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Avalanche: "Microtransactions and subscriptions will be the next-gen of games"

Aren't they already doing this with Wii Sports Club?

Anyway, gamers will be there day one. People balked at paying to play online and here we are.

I wasn't aware of the model for that game but now that you mention it I do remember buying or renting only certain sports? Outside of that game though Nintendo has been good with keeping DLC (that isn't worth getting) to a minimum.
 
Let's not pretend Wii Sports U isn't an experiment in that very direction.

Is it really?

$10 per updated sport is still a full game in itself. I can see why people would be pissed considering its mostly just online updates, but who the fuck really cared about Wii Boxing?
 
Well that's not exactly what's been happening so far now has it? Not to mention that some of these microtransactions are only micro in name. How much to unlock that F1 car in Forza? $100+? That's more expensive than the game itself, how is that micro-anything?

in my opinion if you are stupid enough to pay 100 bucks for a car you can unlock by playing the game you deserve to be ripped off.
 
We heard this same battlecry for an entire generation with people swearing up and down how they would never purchase a console with pay-to-play online, and here we are with XboxOne and PS4 launched and those same people are silent, they just accepted it without even pretending to be outraged.

So save it people, we all know how this story will end.

With me living off my Steam and 3DS/DS backlog?

Because that's fine by me.
 
You don't need to stave off buying next gen console because of a few bad apples. Simply don't purchases games that use micro transactions. You'll have a plenty of indie games to quench your thirst.
 
I won't buy games with this kind of crap, I just won't.


Everyone else feels the same right so the companies will learn right?

Not a chance! You know they'll sell just as well.
Honestly, I feel like they will learn, just not in the way we want. If it's not a F2P game they obviously don't want to dissuade consumers from buying the game in the first place, so my fear is that game designers will learn how to push the player in much more subtle ways to buy things. I feel like we're going to get game design that is still purposely sub-optimal but that it's not so easy to look at and say that the developer is doing this or that just to sell microtransaction stuff.
 
That's exactly what he says he hopes will happen. Lower the initial price so as to monetize it long term.

But that is the sort of design that ruins the feeling of reward in games. It becomes nothing but a stripped down storefront that has you buying more and more as you play. Nothing like being prompted to charge my credit card while being immersed in an RPG. Just make a game, let me buy it and leave me the hell alone. Jesus.
 
I asked this one Twitter about 30 minutes before this thread went up but...

Do we really need AAA gaming if this is the form it's going to take in the future?

I don't think so. As game creation and finding funding starts becoming more accessible for the small team and solo developer, its gonna become harder and harder to justify spending $50-60 on a game that still wants more money on top of that.
 
Is it really?

$10 per updated sport is still a full game in itself. I can see why people would be pissed considering its mostly just online updates, but who the fuck really cared about Wii Boxing?
I'm talking about the daily pass model. That really looks an experiment to see how profitable and acceptable this can be.
 
This is such a bullshit thing for him to say, though. He's basically saying "oh we're going to build a bunch of microtransactions into the game and then try really hard to make it cheaper, but if we don't then #YOLO".

Either start at a point where you're charging half the price for the game then recouping your costs with microtransactions, or just make a full-priced game and leave the F2P monetisation tactics out entirely.

I agree 100% and his tweets have me worried about both JC3 and Mad Max, not to mention I really hate F2P games...

It'll be interesting to see how it all unfolds though. Would people be adverse to a future Street Fighter where you get the base game and one character free and then pay for individual characters you know you'll use? What about racers? A set amount of tracks and cars for free with the rest available as micro-transactions?

It seems that model could work for some genres (if the base game is free and the micro-transactions aren't obscenely overpriced) but there are some genres where it simply won't work and those are the ones that I'd really be worried about them turning into F2P-esque titles.
 
Gemüsepizza;91254130 said:
Why the fuck would one write such a thing?
The same reasons why they've been lambasting second-hand games in the last several years. The traditional business per game has become increasingly high-risk and they want to force it to mutate.
 
Gemüsepizza;91254130 said:
Why the fuck would someone write such a thing? What is the purpose of such a tweet?

Its to be expected. AAA is dying overall. These massive, massive budgets for "cinematic experiences" that don't sell 10mil automatically flop. Look at Tomb Raider, really solid game that sold 3mil: failure by S-E's estimates. Budgets are just out of control for these AAA games and $60 just hasn't adjusted to the budget inflation. Its sadly to be expected even more with this generation.

I'm talking about the daily pass model. That really looks an experiment to see how profitable and acceptable this can be.

Depends on if they take the full game option away or not. I guess its just easier to hope for the best and expect the worst.
 
Fuck it. I have such an enourmous backlog of old and current games I'd like to play I can resist years, if that's the future. Call me when the dust from the second big videogame crash has settled and publishers have regained their minds.

in my opinion if you are stupid enough to pay 100 bucks for a car you can unlock by playing the game you deserve to be ripped off.

What when there'll be so many stupid enough that they'll build games exclusively for them?
 
Fuck off.

