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Elden Ring Tarnished Edition Releases August 28

Took them long enought, maybe they really had difficulties.
Not sure its worth the price though? The base game is superb 10 out of 10 experience, but the DLC is absolute awful imo.
 
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The price is too spicy. I don't think the game will run good anw, taking the PS5 version in consideration.

Still a great game.
 
I was hoping the content would be a bit meatier, but it really is just a new class, some new armor, some new weapons, horse skins, etc. Great for folks that never played though.

Curious about how much the content is by itself on PC.

Does it still run like shit or did they fix that?
Later previews were much more positive from what I saw, but unsure if it's running flawlessly. Guess we'll find out soon enough, lol.
 
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Fat chance. I'm replaying it for the 5th time now on a 5080 and its crazy how shit it runs at times. We really are too lenient with FROM for their absolute dogshit engine.
I have never given them a pass. I had to play the ps4 digital version on a PS5 to get 60fps. They just do not care about framerate I think
 
$80 for a 4 year old game (although great) that comes with a 30FPS experience... yeah I'm out.

I'm pretty curious to think what would take the game to look like to run at 60FPS on Switch 2.
 
Lol completely missed this thread. Reposting from other thread*

That's practically September...and then they release The Duskbloods a mere month or 2 later??

Also, the decision to not include this announcement in the Direct? Interesting...Idk, feels like this could've been handled better all around.
 
$80 for a 4 year old game (although great) that comes with a 30FPS experience... yeah I'm out.

I'm pretty curious to think what would take the game to look like to run at 60FPS on Switch 2.

It includes Shadow of the Erdtree, which has never gone on sale on Steam... and the other platforms are going to have to pay for the Tarnished Edition upgrade.
 
This game was supposed to launch in 2025 with the delay being announced in October.

So they basically took an entire year just to "polish" it...I'm not sure if that's a good or bad sign. And the fact Nintendo relegated their long awaited announcement to a damn tweet instead of being in their (rumored) upcoming Direct...huh.
 
The thing that will keep me from buying the game is if I can't just put the game to sleep, and when I turn my switch 2 back on, I can't pick up where I left off.

This feature didn't work on the Xbox or PS.
 
$80 it better be locked 30fps can't they port the ps4 version to Switch 2 for this. 1080p 30fps isn't much to ask.
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Also, the decision to not include this announcement in the Direct? Interesting...Idk, feels like this could've been handled better all around.

There still could be a trailer in the Direct that reiterates the release date. If they're also going to date Duskbloods during the Direct, they might have wanted to give Elden Ring a little extra breathing room.
 
$80 is rough, not gonna lie
 
The thing that will keep me from buying the game is if I can't just put the game to sleep, and when I turn my switch 2 back on, I can't pick up where I left off.

This feature didn't work on the Xbox or PS.
With Nintendo's track record on 3DS and Switch this will 100% work with no issues. They have game suspension working no matter what from my experience. One of my favourite things to be able to do.
 
The thing that will keep me from buying the game is if I can't just put the game to sleep, and when I turn my switch 2 back on, I can't pick up where I left off.

This feature didn't work on the Xbox or PS.
Unless the game requires a constant internet connection like a live service game (e.g Fortnite/Overwatch), then sleep mode shouldn't disable the game.

In fact, because of the Switch 2s nature as a portable (quick jump in/out sessions) many games have to work around the sleep mode and no internet connectivity and will simply advise you to turn communications back on but won't ever stop your gaming session. Many Ubisoft games function like that. Hopefully Elden Ring won't have this issue.
 
There still could be a trailer in the Direct that reiterates the release date. If they're also going to date Duskbloods during the Direct, they might have wanted to give Elden Ring a little extra breathing room.
Absolutely, but at this point it would have taken some wind out of its sails.

Maybe it just got pushed into a sizzle reel at the end...and the true focus will be on Duskbloods, which is now most likely a 2027 release.

FROM would have to be stupid to release Elden Ring in late August, just to release The Duskbloods a month or 2 later, right next to GTA6.
 
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With Nintendo's track record on 3DS and Switch this will 100% work with no issues. They have game suspension working no matter what from my experience. One of my favourite things to be able to do.
Yup, and how I play the majority of my games, I'm constantly putting my SW2 to sleep and waking it up.
 
Unless the game requires a constant internet connection like a live service game (e.g Fortnite/Overwatch), then sleep mode shouldn't disable the game.

In fact, because of the Switch 2s nature as a portable (quick jump in/out sessions) many games have to work around the sleep mode and no internet connectivity and will simply advise you to turn communications back on but won't ever stop your gaming session. Many Ubisoft games function like that. Hopefully Elden Ring won't have this issue.
The NBA2K series can't be put to sleep and woken up, if in the middle of a game. Fucking GaaS. They lost my business forever now.
 
The price is right, the issue is going to be the technical aspect of the game…
Its honestly no different than spending $80 on kirby or mario wonder.

Heres hoping they got running….marginally decent. (I'm kind of expecting xb1 settings in handheld mode and ps4-ps4 pro perf in docked)
 
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