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Graphical Fidelity I Expect This Gen

I said this in another thread, but a handful of these games feel like they're being built for the Playstation 6...but the devs just won't (or can't) say that.

Far too much detail, far too much clarity, and almost all perfect lighting all around.
Well most of these games won't look as sharp and clean like in the trailers. They probably downsampled those from 8K.
 
This show and Sony's recent show just showed to me how much Sony has dropped the ball. There's nothing in the pipeline for them that blows you away. All these third parties have better looking and more interesting universes than what they have. So many good 3rd parties knocking it out of the park.
Isn't that how PlayStation always worked? They rely on third party unlike Nintendo.

And with the AI boom murdering PC gaming right now Sony has all the cards.
 
I'm not going to list again all the games you've already mentioned from everything that was demonstrated yesterday. I'll just say that we're in luck because we saw some truly impressive things.

I always say it all depends on the skill; it doesn't matter if you have the biggest budget in the world if you're a conformist.
 
I don't like this one.

Strong disagree. It doesn't look nearly as good as Alan Wake 2, but there are up to 30 enemies on screen, with fast paced combat, like Returnal or Saros. I think it looks better than Saros. Animations are on point. Northlight engine is very good

I was a huge skeptic of this game. 5:50 min mark of demo looks insane. Absolute terrible marketing up to this point. It looked closer to a soulslike game, before this demo. Went from not hyped to absolutely day 1
 
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gen ATLAS...

Impossible not to be impressed.

Although the textures look a bit muddy at close range gameplay, every sequence seen from a distance looks like a work and form of MASTER ART. The sense of scale, great, great color palette, correct lighting and shadows... One of the best gaming prods I've seen.

Can't wait to experience these on OLED.

Ekran-g-r-nt-s-2026-06-06-131024.png

Ekran-g-r-nt-s-2026-06-06-131240.png

Ekran-g-r-nt-s-2026-06-06-131133.png

Ekran-g-r-nt-s-2026-06-06-131041.png

Ekran-g-r-nt-s-2026-06-06-131115.png
 
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Again, on par with Stellar Blade. Which isn't a knock. Stellar Blade is the best looking action game this generation, outside of Wukong. Which is crazy because it uses UE4

But the same people critiquing Wolverine for its CGI vs gameplay are singing a different tune here
 
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gen ATLAS...

Impossible not to be impressed.

Although the textures look a bit muddy at close range gameplay, every sequence seen from a distance looks like a work and form of MASTER ART. The sense of scale, great, great color palette, correct lighting and shadows... One of the best gaming prods I've seen.

Can't wait to experience these on OLED.

Ekran-g-r-nt-s-2026-06-06-131024.png

Ekran-g-r-nt-s-2026-06-06-131240.png

Ekran-g-r-nt-s-2026-06-06-131133.png

Ekran-g-r-nt-s-2026-06-06-131041.png

Ekran-g-r-nt-s-2026-06-06-131115.png
Shadow of the Pacific Rim.

I love it Ueda.

Can't wait.
 
You people thinking that is gameplay is what is funny
It literally was gameplay. They had a 20 minute hands off demo at SGF for the press who got to watch them play the same scenes as the trailer, which was the same segment of gameplay with the UI removed.


In the case of the demo version confirmed by hands-off, the level of completion was so high that it was disappointing that I couldn't play it myself. Among them, the most surprising thing is that all parts of the released teaser video are made up of in-game cutscenes and play scenes.

The fight scene also matched the demo version exactly, with the UI missing from the video. No, rather, the actual play scene was more impressive as it clearly showed parring, dodging, combos, various viewing angles according to the situation, strong speed, and brilliant effects, but high visibility hitting.


Again, on par with Stellar Blade. Which isn't a knock. Stellar Blade is the best looking action game this generation, outside of Wukong. Which is crazy because it uses UE4

But the same people critiquing Wolverine for its CGI vs gameplay are singing a different tune here

Stellar Blade 2 looks much better in both gameplay and cutscenes that Wolverine looks in either. And as much as I liked the way the first game looked, this game is easily a full generation ahead of SB.
 

