Exactly how it would play out if an xbox 1st dev said the same thing about the series x.
These threads are best avoided
YES THEY HAVE.
I wonder if PC Subdset Overdrive can take advantage of more Than 8 gigs of video ram and 8 gigs of system ram.They brought Sunset Overdrive to PC
PC also has some constraints that devs need to take into account. It's not always about the GPUs and CPUs. For e.g. Windows's storage stack is still far behind PS5's and will be until it gets DirectStorage and devs code for it.I guess first party studio Insomniac has never worked on PC games before.
I think a more intriguing issue is whether an Insomniac guy thought of that statement himself or if someone in the PS PR department wrote it for him.
I believe you need PCIE 4.0 along with a RTX 20 series and up, and even then you need software support at the OS level that isn't available and the game needs to be programmed for RTX I.O in mind. In short, it's not available yet, but will be in the future. PS5 has an actual leg up this generation over pc in some respects; that really hasn't happened in forever... Like perhaps ps2 era?The price to performance is what it is. a 1TB SSD that matches the speed of the PS5s is almost $500 on its own. The more impressive part is the IO, I don't believe that's fully replicable on PC as all parts are separate, even with PCIE 4.0. Linus tried to and ended up with egg on his face if I recall.
Altough I agree with your point about 1st party studios having a gun against their head, the fact that Insomniac would not have developed for any other platform than PS is simply not true:I love reading through the evolution of what ppl think of a studio
Insomniac... is now a studio that has never made any game on any platform than PS. Now doesn't know anything about developing on or for PC. Things changed really quick. Yes, obviously they are now owned by Playstation. They don't have to say these things, right? Maybe PS has a gun to their head... say these things or your budget gets cut.
I mean is there any studio who is a 1st party that we're supposed to "trust" How are we supposed to feel about anything any of the Bethesda studios say now? Shills too? The salt in ppl vag/butt over this
Wow, they have quite a bit of work on Magic Leap One! Who the hell knew. That makes me wonder... could they be working on a VR gameAltough I agree with your point about 1st party studios having a gun against their head, the fact that Insomniac would not have developed for any other platform than PS is simply not true:
PS5 Means More to Ratchet and Clank: Rift Apart than Better Visuals
Through the preview sessions, Insomniac’s developers seemed super-enthused to work on the PS5. Usually, studios tend to talk about how they circumvented hardware constraints on consoles to make better games. For Daly and his team though, this wasn’t exactly the case.
“Game development is always constrained,” he says. “But one of the reasons we are so excited to work exclusively on PS5 is because it is the least constrained hardware we've ever worked on. The new features of the console give us opportunities to take our games further than we've taken it before.”
Interestingly, he points to some of its more bespoke features rather than the obvious bump in visual and processing improvements that you’d expect from a generational leap in console hardware.
“And now that I've had experience working with a super fast hard drive 3D spatial audio and controller haptics and adaptive triggers, I would see the lack of those things as much more of a constraint than anything that the console gives us,” he says. That said, Ratchet and Clank: Rift Apart will ship with two modes allowing for 30fps and 60fps gameplay options.
Source: IGN
3060 ti + direct storage could best it. But of course the update isn't out yet, but presumably soon. And direct storage will work with every DX12 capable GPU which is a big surprise to everyone, as GPU's from several years back can take advantage of this.
PS5 best, says PS5 game developer. haha
It doesn't. More than 8GB of VRAM + system RAM? Not many games do that even if you try to push them harder. Maybe RDR2 can with every setting turned up. Even then system RAM is very occasionally pushed beyond 8GB even now.I wonder if PC Subdset Overdrive can take advantage of more Than 8 gigs of video ram and 8 gigs of system ram.
Right which is part of what makes PC comparisons tough. I wouldn’t personally say that a 16GB RAM 10GB VRAM PC is more constrained than a 16GB console, but there are plenty of folks on laptops with 8GB shared.It doesn't. More than 8GB of VRAM + system RAM? Not many games do that even if you try to push them harder. Maybe RDR2 can with every setting turned up. Even then system RAM is very occasionally pushed beyond 8GB even now.
Also, I must add that hardware monitoring apps like afterburner don't actually show the real RAM+VRAM usage of the game, it's caching mostly.
This means very high detailed geometry and textures.From another interview today:
"With the SSD, it’s easy to say there are no load times, and look how fast we can load this other area, but it has all sorts of knock-on effects. We don’t need to be as careful with how we package our data. All of the assets for an area don’t need to be collated on the spinning hard drive to get the right streaming speed out of it.
It makes the game smaller on your hard drive; it means we can patch it more easily. That’s a nice bonus. We unload the things literally behind you from a camera perspective. If you spun the camera around, we could load them before you see that. That lets us devote all of our system memory to the stuff in front of you right now, that you need to experience in that moment." -- Mike Fitzgerald, Technology Director, Insomniac Games.
Some pretty cool points in there about how PS5's SSD and I/O are making life easier for developers. Interestingly, he also added:
"Behind the scenes, there’s so much to peel back about the SSD and the I/O around it. We’re just scratching the surface of it. As a developer, that will be really cool to see how it turns out. I love seeing what the other internal PlayStation studios are doing, we have an awesome relationship with them."
Yeah. This shit! This right here. This is what makes the PS5 interesting. They can kinda head back towards the NES days of development where most stuff is kind of “in memory” and we are just constrained by what a CPU/GPU can actually render.From another interview today:
"With the SSD, it’s easy to say there are no load times, and look how fast we can load this other area, but it has all sorts of knock-on effects. We don’t need to be as careful with how we package our data. All of the assets for an area don’t need to be collated on the spinning hard drive to get the right streaming speed out of it.
