The longer I play it the stronger I dislike it. Just like with Morrowind. Remade the same procedural like stuff TES always liked, just as handmade crap.
The terrain is terrible, always awkward to get anywhere.
Cities looking jarring, with insanely steep stairs and barely anything that looks like natural architecture and town layouts.
Dawnguard the vampire hunter hq is housed by two people while one of the more impressive thick walled castles?
Many people and traders always shut themselves into their house at night so waiting pointlessly just to have the pointless day night cycle simulation.
A lot of geoemtry with gaps at all those mountains and a lot of places where you can get stuck in some odd recess. It is rather forgiving in running down extreme cliffs though. Unless you actually drop a huge way, dieing on any inhuman descent is barely possible. Unrealistic but at least that direction is not cumbersome.
Everything hostile scattered randomly over the entire map. No liberation of zones so far, just single map points.
Nothing having any character, just filled with filler. Less verstile than Morrowind even.
Sometimes dead bodies and loot disappear almost immediately, sometimes not.
Sometimes two dragon spawn at once. Which is a rather odd fight. Since the dragon mechanics are anyway meh, two at once is shite. Being fried from two sides...
Practically all fighting is done best with an object in between as proper shield. Some dragons are kinda easy to defeat, while some sewer rat can still kill me easily. No sense of progression and sense of threat in any way.
Items and weapons are boring. Played now half the game with one mace for regular use, and dragonbane for the dragons. Body armor unchaged even loinger. Only helmet and necklaces got better versions. Far apart though. I remember in Gothic I upgraded every few hours swords, axes, two handers, getting better stats and also nicer visual design. Since there are ton of enchantments there are many iterations but not many actually different designs.
Reloading works only every other time, often loading not the latest safe. Often not loading automatically at all.
Killing a quest character might result in him walking through the picture alive just a moment later.
Some quest seem to miss a trigger and can't be progressed.
The quality reminds me more of the infamous Vampire Bloodlines, which was not even that bad imho, than a several times remastered GOTY.
Skyrim's vastness is its biggest problem. Everything reachable from the start and thus designed with a garbage autoscaling system and random objects everywhere.
The main story is extremely watered down by doing fetch quests until the end. Get me 7 great soulstones, get me 20 berries, search 20 ninroot, bring this letter to person xy ... WTF... I already fought Alduin once, and won, and there is no proper shift in the world at all. Dragons are easier to kill then some random vampire or whatever in some random cave.
They should have cut 80 of the mountainy map and add at least a bit of actual variety, some swamp, desert in the south whatever. There are a lot of maybe interesting sidequests, but it is buried under a ton of boring generic bs.
People buying this shit is the reason why games are so huge but empty today. Instead of doing proper design, just fill it with stuff and jerk off to engagement numbers. ugh