Comparing a personal videogame experience to sports competitions, changing rooms, your wife's disappointment with you...
That collection of absurd stupidities, mental fantasies and straw man fallacies are so not validly related to anything been said that almost don't even deserve an answer.
No one can say what it is that you lose with those games having different difficulty options, because there is NOTHING. Just that pathetic "soulflake club" exclusivity feeling. The people asking for different difficulty options are not the ones that want to subtract anything from your experience. On the contrary, it is you that want to prevent others from enjoying the game in different ways, that again,
does not affect your experience, at all.
As you clearly stated, your "sense of accomplishment" is not about you beating the game on Hard mode, but about preventing other people enjoying it easier.
That dependency on other's experiences for you to be able to feel "accomplishment" and "a winner" is just pathetic.
Can you beat Bloodborne blindfolded and using a dance mat controller with your ass? congratulations! good
for you, "accomplished winner"! guess what, normal people that want difficulty options doesn't care how you enjoy your game. This isn't a competition, and their enjoyment of the game doesn't depend on yours.
Haha. There it is.
The losers mantra.
"Your achievement is meaningless."
Resorting to name calling. "Soulflake."
Though I will give you that one. Pretty funny.
Just saying I think it's pretty telling that you run straight to denigrating people who feel that these games are all the better for not having the option to just skip through the challenging parts of the game.
I could see your point if 50% of games were like this.
That would be a bit shitty because it means the available games on the market are largely only appealing to a very narrow audience.
I am in favor of having all kinds of games available to appeal to all different kinds of people.
So let's say you are correct here. Let's say that you have a small portion of the gaming public that wants a game that is quite challenging and also that doesn't offer an easy way around that challenge. Let's say they also build a community around those specific games and they enjoy themselves within that community. You might think that's pathetic or whatever just the same as they might think people who need to change the game to easy so they can boast about completing it are pathetic.
Is there any reason why there shouldn't be a handful of games specifically made for that specific audience?
I mean, how many AAA games have been released this gen? Hundreds?
So with all those games to choose from it's STILL unacceptable to have a small handful of games that appeal to a certain audience?
Bloodborne, Dark Souls 2 Re-release, Dark Souls 3, Sekiro, Dark Souls Reamstered. FIVE games.
They can't even have that?
No. We need to bitch and moan and prattle on about people being pathetic and how lame they are for thinking that beating a game is an "achievement" and how horrible it is that they laugh and say "get good". Really? They can't even have a handful of games like that?
I think if we are being honest here the problem is that this last gen social media and streaming has REALLY come into play and now instead of having a small online community sharing tips and tricks and experiences you have this explosion of popularity. People want to be seen engaging with the popular thing but this difficulty problem leaves them feeling like they are on the outside looking it.
Then, somewhat emblematic of the times we live in, the solution is to try and destroy it.
Put an easy mode in their games that'll show 'em!
Shame them! Call them sad and pathetic!
Let's see them do "gate keeping" when every one can complete the game?
"Git Gud?" No thanks. I'll just switch to Easy Mode.
Enjoy your community now, losers!
We've had a shit year but at least in gaming it's been filled with awesome gaming news, announcements and releases.
Concluding with the launch of amazing new consoles that will offer amazing new games.
Game, after game, after game is announced and yet...
"This ONE game better have a fucking easy mode!"
All this for what? Because "Soulflakes" are off doing their own thing with the one launch game that is aimed at them?
You can't just leave that be? Let them have their game and their philosophy and just get on with enjoying whatever it is that you enjoy?
Nope. Gotta tear it down!
There's a single launch game that isn't exactly what I want it to be! Change it!
There are obviously conflicting worldviews here.
Some want a game that offers X.
Others want a game that offers Y.
Are we saying that there isn't scope here to have games that appeal to both sides?
Plenty of games have easy modes. Go play them. Lots of those around.
You want a game with no difficulty options? Very few of those around so your choices are limited to a few games only.
"Reeeeeeeeeeeee those games need to have difficulty options too!"
Surely, even if you are correct about the whole philosophy around "gatekeeping" and "get good" and everything that comes with that, we can let it slide for ONE single launch title?