Again, on par with Stellar Blade. Which isn't a knock. Stellar Blade is the best looking action game this generation, outside of Wukong. Which is crazy because it uses UE4

But the same people critiquing Wolverine for its CGI vs gameplay are singing a different tune here

Stellar Blade 2 is like Gow laufey on terms of gameplay to cutscenes, so lighting, character models and environment are identical when switch from gameplay to cutscene, wolverine on other hand sony show gameplay from parts different than cutscenes ones and their are noticeable difference and for me I lining toward that the more problem is on unpolished gameplay section which they showed than diff. Between characters and cutscenes
 
I just noticed something, suddently TW4 doesn't seem that impressive anymore, unless it avoids downgrades, add upgrades where it can until release and have much MUCH better gameplay this time around
my graphics list so far includes ILL, Crossfire and Veronica. and of course GTAVI
Devs themselfs said durning presentation that it was running on base ps5 in 60fps, by the time its out we will have ps6 and for sure even better looking topend pc versions :)
 
Stellar Blade 1 is below average graphically.

stellar blade 2 also looks below average if you watched the clear video.

It is definitely 100% realtime, including the janky NPC animations and visual noise.

none of the bullshot blood message, which has to be 100% non realtime
 
It literally was gameplay. They had a 20 minute hands off demo at SGF for the press who got to watch them play the same scenes as the trailer, which was the same segment of gameplay with the UI removed.





Stellar Blade 2 looks much better in both gameplay and cutscenes that Wolverine looks in either. And as much as I liked the way the first game looked, this game is easily a full generation ahead of SB.
If Blood Message looks that good in motion then it is far and away the best looking game this generation and it isn't close. Not even Hellblade 2. I won't be convinced until it gets hands on

And I strongly believe the Chinese will be the best nation in the world at developing games in 5-10 years, but right now it is impossible to tell what is shovelware/smoke and mirrors or actually a real competent developer. All of the Chinese studios are releasing trailers for games that are at least 3-4 years away. It is impossible to know

Stellar Blade 2 CGI is some of the best I have seen from any game ever, but I would rather the cutscenes somewhat match the quality of the gameplay. The gameplay snippets don't come close to matching up
 
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That Chinese game looks a step above anything else shown. The tactical game à la ghost recon also looks fire.
Stellar blade has my attention with that World but it doesn't look as crazy as some make it seem here.
Suddenly, GOW doesn't look that crazy, eh!? :p

It never did

giphy.gif
 
I think i may have a ram related problem and i read on the internet that ue5 games are particularly sensititive to overclocked rams and mine is overclocked via xmp, before searching for new ram that would cost no less than 400/500 euros, i want to try all the methods...

How much performance do i lose at 4k going from 6000 to 4800 mhz?

I think you should run memtest first


If you don't see issues, keep the profile on.
 
stellar blade 2 also looks below average if you watched the clear video.

It is definitely 100% realtime, including the janky NPC animations and visual noise.

none of the bullshot blood message, which has to be 100% non realtime
Theres 0 CGI in either imo.

Ive modded many UE5 games to use every single lumen features at full res and higher distances, turning a 5090 into a 800p50fps card, the train scene from the SB2 trailer looked ahead anything ive seen, clearer effect quality and a more complex scene, imo unachievable at 4k60 on anything even with dlss performance unless its something other than lumen. Other scenes arent as impressive, but the train one at the start is insane.

Blood Message looks maybe 20% better than the best games ive played, i believe it will look exactly like the trailer in gameplay, i dont doubt chinese devs, theyre amazing when it comes to graphics and push newest tech. Awesome character detail, but i fully believe the scenes are achievable to match even on current high end nvidia cards, while i dont think SB2 is, amazing both games. I remember being floored by the first BM trailer tho, need to rewatch it.
 
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Strong disagree. It doesn't look nearly as good as Alan Wake 2, but there are up to 30 enemies on screen, with fast paced combat, like Returnal or Saros. I think it looks better than Saros. Animations are on point. Northlight engine is very good

I was a huge skeptic of this game. 5:50 min mark of demo looks insane. Absolute terrible marketing up to this point. It looked closer to a soulslike game, before this demo. Went from not hyped to absolutely day 1
Speaking of poor marketing, I got roasted in another thread because I didn't realize the main character is Dylan from the first game. I had no idea, and thought it was a random guy.
 
Speaking of poor marketing, I got roasted in another thread because I didn't realize the main character is Dylan from the first game. I had no idea, and thought it was a random guy.
Same

This game is going to be affected the most by the packed September, imo. Gears E-Day probably launches the following week too. I am now more hyped for Control Resonant than any other game releasing in early fall
 
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I can't believe the generation is about to end and sony have only 1 good looking for me on terms of graphics which is gow laufey and even if intergalactic looking good they Wil be 2 titles imagine all those top tier first party studios with actuality nothing more than 2 good looking titles which not even on top best looking list, truly fuck sony, fuck 60fos,fuck those who support 60fps, fuck hirman hulst
 
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gen ATLAS...

Impossible not to be impressed.

