So I did a bit more digging. The "gameplay" press shots definitely have some... ahem... embellishments. Some of it could have been narrowed down to youtube compression, different builds, but a couple of things definitely suggest post process trickery or straight up doctored shots.
1) Radial blur: The game doesn't have this type of high quality radial blur during gameplay. It's not DoF, but has a similar effect so what's at the cenrer of the screen looks much more in focus. It's either photomode filter or some AI enhancement after taking the in-game shot. So we can already dismiss that this is not "direct feed". Anyone calling it direct feed should stop right away
2) Let's follow all the arrows from left to right. These are all the inconsistencies based on the comparison above:
- One side of the trunk is lit less than the other in the bullshot. The scene light setup seems near identical. So either these are console versus high end PC differences in lighting accuracy or AI enhanced.
- Debris is all different with a lot more objects in the bullshot. I believe the developer commentary suggests the procedural generation is at design time and not randomized at runtime. So this is either different builds or... again AI enhanced
- These are the ones that definitely make me question the legitimacy of these shots the most. Dom in the bullshot is lit very differently compared to Marcus in gameplay. Dom's lighting actually makes less sense than the gameplay shot. His right shoulder and even his right hand is getting lit by the headlight from the car on the left. The gameplay shot has none of that, and the lighting angle/range of the headlight make less sense. This is most certainly AI enhanced. Guessing lighting angle based on screenspace info
- Noted this just for fun. It appears their procedural generation is adding road markings after adding the debris. You will see several spots where the white paint is on TOP of the debris. It's there in the gameplay as well as the bullshot. Someone gotta fix that
- There is wayyyy more detail under the overhead bridge. The original gameplay has those details when Marcus goes further down the road, so this is either youtube compression or the LoD being cranked all the way up to take the bullshot.
- More added debris that doesn't exist in the gameplay. Not sure if different build or additional AI decoration
- The third light under the bridge in the distance gets a bloom effect that the gameplay doesn't have. Again, suggesting cranked up LoD.
- The car paint is much more reflective, seemingly catching the red glow from the emergence hole. This reflectivity is completely missing in the gameplay shot. Again, could be Ultra PC having much higher lumen quality (I think a lot of the gameplay footage is missing lumen altogether, especially the dev commentary video) or it has been AI enhanced to catch the red glow from screenspace
- The top of the hood and side of the rightmost car are getting lit with a fake circular light instead of the actual headlights. This most certainly points to AI enhancement as it doesn't understand the lighting in gameplay is coming from the headlights, which are not in screenspace. So it is rounding out the light incorrectly, instead of keeping it forward direction only, like in the gameplay footage.
I think there is more than sufficient evidence just in this one shot to show the press images are not indicative of the final game. Can't believe we are still doing this in 2026. And it seems Wolverine is doing that too? I can't be bothered when the gameplay was enough to show how underwhelming it looks. Blood message seems to be up to some fuckery as well... Sigh.