideas lol


My dream game is a truly open map Silent Hill game. I want most of the locations to be explorable, but not filled with irrelevant side stories. Everything you find needs to somehow reveal something psychological, relevant, and profound about the main character or one of the supporting characters.

The enemies need to be few but super strong and hard to kill. I also want at least one invincible stalker type enemy actually patrolling the map in search of the player character. Also, no cult.

The story needs to be novel quality and written by an actual respected author. It needs great twists, tragic undertones, well written three dimensional characters, and a single horrifying ending (I've never liked multiple endings in a story game; the only one that did it right that comes to mind was Silent Hill 2, and even that one had one ending that's better than the others).

To go with the stronger enemies and inventory management, I want stealth to be introduced. No more of this running past slow or stupid enemies nonsense. That doesn't fly in 2021. The enemies need to be quicker and have better AI, which means the only way to reliably avoid them is stealth. This would make every encounter tense IMO. If you're caught, you're in for a rough time and it'll take a lot of your resources to survive the encounter.

There needs to be actual inventory management with safe rooms to restock at. No more of this "pick up everything and have a million health drinks and bullets with a full arsenal at your disposal" nonsense anymore. It's one of two areas Resident Evil has Silent Hill beat in.

Something equivalent to ink ribbons to save. There needs to be actual stakes. Saving after every building or small achievement builds a sense of safety and kills the horror. Limited saves means poor decisions are punished, and makes every encounter terrifying.

Akira Yamoaka is back as the composer.
 

Woggleman

Member
An open world game with RDR2 level detail and immersion with TLOU2 level combat where you can enter almost any building and influence almost any aspect of the world in a futuristic Cyberpunk kind of setting.
 

Danjin44

The nicest person on this forum
Honestly it already being made...


I'm a huge fan of anime space opera like Gundam and Legend of the Galactic Heroes and if this game delivers, its gonna be something.
 

intbal

Member
A Build Engine based law enforcement game that consists of a single level.
A single level that is made up of three large cities and 5,000 square miles.
Every building is fully modeled inside and out.
Day and Night cycles with random weather.
A large population of citizens with varying levels of interactivity.
With serious and not so serious crimes to attend to.
 
- Open World 3rd person shooter
- Zombies
- Hostile camps of survivors
- Base Building
- Survive against hordes of enemy survivors/zombies trying to destroy your base
- Craft traps. Build robot AI assistance to scavenge in the open world or farm resources in your base


A Build Engine based law enforcement game that consists of a single level.
A single level that is made up of three large cities and 5,000 square miles.
Every building is fully modeled inside and out.
Day and Night cycles with random weather.
A large population of citizens with varying levels of interactivity.
With serious and not so serious crimes to attend to.
But why? For a map that large you won't even have time to investigate every one of them and if you did what meaningful reason is there to go wandering round in every single building.
 
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intbal

Member
But why? For a map that large you won't even have time to investigate every one of them and if you did what meaningful reason is there to go wandering round in every single building.
I didn't enter every single building in Dying Light, either, but that didn't stop me from wanting there to be more of them.
 

Sacred

Member
So let's imagine the modern Hitman games mixed with disco Elysium. BUT you are a slave. And your one goal is to escape. And I want a plethora of options. Lead a revolt. Great. Escape with one pal. Awesome. Escape alone. Fantastic. Seduce one of the masters and convince him or her to assist you. Jizz my pants. A mission can last up to 4 hours. Imagine the stakes!

This sounds amazing, I would definitely invest countless hours into this.
 

Scotty W

Member
My ideal game?

First and foremost, it would be an absolute game. Just think about what a game is. It's an experience which takes place outside the confines of reality and empowers us to experience pure unadulterated bliss. But so far, all games have fallen as short of this ideal as your garden variety porn star does of an Onlyfans experience. The problem is that games so far lack a certain qualitas, this is to say, they lack the touch of reality.
But just what is the touch of reality? Do you remember that scene in Batman where he is at the bottom of the cave, and in order to excape, he has to make the long jump? If you don't, it's on youtube. Batman cannot make the jump while he is tied to the rope. Batman needs the possibility of death to connect his leap (videogames) with the other side (the touch of reality).

