Interesting, but I doubt it will be used frequently, just like the motion control/touchpad in DS4.
Devs will use it a little during the first year of the gen, and then will drop it.
Sounds great but i am sure some boomers here would complain just like they are complaining about this.Hmm developers could most likely program the controllers to use slight trigger pulls to engage/rack individual bullets.
For example: Shotgun reloads. Slight button presses on the LT trigger would rack one bullet at a time and you can feel the bullet
going into the controller. Pulling the trigger quicker would obviously speed up the reloading. Sounds cool, right?
What say you NeoGAF?
I think it's freaking awesome and a level of immersion we've not yet really had in gaming. This, the way Miles Morales will use the controller to simulate Spider-Sense, the way Gran Turismo is using it to accurately simulate terrain, the way you'll be able to tell the type of surface you walk on in Astro's Playground... it's just plain awesome.Do you actually have an opinion yourself on the subject?
It only lack the only one who is actually useful for gameplay, the backtriggersVibration (PS1)
Pressure Sensitive Buttons (PS2)
Motion Control (PS3)
Light Bar (PS4)
Adaptive Triggers (PS5)
Now we have all 7 features in one controller. I think thats neat.
Yeah not buying that it's cheaper stuff. I returned 3 DOA xbox elite pro v2 controllers.
that's a 180 euro controller. QC means nothing these days.
Oh do fuck off. Non of my older console's gamepads are broken. Just do a quick google on malfunctioning charging ports or sheit battery life on ds4's. Both my day 1 dualshock 4's had peeling rubber sticks. This was a known issue. Keep that fancrap to yourself.