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Why do western devs make female characters uglier in their games?

RT vs. no RT

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She is clearly ugly in that no RT picture. T Three solved this case, it's all about RT guys!
 
That's a lie. RE9 does have black loading screens you can see one where it switches from the office to the streets right at the beginning of the game for example. It's about 4-5 seconds long.
You're just being disingenous now. Its a cutscene -> cutscene transition, and in the streets cutscenes the cut between gameplay and cinematic is instantaneous, and thats what matters in regards to your original point that RE 9 was somehow using tricks impossible in gow to make the character look better.

If you're talking about the same scene cuts where it switches to some cinematic within that scene again those have cuts meaning you can make things look nicer without the transition in LOD/lighting looking jarring. They even move a single light about to make characters look good between cuts. That wouldn't really work with a single shot.
You can pull the exact same stuff in the single cut cinematics style of GoW
 
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You're just being disingenous now. Its a cutscene -> cutscene transition, and in the streets cutscenes the cut between gameplay and cinematic is instantaneous, and thats what matters in regards to your original point that RE 9 was somehow using tricks impossible in gow to make the character look better.

If RE9 was a Sony exclusive he would be swapping the script around lol
 
You still wont acknowledge the comparisons that show similarities, but continue to post a comparisons of pictures from when she was in her early/mid 20's.
The actress was 33 (I believe) when 2018 came out and did not look that much different. This game takes place right in that 2018 timeline of the game.

So why age her to current year and add even more of an ugly pass to her over the source material? Just create a ground up model.

Why does any actresses not look 1:1 like themselves (when the source material is beautiful) in the west more often than not the past 10-15 years outside of Deborah Wilson?

Why are they 1:1 when Kojima scans them?

It's not the "tech," it's intent.
 
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I'm going to buy into the arguments of those who've been spreading this whole "ugliness" conspiracy.

I mean, why is Sony spending so much money to hire an actress who isn't exactly cheap, and who many people know is beautiful—to make her look "ugly"?

What's the perversion of Sony PlayStation?

What are they trying to instill in us poor souls who are going to enjoy the game?

@ DeepEnigma DeepEnigma

"It's not the technology, it's the intention..."

But what's the theory? Why do they do it?
 
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- for starter their lighting engine is ASS, it look at least a generation old, wich contribute to make her look uglier than what the model is, most of the games these last years use RT or PT, this is not even out and look oudated, it doesnt help
- the way the cutscene are lit with many fake lights is also mediocre, they are usually used to make scenes look more dramatic and improve character lighting, but here they not only missed it but they have overdone it to the point of her face being over lit and therefore look flat without shadows to define her face
- take any character on any game and point a bright light to it and see how it flatten the face instantly
- their sub surface scattering shaders look old and outdated, this is on top of the terrible lighting
- she's supposedly older in the game, the actress look simply much younger, this make the comparison simply stupid
- she had a kid in the game, go look at any women how they look after pregnancy, hell just ask your mom for photos of her before she had you, you can argue why they would portray this aspect realistically but not others since its a fictional world who care right ? well its their game
- if you would take the model shove it into UE5 it wouldnt look as " ugly ", again the lighting for how you perceive a character is 80% of it
- their character artist are far from top of the top, i never though that they made amazing character models to begin with
- its possible that they outsourced alot of the game
- why would they make her ultra hot to begin with ? since when GOW is a bangable instagram chick simulator ?

The 5 levels of acceptance in a single post
:messenger_grinning_sweat: :messenger_grinning_sweat: :messenger_grinning_sweat:
 
I'm going to buy into the arguments of those who've been spreading this whole "ugliness" conspiracy.

I mean, why is Sony spending so much money to hire an actress who isn't exactly cheap, and who many people know is beautiful—to make her look "ugly"?

What's the perversion of Sony PlayStation?

What are they trying to instill in us poor souls who are going to enjoy the game?

Was this message written by ChatGPT?
 
RE9 on PS5 Pro (same hardware that was running this game):

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"ugly"?

No but cutscene with improved settings and on Pro so you can have them. If this were a PS studios game like uncharted I'm sure you'd be complaining about how "that's not gameplay" and " but she looks ugly in gameplay."
Photo mode or gameplay?

