Woopah
Member
I have no idea who that is, or why they are relevant to the discussion.This guy isn't a parent...
I have no idea who that is, or why they are relevant to the discussion.This guy isn't a parent...
I have no idea who that is, or why they are relevant to the discussion.
The fine print is written below the 2017 graph. Though it isnt a fatality because it doesn't show how many of the adults are parents.
We get it, you went to Disney we don’t need to see all your holiday photos.This guy isn't a parent...
And that person would still be an adult.Disney kidult + Nintendo kidult are essentially the same person.
And that person would still be an adult.
I'm sure that a lot of they 130 million Switch owners enjoy some Disney products. But that doesn't tell us anything about their age.
It doesn't do that either. Owning a Switch or subscribing to Disney plus tells us nothing about whether someone is financially responsible / their career / their family situation.It does tell us about their maturity level.i
It doesn't do that either. Owning a Switch or subscribing to Disney plus tells us nothing about whether someone is financially responsible / their career / their family situation.
Can you actually name any that are not based on games made 20+ years ago? Nintendo did not invent Kart Racers that was Sega with Power Drift... Konami's Castlevania beat Metroid to market and it remains one of the worst classic 2D game designs. Only good (not even great) game in the entire subgenre is Symphony of the Night. Sport and party games were a thing long before Nintendo got its filthy mits on them. If you want to give them credit for creating fitness games (despite an absurd amount of predecessors) go ahead, but that is just scraping the bottom of the barrel in the entire medium. Sure Super Mario Bros. and Legend of Zelda made waves at release, but that was 30+ years ago. They are high and dry riding only on fumes at this point in time.LOL at Nintendo games no longer being influencial.
There are BOTW clones, Splatoon clones, Pokemon clones, Animal Crossing clones, classic Zelda clones, Metroidvanias, Kart racers, Mascot crossover fighters, casual sports and party games, motion based games, fitness games. Out of Nintendo's big franchises perhaps the only one that hasn't been copied to death is 3D Mario and that's probably more to do with how few developers have the expertise to make such a game. Even smaller franchises like Advance Wars and Pikmin have inspired multiple indie games this gen.
I have played better quality indie titles in the last 10 years than modern Nintendo games.Nobody’s making them because… inability.
Ubi tried and with all their money and staff, all they could make was another endless collectathon with bad puzzles.
I would expect the average Switch user to be average in terms of those things. Same with the average PS5 or Xbox Series owner.Do you think the population of Nintendo kidults have more or less of the things you listed relative to peers?
In the years since its release, multiple games and developers have cited Breath of the Wild as an inspiration. These include Genshin Impact,[204] Ghost of Tsushima,[205] Immortals Fenyx Rising,[206] Telling Lies,[207] Halo Infinite,[208] Elden Ring,[209] and Forspoken.[210] Similarities have also been noted between Breath of the Wild and other open-world games since its launch, including Pokémon Legends: Arceus,[211] Sonic Frontiers [212][213] and Horizon Forbidden West.[214]Can you actually name any that are not based on games made 20+ years ago?
Yeah... like I would believe that Telling Lies (a completely different genre in every conceivable way mechanically) was inspired in its design by Breath of the Wild. I am not even going to waste time going through that list when you throw in something so intellectually dishonest in there. Also, a hint: Just being open world after the release of Breath of the Wild doesn't mean its design is inspired by it. If it has no structural or mechanical similarities it is just fud.In the years since its release, multiple games and developers have cited Breath of the Wild as an inspiration. These include Genshin Impact,[204] Ghost of Tsushima,[205] Immortals Fenyx Rising,[206] Telling Lies,[207] Halo Infinite,[208] Elden Ring,[209] and Forspoken.[210] Similarities have also been noted between Breath of the Wild and other open-world games since its launch, including Pokémon Legends: Arceus,[211] Sonic Frontiers [212][213] and Horizon Forbidden West.[214]
Seven year old game.
Next.
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BlackTron Woopah I think it's best to not engage with the troll anymore and let them hijack the entire thread at this point lol
As with the other genius I was talking to, it is absolutely certain that you, a NeoGAF poster, will know more about what inspired the development of a game more than the actual developers themselves will.Yeah... like I would believe that Telling Lies (a completely different genre in every conceivable way mechanically) was inspired in its design by Breath of the Wild. I am not even going to waste time going through that list when you throw in something so intellectually dishonest in there. Also, a hint: Just being open world after the release of Breath of the Wild doesn't mean its design is inspired by it. If it has no structural or mechanical similarities it is just fud.
Alright Braniac, here is a homework assignment: Describe every mechanic Telling Lies has in common with Breath of the Wild. Should be easy since it was inspired by it according to you.As with the other genius I was talking to, it is absolutely certain that you, a NeoGAF poster, will know more about what inspired the development of a game more than the actual developers themselves will.
When someone goes to the effort of finding and linking multiple sources to support their argument, the least you could is read them. There's nothing "intellectually dishonest" about providing sources.Yeah... like I would believe that Telling Lies (a completely different genre in every conceivable way mechanically) was inspired in its design by Breath of the Wild. I am not even going to waste time going through that list when you throw in something so intellectually dishonest in there. Also, a hint: Just being open world after the release of Breath of the Wild doesn't mean its design is inspired by it. If it has no structural or mechanical similarities it is just fud.
