MoogPaul said:Really feels like a total revamp of, not necessarily gameplay, but how Zelda plays. I wasn't excited for this game before last night, but I am incredibly pumped now.
Medalion said:Girahim is the father, and I'm a guy
Sennorin said:"As Phi willingly fell into the stream of lava, she made the ultimate sacrifice: She had seen how Link could never defeat the demon lord Ghirahim without a weapon of his own kind. Being molten alive, combining her strongest of all wills with her fading bodily existence, she turned herself into what would later become known as the Master Sword - a sword so full of enlightened energy that it would be able to banish any evil.
When Link would tell the citizens of Hyrule, after his victory over the evil Ghirahim, that the all-saving sword was created by a pure-hearted gift to all living things, the place of its birth, and thus Phi´s grave, would stop being called Eldin Volcano - and be known as Death Mountain for all of time."
Yeah, fanfic-time!
discocaine said:I hate how before Link has his Green Tunic he wears that doormat thing around his waist again, I hated that in Twilight Princess.
I love it. It looks more intersting and cultural than link's boring pjs from tww.discocaine said:I hate how before Link has his Green Tunic he wears that doormat thing around his waist again, I hated that in Twilight Princess.
manueldelalas said:Sounds good.
Nice to hear they are treating the world map as a dungeon, but I have to play it to judge this game. Will obviously play it because it is Zelda, but I'm cautiously optimistic because WW, PH and ST happened, and TP was better, but not as good as OOT and way too easy...
No it wasn't. The only reason people like it so much is because of the visual style and better story. The structure of the game and pacing is seriously flawed compared to the rest of the 3d zeldas. crappy fetch quest anyone? Restrictive and boring transportation system anyone? uber easy puzzles and enemies anyone?TheCongressman1 said:WW was one of the better 3D titles. What's wrong with you?
The pjs were so cute!!! <3GeneralIroh said:I love it. It looks more intersting and cultural than link's boring pjs from tww.
GeneralIroh said:No it wasn't. The only reason people like it so much is because of the visual style. The structure of the game and pacing is seriously flawed compared to the rest of the 3d zeldas. crappy fetch quest anyone? Restrictive and boring transportation system anyone? uber easy puzzles and enemies anyone?
Luckily, it looks like SS will remedy most of the issues from TWW and TP.
GeneralIroh said:No it wasn't. The only reason people like it so much is because of the visual style. The structure of the game and pacing is seriously flawed compared to the rest of the 3d zeldas.
Darkgran said:I think I am going on a media black out starting right now. I really want most things to be a surprise. If only I hadn't watched that trailer.....
It was so flawed the that Aounoma appologized for it. I don't have the direct source but i remember reading an interview where he acknowledged how bad TWW's fetch quest and lack of dungeons were.TheCongressman1 said:Seriously flawed? No, it was just different. I can agree about the difficulty though. It was a bit easy. I enjoyed everything else about it.
GeneralIroh said:No it wasn't. The only reason people like it so much is because of the visual style and better story. The structure of the game and pacing is seriously flawed compared to the rest of the 3d zeldas. crappy fetch quest anyone? Restrictive and boring transportation system anyone? uber easy puzzles and enemies anyone?
Luckily, it looks like SS will remedy most of the issues from TWW and TP.
GeneralIroh said:It was so flawed the that Aounoma appologized for it. I don't have the direct source but i remember reading an interview where he acknowledged how bad TWW's fetch quest and lack of dungeons were.
Bel Marduk said:As well as the best combat, the best music...
Cow Mengde said:Wind Whale
Hajime Wakai is the main composer with Koji Kondo helping out. Mahito Yokota has only been confirmed as orchestrator so far, so he probably didn't compose.GCX said:Well since it's mostly composed by Mahito Yokota it's probably much like Mario Galaxy.
What your definition of not important and what others point as important are different. I categorized to let people choose what they wanted to read about. Yes some of it isn't a big deal but who cares, multiple people have already thanked me for doing so. It's not like highlighting is that hard to do either.manueldelalas said:Why do you spoiler tag all? that shit is annoying, spoiler the important bits only, like items (not like they weren't spoiled in the official trailer...).
Holy Order Sol said:You say that as if it was relevant. If I cared about creator backlash I wouldn't be listening to Relapse right now. I have my gripes about TWW, the Triforce hunt is not one of them.
I'd definitely appreciate enemies dealing actual damage though. As I said in one of the others threads, removing that additional heart container you get upon defeating bosses would solve two problems at the same time and I still don't get why they don't do that.
Night_Trekker said:Yeah, that was my first reaction to it, too.