It makes the game smaller on your hard drive; it means we can patch it more easily. That’s a nice bonus. We unload the things literally behind you from a camera perspective. If you spun the camera around, we could load them before you see that. That lets us devote all of our system memory to the stuff in front of you right now, that you need to experience in that moment." -- Mike Fitzgerald, Technology Director, Insomniac Games.
Some pretty cool points in there about how PS5's SSD and I/O are making life easier for developers. Interestingly, he also added:
"Behind the scenes, there’s so much to peel back about the SSD and the I/O around it. We’re just scratching the surface of it. As a developer, that will be really cool to see how it turns out. I love seeing what the other internal PlayStation studios are doing, we have an awesome relationship with them."
The storage stack part is indeed constrained compared to the consoles right now, there's no doubt about that which is why DirectStorage is being added and RTX IO is being introduced.Right which is part of what makes PC comparisons tough. I wouldn’t personally say that a 16GB RAM 10GB VRAM PC is more constrained than a 16GB console, but there are plenty of folks on laptops with 8GB shared.
I think it’s fun to speculate how a PS5, with its admittedly impressive SSD, could punch above its weight but really a developer could develope a PC game and have some crazy texture or LOD setting that only targets the .01% RTX 3090 users with their 20GB of VRAM (same for like 64GB RAM, 16 core 32 thread processors).
it’s a PR statement and I assume it’s to be taken in the world of consoles.
For some reason I thought Xbox 360 in 2005 had some better advantages like a 3 core 6 thread setup and/or the built-in cache to just do 1280x720 with “free” MSAA. It was only maybe ahead for a year or two but there felt like a moment there.I believe you need PCIE 4.0 along with a RTX 20 series and up, and even then you need software support at the OS level that isn't available and the game needs to be programmed for RTX I.O in mind. In short, it's not available yet, but will be in the future. PS5 has an actual leg up this generation over pc in some respects; that really hasn't happened in forever... Like perhaps ps2 era?
On that note, I think it's important to specify that Edge of Nowhere, Unspoken and Feral Rights are all games developed for Oculos, so they indeed already have quite the experience with VR gamesWow, they have quite a bit of work on Magic Leap One! Who the hell knew. That makes me wonder... could they be working on a VR game
Indeed, my friend. I'd also put Sony Santa Monica on that list, assuming they started Ragnarok's production exclusively for PS5 hardware right from the beginning.This means very high detailed geometry and textures.
Can't wait to see what Naughty Dog has in store for us! God damn, they're gonna blow us away.
Don't forget Stormland! Yeah, they will for sure be doing a psvr 2 somewhere down the line given their VR experience.On that note, I think it's important to specify that Edge of Nowhere, Unspoken and Feral Rights are all games developed for Oculos, so they indeed already have quite the experience with VR games
The price to performance is what it is. a 1TB SSD that matches the speed of the PS5s is almost $500 on its own. The more impressive part is the IO, I don't believe that's fully replicable on PC as all parts are separate, even with PCIE 4.0. Linus tried to and ended up with egg on his face if I recall.
Or just $190.Yeah, that apology video was hilarious. He just didn't understand what the PS5 SSD was about at all.
Well it's literally a PC, and this time it doesn't have a terrible laptop APU in it, so yes.
Insomniac? They worked on Xbox One at the beginning of last-gen (Sunset Overdrive) and they also ported that game to PC not too long ago.
I hope they launch a Venom or Spider-Man game as a PSVR 2 exclusive launch-title. Just like PS5 and Miles Morales.Don't forget Stormland! Yeah, they will for sure be doing a psvr 2 somewhere down the line given their VR experience.
RE8 doesn't even have a loading screen, it's a fade to black then BAM.
Exactly how it would play out if an xbox 1st dev said the same thing about the series x.
These threads are best avoided
The swinging and web shooting would be excellent in first person VR. The melee could be kind of tricky because at the moment only hand based combat is any good (boxing, swinging swords). I played a beat em up called path of the warrior and you pressed physical buttons to kick and it was serviceable, but not great. Dodging/parry would also seem kind of difficult... If anybody is up to the task, insomniac would probably be the one to bet on, but I think a first person VR game in the ratchet and Clank universe is a natural fit.I hope they launch a Venom or Spider-Man game as a PSVR 2 exclusive launch-title. Just like PS5 and Miles Morales.
That thing -- along with Astrobot 2 VR and a Half-Life Alyx as launch titles -- will sell PSVR 2 like hot cakes.
I'm sure it's a great console to develop for but I'd prefer non first party sources for this kind of stuff.
They've worked on PC VR too. Hoping to see them deliver some good things for PSVR2.Haven't they pretty much only worked with Sony hardware? Good on Sony I guess.
I'm sure it's a great console to develop for but I'd prefer non first party sources for this kind of stuff.
I'm really looking forward to seeing what Naughty Dog and Rockstar do with these consoles. They're really gonna show off with this hardwareThis means very high detailed geometry and textures.
Can't wait to see what Naughty Dog has in store for us! God damn, they're gonna blow us away.
They could limit melee to buttons or web shooters (like Iron Man PSVR).The swinging and web shooting would be excellent in first person VR. The melee could be kind of tricky because at the moment only hand based combat is any good (boxing, swinging swords). I played a beat em up called path of the warrior and you pressed physical buttons to kick and it was serviceable, but not great. Dodging/parry would also seem kind of difficult... If anybody is up to the task, insomniac would probably be the one to bet on, but I think a first person VR game in the ratchet and Clank universe is a natural fit.
No not really.Haven't they pretty much only worked with Sony hardware? Good on Sony I guess.