Posting photo mode SS in any "comparison" threads should be banned, they are swapping models and assets in many games. I use only gameplay screenshots, both TLOU2 and UC4 were done on PS5 Pro on highest settings (4K mode for UC4).

I was just showing that you can find ugly screenshots where the engine doesn't make the character look flattering and then continously and disingenuously claim they uglified the model when that's not the case. It's just cherry picked nonsense for pushing dumb stuff.


You can't control the camera = cutscene.
If you ignore the technical differences to argue incorrect semantics, sure.
Developes are adding lights and stuff when they know you will be looking into the fixed postion.



They have the general shape but she still looks far worse in the game.
Have you seen RE with a moded still camera during a cutscene? The amount of stuff that they do like moving a single light source about to that specific characters face to save resources and light the characters face in a flattering way for that single cut?
 
Most people don't go to movies, TV and games for realism.
GOW is a series about gods, fantasy races with magical powers and greater than life characters. Why would I want the main character to look like a sacandinavian woman in her 40's without makeup? That's not even her character, she is a centuries old woman from a magical fantasy race.

An no, it doesn't just apply to women. Movies, TV and Games have always tended to presented an idealized and heightened version of reality, where aesthetics often take priority over realism. You think Russell Crowe in Gladiator didn't have a makeup team? They had him sleep on the floor and then just put him in costume as soon as he woke up? lol.

You think Hugh Jackman got his role in The Greatest Showman for his striking resemblance to P.T Barnum?
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Are you upset the design of Kratos looks closer to the left than the right? That's not very realistic though!!!!
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All that is just poor excuses. You don't care about Kratos being ugly as fuck and not having any resemblance to the actors playing him, just because in his case you don't feel the need to fantasize about fucking him. ¯\_(ツ)_/¯
 
I'm going to buy into the arguments of those who've been spreading this whole "ugliness" conspiracy.

I mean, why is Sony spending so much money to hire an actress who isn't exactly cheap, and who many people know is beautiful—to make her look "ugly"?
Congrats dude, you just made the same question that's in the OP, only 23 pages late.
 
I'm going to buy into the arguments of those who've been spreading this whole "ugliness" conspiracy.

I mean, why is Sony spending so much money to hire an actress who isn't exactly cheap, and who many people know is beautiful—to make her look "ugly"?

What's the perversion of Sony PlayStation?

What are they trying to instill in us poor souls who are going to enjoy the game?

@ DeepEnigma DeepEnigma

"It's not the technology, it's the intention..."

But what's the theory? Why do they do it?

The male gaze is problematic or something. It's jealous cat lady crap that should've never caught on.
 
I cant acknowledge something that is not true, period. In the pictures that you posted, the actress still looks much better, there is no way around my man.
Looks nothing like the actress's current look or nothing like she looked like 10 years ago? The model definitely looks like the actress. Please post that comparison again though.
The actress was 33 (I believe) when 2018 came out and did not look that much different. This game takes place right in that 2018 timeline of the game.

So why age her to current year and add even more of an ugly pass to her over the source material? Just create a ground up model.

Why don't any actresses look 1:1 like themselves (when the source material is beautiful) in the west more often than not the past 10-15 years outside of Deborah Wilson?

Why are they 1:1 when Kojima scans them?

It's not the "tech," it's intent.
Posting airbrushed images as a comparison is a bit disingenuous though, but maybe thats just me.
 
It's weird to you for a man to be with a younger woman? It's not like she's a child in that picture lol.

And no I don't think she looks like that nowadays, although for her age she still looks really fine imo.
Not just a younger woman but also has an 11yr old kid, she's what? Early to mid 20s in that picture? Yeh, weird
 
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Looks nothing like the actress's current look or nothing like she looked like 10 years ago? The model definitely looks like the actress. Please post that comparison again though.

Posting airbrushed images as a comparison is a bit disingenuous though, but maybe thats just me.

Are you serious? How is disingenuous to post a picture of the actress that has been scanned for the game?

My man are you hearing yourself? lol
 
The male gaze is problematic or something. It's jealous cat lady crap that should've never caught on.
Why not just create an ugly Freya model?

Or why not just cast any redhead actress who isn't particularly beautiful?

Sony Santa Monica spends money hiring a well known actress to make her "ugly."

