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Bravely Default for the Sequel Microtransactions; Completion time cut from 70h to 30h

Lmao at the overreactions, welcome to every S-E thread I guess. The title of the thread worked, people won't read anything, welcome to every NeoGAF thread.
 
It will be interesting to see if the original game ends up being the preferred version in the long run. I thought the original game was a fantastic, epic old school JRPG. In fact, I had no real complaints and I loved every minute of it. It's easily the best JRPG on the 3DS or Vita. Now, the changes in the 'for the sequel' version initially sounded appealing, but if it's centered around a mobile-style cash-grab system, then I think this may turn off a lot of people.
What a glowing opinion.

I'm debating if buying Pokemon or BD this holiday...
 
That SP mechanic sounds extremely dumb. I know it said you get it by putting your DS in sleep mode and alternatively you can buy SP but I read that as "You can primarily get it by buying SP or alternatively by putting your 3DS to sleep." Ugh.
 
This seems fine enough to me. NO INTEREST in any of the microtransaction bullshit. And whatever, if people don't indulge in it and Square doesn't see a lot of revenue from that stuff, then they won't continue with it.

But all that stuff can be avoided anyways. Them cutting pointless grinding and figuring that maybe not every part of their story is interesting enough to make mandatory seems perfectly reasonable and perhaps smart.

Square is run by a bunch of idiots, but this hardly seems like a bad move.
 
Only if you use these new commands, they are optional.

But if the game is now shorter, they have had to change the balance so that if you skip everything you can still play through the end. If you play the optional stuff you'll probably end up overleveled. Or maybe not, but that's the reason I'll wait until I know more.

You can make it easier or harder. You can even decrease your own level for challenge runs.

That could be one way to solve it though.
 
So I heard that to get the true ending you
needed to complete it multiple times. I'm assuming the rebalancing got rid of that time sink and that's why the play time more than halved?
 
Don't care about the IAP stuff. I won't be using it. Didn't buy easy mode in SMT4 or FE. Won't use it here. Don't know what SP is but people are saying you don't really need it so I'm alright not buying it.

As long as I can play the whole game after I pay my money for it I won't care. If SE wants to monetize certain parts of games while still delivering a full game experience for my money then fine do it. I won't support it but I certainly won't complain about those who do.
 
Not surprised only 20% reached the true ending. The last couple of chapters are a pain in the ass and if they're doing what I expect them to, then it could be good news.

However, with those explanations I fear they're going to streamline too much to the point half the fun is gone.
As for the pay-to-win DLC, I have no words...
BD is the last one good thing you have, SE, don't ruin before the sequel is even out!
 
....the game was built without microtransactions in mind. just ignore them, and the game will play identically to the way it was before. jeez, people. so reactionary.

Bravely default will be fine, the issue here is that it says a lot about Square (which could pave the way for other developers too) future intentions with the franchise and its games. Not that we had much doubt about them anyway.
 
This is entirely optional, right? As in, not built into the game? Because Jesus Fuck, Square, you will wreck anything these days.
 
This seems fine enough to me. NO INTEREST in any of the microtransaction bullshit. And whatever, if people don't indulge in it and Square doesn't see a lot of revenue from that stuff, then they won't localize another RPG besides Final Fantasy.

But all that stuff can be avoided anyways. Them cutting pointless grinding and figuring that maybe not every part of their story is interesting enough to make mandatory seems perfectly reasonable and perhaps smart.

Square is run by a bunch of idiots, but this hardly seems like a bad move.
Fixed. But it's cute when people believe in Square Enix. I remember three years ago when they last delivered.
 
As a person who cleared the original, I must say that making the game shorter seems awesome, since it probably addresses the biggest complaint players (me included) had with the game. Saying anything else would be a spoiler, so I'll just shut up.

Doubt it has much to do with the microtransactions though.
 
Oh my god what an outrage! Even though it's totally optional this is the surely the death knell for this horrible company because they are getting in the way of my hardcore ego regarding a game I haven't even played yet.
 
This.

As long as you don't HAVE to use this energy system BS, it's fine. I'm all for alternate methods in games. The moment that stuff becomes required is the moment that I jump ship.

Well, they've chosen to implement a microtransation system, which will make them money -- it'll probably barely be optional, but heavily biased towards using it. The entire game design, all the systems, will be changed to favor that one item.
 
