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Banned
They could do it with help from Sony Japan
in fact i said let's wait this work and if the rumor is true. I am willing to bet that Bluepoint work would not make you regret the absence of fromsoft behind the game. Always if we could evaluate them objectively and not sticking by wanting a particular Dev behind the development.No one has been able to do match From's art style and gameplay in this genre. If you're going to say Bluepoint, I'd point out that its easy to trace over another person's art.
The only way it makes any sense to even attempt Bloodborne 2 with Bluepoint is if the game ends up being co-developed with From Software with Miyazaki being heavily involved. Sony would just be pissing everyone off if they attempted to do a Bloodborne 2 on their own and they would put Bluepoint games in a terrible position.No one has been able to do match From's art style and gameplay in this genre. If you're going to say Bluepoint, I'd point out that its easy to trace over another person's art.
I don't know Colin that well so I searched for Moriarty here on Neogaf and I found some interesting threads
https://www.neogaf.com/threads/mgs-6-in-development-colin-moriarty-thinks-so.1494457/
I think he sucks.
Don't know why for good games?Why do you guys think Sony bought Bluepoint?
Very likely this rumor is totally fake. When acquired Bluepoint said they aren't working in a remaster or remake, but in 'original content' instead.Looking forward to what they do with the remaster and hopeful for the sequel. Blue point hasn't let me down yet.
It is perfectly possible that even if Bluepoint handles most of the development, From Soft can be heavily involved in stuff like high level world building and lore and concept art for environment or in game design for new mechanics etc.The only way it makes any sense to even attempt Bloodborne 2 with Bluepoint is if the game ends up being co-developed with From Software with Miyazaki being heavily involved. Sony would just be pissing everyone off if they attempted to do a Bloodborne 2 on their own and they would put Bluepoint games in a terrible position.
Sony Japan? What Sony Japan. Nothing is left of Sony Japan.They could do it with help from Sony Japan
Japan Xdev.Sony Japan? What Sony Japan. Nothing is left of Sony Japan.
Bluepoint could probably do a passable job on a Bloodborne remake, but I wouldn't get too excited about a Bloodborne 2 without From's involvement.
I would be fine with that I guess, but it would still be a massive risk. Bluepoint never made a game of their own and too start with Bloodborne 2, I don't know about it. It will probably be pretty hard too get them to work with From Software as well given the language barrier.It is perfectly possible that even if Bluepoint handles most of the development, From Soft can be heavily involved in stuff like high level world building and lore and concept art for environment or in game design for new mechanics etc.
That would keep the creative side of FromSoft, while Bluepoint would do the big bulk of the (dirty) job and add their expertise providing top tier high end visuals and polish (no choppy 30fps with frame pacing issues) but using the FromSoft artistic vision.
Sony Japan is renamed into Asobi StudioSony Japan? What Sony Japan. Nothing is left of Sony Japan.
Bluepoint could probably do a passable job on a Bloodborne remake, but I wouldn't get too excited about a Bloodborne 2 without From's involvement.
In the last sacred symbols podcast (the live one) He basically said "you haven't seen the last of Bloodborne".a couple of months ago he said that there is literally nothing?
This is totally wrong, basically all lead and senior Bluepoint staff before joining the studio did work in many big AAA games like the Metroid Prime trilogy and other stuff from Retro Studios, or at Blizzard working on stuff like Diablo II or Wow or at other AAA studios like Insomniac or Naughty Dog to name a few.I would be fine with that I guess, but it would still be a massive risk. Bluepoint never made a game of their own and too start with Bloodborne 2, I don't know about it. It will probably be pretty hard too get them to work with From Software as well given the language barrier.
Fake news.Sony Japan? What Sony Japan. Nothing is left of Sony Japan.
Please point me towards the original game that Bluepoint made if my statement is completely wrong. Blast Factor?This is totally wrong, basically all lead and senior Bluepoint staff before joining the studio did work in many big AAA games like the Metroid Prime trilogy and other stuff from Retro Studios, or at Blizzard working on stuff like Diablo II or Wow or at other AAA studios like Insomniac or Naughty Dog to name a few.
They are more than capable, and we know they are also very productive. Regarding the language barrier doesn't seem to be an issue looking at the results of their job with IPs like Gravity Rush, Shadow of the Colossus or Demon's Souls.
I was talking about the games that the Bluepoint staff made before joining Bluepoint, the work they did in original games.Please point me towards the original game that Bluepoint made if my statement is completely wrong. Blast Factor?
They were just remaking those games not creating them, there is a completely different level of communication and coordination required for creating a sequel instead of a remake.
