adamsapple
Or is it just one of Phil's balls in my throat?
not for much longer
Exactly. It's a huge lifeline for AA and indies.
And I'm definitely looking forward to Citizen Sleeper 2. Played the 1st on GP and bought it afterwards. One of the best sci-fi games I've played; great writing, OST and menu-based game design.
Subscription services for games are a cancer. They need to go away fast. They will destroy quality on the long term.
I had a similar experience with „Void Bastards“ and „Undermine“. I love both of them and bought them for several platforms. Never would have tried them (probably never would have heard of them) if it wasn’t for Gamepass.Exactly. It's a huge lifeline for AA and indies.
And I'm definitely looking forward to Citizen Sleeper 2. Played the 1st on GP and bought it afterwards. One of the best sci-fi games I've played; great writing, OST and menu-based game design.
I have tried so many great indie games that I wouldn't otherwise. Games like this (Sleeper), Tunic etc are amazing and would get all but completely ignored if they didn't have an audience like GP's.
Or The Ascent, or High on Life which got slammed in reviews completely inaccurately. It also weakens the impact of game journalists, which is always a great thing. They're not needed for anything on GP.Not just indies, it just saved a behemoth title Diablo 4 from brink of ruin as well.
I was joking about Diablo 4. But for indies to AA developers, I don’t see any downside to getting a major chunk of development funds with a gamepass deals.Or The Ascent, or High on Life which got slammed in reviews completely inaccurately. It also weakens the impact of game journalists, which is always a great thing. They're not needed for anything on GP.
Well Game Pass has been around for 7 years now.Subscription services for games are a cancer. They need to go away fast. They will destroy quality on the long term.
Any day now.
not for much longer
All the proof you need is EVERY game from microsoft in the last 5 years.Well Game Pass has been around for 7 years now.
Still waiting for it to destroy the industry...
Bloated "AAAA" expensive "make-everything-super-big" is the true cancer of the industry. It wastes money and sink game companies. Games should be well-made without costing a fortune.Subscription services for games are a cancer. They need to go away fast. They will destroy quality on the long term.
How? Would 35+ million people have played FH5 without it?All the proof you need is EVERY game from microsoft in the last 5 years.
Yes Forza Horizon 5 is to blame. Totally. Or Gears 5, that's just as badAll the proof you need is EVERY game from microsoft in the last 5 years.
Subscription services for games are a cancer. They need to go away fast. They will destroy quality on the long term.
It didn't because gamers didn't embrace the service and it is flat.Well Game Pass has been around for 7 years now.
Still waiting for it to destroy the industry...
Gamepass doesn't have enough subscribers to dictate the industry. Ms plan didn't work until now.How long term are we talking? Because so far, “game quality will suffer!!” is sitting right there alongside “GamePass exclusive content!!” and “rushed out games!!” and “episodic filler!!” as predictions that have yet to be any sort of reality.
Gamepass doesn't have enough subscribers to dictate the industry. Ms plan didn't work until now.
Its this kind of thinking that has got Xbox in the troubles it's currently in.How? Would 35+ million people have played FH5 without it?
You could argue that games like Pentiment and Hi-Fi RUSH would never have been made without Game Pass.
Gamepass hasn't dictated budgets for games imo. MS is very loose with first party Devs.Its this kind of thinking that has got Xbox in the troubles it's currently in.
And I don't even blame you, or fault you for thinking like that. You are a walking, breathing, typing by-product of the choices Xbox made.
Here's a hypothetical. I am not saying one or the other, just asking a question.
Do you think gamepass, has done more harm than good for Xbox and even the games on its platform?
And many of the AAA projects lack creativity or originality which the Indie games make up for. Gamepass helping indies a very good thing.They help keep a lot of devs afloat.
Without good indies, we'll just be left waiting 4~5 years between expensive AAA projects only.
Exactly. It's a huge lifeline for AA and indies.
And I'm definitely looking forward to Citizen Sleeper 2. Played the 1st on GP and bought it afterwards. One of the best sci-fi games I've played; great writing, OST and menu-based game design.
if it so good why nobody is buying? why do they need money from microsoft/epic to survive? this has nothing to do with the quality of the games.They help keep a lot of devs afloat.
Without good indies, we'll just be left waiting 4~5 years between expensive AAA projects only.
Flight Simulator - fucking amazing game, tons of content- getting massive free support still.All the proof you need is EVERY game from microsoft in the last 5 years.
How? Would 35+ million people have played FH5 without it?
You could argue that games like Pentiment and Hi-Fi RUSH would never have been made without Game Pass.
Exactly. It's a huge lifeline for AA and indies.
And I'm definitely looking forward to Citizen Sleeper 2. Played the 1st on GP and bought it afterwards. One of the best sci-fi games I've played; great writing, OST and menu-based game design.
if it so good why nobody is buying? why do they need money from microsoft/epic to survive? this has nothing to do with the quality of the games.
This is universal basic income for shit studios that can't make money for themselves.
Citizen Sleeper was in the running for GOTY for me. You have no idea what you're talking about here. Often times consumers don't know what they will enjoy until they try it. Sub business model incentivizes experimentation, by design. It purposely tries to expose consumers to more variety in genres in the hopes they will become fans of more types of games, which broadens consumer taste. Retail incentivizes risk averse purchasing of things you already know because of the steep cost.Then those games SHOULD NOT have been made. Or the platform it was made for is a failing one. Pick your choice.......
Citizen Sleeper? No idea, but I would assume it could run well on a flip phone. It's a text based game with choices and board game-esque user interface that's really solid.Do you know if it runs well on Steam Deck ?
Market value for the buy-in is based on sub-count for Game Pass, so when growth slowed money supply dried up.
Not to mention with having all the ABK properties available now to prop-up the service, its inevitable that payouts are going to drop.
Yes i read it. The games don't sell and they need to give it to the players for free on gamepass. In exchange MS/Epic gives them enough money to pay the bills.Small indie devs don't have publishers to give them hundreds of millions of dollars.
Did you read the developers comment? His reasoning is right there.
Indie games are being made from much before gamepass and EGS were a thing.Yes i read it. The games don't sell and they need to give it to the players for free on gamepass. In exchange MS/Epic gives them enough money to pay the bills.
This is not good and this studios will shut down as soon as MS/Epic give on these failed business model.
Small indie devs don't have publishers to give them hundreds of millions of dollars.
Did you read the developers comment? His reasoning is right there.
Citizen Sleeper was in the running for GOTY for me. You have no idea what you're talking about here. Often times consumers don't know what they will enjoy until they try it. Sub business model incentivizes experimentation, by design. It purposely tries to expose consumers to more variety in genres in the hopes they will become fans of more types of games, which broadens consumer taste. Retail incentivizes risk averse purchasing of things you already know because of the steep cost.
GP offers a safety net for studios. It frees them from relying solely on immediate sales, allowing them to experiment and create innovative titles. This can lead to a wider variety of games for players, which benefits everyone.If your game is good enough, then people will buy it indie or not. You shouldn’t need to rely on a subscription service to survive.
Why don't you make your point instead of asking me grade school level questions. I made my point and didn't ask you to walk me through it.So what happens if MS deems the subscription model unprofitable? Or shifts what types of games get the GP money in the future?