GymWolf
Member
From the materials people posted it clearly look downgraded.Virtually identical? Not a chance in hell. I don't think there's a single sequence in Senua's Saga that looks as forgettable as this:
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From the materials people posted it clearly look downgraded.Virtually identical? Not a chance in hell. I don't think there's a single sequence in Senua's Saga that looks as forgettable as this:
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the reason we are seeing a spike in visual fidelity of games, besides the impact of UE5, is the fact that the industry has now settled on its numbers.
4K, 60fps [anything beyond these 2 is negligable if not imperceptible, as per science]
by the end of this gen, they will have got their 60fps bullsh%t out of their bloody systems, so they wil , as they should, focus on visuals and graphics again otherwise SONY and MS and major studios shouldn't even bother with the next gen consoles
people were already disgruntled about the state of the current gen, lack of exclusives, broken promises and failed projects, the GaaS focus and the lack of next-gen innovations. and after GTAVI releases, people will learn to expect more from these companies
so it's in their interest to deliver on the next-gen promise this time around. even Hulst knows it, after many an abortive f#ckup he and Ryan had this gen. and with MS's new CEO refocusing on exclusives, we can hopefully expect healthy competition and more innovative games
You must be terrible at taking pics because plague look pretty mid in your pics, nglSenua looks ok I guess, on par with HB2:
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I think new Plague Tale is the best looking game I have seen today:
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You must be terrible at taking pics because plague look pretty mid in your pics, ngl
You really think it looks better than fable and all the other games presented?
Also, hb2 is still the current graphic king, this looks ok because it looks worse.
I think shit and terrible can be used as synonyms, unless you meant something else.Yeah, PT looks better than all games showed by MS (to me). Fable looks like shit, I don't know why I think that (outside of character models that are objectively TERRIBLE).
I agree on both points60FPS is the industry standard (as it should be) but 4K is absolutely not, not even 4K OUTPUT is a standard (some games upscale to 1440p or 1800p).
SenuaSo what did M showed:
Gears
Fable
What else?
I still need to watch
Halo remake
Plague tale
What am i missing?
So only 6 games, correct?Senua
Metro
That what we got when switching from walking simulator with locked areas to full action adventure with better explorationFrom the materials people posted it clearly look downgraded.
You just underwhelmed and dissapointed from those showcasesSo only 6 games, correct?
Fuuuck now that i think about it, i still have to watch gameplays from past events, i still have to watch stellar 2 trailer...
Is there a name for when you are bored to even watch trailers?
Your biggest problem is comparing The Coalition to Sony Santa Monica. SSM is easily a top 5 studio in the industry, probably top 3I tell you the truth i didn't so for a second that Faye would look better than this but here we are, also this one take more time to make and build using UE5 advanced tech since the beginning, on other hand allamah pearce confirmed that when he joined Faye game 5 years ago game was steel on very early pre production with 6 people's working on it which mean SMS only truly start working on Faye after finishing ragnarok, unlike what we thought that Cory have full team working on it since 2018 beside other projects,,so less time than the coalition on gears, back to it it's also true dissapointed that smaller newly formed team like that's no moon studio make crossfire which is on close genre and same engine looks truly generation ahead than gears, ILL, stellar blade 2, crossfire, senua, exadus and star trek all use UE5 and looks better than gears
What am i missing?
From the materials people posted it clearly look downgraded.
I think the coalition is the biggest ms studio aside from activation or betheda and they support epic on the matrix demo on beginning of this generation, so they are like masters of UE5, and they take 7 years into this, that's why I blame them, also i am with you on scale and 60fps of course affect the look of the game but ill trailer is runing on ps5 (they confirm that), in the end I won't argue on 60fps fucking destroying this generation games graphics,Your biggest problem is comparing The Coalition to Sony Santa Monica. SSM is easily a top 5 studio in the industry, probably top 3
I give UE5 a lot of crap, but none of the games you mentioned is attempting to do what Gears of War is doing. There is a lot more to render in Gears. 10+ enemies on screen while fighting in big city blocks. Games like ill or Crossfire are slow paced games that are probably running on high end PC's too
Unless you expect consoles to go back to 30FPS games(they won't) then this is about the best graphics you can hope for with a game of this magnitude. The Witcher 4 probably won't look any better. Especially with how much shit CDPR are packing in their open world.