Well, they've chosen to implement a microtransation system, which will make them money -- it'll probably barely be optional, but heavily biased towards using it. The entire game design, all the systems, will be changed to favor that one item.

lol no they won't.
 
This sounds like an improvement to me.

I don't really have time for a 70 hour game generally, and considering these are optional I don't see how it harms the game for others in any way. I'll use the sleep mode to get SP or whatever since my 3DS is never turned off anyway. And if I don't have enough SP I'll just not use it. Simple!
 
A lot of whiners in the thread...

But what exactly speeds up the play? I get the difficulty slider, but couldn't shave 40 hours. Were there mandatory quests that are now optional? There's no actual mention of what's really been done without cutting content, or is that SP drink the reason? Because even that doesn't sound like much.

In any case, 30 nice hours > 70 grindfest hours (dunno if it was a grindfest).
 
but if you don't pause it and use SP things then its the same length i assume? so basically theres optional casual shit in it i can easily ignore.....

I'm sort of okay with this, but really SE need to stop with the bullshit, they are the EA of the east right now
 
I'm glad the time is cut due to being able to speed up battles, adjust difficult and making some of the content as optional. RPGs can suffer from way too much of combat (especially if they are random encounters) and bad padding.

Don't understand the outcry against the microtransaction feature. It's entirely optional, it's not like in some games where you can only get more content by buying costumes, items, equipment, sidequests etc. In here it's more like you pay to save time. It offers best of both worlds, hardcore gamers can still grind and explore all the content without paying extra. Casuals can beat the game faster by ignoring some of the content and by defeating enemies/bosses for some dole. It's not even DLC-on-disc, which I really hate and that is where I draw the line. If Square-Enix wanted to be a total douchebag, they would make "Speed Up Battles" and other features as DLC along with exclusive items, but I'm glad that is not the case here.

At least western market doesn't get the gimped version this time around either.
 
Even this game gets fucked up.

Add no physical Drakengard 3 release.

It's as if when SE does something good, they have to find a way to mess things up.
 
20% of players seeing the true ending actually sounds pretty high all things considered.

For a random example, Only 13.7% of cave story + players on steam have seen either of the real endings, and if you limit it to the true ending, it drops to less than 2.5%.

And cave story can be completed in an afternoon. So if a "70 hour" long game has a 20% completed rate, I'd say they did well!

Is that a fair comparison? I think Steam games have a larger audience for impulse purchases and therefore might be less inclined to finish a game.
 
What the hell? What was the last RPG you've played?

Grinding hasn't been an essential part of RPGs for a while now. Many RPGs these days are balanced well enough so you either don't have to grind or only need to grind minimally to get through them.

But you can adjust the difficulty and encounter rate, and even set your level to 1, so how easy or hard you want the game is up to you...
I'm talking of JRPG here. RPG, role-playing-games, are different from other kind of games because they force you to take the role of a certain character.
Why isn't Mario an RPG and FF is? Because of the fighting system? Of course not, because that's not what an RPG is defined by.

RPG means that you're limited not only by your ability but by your character, you're not you, you're the character you're playing as.
In western RPG you usually choose how you want to develop your character, but you're limited by those choices. If you want a tank you will set your defences and HP high and you will play like a tank for the entire game, you take that role, and your actions are limited by your character's limits/abilities and not only by how good you are.

In a JRPG like Braverly Default you're given a certain character like in a Mario or in a Zelda, and what makes it an RPG is the level system because that's the only thing that puts a limit on your actions. In other words, the fact that at the beginning of the game you can't beat the final boss and at the end of it you can is not because your ability as a player but because of your character's low levels that limits what you can do. It's another way of forcing you to take a role.

I still haven't played BD to properly judge it, but if it's as lineal as a FF and it doesn't even have the grinding limitations, then it's not an RPG by any means. It may be a turn-based combat strategy game, but not an RPG.
 
I think that it's when you lessen difficulty or encounters.

Yeah, it's what they mentioned before. Don't want it super easy? Don't put it on Super Easy. I see no reason to complain about it.

A lot of whiners in the thread...

But what exactly speeds up the play? I get the difficulty slider, but couldn't shave 40 hours. Were there mandatory quests that are now optional? There's no actual mention of what's really been done without cutting content, or is that SP drink the reason? Because even that doesn't sound like much.