It's still a company that I don't think likes to throw money away.
 
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You're just being disingenous now. Its a cutscene -> cutscene transition, and in the streets cutscenes the cut between gameplay and cinematic is instantaneous, and thats what matters in regards to your original point that RE 9 was somehow using tricks impossible in gow to make the character look better.
Because it is.
You can pull the exact same stuff in the single cut cinematics style of GoW
You can't because the transition would be jarring and very apparent. Explain how you would go from this

To this:

Without a cut? it looking completely jarring and. This isn't even the instant change.

Instead in GoW they use the same model between gameplay and cinematic moments with a single camera shot.
 
No but cutscene with improved settings and on Pro so you can have them. If this were a PS studios game like uncharted I'm sure you'd be complaining about how "that's not gameplay" and " but she looks ugly in gameplay."


I was just showing that you can find ugly screenshots where the engine doesn't make the character look flattering and then continously and disingenuously claim they uglified the model when that's not the case. It's just cherry picked nonsense for pushing dumb stuff.



If you ignore the technical differences to argue incorrect semantics, sure.

Have you seen RE with a moded still camera during a cutscene? The amount of stuff that they do like moving a single light source about to that specific characters face to save resources and light the characters face in a flattering way for that single cut?

God of War has tons of cutscenes, they are doing exactly the same tricks AS EVERY OTHER 3D GAME. No excuses for ugly characters in CUTSCENES.

In gameplay you can blame lack of RT and I will agree with that.

Not just a younger woman but also has an 11yr old kid, she's what? Early 20 to mid 20s in that picture?

Freya had fully grown up son, so in human age she would be at least 40:

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Sif had two adult sons and a daughter, she is also 40 plus:

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Both of them are of course hundreds of years old and both of them look good (Sif is hot).
 
Not just a younger woman but also has an 11yr old kid, she's what? Early to mid 20s in that picture? Yeh, weird
I think it's fine to be with a younger woman. As for her looks, does it really matter that much to be realistic? It's a fantasy setting.

It's still a company that I don't think likes to throw money away.
They hired some famous actor to mocap the cube.

Might be a "justify budget" thing, many companies spend way more money than they need to so they are able to justify requiring a high budget in their next project. Companies do that all the time, specially when the money comes from the government (not the case here)
 
Have you played this game?


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I imagine you've heard of it.

It's called Control.

As you can see, you have that example you keep bringing up.

Are you really going to stop playing such a gem of a game because the character is ugly in the video game?

But what's more, how much do you think your brain is focused on the character's attractiveness when you start getting into the game?

I expect a serious answer if we're going to continue this debate.
Got control free here from EGS, never installed or played the game coz didnt feel like it(my backlog of topquality AAA games is humongous, for years well over 50 at any time), if protag was hottie like the actress in ur pic it could sway me enough for me to try it out at least :)
 
An airbrushed picture is the image you keep using as a reference though.

My man, there are hundreds or thousands of pictures online proving that they have made a bad job adapting her in the game

There is reason why so many people are talking online about this, in youtube, twitter, forums and even reddit

In Spain we have a saying:

"No hay peor ciego que el que no quiere ver"

I think this applies to many of you guys
 
My man, there are hundreds or thousands of pictures online proving that they have made a bad job adapting her in the game

There is reason why so many people are talking online about this, in youtube, twitter, forums and even reddit

In Spain we have a saying:

"No hay peor ciego que el que no quiere ver"

I think this applies to many of you guys
If there are so many other good pictures to support, you could try posting them as comparisons other than a clearly airbrushed image.
 
Lol and there it is, "since when is God of war a bangable Instagram chick simulator?"...

You must forget when Kratos was banging girls and they weren't ugly.

I personally enjoyed that the 'chick simulator' bit was part of this person's sane list of reasons for why this happened ("for your mental health i will try to give you some sane explanation").

Also, as usual, whenever these neo accounts come in swinging and name-calling - I wonder whether it's just a soon to be banned new account or an alt that doesn't want to take their deserved mockery on their main. I usually go with the latter. :messenger_grinning_smiling:
 
Move camera away, load whatever, move back. Not quantum science.

