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Killzone Shadow Fall (PS4) announced, launch title [1080p/30fps]

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I just read a comment on Beyond3D with a guy named "Rangers" saying he STILL feels KZ: shadow fall looks like a PS3 game (in a thread stating Naughty Dog and GG are using scheduling techniques for PS4, like they did on PS3) He said, aah, I thought it looked like PS3+ ?...
Are people that fucking blind? This game is looking phenomenal!

To be honest, it wasn't until I saw the trailer from Sony's press site that I saw how much better it looked than a PS3 game. Watching it on YouTube (or even worse the February stream) doesn't mmake the game look that impressive.
 
Wait that's actually a rumor?

lawd.png

I see you breh
youngsabu.png
 
To be honest, it wasn't until I saw the trailer from Sony's press site that I saw how much better it looked than a PS3 game. Watching it on YouTube (or even worse the February stream) doesn't mmake the game look that impressive.

Yea the stream was really shit. It made everything look bad.
 

CREMSteve

Member
I'm going to get killed a lot in next-gen games because I'll constantly want to stop and just admire the details, I predict plenty of stray bullets will be taking me down as I think to myself, oooooh look at those damn textures, lol.
 

nib95

Banned
Great details and visuals, but I find the character design in the newly released screen to be awful. So many buckles and belts. Just doesn't have the stark evil deadliness of past designs, and seems a bit over the top. Hopefully all these belts actually do something and aren't just for show. The design from the reveal is much better.
 

B.O.O.M

Member
Great details and visuals, but I find the character design in the newly released screen to be awful. So many buckles and belts. Just doesn't have the stark evil deadliness of past designs, and seems a bit over the top. Hopefully all these belts actually do something and aren't just for show. The design from the reveal is much better.

I believe those belts are for camouflage. Hence they are only on those who have that ability
 

Log4Girlz

Member
I just read a comment on Beyond3D with a guy named "Rangers" saying he STILL feels KZ: shadow fall looks like a PS3 game (in a thread stating Naughty Dog and GG are using scheduling techniques for PS4, like they did on PS3) He said, aah, I thought it looked like PS3+ ?...
Are people that fucking blind? This game is looking phenomenal!

Honestly I'm not that impressed with the game. It looks like its running on 10 PS3's duct-taped together.
 

Chamber

love on your sleeve
Great details and visuals, but I find the character design in the newly released screen to be awful. So many buckles and belts. Just doesn't have the stark evil deadliness of past designs, and seems a bit over the top. Hopefully all these belts actually do something and aren't just for show. The design from the reveal is much better.

The little orbs you see on the belts are what allow them to camouflage so it isn't just belts for the sake of belts.
 

JCreasy

Member
Guerrilla Cambridge is the development team behind Killzone: Mercenary. The 3rd mystery team is supposedly making the WRPG.

Oh a 3rd team! That's how they're pulling this off.

Can't wait to see the RPG. A fresh art direction will look great with Guerilla tech!

I'm imagining the leap Naughty Dog took when they left Jack and Daxter and took on Uncharted. We really got to see how talented they really were.
 

adelante

Member
I got strapz on my strapz, so I can strap while I strap.......strapz

but seriously this design while is detailed looks utterly ridiculous

As I've mentioned before, I think the design is pretty neat. Those bumps are probably cloaking nodes, and I figured that on top of the cape which the snipers use (which also has strategically placed "bumps"), the Helghast also made cloaking straps, so you could easily camouflage anything by wrapping them with it. Snipers only needed to have the straps on their limbs, as opposed to wrapping himself entirely with the cape, which would limit mobility. Neat and practical design tbh... haha this is all just a theory anyway, but I like dissecting and analyzing futuristic/fictional military design cos I love drawing them!

Seriously though, the amount of details are astounding!! 6 months is such a painfully long time to wait hargh
 
As I've mentioned before, I think the design is pretty neat. Those bumps are probably cloaking nodes, and I figured that on top of the cape which the snipers use (which also has strategically placed "bumps"), the Helghast also made cloaking straps, so you could easily camouflage anything by wrapping them with it. Snipers only needed to have the straps on their limbs, as opposed to wrapping himself entirely with the cape, which would limit mobility. Neat and practical design tbh... haha this is all just a theory anyway, but I like dissecting and analyzing futuristic/fictional military design cos I love drawing them!