In any case, 30 nice hours > 70 grindfest hours (dunno if it was a grindfest).

You can make it easier, but you can also simply reduce the number of random encounters (you can also turn them up if you're grinding for a rare drop).
 
Holy crap, they actually did it. They put a stamina bar in a normal retail game. That's far bigger news than the time IMHO.

Lasciate ogni speranza, voi ch'entrate
What? Stamina bar? WTF is that supposed to mean? Something like they did on the original FFXIV? Impossible to get exp if you're too quick levelling?
 
The SP system and microtransactions for that shouldn't have an impact on the game itself because they're only using this re-release as a sort of testbed for the systems. What people should actually be concerned about is that these systems were actually conceived for the sequel, and as such, it is entirely possible that the sequel is being designed ground up to have microtransactions embedded in the game.
 
Not mention of a stamina bar in the OP, but ehi! you can continue to be a dick.
Are SP supposed to be Stamina Points?

The OP is -all- we know on that matter. Everything else are just people projecting their personal fears and worst case scenarios. From what it seems like, it won't affect the gameplay at all if you don't feel that the original game was too hard and it seems like it can be easily ignored. However, those are just assumptions and we don't know for certain how it will be handled it in-game.

We also don't know if the feature will even be present in the EU and US versions of the game. The base feature of Bravely Second might be there, but it's entirely possible that Nintendo will cut the IAP portion of it.

However, games that gave bonusses to the player, when he didn't play are nothing new and already existed on the DS. If I remember correctly, you got EXP points in TWEWY when you didn't play for a few days, for example.
 
SP gained in sleep mode? Does this mean BD has to be open and in sleep mode or does the game use the systems pedometer data (which I've not seen any other game do).
 
You can make RPGS less grindy without throwing away difficulty and strategy

It all comes down to how deep the combat system is.

I dunno. Someone really needs to play it

But if previous efforts are any indication. Microtransations have this nasty tendency to bleed into game design in a very negative fashion

I really hope this isn't the case with this game
 
The OP is -all- we know on that matter. Everything else are just people projecting their personal fears and worst case scenarios. From what it seems like, it won't affect the gameplay at all if you don't feel that the original game was too hard and it seems like it can be easily ignored. However, those are just assumptions and we don't know for certain how it will be handled it in-game.

We also don't know if the feature will even be present in the EU and US versions of the game. The base feature of Bravely Second might be there, but it's entirely possible that Nintendo will cut the IAP portion of it.

However, games that gave bonusses to the player, when he didn't play are nothing new and already existed on the DS. If I remember correctly, you got EXP points in TWEWY when you didn't play for a few days, for example.
Ok so they just introduced a way to level up faster or in an easier way accumulating SP during sleep mode, but you can just avoid it and play normally right? So I can play the game as originally intended (with FTS additions) the first time and actually speed up the experience in subsequent playthroughs? Nothing bad about it to be honest, if anything it's something to be happy about
as long as it won't be mandatory in the future
 
BD was disgustingly long.
Any method to shorten it is welcome. As is, I will probably never finish it, and I hardly ever leave games without completing them.
 
The SP system and microtransactions for that shouldn't have an impact on the game itself because they're only using this re-release as a sort of testbed for the systems. What people should actually be concerned about is that these systems were actually conceived for the sequel, and as such, it is entirely possible that the sequel is being designed ground up to have microtransactions embedded in the game.

That...that is my fear. This can be safely ignored for the original game, but it really signals something ugly for the Sequel...such an apt name for (potentially) the wrong reasons.
 
So this is the second retail game from japan that incorporates a major free-to-play design mechanic. The first game, that I am aware of, being the new Jojo. This really doesn't bode well for the future.
 
The SP system and microtransactions for that shouldn't have an impact on the game itself because they're only using this re-release as a sort of testbed for the systems. What people should actually be concerned about is that these systems were actually conceived for the sequel, and as such, it is entirely possible that the sequel is being designed ground up to have microtransactions embedded in the game.

That would be a nice way to kill the franchise in its infancy. I think even BDPB is perfectly playable without paying for items, so I'm not too worried yet.
 
They really changed their vision from 10+ years ago. Not to say it's not excusable because you SHOULD change in that amount of time given the technological leaps, but damn.
 
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