How arrogant would they have to be to believe their first game would be a worthy sequel to one of the greatest PS4 games made by one of the most renowned game studios right now? It's a terrible idea.
That's going to be true for most studios you don't get a lead role at a studio like this without having shipped other games.I was talking about the games that the Bluepoint staff made before joining Bluepoint.
Some of the previous games where the Demon's Souls Bluepoint staff did work before joining the studio to make remasters and remakes:
This is a shortlist, they did work in more games. They also have staff who didn't work on Demon's Souls (maybe busy in other projects or maybe hired after Demon's Souls).
- Producers: Titanfall, Resident Evil 5, Okami, Dark Void, Journey, Flower, Genji, Everyday Shooter, GoW Ghost of Sparta
- Programmers: the three Metroid Prime, Sunset Overdrive, MDK, Titanfall, Batman: Arkham Origins - Blackgate
- Concept artists: Diablo II, Starcraft, Warcraft III, WoW
- Technical artists: Days Gone, Doom 2016, Prey 2016, the trilogy of Metroid Prime, Donkey Kong Country Returns 3D, Mario Kart 7, Titanfall, Oddworld: Abe's Exoddus, Munch's Odyssey, Star Wars The Old Republic, Batman: Arkham Origins - Blackgate
- Visual fx artists: Mortal Kombat X, Injustice, various Fight Night, Doom 2016, Ryse, Stranglehold, Call of Duty: Black Ops, Call of Duty: MW3
- Environment artists: Baldur's Gate 1 y 3, all threee Metroid Prime, Neverwinter Nights, Mario Kart 7, Donkey Kong Returns y Tropical Freeze o Mafia III, Ghost of Tsushima, Titanfall, Star Wars The Old Republic, Recore, Epic Mickey 2, Doom 2016, Fallout 76, Everquest II, los juegos de Telltale de Walking Dead/Batman/Borderlands, Batman: Arkham Origins - Blackgate, Darksiders II
- Lighting artists: CoD BO II, CoD IW
- Character artists: WoW, Starcraft II, Diablo III, Heroes of the Storm, Overwatch
- Animators: Killer Instinct 2013, Star Wars The Old Republic, Epic Mickey, Darksiders II, Star Wars The Force Unleashed
- Designers: Darksiders, Darksiders II, GoW Ascension, Hulk (2008), The Red Star
Are you blind? I'm telling you that before shipping several remasters and remakes at Bluepoint (they are productive at shipping games) their staff shipped a shit ton of super successful AAA classics (they also shipped original games, and top ones).That's going to be true for most studios you don't get a lead role at a studio like this without having shipped other games.
I'm not saying they are incompetent, I just think it's extremely unwise to let Bloodborne 2 be their first original game. Let them make their own IP or take over an IP more suitable to sequel's by other studios.
Are you blind? Where do you think people that take lead roles on any studio come from?Are you blind? I'm telling you that before shipping several remasters and remakes at Bluepoint (they are productive at shipping games) their staff shipped a shit ton of super successful AAA classics (they also shipped original games, and top ones).
I even posted a huge list with examples only from the staff from Demon's Souls. And make sure they have more people who worked in other top games, because they hired a lot since shipping Demon's Souls and there is people from previous Bluepoint games whose last credited game is an older Bluepoint game (so either they quitted gaming or are working on an unreleased game, either from Bluepoint or from another studio where they could have moved).
You're right. I meant Japan Studio. But didn't they have a huge exodus of talent when they essentially shut down Japan Studio and rolled it into this newly formed Team Asobi? I seem to recall seeing articles about a lot of people having left or been let go.Fake news.
I assume that by Sony Japan you mean Japan Studio, the publishing and development team (different than SIE Japan). Japan Studio got restructured and rebranded to Team Asobi (all the internal development teams of Japan Studio were merged into one of them: Team Asobi).
Japan Studio had a Japanese 2nd party publishing team, which -following the same that was made with the Euro and US 2nd party publishing teams years before- with the restructurin got branched off into a separate office that now reports to their global XDEV team (SIE's 2nd party publishing team) instead of to a local gamedev team. They will be in charge of publishing SIE's Asian 2nd party teams. The first one they published after branching off was Death Stranding Director's Cut.
After the restructuring and now having a new management, both Team Asobi and their Japanese XDEV team have been hiring to grow, like all other SIE teams.
Colin Moriarty isn't some no-name guy. He has legit sources. Shuhei Yoshida and him have been really close for many years, for example, and has been on his various podcasts many, many times.I don't know Colin that well so I searched for Moriarty here on Neogaf and I found some interesting threads
https://www.neogaf.com/threads/mgs-6-in-development-colin-moriarty-thinks-so.1494457/
I think he sucks.
