That's the price you have to pay when there is a thing like the Series S.![]()
From this
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To this
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Even Fable looks better.
Metro 2039 looks from another dimension compared to this.
That's the price you have to pay when there is a thing like the Series S.![]()
From this
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To this
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Here direct feed feed press pics still reveal cgi looks miles aheads![]()
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It pretty much nails it. I didn't even know it was CGI to be honest in the reveal trailer
More here direct feed pics for press![]()
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this looks awesome.
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On consoles I am with you on pc stellar blade 2 is the best thing showed hopefully more of it at unreal festILL remains the best looking game after all showcases
More here direct feed pics for press![]()
Don't be silly when we all know how good Gears 5 looks, the Coalition are near the very top as far as graphics are concerned.These Gears pics are all fake pictures formerly known as "bullshots". Is there some collective amnesia going on in this thread that everyone has forgotten the last 14 years and all the trickery used by these studios and companies? Or is everyone new here
These Gears pics are all fake pictures formerly known as "bullshots". Is there some collective amnesia going on in this thread that everyone has forgotten the last 14 years and all the trickery used by these studios and companies? Or is everyone new here
All of these "direct feed" pics are balant fake from gears to senua, etc. they are all fake.Don't be silly when we all know how good Gears 5 looks, the Coalition are near the very top as far as graphics are concerned.
All of these "direct feed" pics are balant fake from gears to senua, etc. they are all fake.
It's sad this thread no longer sees obvious fakery as basic as this.
Some direct feed pictures for Blood Message too. Others are on their website if you scroll down the page. These are better looking ones.
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It looks marvelous!More here direct feed pics for press![]()
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This gen graphics sacrificed at the alter of 60 fpsexplains alot
Gears of War: E-Day Supports 60 FPS With Hardware Ray Tracing in Campaign, 120 FPS in Multiplayer
they should have pushed harder
I wish devs had the balls to go with 45fps/30fps and/or 1440p but give us something truly next-gen that would blow everyone away
Absolutely! If Gears E-DAY had to run only at 30fps with a resolution of 1440p or even lower on Series X, we'd get double the visual throughput with vastly more destructibles & animations, the simulation fidelity would be of much higher quality & volume.This gen graphics sacrificed at the alter of 60 fps
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I tell you the truth i didn't so for a second that Faye would look better than this but here we are, also this one take more time to make and build using UE5 advanced tech since the beginning, on other hand allamah pearce confirmed that when he joined Faye game 5 years ago game was steel on very early pre production with 6 people's working on it which mean SMS only truly start working on Faye after finishing ragnarok, unlike what we thought that Cory have full team working on it since 2018 beside other projects,,so less time than the coalition on gears, back to it it's also true dissapointed that smaller newly formed team like that's no moon studio make crossfire which is on close genre and same engine looks truly generation ahead than gears, ILL, stellar blade 2, crossfire, senua, exadus and star trek all use UE5 and looks better than gearsJust finished watching the 30 minute Gears dev diary, im not exaggerating when i say it looks next gen only 5% of the time. i giffed the only two impressive scenes in this 30 minute video. see below.
- Poor usage of nanite. there is so much debris and rubble on the ground, and it simply doesnt look detailed.
- building details are equally mid. there are two shots in the 30 minute footage that look like nanite level of detail. 2.
- lumen is very weak here. so many different lighting conditions in this footage look absolutely bland.
- lumen reflections are not used well here. especially at night. cars should be far more reflective. ground too.
- fog is trash. very low quality volumetrics that make several levels look last gen. it doesnt have that cg look of other ue5 games.
- they said they rebuilt everything from scratch. well, good job, you made it look identical to previous games.
- shouldve started from gears 5 and upgraded from there. just a gigantic waste of time and resources.
this bullshot screenshot here shows what ue5 games look like. the gameplay doesnt even come close to this. notice the lack of volumetrics that are present here around light sources giving the image a cg look missing from gameplay.
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They heavily modefied and upgrade forza engine to run fable with whole different genre and better graphics , truly impressive work, that what I prefer developer to do instead of taking easy pathHow does Fable look better than Forza with the same engine? Some of those gameplay shots were CGI level quality
Yeah, there was a rumor that Playground was considering switching to UE5 a few years ago. Cool that they doubled down on their proprietary engine. Pure wizardry if their open world looks that good consistentlyThey heavily modefied and upgrade forza engine to run fable with whole different genre and better graphics , truly impressive work, that what I prefer developer to do instead of taking easy path
How does Fable look better than Forza with the same engine? Some of those gameplay shots were CGI level quality
Just finished watching the 30 minute Gears dev diary, im not exaggerating when i say it looks next gen only 5% of the time. i giffed the only two impressive scenes in this 30 minute video. see below.