Although the textures look a bit muddy at close range gameplay, every sequence seen from a distance looks like a work and form of MASTER ART. The sense of scale, great, great color palette, correct lighting and shadows... One of the best gaming prods I've seen.

Can't wait to experience these on OLED.

Ekran-g-r-nt-s-2026-06-06-131024.png

Ekran-g-r-nt-s-2026-06-06-131240.png

Ekran-g-r-nt-s-2026-06-06-131133.png

Ekran-g-r-nt-s-2026-06-06-131041.png

Ekran-g-r-nt-s-2026-06-06-131115.png
Dem Ueda Skyboxes :love:
 
I can't believe the generation is about to end
End? Hell no! Even if ps6 is gonna be ready in 2028, you should be prepared for the long long period of another cross gen slop unless devs actually have balls to give up performance mode for base ps5 , or stop caring for that sorry ass xbox series s
 
End? Hell no! Even if ps6 is gonna be ready in 2028, you should be prepared for the long long period of another cross gen slop unless devs actually have balls to give up performance mode for base ps5 , or stop caring for that sorry ass xbox series s
I am sure the next gen consoles gonna released on 2027, ram prices won't ever dawn any time in next ten years, but truly fuck the fact they gonna support ps5 for half of next gen period and we all know hirman fucking hulst will do that
 
Devs need to stop trying to compete with Epic. There's just no way.

007 First Light is cool, but some aspects feel one or even two generations behind Unreal Engine. It looks old in a lot of aspects.

Any dev still trying to make their own engine will end up failing. Epic just has too much money, expectations will continue to rise.

Next-gen lives! Excited for Gears E-Day sunday.

I swear you people get roped in by every shiny new toy. strong "what have you done for me lately" vibe in this thread.
Out of the top 5 best graphic game in this gen, only one UE5 game is in it (HB2). So how is it the best?
Most UE5 games don't even use the UE5 flagship features which you are fawning over.

While 007 First light looked sub par, its still shipped 3D volumetric gas emitters in a game which no UE5 has been able to do with UE5's Niagara 3D gas emitter.

I was starting to think I was the only one.

People are getting carried away by a KZ shadowfall style window dressing. Even one change in camera angle and this is what it looks like. PS6 game?? Come on guys. Still looks early PS5 imo. I don't think it even uses lumen during gameplay

Finally someone who is actually analyzing these graphics with their eyes opened and not just fawning over a shiny new toy. Basically to have this thread go crazy about your game. Just re-release under a new name. People cant distinguish between art style difference and actual better rending and visual fidelity.

Stellar Blade 2 is NOT an open world game, Its a level design / corridor game. The opening scene doesn't look graphically better than the RE Requiem first level. Yet people are saying it looks like a PS6 game.

Stellar Blade 2 and Code Veronica are a clear step above almost any game shown off to date.
That said, they might actually be pre rendered heh.
Pre-rendered? lol SB2 opening scene doesn't look graphically better than RE Requiem opening scene. It matches it. But then again its not explorable.
The actual real gameplay segments actually look worse than RE Requiem

Everyone attack UE5 need a good fuc.
This the best engine this generation
And this what you got when AAA studios use it
Best engine this gen only has 1 game in the top 5 graphical game this gen? with most titles not using its flagship features?
Come on, be serious!

I watched trailer again on 4k, man it's generation ahead above everything else
This unreal engine 6 on ps6
It doesn't even look better than RE Requiem and the gamplay segments if you watch in .25 look worse than RE Requiem.
The opening scene which you cant explore matches RE7 first level, but thats about it.

My GPU is scared of Stellar Blade 2, it looks much better than any UE5 game.

I dont see this being able to scale down to current gen at all, this no doubt used ray reconstruction because the reflections are too good for full res hw lumen with normal filters. I dont even see a 4080 running the train and some other scenes at playable framerates without compromises so i strongly doubt ps6 will run this at the same quality too, next gen pro at the earliest to match this imo.
Insanity, pure insanity. Honestly, this might be a next gen only game. No way a PS5 could run that, right?
If someone told me Stellar Blade: Blood Rain is PS6 title, I would believe it's true.

LOL you people have strong shiny new toy syndrome. Its absolutely ridiculous.
Watch the trailer fighting segments at .25 speed.
This is NOT a PS6 game, if this is a PS6 game then we have failed and i need to quit playing games for graphics because the dream is dead.
 
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Well most of these games won't look as sharp and clean like in the trailers. They probably downsampled those from 8K.
It's not just that, if you look at some of the trailers for those games (like Stellar Blade), they don't end with the splash screen of platforms. As a matter of fact nothing is shown, except for PC at the beginning of course because they have to prove that the footage is actual gameplay.

