To everyone what does Season 2 curve need to look like for the game not to die after launch?
I'm just wondering if steam ccu watching will be acknowledged as a respected hobby like....bird watching. Are we as a society getting there anytime soon?
Div2 10.2K vs Marathong 7.4K. Is this Asia at this time of day?
This thread has 2k more posts than the OT, and Marathon is the most popular/viewed game on SteamDB. Players are definitely taking notice, but the journos seem to be downplaying and running damage control. Either way it's been a fun ride. I'm curious if this is the last week it will hit 20K?
This is, hands down, the best commentary I've seen on the game. If you want to know why Sony is pushing more resources towards Marathon, this should help you.
Game will do wonders when they simply include proper solo and duo modes.
I only have weekly bounties worth of Crucible experience but wasn't PvP in Destiny went bad not because of poor decisions, but because of lack of trying.
I always thought they put their PvP A-team to work on Marathon totally ignoring Destiny PvP existence.
This is, hands down, the best commentary I've seen on the game. If you want to know why Sony is pushing more resources towards Marathon, this should help you.
Game will do wonders when they simply include proper solo and duo modes.
This video is terrible, he's just presenting his subjective opinion as objective fact. It's not even a positive well built argument from the ground up for why Marathon has great design, it's a bunch of excuses for the criticism. His key arguments are:
- If you're not having fun, that's on you and you need to learn to have fun.
- The grind is terrible, so don't even try.
- It doesn't matter if you don't like the art, because actually I say it's objectively good.
- It doesn't have social interaction and that's good, because lore reasons.
- Are you losing fights to sweats? Git gud kid...
The achievement progress argument is especially moronic. Achievements are not linear for multiplayer games, they are generally average time based. It doesn't mean there was no falloff of players after the Jackpot achievement, it means all those achievements took around the same amount of playtime on average. It's possible for a player to get the 23% completion objective without having the 26% completion one. Imagine thinking this game isn't bleeding out because a few achievements have a similar completion percentage, lunacy.
The sweats deserve the dumpster bin this game is becoming if this is their actual attitude about it.
This is, hands down, the best commentary I've seen on the game. If you want to know why Sony is pushing more resources towards Marathon, this should help you.
Marathon is a masterpiece.
Marathon is not for you.
Marathon is a masterpiece.
Bro his replies arent even reality anymore we just all need to pass on this dudes fake obsession with marathon.I'm not even making a claim about Marathon being good or bad with that post. I've maintained that my position in this thread is that I hate Bungie specifically and am happy to see them fail as a studio.
I'm just saying his video and arguments are awful. His claims are either baseless, dismissive, or highly subjective. Marathon could be the perfect game you claim it to be and that video is still an awful case for it.
I think you're reality is clouded by an illogical emotion.I'm not even making a claim about Marathon being good or bad with that post. I've maintained that my position in this thread is that I hate Bungie specifically and am happy to see them fail as a studio.
I'm just saying his video and arguments are awful. His claims are either baseless, dismissive, or highly subjective. Marathon could be the perfect game you claim it to be and that video is still an awful case for it.
This is, hands down, the best commentary I've seen on the game. If you want to know why Sony is pushing more resources towards Marathon, this should help you.
Game will do wonders when they simply include proper solo and duo modes.
Imagine a world where this web site actually chose different colors for each line instead of nearly identical shades of green and blue
Waitin for someone to say the dayz numbers are just Chinese botsI remember back in around 2014 after the DayZ mod had really popped off and we were seeing studios start to make their own take on the concept, which included "fixing" problems that DayZ had. The result for the majority of these projects were that they came and died and DayZ just kept on trucking. The "fixes" studios made where for things like progression and story and other elements often seen in other games and which DayZ didn't have; which was usually attributed to it being a quickly put together mod that lacked the time to develop its own full feature set. Which was likely true, but because of that fact (intended or not) allowed it to become something different.