Now I am not saying that we need to be able to kill and die in games for pleasure, though I suppose in the far off dialectical distance, that is what I am saying. Games in recent years have made some promising syntheses toward this ideal. The rise of hero modes is a huge step in the right direction, though a smaller step back is also taken by the famous cliche “Game over, play again.” In my ideal game, once you are dead, you are dead forever.
Think of the dread and the jitters the first time your Onlyfans girlfriend slowly strips herself naked, jacket, sweater, shirt, undershirt, bra, tassels, for you and your buddies. That’s because you know that THIS IS IT. Playing Dark Souls should be just like that, you have to manipulate your joystick with infinite care and precision.
But this must be attended with a constant feeling of progress. To return to the girlfriend metaphor, just think of what it is like chatting with your buddies on Discord while she is stripping. Every moment is a deeper initiation into a holy secret. I want to be flying through my ideal game like I am Superman unencumbered by anything, even rings. To feel hard, strong, and unstoppable. Hear me, I am king of this world, and also death, its destroyer, look on me, all who dare, and despair. For comparison's sake, this is how I feel when I play through the first few worlds of Super Mario World. This is the feeling of existential depth.

We are also coming closer to this ideal in terms of graphics. My ideal is ultra hi res, higher than the real world, maybe 24k? As well as frames per second, we are still pretty far off from my ideal. I just find it a lot easier to escape into bliss at higher FPS, my relationship with the gf has gotten a lot deeper, if you know what I mean, since I started streaming at 120 fps, but I still feel like there is a realm of purer and truer ecstasy the higher I get, though there is no reason to be unrealistic about it. 640 fps ought to be enough for most people, though I guess I will see when we get there. When she’s takin’ a dickin’ there are no limits.

My ideal game would also take a page from World of Warcraft in that I want to spend decades absorbed into this world. Just like being really choosy about which girls I subscribe to, I want it to be a world that I can give my entire social life to and not be second guessing myself every couple months.

Everyone knows the secret to a healthy relationship is fun, that is why I don’t think games should be realistic, but rather should create another world which need not have any semblance to our world which we can dip in and out of. I guess since I am bound to continue this OF metaphor, some days you want a blonde, some days a brunette, some days an RPG, some days a redhead, some days a dating simulator, some days a downright whore with a psychology degree.

This means that a game should not try to wrest too much commitment from us. When it comes down to it, when the gangbang is all said and done, all you really wanna do is just chat about it on resetera with your buddies. We have seen the rise in the past few decades of games that seem to demand the abandonment of all life just to be able to start and personally, I don't have the time energy and commitment to do something like that.

I have noticed that augmented reality has started to get pretty big lately. At the gym for example, they have an exercise bike which is hooked up to a modded Streets of Rage, so that the more you race, the more you rage.

This can be pretty cool sometimes, though in many ways it is a distraction from the terrible pain you buy to get the pump. Fuck, do y’all know what it is like sending out dick pics with a six pack in the foreground?
I tell you, those were the days, but as a married man, I don’t really have time for that anymore. My family is mow the most important thing in my life and honestly, the idea of wasting my life staring at a computer screen just pales to the richness of teaching my sons (we just had triplets) to ride a bike. Yeah, occasionally I’ll play a bit of Farmville or Angry Birds while I am waiting at the doctor’s office, and that’s pretty fun.

So that’s my ideal game
 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
Rainbow Six Lockdown 2, storming capital building, defending the president and hostages etc. traditional rainbow six game with modern tech. I don’t need any characters or gadgets put that aside for multiplayer.
 

Rickyiez

Member
My ideal game is very easy to be described. It just need to be a sequel to a certain Gothic Lovecraftian game with trick weapons out there, and at least 60FPS locked
 
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AJUMP23

Member
I would love a fully realized Star Wars single player game. No visible load screens. Many many planets to explore with quest to fit your play style. You could be a Han solo rouge type, bounty hunter, JEDI/sith (after training gaining exp). You get all kinds of quest that have you explore a planet or maybe go off world to explore or complete it. Go to ancient Jedi temples, capture mob bosses and good guy leaders. rescue them, gain companions. Just do all the fun stuff in the world of SW. I would like it to be single player and much like the RDR2 look. only with interplanetary travel.

