Victor Omega
Member
Gotta start on a high note
In a thread about videogame dismemberment, any post without Ninja Gaiden II, is automatically invalid.
Anatomy lesson! That reminds me of old school Mortal Kombat, when you’d do a brutality finisher and you’d get half a dozen rib cages out of a single body.The Citadel
Why would you kill those waifus? You monster.The Citadel
Not my fault they were designed to be fun to shoot atWhy would you kill those waifus? You monster.
tbf, i'm pretty sure there's more than one enemy remains there.Anatomy lesson! That reminds me of old school Mortal Kombat, when you’d do a brutality finisher and you’d get half a dozen rib cages out of a single body.
tbf, i'm pretty sure there's more than one enemy remains there.
GOAT!
Remake especially. That whole layer system they added to enemy models is cool as hell. Alao the addition of being able to shoot out vents and use fan blades against enemies wasDead Space and in that big part of the combat, cutting there limbs and even using is against them.
I've played so many extremely violent games, yet it's the only one that really gets me to this day. There's something extremely realistic about the violence here to the point I feel gross about it, like witnessing a murder in real life.Combat is fucking ripping in TLoU2 and any game that has shotgun gibbing deserves an Oscar.
In a thread about videogame dismemberment, any post without Ninja Gaiden II, is automatically invalid.
The animations and voice acting that went into that specific aspect are extremely detailed and unsettling. I totally get what you're saying.I've played so many extremely violent games, yet it's the only one that really gets me to this day. There's something extremely realistic about the violence here to the point I feel gross about it, like witnessing a murder in real life.
What the hell!? Those poor waifus.The Citadel
its ok, you are your own waifuWhat the hell!? Those poor waifus.
Im about to write the same! Its very satisfying to crush them one by one in that gameIt was robots, but it was cool in Binary Domain.
Back at my local theater we used to have this terrible fighting game called Time Killers that was mostly based around it.
The original Dead Island and it’s sequel Riptide had this really innovative analogue-aiming mechanic that allowed for omni-directional melee:
Probably some of my favorite melee combat to date, I have no idea why they abandoned it in Dead Island 2.
Hahaha.Dead Island 2 with its new system for dismemberment.