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Retailer Blurb: GTA VI to include Quality and Performance mode on PS5/Series X

They did?
And in some cases it was done better. (Infamous SS)
SSR is not "faking" RT. It's a real attempt to draw reflections with just screenspace info. It's not faking anything. It's a legit technique.

Faking RT is pretending that rays are being traced when no such thing is actually happening. Like bullshots. Or placing 2d proxy textures to fake reflections of 3d objects, like cubemaps. Or fake point lights or swapping baked lightmaps to pretend there is dynamic GI in a scene. Or AI generated "guessing", like DLSS 5. And those are very easy to tell the moment anyone moves or controls the camera. Shit will start falling apart. Always.

There are people who genuinely can't tell the difference between SSR and RT reflections. And that's ok. But you can't be speaking for people who can tell the difference. GTA 6 has RT. And not just reflections. If you still don't believe it after watching the DF video I linked, are you open to me putting together and presenting my own evidence? With another trailer on the horizon, I might actually do it anyway. I can remember to tag you in the Graphics thread. Or you could just say no amount of evidence matters and we can agree to disagree

I mean faking the look with precalculated lighting



Sure. Baked GI has existed forever. But there are telltale signs for it in any game even with a fixed time of day, let alone a game with dynamic day night cycles and weather. Limitations of baked GI would be so easy to see. To pull that off for the entirety of GTA where people with understanding of lighting and rendering can't tell the difference would require several terabytes of storage on the console just for the lightmaps. May be even petabytes. Not gigabytes.
 
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I'm going to laugh my ass off if there actually ends up being a 60fps performance mode.

Calling DF tech experts is pretty ridiculous, especially If you know jack shit about game development, CPU optimization and you don't the improvements which Rockstar made in the Rage engine since the GTAV release.

Even if the game doesn't have a performance mode, I won't play it on my OLED—or else I'll just have to buy it for PS6 or PC.

Or the strain gets too intense, and I have to play it at 30 fps on my Mini-LED display. But who would want that?
 
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I'm going to laugh my ass off if there actually ends up being a 60fps performance mode.

Calling DF tech experts is pretty ridiculous, especially If you know jack shit about game development, CPU optimization and you don't the improvements which Rockstar made in the Rage engine since the GTAVI release.

Even if the game doesn't have a performance mode, I won't play it on my OLED—or else I'll just have to buy it for PS6 or PC.

Or the strain gets too intense, and I have to play it at 30 fps on my Mini-LED display. But who would want that?

There's no need to go to Digital Foundry.

We also have experts on the forum who miss the mark like they're using a carnival shooting gallery.
 
Most games there are single threaded and yet most of them are 60fps. That means Rockstar could do much better? Maybe not, but they have 3000 person making this. I mean using Crimson Desert like example, when you can see on PC the game being CPU limited with a 30-40% CPU usage is laughable. Also, Rockstar is mostly scripting their games, they don't have the superior AI people think. Last, the new footage released on the website, show how they are using the same tricks we are seeing in this gen mixing RT with SSR
 
Pop Tv GIF by Schitt's Creek
 
Well. This is the story: DF saw a trailer with very good graphics and said "yeah, that can't run in a console CPU". Which is as stupid as it gets. The assumption that this won't have a 60fps mode ignored that there are open world games with dense NPC count that already run at 60fps on console. But since their reference is the sloppy (to say the least) job of fucking Cyberpunk 2077, then this extrapolated perfectly. As if R* were like the guys that have consistently failed every launch. I love my DF but they missed that time and then doubled down on that when the story hit the news. They should have corrected then.

And this is how Bojji lost his avatar.
 
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I don't know that store but it seems like they're just throwing it out since almost every big console game has those options now. Pretty sure Rockstar will nail both modes but if you're expecting 4k/60 then good luck my friend
 
Please don't be true.

If there is a 60fps mode then game design was compromised. The CPU is definitely not harnessed in that case, world simulation downgraded compared to what could have been possible with designing around 30 fps. Say goodbye to that beach scene from the trailer for example.

Designing a game around 30 fps and 60 is different, this was common sense before this gen both among devs and players alike, but we have so many gaslighters trying to convince everyone about their bull.
 
Please don't be true.

If there is a 60fps mode then game design was compromised. The CPU is definitely not harnessed in that case, world simulation downgraded compared to what could have been possible with designing around 30 fps. Say goodbye to that beach scene from the trailer for example.

Designing a game around 30 fps and 60 is different, this was common sense before this gen both among devs and players alike, but we have so many gaslighters trying to convince everyone about their bull.
You're absolutely right but we all know it's too late now mate.
 
The game is releasing on the Series S

Of course they must have some massive quality/performance scaling built-in
I'd forgotten about that console.

If they can make it work even halfway decently.

Rockstar doesn't have developers, they have wizards.
 
Two modes
30FPS Full town dynamic 1080-1440P upscaled to 4K
60FPS Ghost town (CPU load reduction) dynamic 720-1080P (GPU load reduction) upscaled to 4K.

I would go with 60FPS Ghost Town any day.
 
Gimme 60 FPS and on a DISK for pro please.

I am worried they might try and do something mental like sell the game only digitally, like a code in the box. Its the only game that could get away with it, for the majority of people imo.
 
If it does have a 60fps performance mode then great. We still haven't seen proper gameplay for it yet so nobody really knows what it looks like or what the scale of it really is. Of course if it's as detailed as those first few trailers make it out to be then I'm going to assume that it will be a 40fps performance mode. I just don't see how a base PS5 (or even the PS5 Pro) could handle that level of detail at 60fps, although I would love to be surprised.
 