Customizable characters, and ships, droids. blasters lightsaber.
Setting: the Old Republic so Jedi's are not rare
 
I want a big openworld GTA clone.....but more activities/side missions. Anr expansion of the Paramedic/Vigilante/Firefighter/Taxi system from the good GTA games. Flesh those systems out more to make them a little more detailed or intricate. Then add more of them.

Same concept as how u can play Tennis/Golf in GTA V. But add basketball, homerun derby, volleyball.

just the ultimate sandbox game
 

yurinka

Member
Top 1:

Street Fighter 6 being made using SF3-like pixel art, proper rollback netcode and a huge amount of single player game modes and content since day one. 44 characters at launch plus 36 post launch unlockable characters split into 6 seasons. And if as the leak mentioned ends being multi instead of console exclusive, then I'd include Xbox in the crossplay.

Since pixel art isn't realistic, I'd use ARC System Works level cel shading to perfectly mimic a merge of the artstyles from the SF2 animated movies, Street Fighter Alpha series and SFIII series. To optimize dev time, they'd reuse and tweak a lot models, animations and so on from previous Capcom 3D games.

It would feature the entire casts from SF1,Alpha,2,3,4,5 plus Haggar, Goutetsu, Maki, Damnd (from Final Fight) and (without woke-friendly redesign) Tiffany from Rival Schools. It would feature all SFV game modes plus the missing ones from SFA3 Dreamcast version (World Tour, full Dramatic Battle, Time Attack, Boss Rush, etc) and online training plus online+offline Tournament/League mode.


Top 2:

God of War Ragnarok without copying the recent ND woke propaganda and tokenism bullshit from TLOU2 and Lost Legacy. And don't kill the super charismatic videogame icon because it's a hetero white male to replace it by a woke friendly uncharismatic poor copy and don't use males only for bad guys and dumb characters. Overall: simply don't hate any gender, race and sexual preferences (including males, white and hetero people).
 
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myfriendtim

Member
A game where every time you killed a mook, the final boss gets stronger. The first time it would be a twist ending where you were punished for violence. On replay, you would make interesting decisions on whether killing the mook would be worth it. It would seem like two games, but nothing would change except yourself.
 

MiguelItUp

Member
An Aliens asymmetrical team-based competitive FPS.

Basically something that plays like Natural Selection 1/2 and Gloom.

As a Xeno, you build up your hive and complete various objectives. As a Marine, you have to destroy the hive (and all the eggs) and complete various objectives. Kills and objective completion lead to XP gain, XP gain gives you access to new items, gear, accessories, and classes. Much like a currency system. Xeno life-cycle is present, so, egg -> facehugger -> chestburster -> etc. Maybe provide a unique spawn system, like, marines can get knocked and be resurrected by teammates. But Xenos can grab the bodies of the knocked marines to their hive to place and prepare them for impregnation and incubation. Once a knocked marine is impregnated and incubated they become a Xeno, and cannot become a marine. Game will also end if all marines are killed and impregnated.

The flow felt great in Gloom (especially for a Quake 2 mod), and in Natural Selection 1/2. I'd say just take that, make it better, and put the Aliens brand all over it.

Hell, NS2 even had the real time hive/fungus stuff that would take the level over.

I've thought about stuff like this for a very, very long time, lmao.

Also, also, a The Thing game that plays similar to Among Us, but on a much grander and more visceral scale. Cause I mean, how could you not?
 
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Guileless

Temp Banned for Remedial Purposes
Hometown Racing - Midtown Madness style arcade racer with an intuitive easy to use map creator so you can recreate your hometown and race your friends.

AAAA God of War style game starring the boss of level 3 from Kung Fu.
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fart town usa

Gold Member
A survival horror but it's marketing would focus on an elite operative, could even get a well known but affordable actor to model him off.

It'd be like a STARS type unit, you go into the mission with an absolute rookie at your side. Mission is supposed to be relatively routine but something goes wrong and the main character you're playing as gets brutally killed like 3 hours into the game. Like no way in hell this guy survives. The game then switches over to the rookie and you basically gotta figure out what the hell is going on and make it out alive.

It would be cool to have a marketing effort flip expectations on it's head and to see how gamers would react after they've played the game.