- Poor usage of nanite. there is so much debris and rubble on the ground, and it simply doesnt look detailed.
- building details are equally mid. there are two shots in the 30 minute footage that look like nanite level of detail. 2.
- lumen is very weak here. so many different lighting conditions in this footage look absolutely bland.
- lumen reflections are not used well here. especially at night. cars should be far more reflective. ground too.
- fog is trash. very low quality volumetrics that make several levels look last gen. it doesnt have that cg look of other ue5 games.
- they said they rebuilt everything from scratch. well, good job, you made it look identical to previous games.
- shouldve started from gears 5 and upgraded from there. just a gigantic waste of time and resources.
this bullshot screenshot here shows what ue5 games look like. the gameplay doesnt even come close to this. notice the lack of volumetrics that are present here around light sources giving the image a cg look missing from gameplay.
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So… I finally watched the Gears videos.
The fuck was that all about?
They got megalights in (you can see with the gun having multiple shadows in the very first shot and then later everywhere in the store (televisions, tubes etc) but they disabled everything else? No lumen or nanite, going by the videos.
The asset quality is absolutely atrocious and they have given up on GI for infinite direct lighting instead. Who thought that was a good idea?
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Where are the textures on anything in the shot above? And what is going on with those bulbs?
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Look at the shadow map resolution on the structure?
Am I I nitpicking a sniper scope shot? Well, perhaps. So let's zoom out a second later and it looks just as bad. There's a lot of geometry in the distance but without GI, there's just no sense of depth. Looks like a collage of 2D objects layered on top of each other:
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And with such bright lighting outside, I'm not seeing any secondary bounce indoors at all. It's just a baked direct lightmap. Not even baked GI. Seems like the Sun itself is not a mega light, then.
Why are the press screenshots looking so different? Can't just be YouTube. Been a while since I'd seen this big a discrepancy. And the framerate seemed quite rough at times too. Isn't this just 4 months away?
The amount of destruction and interactivity seems really good and quite happy to see that. But that's the only nice thing I noticed apart from megalights. All the footage looks like the they are extremely low res and then upscaled all the way up (unlike the press screens)
Unless they showed the console version and the press shots are from a high end PC? If so that could explain the wide gap, especially if megalights is too heavy. But I don't think that was worth such a large compromise for this game. It's not cyberpunk
Or are they seriously going back to completely fabricated bullshots? I don't even…
Totally agree. Either we are seeing console footage versus high end PC screenshots or we are being completely taken for a ride with those press shots. The game looked nothing like most of that
Pretty much yeah. Next gen should be a relief for everyone. We'll have visuals AND performance.This gen graphics sacrificed at the alter of 60 fps
YT videos are not representative of playing the game on your preferred system, come on man let's not do this. As has been mentioned game is still in development and we're comparing console version to best PC version with everything turned on most likely."Direct feed" screenshots are just classic bullshots we always got in the past, with perfect IQ and photoshop all over the place (now - AI filters), it's weird that people forgot about them and belived that these shots will represent in game graphics. Wolverine shots from Sony are the same.
That's why screengrabs from 4k YT videos are more accurate than press shots (the best things are screengrabs from HQ non YT videos).
YT videos are not representative of playing the game on your preferred system, come on man let's not do this. As has been mentioned game is still in development and we're comparing console version to best PC version with everything turned on most likely.
We've always had that though but I can guarantee that when this arrives on October 6th it will look amazing and the PC version will look very close to those shots.But press bullshots don't represent the game even more...
At least gameplay video is from actual game.
that's exactly what it was designed around. MW2019 did something similar with a scene that never made it into the final gamethis shot reminds me of the raid in Sicario.
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These Gears pics are all fake pictures formerly known as "bullshots". Is there some collective amnesia going on in this thread that everyone has forgotten the last 14 years and all the trickery used by these studios and companies? Or is everyone new here
All of these "direct feed" pics are balant fake from gears to senua, etc. they are all fake.
It's sad this thread no longer sees obvious fakery as basic as this.
wow i thought this was ai at first.
the reason we are seeing a spike in visual fidelity of games, besides the impact of UE5, is the fact that the industry has now settled on its numbers.This gen graphics sacrificed at the alter of 60 fps