Decided to check Steam's user reviews and the first negative one shown is this one for me.
- No single-player mode - No server browser - No general, team, or player scoreboard, only your own squad is shown. - No general chat, only team, squad, and party - No VOIP - No TDM/FFA - No leaning/peeking out while in cover - No score bonuses for headshots, multikills, or hit-based damage XP...
steamcommunity.com
Not Recommended
13.6 hrs last two weeks / 13.6 hrs on record
Posted: 21 Nov @ 6:14pm
- No single-player mode
- No server browser
- No general, team, or player scoreboard, only your own squad is shown.
- No general chat, only team, squad, and party
- No VOIP
- No TDM/FFA
- No leaning/peeking out while in cover
- No score bonuses for headshots, multikills, or hit-based damage XP gain
- No persistent lobbies (back to the main menu after every match)
- No ammo pickups off dead enemies/players' kits, only obtained through specialists
- No levolution beyond the tornado, the sandstorm on the Hourglass map only hurts visibility
- No melee weapon options, though melee is completely discouraged by the bugs and low damage it yields
- No spawning in other players' passenger seats when game is about to start
- No changing teams, squads, or creating a new squad entirely. Squad bonuses, field upgrades, and drop-ins have also been removed
- No self promoting to squad leader by requesting an order
- No battle log/player stats page
- Laughable end-of-match player highlights with voice lines that make these battle-hardened soldiers fighting a global-scale proxy war act like middle schoolers
- Though the soundtrack is just as eclectic and electronic as past "modern" Battlefields, its placement is few and far between and is awkwardly sequenced throughout the match
- HUD is an absolute mess of small icons with large lettering, when an objective is capped a message takes up all of your top-screen real-estate for a good 5 seconds
- Geforce 10 series card owners, even the later released ones, good luck in even attempting to come close to a stable frame rate, as this game is far from optimized and server-end latency is common
- Weapon bloom (randomized spreading of shots) only helps bad players and hurts good ones
- Buildings are not as destructible as previous Battlefield games, rarely will you ever see a collapsed building or create tactical cover through destroying chunks of walls or terrain
- Crouch sprinting, being prone while on your back, and being knocked down from explosions from Battlefield V have been removed
- Reworked class system into hero shooter-like character select
- Can never gauge what height you can and can't climb over
- Customization has nowhere near the depth of Battlefield 4, 1, and V
- Only 19 primary weapons and 3 sidearms-- 4 assault rifles, 4 SMGs, 2 LMGs, 6 rifles, and 3 shotguns
- Shotguns are completely unnecessary as close-quarters combat is never emphasized
- 14 different vehicle types to make up for the maps' large sizes, though you are at the whim of availability and demand, so traversing the maps a majority of the time involves walking great distances for small rewards
- Tarkov-like "Hazard Zone" mode where matchmaking lasts 3+ minutes and crossplay is all but required due to PC's player base