I also thought that would be cool for a Bond type film, the marketing is all focused on a big actor, but like 30 minutes into the movie he gets caught Bond villain style. Audience thinks the agent will make it out but he ends up dying, the rookie agent who is with him then has to save the day.
 

chozen

Member
Final Fantasy Versus XIII

In all seriousness though, I'd want a Star Ocean title directed by Tetsuya Nomura.

Combat would be like Kingdom Hearts 1, would feature metroidvania elements, platforming, and ofc it should be a JRPG.

Would have different planets to fly to and a matrix tier story that questions ones existence almost like Star ocean 3 did.
 

Sosokrates

Report me if I continue to console war
A star trek next generation game made by Bethesda.

It would be built for current gen with the latest visuals and tech.

You would take command of the enterprise giving orders, such as fire phasers/photons on sections of the ship, raise shields, evaisive manauvers etc, it would be simple and intuitive enough to play well on a controller but deep enough not to get boring, this would take up about 25% of the game.

There would also be away missions similar to how fallout 4s quests play out but the combat and movement would be more like uncharted 4s, missions which would also span across multiple planets requiring you to travel through space to get there.

Solving mysteries would happen on ship and on land.

Each mission would be like an episode of TNG, with some overarching storyline which is tied off at the end (a bit like Qs trail on humanity, and being kinda concluded in the last tng episodes)

The borg and time travel would be involved, deep emotional story telling aswell as more comical stories would be present.

The ship would be fully explorable, and in your quarters you would be able to change appearance and replicate food.
Inbetween missions you could explore some other planets, but it will be limited to which part of the story you are at. When you finish the game you are free to explore the galaxy. Transporters and shuttle would be available.
 
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01011001

Banned
- SciFi
- Open World
- you can enter every building that makes sense (stores, hotels, banks etc.) and break into private buildings
- strong immersive sim elements

basically I want Deus Ex but turned up to the max in every way
 

STARSBarry

Gold Member
Gravity Rush 2 but with its online servers intact and run at 60 FPS...


I'm not kidding without those online features the game feels a shell of its former self and it really was worth playing. Now it's hard to stomach.
 
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Hobbygaming

has been asked to post in 'Grounded' mode.
A new Matrix game where you can switch different styles: Kung Fu, Drunken, Snake, Karate, etc set in an open world with a few human cities left like Zion

You'll have set pieces like fighting on top of a semi truck like in the movies and car chases where you can shoot bullets into the enemy cars until they explode.

As you progress your character gains new abilities and towards the end you can dodge bullets Neo style

Agent Smith can invade your world at any time for a one on one fight while your traveling but not excessively

Exclusive to current generation consoles
 

Butch_0451

Member
A game with an intricate combat system and human enemy AI that rivals that of the player. Each encounter of an enemy feels like a boss fight in itself where you’re forced to outsmart them where you’d have to do a lot of hide and seek and each session would take a good 30 mins with only a dozen encounters in the game. Think a certain part from TLoU part II but more sophisticated.
 
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Vaelka

Member
Ninja Gaiden but with a female protagonist inspired by Bayonetta.
Sexy Ninjas included, but a bit less on the nose perhaps.

I always liked the sexualized nature of the DoA and Ninja Gaiden series, but there's certain things that are a bit too '' Ecchi Anime '' if that makes sense.
Like the commercial in NA '' she kicks high '' that was just the female characters kicking and zoom ins on pantyshots, that kind of perv stuff is a bit cringe imo.
The costumes etc are not the issue but that kind of stuff is imo, it's the difference between intentional zoom-ins and how it works in Skullgirls.
You can have sexualized content and have fun with it without being intentionally creepy and gross, same with Honoka and Marie their entire existence is just to be fanservice they serve no other purpose in the story.
Unless it's the volleyboll spin-off.

Either that or DMC6 but Lady and Trish being the protagonists going to save Dante.
 

Vaelka

Member
profile pic checks out

Not sure what your point is.
Yes I do like girls is that a problem?

I have a bit of a love hate relationship with it in the DoA and Ninja Gaiden series tho because while I like the visuals and aesthetics I do think that they kinda crossed the line into just being gross sometimes.
Albeit mostly in ads, and Microsoft was funnily enough guilty of some of the worst.