Seriously though, the amount of details are astounding!! 6 months is such a painfully long time to wait hargh

That or he is the most badass ant exterminator to ever live lol.

 

adelante

Member
That or he is the most badass ant exterminator to ever live lol.

Holy shit you might be on to something! Those snipers in the jungle, they need to plant (hurhur) themselves in vegetation for long periods of time where pesky Helghan bugs are quite the nuisance.. and they've found a way to stalk undisturbed!
 

mytsoutsou

Neo Member
WOW...O.O ... those details ... wow ... E3 would be awesome!!!!!! Some folks were saying this looks just like KZ3 ...seriously lol

BwZAFE4.jpg


Give us graphics like this in multiplayer with a futuristic spawn grenade which looks like a portable freaking wormhole,also add a clan system based on KZ2 and I promise you GG I'll stop watching porn for the rest of my life.
 
Give us graphics like this in multiplayer with a futuristic spawn grenade which looks like a portable freaking wormhole,also add a clan system based on KZ2 and I promise you GG I'll stop watching porn for the rest of my life.

yes, because who needs to see their enemies when they're blinded by the ridiculous glare, lesnflare and bloom effects on top of the DOF, blur and other post processing crap that these developers need to seriously abandon. I dont get why people praise this type of stuff, it's only leading to worse playing games.
 

RoboPlato

I'd be in the dick
Great details and visuals, but I find the character design in the newly released screen to be awful. So many buckles and belts. Just doesn't have the stark evil deadliness of past designs, and seems a bit over the top. Hopefully all these belts actually do something and aren't just for show. The design from the reveal is much better.

The belts are the units that power the camo. I actually like the Helghast designs in this a lot. The hoodie and Adidas rip off packs make it clear that they're not an organized group, just a young, angry faction that have put on the masks as a symbol to revolt against the VSA.
 
yes, because who needs to see their enemies when they're blinded by the ridiculous glare, lesnflare and bloom effects on top of the DOF, blur and other post processing crap that these developers need to seriously abandon. I dont get why people praise this type of stuff, it's only leading to worse playing games.

It's just a bad screenshot. The actual trailer didn't go overboard with the post processing effects.
 

RoboPlato

I'd be in the dick
It's just a bad screenshot. The actual trailer didn't go overboard with the post processing effects.

Yeah, I was actually surprised how subtle everything was in the reveal since GG has a ton of post processing going on. I would like a bit more motion blur though.
 
Yeah, I was actually surprised how subtle everything was in the reveal since GG has a ton of post processing going on. I would like a bit more motion blur though.


yea they should just replace the cheap motion blur with object based blur! OH YEA!

For me, it was BFBC 1 >KZ2 > BC2

Bad Company 2 blew my mind away. I loved the physics in that game. Bodies flying all over the place, buildings falling down, hilarious ragdoll physics, choppers breaking up like crazy! Physics made that game fun to play.
 

sunnz

Member
yea they should just replace the cheap motion blur with object based blur! OH YEA!



Bad Company 2 blew my mind away. I loved the physics in that game. Bodies flying all over the place, buildings falling down, hilarious ragdoll physics, choppers breaking up like crazy! Physics made that game fun to play.

I agree, BC2 was still an incredible game, but I prefer BC1 cause of the more balanced MP, large and much better maps and it the larger scale combat.
 
It's just a bad screenshot. The actual trailer didn't go overboard with the post processing effects.

yeah it did. All these new games are going overboard, in the gameplay demo you could barely see any of the enemies he was shooting at(specially with all the smoke and embers tossed in there), and it's incredibly unclear as to where they are, what type of enemy they are, and what your best way to dispatch them is.

These processing effects are the bane of game design right now, it was problematic in halo 4, it's problematic in crysis, it's problematic in killzone 2/3, bf3, it'll be problematic here.
 