Her Story creator Sam Barlow talked openly in many interviews about how his newest project, Telling Lies, was inspired by Breath of the Wild. While that game isn’t about exploration in a traditional sense, it asks players to pore through dozens of hours of video footage. Each word an actor utters is indexed, and I only need to click on a more compelling noun to turn away from what I was originally doing to find a more interesting trail.
“The comparison [I always make is that] walking or running towards something interesting in Zelda was, in itself, interesting and enjoyable,” Barlow told me at GDC this year. “It was not like some open-world games where I’m going from A to B because I have to. I wanted to figure out how to make scrubbing through these videos the equivalent of running through a field in Zelda. The journey should be enjoyable.”
Yes? Every game influenced by BOTW and Splatoon?Can you actually name any that are not based on games made 20+ years ago?
Read the fine print. It is fud. It takes no actual inspiration. It is an example of equivocation fallacy.While that game isn’t about exploration in a traditional sense, it asks players to pore through dozens of hours of video footage.
Do you think the population of Nintendo kidults have more or less of the things you listed relative to peers?
Oh God, now I'm picturing a 34 year old single man signing up for Disney Plus.
I read the whole thing. The game creator has cited BOTW as an inspiration in terms of design philosophy in multiple interviews.Read the fine print. It is fud. It takes no actual inspiration. It is an example of equivocation fallacy.
As with the other genius I was talking to, it is absolutely certain that you, a NeoGAF poster, will know more about what inspired the development of a game more than the actual developers themselves will.
Ghost of Tsushima has nothing in common with Breath of the Wild with regards to its art direction and Telling Lies even more so in every category. Immortals: Fenix Rising might be the only one with any surface level similarities. However, I would not be surprised to find that it is mechanically a completely different game. These so called "inspirational" references are just marketing not genuine reverence of design shown through imitation.I read the whole thing. The game creator has cited BOTW as an inspiration in terms of design philosophy in multiple interviews.
Games can inspire in different ways. BOTW's inspiration for Imortals was it's structure and puzzles. While for Ghost of Tsushima, BOTW's influence was its art direction.
Ghost of Tsushima has nothing in common with Breath of the Wild with regards to its art direction and Telling Lies even more so in every other category. Immortals: Fenix Rising might be the only one with any surface level similarities. However, I would not be surprised to find that it is mechanically a completely different game. These so called "inspirational" references are more like marketing than genuine reverence of design shown through imitation.
It does actually. If it is not imitated in some manner, then it is not genuinely inspired by it. It does not have to be a verbatim knock-off, but parallels should be easy to see.Inspiration doesn't mean copy.
That is the only example that actually fits the bill for inspiration. The rest are just empty statements of adoration or springboards (i.e. common ground) for conceptualizing something."Then we started to look at a lot of that, and obviously we’ve seen early on similarities with Breath of the Wild – mainly in terms of structure of the game – so we looked at that, we looked at what they did for puzzles because it was a pretty big inspiration."
Not really, just look at the Ghost example.It does actually. If it is not imitated in some manner, then it is not genuinely inspired by it. It does not have to be a verbatim knock-off, but parallels should be easy to see.
In the context of media it makes no sense to use inspired by in the sense of being motivated by a media product, which is in itself a cohesive package of ideas, without incorporating it in some manner. If it was an external stimulus driving creativity such as desperation, then certainly.Not really, just look at the Ghost example.
They cited two games as big influences. The influence was that they wanted to achieve a simple yet deep artistic direction, just like those other titles had done.
The influence wasn't "make our game look like Shadow of the Colossus" or "make our game look like Breath of the Wild".
I just added some other Ghost quotes to my previous post.In the context of media it makes no sense to use inspired by in the sense of being motivated by a media product, which is in itself a cohesive package of ideas, without incorporating it in some manner. If it was an external stimulus driving creativity such as desperation, then certainly.
Curiosity is an inherent human trait. It does not turn on and off at the whim of a videogame designer. The best they can do is reward exploration as every other open world game has done for decades. Most discoverable rewards infinitely better than a handful of useless currency or a weapon that breaks after three swings or the occassional fragment of an upgrade material.Red Dead Redemption was their number 1 inspiration, and it was in terms of bringing a fantasy to life for the player. Whereas Breath of the Wild's inspiration was in terms of stroking the power of curiosity in different ways.
It showed them what was possible and some of the ways you can achieve things
Given that Sucker Punch were inspired by how Breath of the Wild did an amazing job of stoking curiosity in many ways, the game must have done something right.Curiosity is an inherent human trait. It does not turn on and off at the whim of a videogame designer. The best they can do is reward exploration as every other open world game has done for decades. Most infinitely better than a handful of useless Rupees or a weapon that breaks after three swings or the occassional fragment of an upgrade.
Savage.Because they make games that are fun to play. Not games I have to watch.
But if that isn’t an answer, they do have narrative games, it’s their RPG’s.
Yawn. This is such a played out take. Nintendo's target audience is everyone. Also, games are not "hardcore" or "casual", players are.Their target audience is 12yr olds and they make family content. They are not going for hardcore audience.
It does actually. If it is not imitated in some manner, then it is not genuinely inspired by it. It does not have to be a verbatim knock-off, but parallels should be easy to see.
That is the only example that actually fits the bill for inspiration. The rest are just empty statements of adoration or springboards (i.e. common ground) for conceptualizing something.
In terms of franchises and genres. Although 2023 was not great for them in terms of franchise diversity (too much Mario).Confused about what "Diversity" you're talking about. They've made the same 4 games for 20 years.