And quite frankly a female protagonist like Kasumi or Ayane or even Rachel would be significantly more fresh and original than brooding muscle man Hayabusa in all black.
In the case of DMC too people have been asking a lot for Lady and Trish to actually get to be more involved in the story.
It'd actually make sense for them to be involved if not the leads in DMC6 ( not going to happen tho, very unlikely ).

But yes I'd like to see some other power fantasies too than just muscle men or frumpy women playing into the stereotypical masculine fantasy.
I actually think that a Bayonetta character would fit a lot in Ninja Gaiden, a bloodier Bayonetta basically.
Don't tell me that a sadomasochistic female protagonist in Ninja Gaiden wouldn't be freaking awesome and fun as hell.
 
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Gankthenew

Member
I hope a few years from now there will be a simulation game to commemorate 2020, where players will be able to choose their country of birth, occupation, physical fitness (whether they will be infected or not) and do something they didn't do, make up for it or save the world.


Another idea for a sandbox game is that I want to have a specific character whose name, attributes and life experiences are set by the player before the game starts, and the player's winning condition is to create the conditions for these life experiences to happen and find this person
 

Brigandier

Member
Shenmue IV made by old AM2 with a huge budget.... Similiar to Shemmue II full of fights and boss battles oh and actual story progression and learning about Iwao Hazuki, See Ryo continue grow and be taught by grand masters etc Set in a more rural China with lots of attention to detail in world, characters, interactions and freedom, and a battle system that is like VF again but modernised.

Shenmue III sucked btw
 

bbeach123

Member
Fantasy game in Space , mmo or not .

Player still use space ship , but magic powered .

There are City in space , like Asgard in Thor .

There are monster in space .

There are dungeon in space , something like ruined city , dead body of Moon size celestial being .

Maybe the world invaded by daemon , with hell portal everywhere . Or a conflict between a fantasy world vs modern scifi world (PVP) . Or both , cuz why tf not .
 
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nkarafo

Member
I already got it.

When i was a kid playing Wolfenstein 3D, i was loving it but i thought it would be amazing if:

- It was a horror game with monsters.
- It was even more violent, with dead bodies all over the place and being able to make enemies explode.
- It had more complex environments to explore instead of boxy rooms and corridors.

So, you know, iD delivered...

470018-doom-dos-front-cover.jpg
 

StreetsofBeige

Gold Member
Very simple tastes. Not even looking for a giant remake with new everything.

World at War or MW2 Remaster.

Tidy up the netcode (no more PVP), clamp down on cheating/mods (I played COD4 Remaster a decent amount and noticed no cheaters), touched up visuals, bot mode so you can still play MP offline when the community dies off.

$40 each.
 
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A Bionicle hack n slash game

A 3D MUGEN type game where characters from 3D games can cross over and vs. eachother, co op with eachother, etc. The 3D chars could go as far as to feel like they operate from the game engines their games used, I'd love to see that level of crossover in a kind of crossover game like that
 

fart town usa

Gold Member
Game of my dreams already exists, OG RE 1996, but outside of that....

Resident Evil: Bravo. Exclusive to PSVR2. You play as Bravo Team and their experience in the Arklay Mountains and Spencer Mansion.

Game could start off in the STARS Office at the RPD. You're able to walk around a bit before the call comes in to head out. Jill, Chris, etc. would be there too to speak and interact with.

Helicopter crashes, you gotta make your way through the woods to the Spencer Mansion. Just full-on absolute dread, Survival Horror like we've never seen and what would make it really interesting is that you know you're gonna die at some point not quite sure when. Rebecca of course would be the lone survivor. You could have some kind of interesting gameplay loop with switching between characters, or maybe having to play through a person's campaign and once that is over it unlocks the other section of the campaign, eventually you'd be able to play the whole scenario from start to finish. Some kind of interesting gameplay loop could be implemented.

I think it'd be brilliant and a proper tribute to Bravo Team cause RE: Zero is absolute shit in its treatment of Bravo Team. Such a waste of a game.
 
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arvfab

Banned
I would like to see what two opposites working together would create:

The minimalistic art work of Fumito Ueda, combined with whatever goes through Hideo Kojimas mind.
 

Mister Wolf

Gold Member
Berserk or Shadow Skill action rpg made by a quality developer. Killing Bites or Battle Angel Alita fighting game made by Namco. The Alita fighting game should take place during the Z.O.T.T
 
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