Facism

Member
Great details and visuals, but I find the character design in the newly released screen to be awful. So many buckles and belts. Just doesn't have the stark evil deadliness of past designs, and seems a bit over the top. Hopefully all these belts actually do something and aren't just for show. The design from the reveal is much better.

the devices on the belts aid the camo he has. it fits well with the refugee status of the helghan. they no longer have the economy or facility to create their techs like they used to, so things like the saboteurs camo are DIY and hastily rigged like shown.
 
I agree, BC2 was still an incredible game, but I prefer BC1 cause of the more balanced MP, large and much better maps and it the larger scale combat.

I only managed to put 5 hours into Bad Company I, by the time I bought it was basically dead...
strangely, BF1943 is still active on PS3

it did have object based blur, but it was not as heavy as in kz2. Sadly :(

ah ok! it needs to be heavy. I loved cranking motion blur all the way up in Crysis or any other game except for BF3 (atrocious motion blur)
 

RoboPlato

I'd be in the dick
yeah it did. All these new games are going overboard, in the gameplay demo you could barely see any of the enemies he was shooting at(specially with all the smoke and embers tossed in there), and it's incredibly unclear as to where they are, what type of enemy they are, and what your best way to dispatch them is.

These processing effects are the bane of game design right now, it was problematic in halo 4, it's problematic in crysis, it's problematic in killzone 2/3, it'll be problematic here.

It was supposed to be a chaotic situation. It was a bombing and a massacre that the player is in the middle of. The smoke, ash, and ember added a lot to the atmosphere. It's also pretty easy to tell who the enemies are in KZ since they have glowing red eyes.
 
yeah it did. All these new games are going overboard, in the gameplay demo you could barely see any of the enemies he was shooting at(specially with all the smoke and embers tossed in there), and it's incredibly unclear as to where they are, what type of enemy they are, and what your best way to dispatch them is.

These processing effects are the bane of game design right now, it was problematic in halo 4, it's problematic in crysis, it's problematic in killzone 2/3, bf3, it'll be problematic here.

WHAT?!

Halo 4 has almost 0 post processing other than some color grading and a tiny amount of bloom. It has no motionblur other than a small radial blur when a grenade goes off near your character.

In bf3 and crysis you can turn off the motionblur.
 
It was supposed to be a chaotic situation. It was a bombing and a massacre that the player is in the middle of. The smoke, ash, and ember added a lot to the atmosphere. It's also pretty easy to tell who the enemies are in KZ since they have glowing red eyes.


while I agree that graphical effects add to the atmosphere, there's a point at which the artist and designers need to understand that less but better might be the more appropriate approach. You can create chaos through a vareiety of different ways, you shouldn't be hampering the gameplay for graphics.

killzone-PS4-4.jpg



In the screen I posted you can you easily and readily tell the difference between the person shooting at you, your priority targets, and how best to neutralize them? If not, then what did you think the developer added to ensure that players dont become overly fustrated? These cinematic effects are a key component in the rise of poor game design like handholding and qte's because they create visual garbage that interferes with the gameplay. The more fustrating the game (key is fustration and not difficulty), the less immersive and atmospheric the game. The same goes for things like cheap or shody AI.

the reality is that these effects, like dof, bloom, flares, glares, etc, they take you out of the immersive gaming enviroment by creating a needless game design issues. While it looks incredible, you're not going to be stopping in the middle of a firefight to notice how nice everything looks, you're going to do that after, and there's really a great opportunity for the designers to reward the player with a beautiful vista.

Halo 4 has many good examples of how adding cinematic visual effects that do nothing but hamper the end experience. They make the jackals sniping you invisible from the suns lensflare, they make the head less visible and harder to hit, and they take away from the beautiful level and enemy designs of the others who worked hard on the game. Or how about the dirty goggles in BF3, who keeps their gear in such bad condition, how does the inability to see what you're doing in a game make it more immersive or better?

These effects are the new bloom of the console era, and they're creating more and more gaming issues then ever.
 
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