Gears 5 looks much better than Saros, which was my baseline. And Gears looks like it runs flawlessly, which has been a major issue in recent years
Well well well.....Youtube's dogshit encoder strikes again. Shit got straight decimated in the process. Looks fantastic here.![]()
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It pretty much nails it. I didn't even know it was CGI to be honest in the reveal trailer
Sorry for the late reply but yeah Sony really, really need a good RT denoiser even on PS6. The RTGI noise in Crimson Desert is horrendous even on PS5 Pro versus an on par PC with Nvidia GPU and it's Ray Reconstruction running.The PS5 Pro is easily capable of handling rt raytracing and hardware lumen, etc. I would argue it's even capable of handling PT with fewer bounces and 900p~ish res and 30/40fps mode upscaled with pssr2. The hardware isn't being utilized completely due to games primarily being PS5-focused, which is anemic rt tech, and even they aren't exactly being optimized at a granular level after seeing the Linux benchmarks on the thing basically running the same or worse than a Linux build. Sony has just started working on rt tech on their internal pipeline, and I don't see any reason why Ray reconstruction could not have been implemented in Crimson Desert in the 30/40fps mode, keeping the same settings instead of wasting a major portion of frame resources on running native 4k.
I expect the ray reconstruction to be added later to their PS5 Pro suite, even AMD could do much better at utilizing RDNA4 for path tracing, because the hardware is actually pretty capable, but they are so far behind in R&D that they just managed to get RR onto RDNA4. Ps6 and RDNA5 are path tracing and ai focused where they seem to be finally standing on even ground with Nvidia in terms of software features and hopefully a portion of the optimizations and progress trickles down to RDNA4 and PS5pro because currently the diesize focus on delivering the 300TOPS seems very wasteful and underutilized for a console, seeing the hardware cost for FSR4 is nowhere near that heavy so Im assuming its going to try to target some of the features from the ps6 builds.
Just finished watching the 30 minute Gears dev diary, im not exaggerating when i say it looks next gen only 5% of the time. i giffed the only two impressive scenes in this 30 minute video. see below.
- Poor usage of nanite. there is so much debris and rubble on the ground, and it simply doesnt look detailed.
- building details are equally mid. there are two shots in the 30 minute footage that look like nanite level of detail. 2.
- lumen is very weak here. so many different lighting conditions in this footage look absolutely bland.
- lumen reflections are not used well here. especially at night. cars should be far more reflective. ground too.
- fog is trash. very low quality volumetrics that make several levels look last gen. it doesnt have that cg look of other ue5 games.
- they said they rebuilt everything from scratch. well, good job, you made it look identical to previous games.
- shouldve started from gears 5 and upgraded from there. just a gigantic waste of time and resources.
this bullshot screenshot here shows what ue5 games look like. the gameplay doesnt even come close to this. notice the lack of volumetrics that are present here around light sources giving the image a cg look missing from gameplay.
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they said its running at 60 fps with ray tracing. that means hardware lumen. likely talking about console versions.Did they say what they were playing on for the 30 minute showing? I wonder if this is a "Series X version medium settings" type situation, whereas the PC version will look like the screenshots.
they said its running at 60 fps with ray tracing. that means hardware lumen. likely talking about console versions.
still doesnt explain the poor nanite implementation.
Going by the footage, I don't see lumen at all. Unclear if there is any nanite either. Just megalights.they said its running at 60 fps with ray tracing. that means hardware lumen. likely talking about console versions.
still doesnt explain the poor nanite implementation.
a whole lot of crap. trailer after trailer of B and C tier games with no room to breathe. show ender looked worse than highguard.So what did M showed:
Gears
Fable
What else?
I still need to watch
Halo remake
Plague tale
What am i missing?