Maybe I'm just naively looking at the market from a core gamer perspective and not seeing the bigger picture, but I absolutely hate these gameplay models for any game I'm serious about paying. Inevitably with any of these games, to get the "full" experience you will end up paying more than the $60 the game should have cost at retail... and even then, it's likely you'll have to tolerate some bullshit grinding energy mechanic crap that just makes the game tedious because it's necessary to support your scummy business plan.

Games that are designed around a monetization plan are usually bad games. Make a good game and people will buy it and you'll profit, no bullshit trickery that prays on psychological weaknesses necessary. It is that simple.
 
Cosmetic shit, w/e do that if you must I won't buy it. But don't lock actual content that effects gameplay.
 
I personally am totally cool with all these alternative payment models as long as they're done in a way that makes sense for the game and the players. Plenty of games that currently are on the $60 boxed product+DLC model could work better as subscription or F2P games.

Shit like Forza and Ryse charging $60 for the game and then layering a F2P-style "grind forever or pay money to unlock content" system on top of it is inexcusably terrible, I'll agree. But just because F2P tends to be done horribly doesn't mean it can't be done well.

I have played a lot of rye multiplayer but I do not see where the f2p model aspect comes in
you get more than enough money to buy crap and it never even prompts you to spend real money
 
What when there'll be so many stupid enough that they'll build games exclusively for them?
I don't think there are enough upper rich people do model a game that way
turn 10 probably expects to ell about 100-200 copies of that car out of a million + game sales.
 
Go to hell game developers. Stop telling us that we want to be fleeced as consumers and that THIS is the next-gen of gaming. Go milk your whales that'll fork out $200+ per title off iOS and PC.
If you want MY money, you'll change your tune awfully quick or you won't see a single dime.
 
Gaming as a hobby can survive without AAA games right?

Would we still have huge console releases without it? Hmm...

Well, I'm looking at it very differently than most, I suppose. This may be very philosophical for such a trite topic, but as things in the universe ebb and flow, come and go, who is to say that video games and the continuation of making them isn't part of that process? It matters little if it even survives; all that matters is if you are interested in a particular game, new or old. I only raise this because we have heard a lot of how it must be done for the future. It doesn't have to do anything.

I find it strange like with so many things we as humans experience, we have let those offering a service to not only offer such a service, but literally try to make models that force the consumer, the experiencer of said service, to play ball. Isn't it supposed to be the opposite? If AAA games are too costly, isn't that a sign from the consumer that they don't want all of those AAA-esque experiences, or at the very least you are funneling too much to make back on a potential audience? Why not follow that taste instead of trying to retrofit whatever remains in such a sector? Maybe I am trying to be too logical about the stupid shit we do. Tacked on multiplayer, season passes, pre-order DLC, all of this shit is clearly not covering the pitfall for many of these companies.

Adding shit like this to games may get some fools to buy it all, but it only creates more dissonance with the creator and the consumer.
 
I'll stick with FFXIV being the only subscription game but if games have meaningful DLC, like Super Luigi U does, I'll buy it. Otherwise... queue Cloud Strife's "Not interested..."
 
I also think that it is incredibly short sighted to think it's the future. Even if you sell your microtransaction riddled mess for 60 bucks and then get that player pay some money on that shit, doesn't that take money out of the console market in general. Could that not backfire and result in even less sales? What will you do then with your AAA games?
 
This exists because you people buy it. This is just terrible, and I refuse to support these practices. I'll try to avoid games with these models, and if I end up buying them, I'm absolutely not going to support microtransactions.
 
I don't think there are enough upper rich people do model a game that way
turn 10 probably expects to ell about 100-200 copies of that car out of a million + game sales.

Maybe not for $100 cars, but there are lots of guys buying into microtransactions, ftp, pay-to-win, etc... It's getting scary, especially since you see this stuff is getting worse by the day.
 
HOnestly I'd rather have retail games launch at $70-80 than devs turning all their games into tedious grinds with microtransaction shortcuts. This shit is already getting out of hand and this gen isn't even a month in (lol Wii U)
 
I doubt it. They said the same thing about project $10 dollar, the same thing about always on DRM. Bottom line is the customers get what they want.

If this is your attitude Avalanche, please fuck off and go make phone or Facebook games or whatever bullshit is the supposed future of milking mouthbreathers.

The only reason EA stopped putting online passes in their games (a large part of project $10) is because they packed the multiplayer portions of their games with microtransactions and didn't want to bar anyone entry into their glorified storefront for IAPs.
 
You're going to like it damn it.

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Via Gamespot

These games can go fuck right off for all I care.

But then again, I'm no longer part of a viable target demographic to exploit, so it won't matter that I won't buy into this shit.
 
I will stay away from any game that does that. Publishers who do this can go fuck themselves.

And this is why I stick to nintendo stuff and western companies that don't treat us like drug addicts.

Except for no account system so you can keep buy your games over and over again, not to mention lack of power and services that Nintendo does not offer on the WiiU.
 
Was chitchating games with my buddy and he said that did expend $400 on a Free2Play game, this year. I clearly went nuts, never burned all DAT money in a year of $60 games and dlcs, so he explained and defended that you know, $400 in a game a year is a bit low, in costs, so I went gaga, resigned gaming topics for the night.
 
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