xrnzaaas
Member
Too much time hiding.Eagerly as excited to read the IGN review
I'm excited and since it seems to be still in early development I won't be in any rush to replay the first game.
Too much time hiding.Eagerly as excited to read the IGN review
what can I say, if not liking badly designed slop is retarded, then call me mr. down syndrome
The only thing wrong with Isolation was its length. That's it.
Anyone that disagrees sucks cock by choice. Kev especially loves drinking the Pearl Jam. From his daddy.
Watching a Let's Play of it, it seemed wildly repetetive. Go to this area, unlock. Go to the next area unlock. It lives on the suspense, but the rest of the gameplay design lacks variety.it's a mediocre stealth game that is 5x longer than it has any right to.
Tons of games seems shit when you're watching a stream or video and not playing it.Watching a Let's Play of it, it seemed wildly repetetive. Go to this area, unlock. Go to the next area unlock. It lives on the suspense, but the rest of the gameplay design lacks variety.
The first game was one of the greatest experiences any Alien fan could have hoped for. I still remember how excited and happy I was when I played it for the first time. And the DLCs made it even better, allowing us to step into some of the most memorable moments from the movies. This is without a doubt a day-one purchase for me.no wonder the first game was shit. the devs seemingly didn't even know the genre of their game.
they legit called the first one a survival horror game during the announcement of this lol. it's just a stealth game, there were zero survival game mechanics
There's nothing more boring than watching someone else play a game you could be playing yourself.Watching a Let's Play of it, it seemed wildly repetetive. Go to this area, unlock. Go to the next area unlock. It lives on the suspense, but the rest of the gameplay design lacks variety.
what can I say, if not liking badly designed slop is retarded, then call me mr. down syndrome
You probably already know this but there is a mod for some kind of vr glasses support on pc for part 1Just imagine all the people they could give heart attacks to if only they had PSVR2/SteamVR support in it this time around.
I watched a Let's Play of TLoU1 and enjoyed it greatly. Tried to play it and got bored out of my mind from the shallow mechanics and puzzles.There's nothing more boring than watching someone else play a game you could be playing yourself.
You probably already know this but there is a mod for some kind of vr glasses support on pc for part 1
That's cheating.I watched a Let's Play of TLoU1 and enjoyed it greatly. Tried to play it and got bored out of my mind from the shallow mechanics and puzzles.
lil bro what is wrong with you
Badly designed?? it's one of the best games of that gen, but each to their own I guess
I'd love to see what games you consider well designed
Re7 vr took the scares to a whole new level so i know what you meanYeah, that's pretty neat, and I could barely make it through Village in VR, I know there's no way I'd be able to do this game. So I've never taken to trying out the mod. But if it had support on the PS5 from the main game, even knowing I'm too scared to play it that way, I could probably check it out for 10 minutes before I nope out, haha.
There's a video on the other page explaining the AI and how it's great. Your opinion is its shit, our that it's great and it doesn't mean anything.lol. one of the best games, and it's just a standard hyper basic stealth game with minor crafting in it and a really bad enemy AI.
as if you'd actually care. let's be realy most people aren't really interested in any real discussion about game design, because it takes more than 2 sentences to explain why something is good or bad, when instead you can just say "it's the best game of the generation" without elaborating on it, and people will agree with you if the game was popular enough, and disagree if it wasn't popular enough... or depending on if it's on the correct side of the current culture war of course.
There's a video on the other page explaining the AI and how it's great. Your opinion is its shit, our that it's great and it doesn't mean anything.
It may lack variety but it's also an AI and design meant to mimic the 1st movie and atmosphere, it's not some great philosophy here.
A whole fuck ton of games have bad designs and stuff in them, but overall are viewed as amazing games.
I beat this game on Nightmare with a buddy. Definitely one of the most grueling gaming challenges I've ever experienced. I call this "no fun mode" lol. It was intense, but never again haha.![]()
Released very soon after release.
Instantly made it one of the greatest survival horror games of all time.
lol. one of the best games, and it's just a standard hyper basic stealth game with minor crafting in it and a really bad enemy AI.
as if you'd actually care. let's be realy most people aren't really interested in any real discussion about game design, because it takes more than 2 sentences to explain why something is good or bad, when instead you can just say "it's the best game of the generation" without elaborating on it, and people will agree with you if the game was popular enough, and disagree if it wasn't popular enough... or depending on if it's on the correct side of the current culture war of course.
no wonder the first game was shit. the devs seemingly didn't even know the genre of their game.
they legit called the first one a survival horror game during the announcement of this lol. it's just a stealth game, there were zero survival game mechanics
The broken motion tracker is such a genius move.
Probably the most well developed ai in a game I've ever seen. I can't do it justice by talking about it, so I'll just drop this video.