I'm not impressed by gears direct feed neither so...See the difference between Gears's pics from compressed YT streams versus the direct feed ones.
Let's wait for direct content before making these kinda claims.![]()
Coalition had an opportunity to make at least the first half of the game survival horror, when the outbreak first began. They could have upped the graphics and made it more claustrophobic and scary. Doubling down on the same formula 20 years later is underwhelming as hellGears looks so lame.
And god, these games have not evolved at all. It still plays and looks exactly like the original did in 2006
That was a curated tech demo. Confirmed by CDPR. The game could look that good, but the footage shown is about as useful at what the Matrix demo showed in 2021we saw witcher 4 running at base ps5 at 60 fps with hardware lumen.
You have Resident Evil and pack of Bloober games for this. There is nothing like Gears of War right now.Coalition had an opportunity to make at least the first half of the game survival horror, when the outbreak first began. They could have upped the graphics and made it more claustrophobic and scary. Doubling down on the same formula 20 years later is underwhelming as hell
You must be watching a completely different game to the one I saw, and failed to watch the direct afterwards that explains how different this game plays.Gears looks so lame.
And god, these games have not evolved at all. It still plays and looks exactly like the original did in 2006
You people thinking that is gameplay is what is funny
Warhammer 40k Space Marine 2 raises it's hand...You have Resident Evil and pack of Bloober games for this. There is nothing like Gears of War right now.
There is a reason for that. Cover shooters are pretty much a dead genre. Shoot, hide behind cover, heal, repeat is not a very fun gameplay loopYou have Resident Evil and pack of Bloober games for this. There is nothing like Gears of War right now.
Blood Message trailer was not gameplay. Everybody here was glazing it, when it was obvious it wasn't. The gameplay video proved that
when you get mogged by gears, you know you done fucked up.
probably the most ps3 any game has looked this gen. insomniac needs a serious reality check. have some standards ffs.
when you get mogged by gears, you know you done fucked up.
probably the most ps3 any game has looked this gen. insomniac needs a serious reality check. have some standards ffs.
It does but the game resembles an UE5 visually, with Xbox360 gameplay and animations.Well well well.....Youtube's dogshit encoder strikes again. Shit got straight decimated in the process. Looks fantastic here.
About Wolverine, same shit as with Spiderman 2. Very underwhelming.
That's the cost you pay I guess when they are pumping them out so fast.
If inFAMOUS: First Light would have been revealed in Sony's State of Play, it wouldn't stand out.
Terrible shots of both games though, and no Metro didn't look that good either.The funny part is that Gears doesn't even look that good for a UE5 title.
Also compare both to Metro 2039, it's a bloodbath.
yep. not to mention, their games cost $300 million.But they are not exactly very fast with this game, it was announced 5 years ago.
Terrible shots of both games though, and no Metro didn't look that good either.
Gears 1 is by far my favourite because it kinda had some horror vibes at times.Coalition had an opportunity to make at least the first half of the game survival horror, when the outbreak first began. They could have upped the graphics and made it more claustrophobic and scary. Doubling down on the same formula 20 years later is underwhelming as hell
yes, metro looks mid too. cross gen at best.Terrible shots of both games though, and no Metro didn't look that good either.
Yeah they could have jumped on the fresh new survival horror genre.Coalition had an opportunity to make at least the first half of the game survival horror, when the outbreak first began. They could have upped the graphics and made it more claustrophobic and scary. Doubling down on the same formula 20 years later is underwhelming as hell
Captured on PS5 PRO lmao
Looks phenomenal. Day 1 for me. Classic campaign and super fun gameplay.
I cant believe they didn't include the MP for this. Would have been a Summer smash hit.
It would have been genius for the first half to play like a horror game and the second half be normal Gears. Kind of like what Resident Evil Requiem did. Gears games have always been fun, but repetitive to me. I really wanted a God of War 2018 reimagining of the gameplay loop. Coalition played it too safe, imoYeah they could have jumped on the fresh new survival horror genre.