Edit: I checked and it was the same with Blood Message, which mysteriously just said 'Coming to PC and Consoles' at the end, instead of just naming specific platforms on a splash screen like most games do.

When devs start hiding platforms and the games look too good to be true, to me that's the sign that next gen is at our doorstep.

The next sign will be when you see 'Playstation' on splash screens instead of 'PS5'.
 
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While 007 First light looked sub par, its still shipped 3D volumetric gas emitters in a game which no UE5 has been able to do with UE5's Niagara 3D gas emitter.

That's true, and the current generation is struggling with it with several titles, but still. It's a matter of power, not tech. UE will win at the end.
 
I think you should run memtest first


If you don't see issues, keep the profile on.
I had like 5-6 crashes (3 bsod) in like 3 hours, after disabling the profile i played a couple og hours without crashes so i don't wanna speak too soon but i could have found the problem...
 
I had like 5-6 crashes (3 bsod) in like 3 hours, after disabling the profile i played a couple og hours without crashes so i don't wanna speak too soon but i could have found the problem...

It could be that one of your RAM sticks is fucked, if the same problem repeats without profile then this is most likely the case.

Then you have to run the system with one stick removed at the time to see which one is fucked.
 
It could be that one of your RAM sticks is fucked, if the same problem repeats without profile then this is most likely the case.

Then you have to run the system with one stick removed at the time to see which one is fucked.

I dont think his computer is the culprit

Its the game, gothic is plagued with crashes
 
I'm not sure if a game can cause BSOD, it's more likely system/HW related.
I think games can definitely cause bsod...i think i've readed that in a shitload of pc games topic between here, reeee, reddit etc.

But it could also be a windows system files related problem, not necessarily hardware.
 
Isn't that how PlayStation always worked? They rely on third party unlike Nintendo.

And with the AI boom murdering PC gaming right now Sony has all the cards.
The same AI boom that lead to the now 3rd PS5 hard and software price increases which completely kicked PS hardware sales in the nuts?
The same AI boom that will Sony either force to sell a ~900$ + PS6 which will greatly impact mainstream acceptance or subsidize their PS5 earnings away?

Yeah...not exactly my definiton of "having all the cards". For customers and anyone selling to customers this is an absolute shitshow while B2B is basically printing money.
 
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gen ATLAS...

Impossible not to be impressed.

Although the textures look a bit muddy at close range gameplay, every sequence seen from a distance looks like a work and form of MASTER ART. The sense of scale, great, great color palette, correct lighting and shadows... One of the best gaming prods I've seen.

Can't wait to experience these on OLED.

Ekran-g-r-nt-s-2026-06-06-131024.png

Ekran-g-r-nt-s-2026-06-06-131240.png

Ekran-g-r-nt-s-2026-06-06-131133.png

Ekran-g-r-nt-s-2026-06-06-131041.png

Ekran-g-r-nt-s-2026-06-06-131115.png

Prime example of great art direction, whittling it down to what's needed.

I also hope the music in the trailer is from the game, can't wait to get the soundtrack - said in the other thread it sounds like Atticus Ross, doing an impression of Hans Zimmer's Interstellar, in the vein of Book Of Eli.
 
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The same AI boom that lead to the now 3rd PS5 hard and software price increases which completely kicked PS hardware sales in the nuts?
The same AI boom that will Sony either force to sell a ~900$ + PS6 which will greatly impact mainstream acceptance or subsidize their PS5 earnings away?

Yeah...not exactly my definiton of "having all the cards". For customers and anyone selling to customers this is an absolute shitshow while B2B is basically printing money.
Well at the end of the day I predict PS6 will still be the cheapest entry level for high end gaming.

All of these games will sell best on Sony I am willing to bet on it.
 
Well at the end of the day I predict PS6 will still be the cheapest entry level for high end gaming.
The hardware specs are out already. Nothing "high end" to see here besides the price projections ofc.....
And it will be even further down the ladder when it actually releases despite probably costing average joe a kidney. The words "cheap" and "affordable" are nothing that will apply to any decently capable gaming hardware for the foreseeable future. We`re watching an unprecedented shrinking of the privately owned gaming hardware market live atm.
All of these games will sell best on Sony I am willing to bet on it.
All of these games will still come for PS5. The established platforms will have to carry the weight for a quite a long time....
 
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Amazing optimisation for Fatekeeper, I mean sure, it doesn't have lots of enemies on screen and such, but it can only be better from here. And the game is made by 13 people I hear.

Can't believe DF didn't make a small video on the game, but they had time for 1 hr long Switch 2 retrospective.
 
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