2nd half would be after you reach Anor Londo....how can you say it drags from then on? Second half has Anor Londo, The Dukes Archives, Crystal Cave...all magnificent levels. The Tomb of the Giants could also be considered second half, and that level in complete darkness and deadly giant skeletons are an awesome change of pace and great design imo. Then we have the rest of the Demon Ruins which aren't that great and Bed of Chaos sucks, but the level is alright and it even has that awesome bonus fight at the end of the Onion Knight's story arc. I honestly don't see where it drags.In my top 3 games of all time, but it's not perfect.
Second half of the game drags.
I appreciate the effort but it’s really not anywhere close to being a masterpiece.
Dark Souls 2, however... now we’re talking masterpiece!
Fake fansSo many people hate on DS2 not sure why!
Highly disagree, I personally waaaay more fan of Bloodborne and Sekiro's combat style.Bloodborne and Sekiro
Honestly I never understood those comments, okay bed of chaos area felt rushed and with not as many secrets, but it wasn't anywhere near as obnoxious as people make it out to be and it felt like a quick change of pace to the rest of the game.i like almost everything about this game. Incredible masterpiece.
Also i hate comments like "the second part sucks", nope i disagree, the only part that sucks starts with the centipede and ends with the bed of chaos. 10 minutes more or less.
Borderborne! I want to play that game!Well Demon's Souls and Borderborne are still better games...
Everything you're describing (including the dream-like nature) was fully realized in Bloodborne. Dark Souls 2 was sacrificed so that Bloodborne could be the masterpiece that it was. It's sad and unfortunate but if you truly love a game(or anything for that matter) you have to accept it has flaws too. By trying to downplay or not acknowledge the many flaws of DS 2, it does a disservice to it as a part of gaming history. DS 2 isn't perfect. It's the likeable underdog, and that's okay.that's the worst argument about the locations making no sense. This guy is hugely responsible for people disliking this game and not having their own opinion.
It is no a physical land. It is in the lore (and dark souls 3 ringed city goes there all the way) that the lands converge and mix up. It should not make sense ! Why does it have to obey laws of real world ?!
And the game has such a weird, dreamy like feeling, the locations being so varied and out of place really grew on me.
Also - many only played scholar of the first sin and it's way more asshole city than vanilla which I think does some stuff better
You're right though.Best Souls game.
Yeah, I can already hear you typing angrily, nerds.
Yeah, the Fishing Hamlet in the Old Hunters DLC actually seems like a reference to the infamous DS2 lava pit in the sky problem: you reach it by climbing to the top of the Astral Clocktower, and when you look into the water you see that you're actually somehow above the nightmare Yharnam. But in Bloodborne it works because that game makes careful, deliberate aesthetic choices: you know you're in a dream where the geography is sort of strange, and they actually tipped you off to this specific element earlier in the DLC when the snail man falls from the sky and almost crushes you next to the Whirligig Saw. In DS2 it just plain doesn't work: nothing about the world of Dark Souls implies that the laws of physics are no longer operable across the board, so there's no way there could be a floating lava castle in the sky that you reach via elevator.Everything you're describing (including the dream-like nature) was fully realized in Bloodborne. Dark Souls 2 was sacrificed so that Bloodborne could be the masterpiece that it was. It's sad and unfortunate but if you truly love a game(or anything for that matter) you have to accept it has flaws too. By trying to downplay or not acknowledge the many flaws of DS 2, it does a disservice to it as a part of gaming history. DS 2 isn't perfect. It's the likeable underdog, and that's okay.
People who think Dark Souls is a "masochist formula" are hopeless tossers with dysfunctional hands.I don't like masochistic formula in all from soft games ...so no.
You probably don't know the meaning of the word masochist. anyway Miyazaki himself use that word talking about the game.People who think Dark Souls is a "masochist formula" are hopeless tossers with dysfunctional hands.
It's not even THAT hard, honestly. There are plenty of franchises that are far less notorious for their difficulty while being far more frustrating to the player.
this. i replayed it and finished dlc ~two weeks agoDark Souls is great until you finish Anor Londo.
Then it goes downhill from there.
Still, it's much better than than other Souls games (DS2, DS3, Bloodborne and Sekiro).
I like that you actually feel more powerful revisiting areas that you struggled with on your first time through. There's a real sense of progression. You really feel like you've grown as a warrior. That being said the game is always quick to remind you that you're only slightly less vulnerable than you were before overall. The slightest mistake could have you clinching your butt cheeks trying to make it back to your souls.I don't think there is any game that can reach its scope.
What do you love about Dark Souls?
- No waypoint, forcing players to mentally map out the areas of the map and memorize which very few games do.
- Purposeful backtracking, backtracking, and winding back to the area gives you that sigh of relief as you find shortcuts back to familiar ground.
- Geographic areas are accurate and foreshadow potential levels that you will eventually come across.
- Subtle character development and progress through inching yourself through the area. Reaching bonfires is a set of relief but also a double-edged sword as it also respawns enemies back.
There is quite some courage for the player to venture into the unknown and discover.- Leveling up and becoming powerful isn't a power fantasy but to make your survivability much more possible.
- Environmental storytelling through the items and the world evokes a well-established area that has been rotting and desolate.
- Level design is tailored and play on all aspects of verticality and slopes and is dimensional. Not a.i generated like Assassin's Creed which creates repetitious boring environments.
- Metaphoric symbols and representation are present in this game and can be deep.
- Tutorials that feel extremely optional and get players to jump straight into the game rather than being force-fed.
- Death has consequences as you have to be mindful of what you could lose.
- Focus on ambiance music as you hear your surroundings and your footsteps.
- Subverting secrets with invisible walls, which makes players want to hit every wall in the game.
- Strategic enemy placement gives players an opportunity to prioritize enemy encounters and utilize environmental hazards to their advantage.
Character customization in this game sucks, however. When you move one slider it moves other sliders as well which is annoying.
Escuchame, no hablo tosser-blabbing.You probably don't know the meaning of the word masochist.
Я не мог ожидать ничего другого от ignorantEscuchame, no hablo tosser-blabbing.
I don't particularly agree.this. i replayed it and finished dlc ~two weeks ago
Dark souls highs are really high but dark souls lows are low (unlike DS3)
DS3 is best balanced from soft experience imo.
I platinumed all of them except Namco Bandai's torch lighting simulator as well.Is the Dark Souls II love satirical or are people just being contrarian?
This is what I think of it. This is probably the biggest insult I can give to this Miyazaki-less, slow rolling, slow estus-flask chugging piece of literal dog shit;