• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Fable | Gameplay Trailer released

Some of you man, Jesus Christ 😄
hnaWvEL5JmFAxHes.jpg

When are they adding the british humor? When the game is done?
 
Have you played Fable before? This is standard Fable fare. There is still demon slaying and all sorts in the other games too.
I expect if they have over 1000 unique NPCs that can be interacted with some corners might be cut in terms of how deep the interactions are. Major characters should have a deeper level of engagement though.

Imagine showing some actual gameplay like dungeons , story content, actual Fable gameplay besides fucking around with npc's
 
That looks like a middle-England peasant to you? Don't answer that, I guess.



Forget it. I'm tossing out that novel I was pointlessly writing in response. To summarize: Nah.
I'm pretty sick of this tripe. Game's a hard pass, and it'll do nothing to right the sinking ship that is Xbox. If anything, it's turning the cannon on their own hull.

The stances, postures, and facial features of the "women" are all those of men. The "male" main character has an effeminate hip sway in his walk, which no toned, sword-wielding male warrior is ever going to exhibit.

This means one of two things:
1) The developers are incompetent.
2) The developers are doing the thing, and yes, that means this game carries the message, and is thus, by parlance, "woke."

It's strictly binary. One or the other. And either means I don't care about this game.

49680627251_a2716e5e6d_z.jpg
 
So that male walking was intentional in the end.

I'm officially abandoning any form of hype or interest for this game. This Fable is dead to me.
 
Last edited:
Imagine showing some actual gameplay like dungeons , story content, actual Fable gameplay besides fucking around with npc's
Still these things are a part of what youd do in Fable. When it comes to the combat I just hope it isn't too simplistic and easy and there are some good enemies/bosses.
 
Have you played Fable before? This is standard Fable fare. There is still demon slaying and all sorts in the other games too.
I expect if they have over 1000 unique NPCs that can be interacted with some corners might be cut in terms of how deep the interactions are. Major characters should have a deeper level of engagement though.
It has been very telling in this thread the amount of people who claim to like the old Fable games but seemingly don't recognize their core gameplay features nor side content.

I decided not to point them out and instead let the actual Fable fans here see who may or may not be pretending.
 
Last edited:
It has been very telling in this thread the amount of people who claim to like the old Fable games but seemingly don't recognize their core gameplay features nor side content.

I decided not to point them out and instead let the actual Fable fans here see who may or may not be pretending.
Yeah like 70% of that video was them gushing about these features as if they invented them for the first time for this game. That's why my main takeaway was that they better have polished this game and have tons of content, because in terms of features, it seems like Fable 2 and 3, but with less.
 
Yeah like 70% of that video was them gushing about these features as if they invented them for the first time for this game. That's why my main takeaway was that they better have polished this game and have tons of content, because in terms of features, it seems like Fable 2 and 3, but with less.
It is a bit impressive how you managed to word this post in a way to twist my point back towards the developer's direction lol.

Regardless, what they're actually implying they have innovated on (but haven't fully shown yet properly) is NPC remembrance and potential emergent moments.

For example, we don't know how the beggar guy will interact with the rest of the town yet if you change his life. We don't know what repercussions that will have on the people in that town, or even if he had a friend or relative there who will talk to you about it. We don't know what that would lead to down the line. We don't know how that change in reputation will have a ripple effect on some others.

This is the type of emergence these devs are hinting towards, which sounds as ambitious as something like New Vegas combined with a sort of 'nemesis system' where NPCs 'remember', which is why it sounds far too good to be true until they fully show a full on cause-and-effect chain of events, New Vegas style.

Even from what I just typed, I can already imagine a full decade spent on developing such a game and it still ending up with just a mere 20-30 hour campaign. This idea has me intrigued, but if they don't fully deliver on it then I'm still not opposed to another run of a Fable game with a good mix of mechanics from 2 and 3.
 
March Climber March Climber I guess I'll believe that the emergent gameplay systems are that deep when I actually see it in the released game :pie_thinking: . Obviously I hope it's true, but also, remember Todd Howard back in the day making claims like this about Skyrim?
I mean Peter Molyneux himself made a similar promise with the old Fables lol.

In terms of AAA, only New Vegas was able to 90% succeed and I'm not even sure they went out of their way to advertise it in the first place.

An emergent, butterfly effect sandbox is like the holy grail of RPGs so if anyone tries to shoot for the stars I have to at least give them their due for trying.

Sadly I don't think a 100% success is possible without using A.I. enhancements....maybe if someone were to constantly update their game on the fly and constantly bring in voice actors week by week to records hundreds more lines, maybe that could come close, but that would just be a giant money sink.
 
Top Bottom