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MinnMax 197 questions about Control Resonant

Buggy Loop

Member


A few interesting tidbits here I would say? Either was not informed too much about the game but I learned a bit more about the game in that rapid pace question interview.

What I find interesting is their comparison to Doom 2016 and Sekiro for combat?
Longer than Control.
You defeat residents to get their powers, ala Megaman. Many of them are optional. You can do them out of order.

AI summary

Key Insights and Gameplay Features

  • Genre and RPG Elements:
    • Control Resonant is considered an RPG, though it lacks traditional visible leveling-up mechanics.
    • Players can respec their builds, but there is no free respec option.
    • The game encourages experimentation with character builds, which can sometimes lead to breaking the mechanics.
    • Resource collection is essential for unlocking new weapons and abilities.
  • Combat and Design Influences:
    • Combat is inspired by fast-paced shooters like Doom (2016) and Sekiro.
    • The hammer is cited as the most satisfying combat move.
    • Dylan, the protagonist, never uses guns, with a nod to a specific homage referencing Neon Genesis Evangelion.
    • There is only one difficulty mode, "normal," but an assist mode allows customizable gameplay, including options like one-hit kills or invincibility.
  • Game Structure and World:
    • The game is longer than the original Control, though it's broken into chapters less obviously.
    • Open-world regions are larger than expected, with significant freedom of exploration once unlocked.
    • The in-game map serves as a strategic tool, but players often find themselves getting lost due to a complex world design.
    • The environment supports a gravity-shifting mechanic that can be used on walkable surfaces like roofs or floors, carefully designed to avoid game-breaking issues.
    • The game contains shops and customization options for Dylan's appearance, including "wacky" hairstyles like a mullet.
  • Narrative and Characters:
    • The overall goal is "to get control over your life," rather than rescuing a character or other plot-driven objectives.
    • The story includes optional side quests with significant rewards.
    • Familiars or pets exist in the game but don't follow the player around.
    • Other characters sometimes accompany Dylan and can assist in combat.
    • Dylan is initially portrayed as "a bit weird" due to his traumatic past but becomes more likable over time.
    • No romantic elements with Zoe; interactions are professional.
    • The game is designed to be accessible without prior knowledge of previous Control titles, with a different protagonist and standalone story.

Development and Production Details

  • The game has been in development for around seven years—the most challenging project made by the team so far.
  • The team working on Control Resonant consists of approximately 90 developers, close to the dream target of 87.
  • The game is currently in the certification phase, close to launch.
  • After release, a photo mode feature may be added.
  • The game contains about 40 minutes of live-action footage.
  • Remedy expresses confidence that the PC version will be one of the best looking games ever and expects it to run on devices like the Steam Deck.

Story and Universe Context

  • The game's setting features a New York heavily affected by mysterious events, with many New Yorkers evacuated but not millions dead.
  • The rest of the world perceives Manhattan as having effectively disappeared.
  • There are departments in other countries tracking objects of power, indicating a broadening of the Control universe.
  • Foreshadowing is present for future Control stories and potential TV or movie adaptations, with tweaks made to accommodate future expansions of the IP.
  • The game includes significant environmental and narrative surprises, especially around the midpoint and the ending, which promises to be "mind-blowing."

Developer Opinions and Miscellaneous

  • The game team respects and references other Remedy games and gaming culture, with anecdotes about Alan Wake 2 and Mad Max, and even includes easter eggs like a near-Super Nintendo console.
  • The developer admits to personal preferences such as liking independent games and encourages supporting indie media.
  • Control Resonant aims to satisfy both action fans and narrative seekers, though shooter purists may have tempered expectations.
  • The sequel is seen as Remedy's best game yet, with confidence it will keep the studio thriving.
  • The best way to support Remedy is through pre-orders and purchasing their games.
 
Thanks for sharing

Believe it or not, these Game Informer and MinnMax Rapid Fire Question video segments are some of the most funny game videos I've ever seen. Even for games I'm not at all interested in! Please keep asking them to make more

They always ask funny questions and also interesting questions. And, in some cases, I believe Miyamoto and Aonuma were directly asked about 2D Metroid and then 3 years later, Metroid Dread was announced
 
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Control is one of my top 5 games of the PS4/XBO gen.

Really looking forward to this.

Control did not rank that high for me in my list but I really like what they're doing now with Resonant and its for sure my September game priority. Blood of Dawnwalker will have to review like godly to displace it for my play time.
 
Such a strange studio. They seem to make games for the older "HBO audience" but that audience doesn't really exist in gaming.
Well they tried a GaaS and it blew up in their face.

Control was one of the best games of the last decade IMO. Probably Remedy's best game to be honest and I say that as a fan. I like Alan Wake and Quantum break but Control has so many options in it for Combat.

I loved the story in Control but I don't know if it is better than Alan Wake or Quantum Break. Alan Wake 2 was the weakest but still good.

Anyway that said, I preordered Control Resonant to support the studio.
 
I was already wary with a new protag and gameplay and it's release timing doesn't help (nor does the lack of demo). Just too many interesting releases in the coming months.
 
Thanks for sharing

Believe it or not, these Game Informer and MinnMax Rapid Fire Question video segments are some of the most funny game videos I've ever seen. Even for games I'm not at all interested in! Please keep asking them to make more

They always ask funny questions and also interesting questions. And, in some cases, I believe Miyamoto and Aonuma were directly asked about 2D Metroid and then 3 years later, Metroid Dread was announced
I'm impressed at what comes out durimg these types of interviews. I usually don't watch because of spoilers.
 
Definitely one I will play but I don't see it being a day one anymore.

Blood of Dawn, Wolverine, and likely Dawn of war 4 will be my day one must buys of September.

Onimusha and control may slip to October or November even depending on how I do with the other titles.
 
Definitely one I will play but I don't see it being a day one anymore.

Blood of Dawn, Wolverine, and likely Dawn of war 4 will be my day one must buys of September.

Onimusha and control may slip to October or November even depending on how I do with the other titles.

I am really anticipating Blood of Dawnwalker but I fear it won't be polished day 1. Eurojank more than likely if we're gonna be honest. Hope to be wrong, but I wouldn't fall off my chair that it happens.
 
Such a strange studio. They seem to make games for the older "HBO audience" but that audience doesn't really exist in gaming.
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If remedy values their work they really need to move the release date. Move it to August or push it to December.

From a friend of mine who released a game with relatively bad timing last year, once the date is set and pre-orders are open, it becomes a logistic nightmare to change the date. You open yourself to mass refunds. Your financing parties don't like that. Lawyers don't like that.
 
From a friend of mine who released a game with relatively bad timing last year, once the date is set and pre-orders are open, it becomes a logistic nightmare to change the date. You open yourself to mass refunds. Your financing parties don't like that. Lawyers don't like that.
They really needs to clearly weigh the pros and cons. IMO, releasing with the same window as Wolverine, Silent Hill, Ace Combat, Onimusha, and Gears is the synonym of suicide.

I guess Remedy will continue the reputation of good games struggling with sales. Not looking good.
 
They really needs to clearly weigh the pros and cons. IMO, releasing with the same window as Wolverine, Silent Hill, Ace Combat, Onimusha, and Gears is the synonym of suicide.

I guess Remedy will continue the reputation of good games struggling with sales. Not looking good.

I'm surprised when they all announced games in September / October before GTA 6 that not more devs have delayed games yet.

They'll have to weigh the decision as you say. In this interview the guy seems confident they're keeping the date 🫡

Its just 2 crazy months and Control Resonant is not the only game that has to worry releasing in that period.
 
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