Colin Moriarty isn't some no-name guy. He has legit sources. Shuhei Yoshida and him have been really close for many years, for example, and has been on his various podcasts many, many times.
Does that mean everything he predicts will happen? Obviously, not. He does predictions that aren't from sources and misses like anyone else. But, he also gets legit leaks from people inside the industry.
Their programmers and artists have shown what are capable for, but what about their designers? We don't know anything about their quality. From software shine because their design and now a company with zero experience in that regard will make a sequel of one of the best designed games of past generation? If I was a Bluepoint designer I would be terrified.
Depends if From is wanting to do that. It's Sony's IP, so they can either make it with their studios or leave it to die.If BB2 by Bluepoint studios is a thing, then I don't think Sony would be stupid enough to do it without ample support from From Software.
Jump button? I want a double jump button.I don't think Bluepoint can pull it off but I hope to God I am wrong. I'd be super happy with a competent sequel! I hope it has a jump button and a mantle.
Depends if From is wanting to do that. It's Sony's IP, so they can either make it with their studios or leave it to die.
Did anyone ever say, "I don't think Microsoft would be stupid enough to make Halo without Bungie"?
Nope, get out of here with that. They nailed the remake. There would always be people saying what you're saying here, no matter how it turned out. I'm sure you planned on saying this as soon as you heard about the remake being done by Bluepoint.If Bluepoint has creative license again to fuck up the art assets and atmosphere, I'm going to be so bummed out. You'll end up with technically proficient but completely soulless games. If they have a green light to make a sequel from the ground up....yea I'm not confident in that. It's going to be highly westernized in design philosophy and art style, which..ehh... I've got enough of that shit.
Agree with a few exceptionNope, get out of here with that. They nailed the remake. There would always be people saying what you're saying here, no matter how it turned out. I'm sure you planned on saying this as soon as you heard about the remake being done by Bluepoint.
But, Demon's Souls Remake is the best looking and running Soulsborne game ever, and it's not even close. And it didn't lose any of its "soul" unless you call really bad textures, 2D trees in the back ground and rag doll
physics where enemy bodies weigh less than a toilet paper and get stuck to your shoes just as easily.
The simple fact that they would be willing to do it would already be a a massive red flag. The idea of continuing Bloodborne without Miyazaki already shows they don't get the appeal of the game.Honestly I just want a PC or PS5 version of Bloodborne with 60+FPS and no frame pacing issues. Higher res textures would be icing on the cake but not necessary.
If Bluepoint has creative license again to fuck up the art assets and atmosphere, I'm going to be so bummed out. You'll end up with technically proficient but completely soulless games. If they have a green light to make a sequel from the ground up....yea I'm not confident in that. It's going to be highly westernized in design philosophy and art style, which..ehh... I've got enough of that shit.
I reckon it would look just fine with an iq and framerate boost. No need for anything more.Bloodborne deserves a remaster for sure. Having just gone back to it and wrapping it up, it's a great game but the performance and image quality definitely need some remaster love. You feel that 30FPS and janky frame pacing.
Has to look as good as Demon’s Souls, if they want to sell it again on PS5. Remake/remaster etc.I reckon it would look just fine with an iq and framerate boost. No need for anything more.
Many others canBluepoint is great at remakes, but doing a completely new Souls game from the ground up is not something I see them nailing.
Japan Studios was involved with Demon's Souls and Bloodborne are now repackaged as....Sony Japan? What Sony Japan. Nothing is left of Sony Japan.
Bluepoint could probably do a passable job on a Bloodborne remake, but I wouldn't get too excited about a Bloodborne 2 without From's involvement.
Well I will admit that I had a fair amount of bias after seeing how they ruined some of the atmosphere in Shadow of the Colossus. It's the subtle touches that the original creators added to the characters that are totally lost on Bluepoint. I already posted about this in several older thread and frankly I'm tired of talking about it, but I'll post a few examples. It's a matter of art style, ambiance, subtlety, and design.Nope, get out of here with that. They nailed the remake. There would always be people saying what you're saying here, no matter how it turned out. I'm sure you planned on saying this as soon as you heard about the remake being done by Bluepoint.
But, Demon's Souls Remake is the best looking and running Soulsborne game ever, and it's not even close. And it didn't lose any of its "soul" unless you call really bad textures, 2D trees in the back ground and rag doll
physics where enemy bodies weigh less than a toilet paper and get stuck to your shoes just as easily.