Meifu
Member
I feel that many defenders of Bioware's latest title are missing the point of the harsh criticism.
I'm getting a bit exasperated from all the people coming to the defense of Anthem - we have to hold a once-great developer to a higher standard.
Examples just off the top of my head.
"I'm enjoying it, so what if it has crap end game"
"The combat is fun, so what if the strongholds are all repeats of campaign missions"
-Enjoying a straight forward action game with a shitty loot system is fine - enjoy yourself! I'm here to point out that Bioware used to make games that pushed the medium, not chase a trend.
Can anyone making these claims honestly sit there an tell me this game stands up to the experience they had when they first played...
- Mass Effect 1
-Dragon Age Origins
-Mass Effect 2
Each of these were landmark games for the genre. They evolved it in some significant way. I'm not going to just blurb this out an not back it up either. Examples follow.
-DA:O - Took the old school RPG formula and brought it up to modern standards.
-Now look at this hot garbage. Bioware has fallen to the standard of delivering a vertical slice that far exceeds the retail version.
At the end of the day, Anthem is an interesting and visually stunning video game - I'm not denying that. There are positives to be gleaned from it.
However, I'm pointing out that this is Bioware were talking about, and they are a shell of their former selves. The Bioware I grew up with created genre-defining games, not genre-chasing games. Here is hoping that with Casey Hudson back in the driver's seat from the very beginning of a project. the (hopefully) forthcoming Dragon Age and Mass Effect, we c see a return to form, but I'm not keeping my fingers crossed.
I'm getting a bit exasperated from all the people coming to the defense of Anthem - we have to hold a once-great developer to a higher standard.
Examples just off the top of my head.
"I'm enjoying it, so what if it has crap end game"
"The combat is fun, so what if the strongholds are all repeats of campaign missions"
-Enjoying a straight forward action game with a shitty loot system is fine - enjoy yourself! I'm here to point out that Bioware used to make games that pushed the medium, not chase a trend.
Can anyone making these claims honestly sit there an tell me this game stands up to the experience they had when they first played...
- Mass Effect 1
-Dragon Age Origins
-Mass Effect 2
Each of these were landmark games for the genre. They evolved it in some significant way. I'm not going to just blurb this out an not back it up either. Examples follow.
- -Mass Effect 1 introduced the dialogue wheel, a living breathing universe that felt believable and immersive in a way no shooter or rpg had done before. Main weakness was combat, but it was still serviceable and fun. The graphics and production quality were rock solid for 2007. The total package was stellar.
- Galaxy Map
- Voiced Character lead.
- A Universe that feels alive.
- Squad of characters who feel real and like they know your character.
- Look at this interview with Casey Hudson and compare it to the following Anthem 2018 interview. Listen to how confident, and almost awed by his own team's work Casey is. He's not afraid to admit that some of the planets are just scannable, as that was extra content. This was pushing the boundaries for what had been done to this date, no PR tricks needed to spruce up an incomplete game.
- Now listen to this interview Casey gave on Anthem, poor guy comes back with a year left in development. Using phrases like "Things like that, HBO series of games. " "Building a Narrative arc over a longer period of time". Casey is no longer impressed with the work his people are doing, he's giving damage control PR to spruce up an under cooked product. He knows this product is not ready, nor will it be a solid release at launch, so he focuses from the beginning on how it will evolve post-launch.
-DA:O - Took the old school RPG formula and brought it up to modern standards.
- Solid graphics for the time, not the best but animations and worlds were crafted with care and attention-to detail.
- Absolutely outstanding writing. Every quest and character in this game has something interesting going on.
- Options! - You can pick multiple races, all with their own back stories. The game felt completely fleshed out from top to bottom.
- Mass Effect 2 - Bioware's most critically acclaimed game. Evolved the formula from the original and polished it to a mirror sheen. Some of the RPG elements were stripped, and while this is something that would continue to the dismay of many Bioware pure-RPG fans, few could argue against Mass Effect 2 being an exceptionally crafted title
- Evolution of the original formula, excellent universe, vastly improved combat, and choice that has consequence.
- Exceptional World building through optional content and meaningful DLC expansions.
- A cast of characters that act and react, something executed so well that no other game before or to this date has been able to replicate. I mean look at this roster... each with a loyalty mission and meaningful choices.
- Mass Effect 2+ 3 squad included to give the range of the trilogy - you get the picture. ( Not actual game screen)
- Mass Effect 2+ 3 squad included to give the range of the trilogy - you get the picture. ( Not actual game screen)
-Now look at this hot garbage. Bioware has fallen to the standard of delivering a vertical slice that far exceeds the retail version.
At the end of the day, Anthem is an interesting and visually stunning video game - I'm not denying that. There are positives to be gleaned from it.
However, I'm pointing out that this is Bioware were talking about, and they are a shell of their former selves. The Bioware I grew up with created genre-defining games, not genre-chasing games. Here is hoping that with Casey Hudson back in the driver's seat from the very beginning of a project. the (hopefully) forthcoming Dragon Age and Mass Effect, we c see a return to form, but I'm not keeping my fingers crossed.
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