Square Enix, ladies and gentlemen. Square Enix.
Read the article...
I swear people are sooo quick to bash.
Square Enix, ladies and gentlemen. Square Enix.
But it seems a lot easier now (and from what I heard it was easy already). I'm not saying I wont buy it, but it's not day one anymore for me.
What a glowing opinion.It will be interesting to see if the original game ends up being the preferred version in the long run. I thought the original game was a fantastic, epic old school JRPG. In fact, I had no real complaints and I loved every minute of it. It's easily the best JRPG on the 3DS or Vita. Now, the changes in the 'for the sequel' version initially sounded appealing, but if it's centered around a mobile-style cash-grab system, then I think this may turn off a lot of people.
But it seems a lot easier now (and from what I heard it was easy already). I'm not saying I wont buy it, but it's not day one anymore for me.
What a glowing opinion.
I'm debating if buying Pokemon or BD this holiday...
Only if you use these new commands, they are optional.
You can make it easier or harder. You can even decrease your own level for challenge runs.
Easy?What were these 40 hours then?
....the game was built without microtransactions in mind. just ignore them, and the game will play identically to the way it was before. jeez, people. so reactionary.
Fixed. But it's cute when people believe in Square Enix. I remember three years ago when they last delivered.This seems fine enough to me. NO INTEREST in any of the microtransaction bullshit. And whatever, if people don't indulge in it and Square doesn't see a lot of revenue from that stuff, then they won't localize another RPG besides Final Fantasy.
But all that stuff can be avoided anyways. Them cutting pointless grinding and figuring that maybe not every part of their story is interesting enough to make mandatory seems perfectly reasonable and perhaps smart.
Square is run by a bunch of idiots, but this hardly seems like a bad move.
But it seems a lot easier now (and from what I heard it was easy already). I'm not saying I wont buy it, but it's not day one anymore for me.
God damnit, read the articleEasy?
Microtransaction dlc!
Boom heads hot..
Why SE, frigging Why....
This.
As long as you don't HAVE to use this energy system BS, it's fine. I'm all for alternate methods in games. The moment that stuff becomes required is the moment that I jump ship.
Well, they've chosen to implement a microtransation system, which will make them money -- it'll probably barely be optional, but heavily biased towards using it. The entire game design, all the systems, will be changed to favor that one item.
20% of players seeing the true ending actually sounds pretty high all things considered.
For a random example, Only 13.7% of cave story + players on steam have seen either of the real endings, and if you limit it to the true ending, it drops to less than 2.5%.
And cave story can be completed in an afternoon. So if a "70 hour" long game has a 20% completed rate, I'd say they did well!
I'm talking of JRPG here. RPG, role-playing-games, are different from other kind of games because they force you to take the role of a certain character.What the hell? What was the last RPG you've played?
Grinding hasn't been an essential part of RPGs for a while now. Many RPGs these days are balanced well enough so you either don't have to grind or only need to grind minimally to get through them.
But you can adjust the difficulty and encounter rate, and even set your level to 1, so how easy or hard you want the game is up to you...
I think that it's when you lessen difficulty or encounters.
A lot of whiners in the thread...
But what exactly speeds up the play? I get the difficulty slider, but couldn't shave 40 hours. Were there mandatory quests that are now optional? There's no actual mention of what's really been done without cutting content, or is that SP drink the reason? Because even that doesn't sound like much.
In any case, 30 nice hours > 70 grindfest hours (dunno if it was a grindfest).
What? Stamina bar? WTF is that supposed to mean? Something like they did on the original FFXIV? Impossible to get exp if you're too quick levelling?Holy crap, they actually did it. They put a stamina bar in a normal retail game. That's far bigger news than the time IMHO.
Lasciate ogni speranza, voi ch'entrate
What? Stamina bar? WTF is that supposed to mean? Something like they did on the original FFXIV? Impossible to get exp if you're too quick levelling?
Not mention of a stamina bar in the OP, but ehi! you can continue to be a dick.You could just read the OP, you know.
Not mention of a stamina bar in the OP, but ehi! you can continue to be a dick.
Are SP supposed to be Stamina Points?
Ok so they just introduced a way to level up faster or in an easier way accumulating SP during sleep mode, but you can just avoid it and play normally right? So I can play the game as originally intended (with FTS additions) the first time and actually speed up the experience in subsequent playthroughs? Nothing bad about it to be honest, if anything it's something to be happy aboutThe OP is -all- we know on that matter. Everything else are just people projecting their personal fears and worst case scenarios. From what it seems like, it won't affect the gameplay at all if you don't feel that the original game was too hard and it seems like it can be easily ignored. However, those are just assumptions and we don't know for certain how it will be handled it in-game.
We also don't know if the feature will even be present in the EU and US versions of the game. The base feature of Bravely Second might be there, but it's entirely possible that Nintendo will cut the IAP portion of it.
However, games that gave bonusses to the player, when he didn't play are nothing new and already existed on the DS. If I remember correctly, you got EXP points in TWEWY when you didn't play for a few days, for example.
The SP system and microtransactions for that shouldn't have an impact on the game itself because they're only using this re-release as a sort of testbed for the systems. What people should actually be concerned about is that these systems were actually conceived for the sequel, and as such, it is entirely possible that the sequel is being designed ground up to have microtransactions embedded in the game.
The SP system and microtransactions for that shouldn't have an impact on the game itself because they're only using this re-release as a sort of testbed for the systems. What people should actually be concerned about is that these systems were actually conceived for the sequel, and as such, it is entirely possible that the sequel is being designed ground up to have microtransactions embedded in the game.