What are you showing here? Explain to me this very simple question: Do you think it's easier or harder to hide and change things in a scene when you can freely teleport a camera to any position, even to a black screen, vs having a single camera always on and visible on that scene? So why is he mentioning 'tricks' when that is possible plus much much more with cuts?

They made an inbetween character model that they use for both cinematic moments and gameplay. There is no difference in that game between gameplay and "cutscene" in the model itself. It makes it easier for them to do anything without having to pan away from the character then pan back to the character whenever they wanted to show the character (do you honestly think that's a good option? I'm not sure if you're being serious). it meant they had to make the gameplay character look better than RE9 but not as good as the cutscenes in it.

This is the part he's taking screenshots of. Notice how it is the same model and smoothly transitions to gameplay in a single shot:

 
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To all my beloved wokesters- plz understand us straigh males(so huge majority of ppl who buy AAA games full price) dont wanna play as uggos, be it a dude or a gal, we want them to be at least somewhat attractive.

And no, actress portraying her currently at 41yo w/o make up and proper professional "doll up" isnt attractive, devs can either touch her up to reach s1 of trueblood lvl of beauty/youth she was at(so early 20s, full make up, dolled up to hell and back) or they will experience vastly reduced sales of the game, we dont know if it only be -30% or even -50% vs potential, but the difference will be by no means small.

Im obviously talking here fullprice sales durning launchwindow, so those that count most :)

In the end its up to the devs/sony themselfs, just dont blame "chuds" for yet another game performing below expectactions, its on devstudio if they fuck such a simple task up, if sony wants to go the route ubisoft is going i will miss them dearly but in the end i got power only to decide what and when i buy/play, not what products (and their quality) are offered to me :)
 
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What are you showing here? Explain to me this very simple question: Do you think it's easier or harder to hide and change things in a scene when you can freely teleport a camera to any position, even to a black screen, vs having a single camera always on and visible on that scene?
As easy as it is when able to freely move that camera around without player input, including floor, sky or random props. You can even spot such lighting changes with camera mods just like in RE



Honestly i find this pretty obvious, i think you're just arguing for the sake of arguing at this point to defend le sony
 
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God of War has tons of cutscenes, they are doing exactly the same tricks AS EVERY OTHER 3D GAME. No excuses for ugly characters in CUTSCENES.
Man, you're just being obtuse on purpose now. There are no cuts in the game you can call them cutscenes if you like but you know exactly what I mean. They're not using the exact same tricks as every other game for this. They're using a single gameplay and cutscene model. They're doing seemless transitions between gameplay and "cutscene" using that single model. This is not the same as where you can have a cut in a scene.



As easy as it is when able to freely move that camera around without player input, including floor, sky or random props. You can even spot such lighting changes with camera mods just like in RE



Honestly i find this pretty obvious, i think you're just arguing for the sake of arguing at this point to defend le sony

Then youre being silly if you honestly think that. Plain and simple. You're just showing daft things happen off camera but this has nothing to do with it being easier to set a scene when cuts are allowed. You have much more freedom
This is true of the physical world just like it is in the game world. Doesn't mean stuff can't happen off camera that the viewer doesn't see.
 
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Man, you're just being obtuse on purpose now. There are no cuts in the game you can call them cutscenes if you like but you know exactly what I mean. They're not using the exact same tricks as every other game for this. They're using a single gameplay and cutscene model. They're doing seemless transitions. This is not the same as where you can have a cut in a scene.




Then youre being silly if you honestly think that. Plain and simple. You're just showing daft things happen off camera but this has nothing to do with it being easier to set a scene when cuts are allowed. You have much more freedom
This is true of the physical world just like it is in the game world. Doesn't mean stuff can't happen off camera that the viewer doesn't see.

They are doing all the same things as other studios are doing, see Guilty_AI Guilty_AI post.

When you have fixed camera magic can happen, no matter if they cut to black or not, they can load all kinds of stuff in the background.
 
Then youre being silly if you honestly think that. Plain and simple. You're just showing daft things happen off camera but this has nothing to do with it being easier to set a scene when cuts are allowed.
As far as loading stuff like lights and props go? Yes, it's just as easy, if not easier.

Sure there are added logistical challenges like needing actors to perform whole scenes without cuts, or having to build the narrative with this no-cut aspect in mind, but none of that is relevant for what is being discussed here.
 
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