Ok the bolded part is just a pretty crap interpretation of what's actually going on. There are parts of the game where the Alien is not around. He won't show up in those instances. Following so far? Ok good.the lie that it is a constantly presenting entity for example is just that, a lie. it absolutely teleports around. and the learning your behaviour part is such a slow process that it doesn't really matter either.
the first instance where I wanted to just uninstall was when I sat in a locker and the AI just walked back and forth for at least a minute with me just sitting there... doing fuck all.
and in moments like this there's also no tension, because I know I am save, the enemy AI can not be allowed to find me at this point, because that would be unfair design. and holding your breath or leaning back are just the equivalent of QTEs that aren't especially hard or require much thought either.
And? In all games this teleporting is present, regardless of how it's presented and by what, it's all a smoke show. Especially in story-driven games.the AI, in theory is supposed to do that. but like with most ambitions by developers, this isn't always met, and the reality is different.
the lie that it is a constantly presenting entity for example is just that, a lie. it absolutely teleports around. and the learning your behaviour part is such a slow process that it doesn't really matter either.
Look you clearly have some good points, but you know, you just pointed out the flaws of just about every game possible that it's story heavy an/or relies on atmosphere as it's major focus.the first instance where I wanted to just uninstall was when I sat in a locker and the AI just walked back and forth for at least a minute with me just sitting there... doing fuck all.
and in moments like this there's also no tension, because I know I am save, the enemy AI can not be allowed to find me at this point, because that would be unfair design. and holding your breath or leaning back are just the equivalent of QTEs that aren't especially hard or require much thought either.
simulating the things that happen in a movie aren't always a good idea. they don't always make for good mechanics or design.
like when horror games do the "oh no I have to squeeze through a tight spot with a zombie/enemy right there! what if he wakes up as you squeeze past!?" which has the opposite effect in a game than it does in a movie.
in a movie you are a passive participant that can't know what happens next, the director can throw anything in there he wants and surprise you, shock you, kill the character off etc.
in a game, as the player playing the main character, you know that this squeeze through sequence is in fsct far more save than any normal gameplay moment that leaves you with actual agency. because the very moment the game limits your agency, it also limits what can happen to you. the Devs can't make such a moment actually dangerous or make you die, because that would be unfair design, so this "tense moment" actually removes any tension because you know you're 100% save now.
what is left is a cutscene that forces you to hold your stick forward for 20sec... and not much more.
and the stealth in Alien Isolation had a similar issue. you know a game has to be fair, and a fair game has to have rules that you can follow to win. and this means sitting in a hiding spot with an AI walking back and forth, limiting your agency to just waiting and occasionally doing a quasi-QTE, is entirely sauceless. the fewer tools you have, the less can happen to you, because you lack agency and the devs have to design around that.
the lack of variety is the games biggest issue tho. due to how simple it ultimately is, stretching such a game to such a length is just insane.
and on top of that you have those Wario Ware ass micro games, in an attempt to feign variety. quick match the number! quick follow the button prompts to move the door levers! quick follow the stick inputs to cut a hole... and then do the button prompts!
if the game had actual variety, was about half as long, had less hide and seek nonsense, and had more strategy to it (you could do a lot with an ACTUAL persistent AI and the ability to directly try to manipulate it for example... like that would open up interesting puzzle possibilities and more engaging stealth mechanics) then you'd have an actually interesting game.
This here, you are starting to view it as its meant, authenticity first, gameplay second or equal to support said authenticity, simple as that.as it is, I just don't see the appeal beyond the novelty that it looks authentic to the first movie (even down to basically copying the ship design)
well, I know Rich Evans is on my side, and what more does one need?
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I disagree with you regarding the game's length. i think for many non-die hard alien fans, like myself, it definitely over-stayed it's welcome. as with other titles, from metaphor fantasia to ghost of yotei, it's a strictly subjective call. i mean, it has this 'reputation' for a reason, obviously...Tons of games seems shit when you're watching a stream or video and not playing it.
Dark Souls 3, Elden Ring, Sekiro, Alien Isolation, Far Cry games, Resident Evil, etc. Pretty much anything honestly. Watching someone else play things makes it all look pointless and going from point A to B. Games are meant to be played, not watched, unless you've already beaten them and are just watching vicariously.
I like watching \streams and videos but I always know something is going to be very different feeling depending on if I'm watching or playing.
Yeah, I agree with the length in general, but not personally, even if if I'm not a big fan of a franchise, I like my games long.I disagree with you regarding the game's length. i think for many non-die hard alien fans, like myself, it definitely over-stayed it's welcome. as with other titles, from metaphor fantasia to ghost of yotei, it's a strictly subjective call. i mean, it has this 'reputation' for a reason, obviously...
This was actually my major gripe with the game. There was a logical end point to the game*, so I was rather disappointed when it kept going. I stopped playing a little after that, because, sadly, I thought it had outstayed its welcome.was about half as long,
Yeah, feel the same, as I said, I like my games long regardless of whether I'm a fan of a franchise or not.I didn't mind the length either but it's the one complaint I can get behind. I loved how it long it was personally.