If only there was a way you could just not pick that heart container up. If only...Holy Order Sol said:I'd definitely appreciate enemies dealing actual damage though. As I said in one of the others threads, removing that additional heart container you get upon defeating bosses would solve two problems at the same time and I still don't get why they don't do that.
Fair enough but I'm just pointing out how much of an issue it was. Some complained about collecting the tears but I thought it was fine and flowed along nicely. I think the whole heart container drop is there to give the player a sense of accomplishment after defeating a boss. While practicing restraint and choosing not to collect the contains is one way you can make the game more challenging. I'd rather have the enemies be more challenging and let people who like to earn achievements or collect everything do their thing.Holy Order Sol said:You say that as if it was relevant. If I cared about creator backlash I wouldn't be listening to Relapse right now. I have my gripes about TWW, the Triforce hunt is not one of them.
I'd definitely appreciate enemies dealing actual damage though. As I said in one of the others threads, removing that additional heart container you get upon defeating bosses would solve two problems at the same time and I still don't get why they don't do that.
Holy Order Sol said:I'd say TP had the best combat, but with enemies that can't take a hit for the most part in both games it doesn't matter much. It's really frustrating having this whole array of cool moves and hardly ever have an opportunity to use them because everything is so weak. Also, TP and TWW had great music but not enough of it. Too much ambient stuff makes for the major part of the soundtrack.
RagnarokX said:If only there was a way you could just not pick that heart container up. If only...
Cow Mengde said:Even the carpet stuff on his head looks like the original.
Anth0ny said:nooooooooo.jpg
That's asking too much. Nintendo has finally figured out how to please both veterans and novices by having hint videos replace dumbed down gameplay. You can always choose to handicap your HP but Nintendo isn't going to chance pissing off people that aren't skilled enough to take that liberty. Besides. Link was taking decent damage in the demos.Holy Order Sol said:I've done it for OoT and MQ, 3-heart run was indeed fun. I should try it in MM, but I might end up completing a full heart by accident. XD
My point was that removing each container would allow to split it in 4 and make exploration more worthwhile and/or serve as rewards for puzzles in the dungeon itself. People who can handle it could just keep going, and those who would be stuck and feel they need more health would have more of an incentive to look for stuff.
TheCongressman1 said:It does look like him, but the ornamentation looks organic.
RagnarokX said:If only there was a way you could just not pick that heart container up. If only...
I agree. The fun is actually overcoming the enemies as they act as an obstacle. Not from being able to die. Enemies just need to impede/annoy you and be challenging to kill.OrangeGrayBlue said:To be fair, forcing yourself to make the game difficult is not quite as satisfying as Nintendo actually making it difficult. That said, I've always felt that completing the puzzles was the challenge in Zelda, not surviving the enemies. The enemies are more like an impetus to complete the puzzles quickly whenever they're around. The difficulty isn't about whether or not you'll die. At least not to me. Bosses could be a little harder though.
GeneralIroh said:I bet thatisn't really a baddie but an infested demi god like jabu jabu or the deku tree. Those tentacle with eyes look like some kind of parasite.[spoilers]wind whale [/spoilers]
OrangeGrayBlue said:To be fair, forcing yourself to make the game difficult is not quite as satisfying as Nintendo actually making it difficult. That said, I've always felt that completing the puzzles was the challenge in Zelda, not surviving the enemies. The enemies are more like an impetus to complete the puzzles quickly whenever they're around. The difficulty isn't about whether or not you'll die. At least not to me. Bosses could be a little harder though.
Cow Mengde said:It's kind of hard to say since all we have are the Gameboy one to go by. Who knows if it's organic or his "cloths" so to speak.
Wind Waker too often devolved into "press A to win" fights to have the best combat. Actually, TP easily wins there, but I think SS certainly looks to surpass both by a wide margin.Bel Marduk said:As well as the best combat, the best music...
I don't even know why I came in this damn thread. Now I want to read all of this shit when I know I shouldn't.Anth0ny said:Must. Not. Highlight....
Medalion said:I will invest all my time into playing and finishing this game this time, not like Twilight Princess
I will have Skyward Sword's babies
and Girahim is the father, and I'm a guy
Caelus said:Guys, notice how the 4-min footage doesn't have a wii HUD?
This is marvelous! Looks like they finally understand!
Anth0ny said:But the possibility of Twilight Realm tear collecting making a re-appearance is a fucking buzz kill. So horrible.
Anth0ny said:
Amir0x said:fuck you, Medalion. Skyward Sword is MY baby mama. No one treads on my territory. I even called making a gimpy official thread!
I WILL NOT HAVE NO FOREIGN COCKS IN MY SKYWARD...
...you know what forget that last bit.