Maybe their engine doesn't use RT, that would be a performance saver.

GTA6 has many RT effects.

Or does it?

You know their last game, RDR2 doesn't have any RT right?

2018 game.

Media Markt Poland...ok.

Why would they know? Pre-order Information? If yes, we will all know very soon.m

Uncle working at RG? They probably have some info connected with pre order day.

Yes it does.


Of course it doesn't but GTA5 Enhanced on PC do.

The question is if they have implemented a RT Off variant.

They would have to bake all the lighting and that would be... something. Maybe they had to do it for Series S anyway.

Gta 5 has ray tracing on ps5 and series x and runs 4k60

1440p in 60fps mode.

Most games there are single threaded and yet most of them are 60fps. That means Rockstar could do much better? Maybe not, but they have 3000 person making this. I mean using Crimson Desert like example, when you can see on PC the game being CPU limited with a 30-40% CPU usage is laughable. Also, Rockstar is mostly scripting their games, they don't have the superior AI people think. Last, the new footage released on the website, show how they are using the same tricks we are seeing in this gen mixing RT with SSR

CD is like most other games, general CPU usage usually have nothing to do with CPU bottlenecks in games, they are ST or memory latency/BW limited.

Well. This is the story: DF saw a trailer with very good graphics and said "yeah, that can't run in a console CPU". Which is as stupid as it gets. The assumption that this won't have a 60fps mode ignored that there are open world games with dense NPC count that already run at 60fps on console. But since their reference is the sloppy (to say the least) job of fucking Cyberpunk 2077, then this extrapolated perfectly. As if R* were like the guys that have consistently failed every launch. I love my DF but they missed that time and then doubled down on that when the story hit the news. They should have corrected then.

And this is how Bojji lost his avatar.

All open world games on consoles that are 60fps have Ai and physics not even on par with GTA5, and GTA6 will be better in those aspects.

Let's remember that last time when Rockstar was making GTA game for the native hardware (not remasters) end results were:

LucpuE7LlNWmLU8a.jpg
 
My only question is....

WHY do they still refer to them as "Next Gen consoles"?

When does the next gen become current gen... and if they keep calling them next gen, do we call the actual next gen, next-next gen? Nexter gen?
 
Fuckin hell, i hope this shit is fake.

If there is someone who should not compromise their vision to make a perf mode on a shitty, old hardware, it's fucking rockstar...
 
All open world games on consoles that are 60fps have Ai and physics not even on par with GTA5, and GTA6 will be better in those aspects.
Tales from my ass. Aside from a breath taking graphics (that is handled by the GPU) nothing in the GTA VI trailer tells you that has better world simulation. Maybe more simulation, since it has more NPCs, but nothing like going from GTA III to the natural motion engine in GTA IV. They could even scale back the car destruction and you wouldn't know with just cutscenes. Anyways I feel like we're going to find very soon.
 
You have to hope that it look like an absolute turd and maintain 60 fps only when you look at the sky, if it look and run good it means they cut even more stuff to make it run well...

This is a nightmare.

I doubt this game will have truly locked 60fps mode, for sure now with quality showed in the trailers (maybe with big cut backs) but nothing is stopping them from implementation of fully unlocked mode with 120Hz + VRR + LFC. Game could run 30-120fps depending on the load.

Tales from my ass. Aside from a breath taking graphics (that is handled by the GPU) nothing in the GTA VI trailer tells you that has better world simulation. Maybe more simulation, since it has more NPCs, but nothing like going from GTA III to the natural motion engine in GTA IV. They could even scale back the car destruction and you wouldn't know with just cutscenes. Anyways I feel like we're going to find very soon.

To be honest we didn't even see 1 second of real gameplay, all they showed was scripted scenes and cutscenes.
 
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Please don't be true.

If there is a 60fps mode then game design was compromised. The CPU is definitely not harnessed in that case, world simulation downgraded compared to what could have been possible with designing around 30 fps. Say goodbye to that beach scene from the trailer for example.

Designing a game around 30 fps and 60 is different, this was common sense before this gen both among devs and players alike, but we have so many gaslighters trying to convince everyone about their bull.
What? This game was designed to run in all sorts of PC and Xbox Series S.

It's not hard to imagine a 60fps mode for PS5 Pro, Series X or even base PS5.
 
I doubt this game will have truly locked 60fps mode, for sure now with quality showed in the trailers (maybe with big cut backs) but nothing is stopping them from implementation of fully unlocked mode with 120Hz + VRR + LFC. Game could run 30-120fps depending on the load.



To be honest we didn't even see 1 second of real gameplay, all they showed was scripted scenes and cutscenes.
That sound absolutely dreadfull unless vrr does some black magic...

Just gimme a "locked" 30 fps mode that crawl down to the low 10s when stuff get chaotic and i'm happy, it's gonna make double dipping on pc even more sweet and we are gonna be sure that rockstar didnt compromised their vision too much.
 
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That sound absolutely dreadfull unless vrr does some black magic...

Just gimme a "locked" 30 fps mode that crawl down to the low 10s when stuff get chaotic and i'm happy, it's gonna make double dipping on pc even more sweet and we are gonna be sure that rockstar didnt compromised their vision too much.

Personally I want 40fps mode, 30fps will be unusable on OLED.
 
I want every bit of performance used to push tech forward, i can survive 30 fps on oled even if not ideal.

GymWolf GymWolf :

 
GymWolf GymWolf :

Dont really care, i never expected gta6 to look like crazy bitch 2 and i knew a graphical downgrade was in order, the city\npcs simulation is what matter to me.
 
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