When I first heard about the upcoming Tarkov, I saw that as being another attempt to fix the DayZ problem. It's game loop was too long and meandering. The gear collection could be tightened and put into a more structured loop meaning that people could play the game for thirty minutes and tick all those boxes, where as with DayZ you could go for hours with nothing happening.
I noticed in that video it spoke about other games in the OmegaGenre that lacked or had features that Marathon didn't and presented reasons why Marathon was the better choice (with bias), but it sort of came from the same style of thinking. And yet, I find that I'm still looking at this OmegaGenre as an effort to create itself from the bones of what was felt as inefficiencies in the DayZ system. TTK, tighter game loop, more familiar game concepts such as defined quests and progression markers. Where the reviewer was praising Marathon for the lack of guard rails on this, I'm still seeing it as a heavily guarded process when compared to the free form experience of DayZ, where quests are player designed, progression is player designed, PVP is closer to an opt in, rather than these spawn rush antics of Cryo.
I can certainly see a more polished and for the masses game working and not having the sharp edges of something like DayZ, but that doesn't seem to be Marathon right now. In terms of raw numbers, DayZ is still trucking along in an extremely healthy state 12+ years after release (more if you include the mod). Arc is doing better numbers, so perhaps has found the ways to round those edges off to appeal to a wider audience.
Anyway, just a thought for a Saturday afternoon.
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The main difference between DayZ and all these other games is the presence of self hosted community servers. They allow players themselves to control the experience instead of leaving everything to the devs. From my readings the majority of DayZ players prefer those over the official ones.I remember back in around 2014 after the DayZ mod had really popped off and we were seeing studios start to make their own take on the concept, which included "fixing" problems that DayZ had. The result for the majority of these projects were that they came and died and DayZ just kept on trucking. The "fixes" studios made where for things like progression and story and other elements often seen in other games and which DayZ didn't have; which was usually attributed to it being a quickly put together mod that lacked the time to develop its own full feature set. Which was likely true, but because of that fact (intended or not) allowed it to become something different.
When I first heard about the upcoming Tarkov, I saw that as being another attempt to fix the DayZ problem. It's game loop was too long and meandering. The gear collection could be tightened and put into a more structured loop meaning that people could play the game for thirty minutes and tick all those boxes, where as with DayZ you could go for hours with nothing happening.
I noticed in that video it spoke about other games in the OmegaGenre that lacked or had features that Marathon didn't and presented reasons why Marathon was the better choice (with bias), but it sort of came from the same style of thinking. And yet, I find that I'm still looking at this OmegaGenre as an effort to create itself from the bones of what was felt as inefficiencies in the DayZ system. TTK, tighter game loop, more familiar game concepts such as defined quests and progression markers. Where the reviewer was praising Marathon for the lack of guard rails on this, I'm still seeing it as a heavily guarded process when compared to the free form experience of DayZ, where quests are player designed, progression is player designed, PVP is closer to an opt in, rather than these spawn rush antics of Cryo.
I can certainly see a more polished and for the masses game working and not having the sharp edges of something like DayZ, but that doesn't seem to be Marathon right now. In terms of raw numbers, DayZ is still trucking along in an extremely healthy state 12+ years after release (more if you include the mod). Arc is doing better numbers, so perhaps has found the ways to round those edges off to appeal to a wider audience.
Anyway, just a thought for a Saturday afternoon.
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The main difference between DayZ and all these other games is the presence of self hosted community servers. They allow players themselves to control the experience instead of leaving everything to the devs. From my readings the majority of DayZ players prefer those over the official ones.
That was the approach of most old games, its why also you can still find unreal and quake servers.I think that's part of how DayZ isn't trying to control player fun. It's such an anti-game in that way, similar to Minecraft I guess. The lack of forced features ends up to be a strength. So with the community servers people further get to tune that "fun" factor. Some do crazy weapon spawning, others push harder on survival, or trade, faction building, etc...
It's interesting when looking at the developer comms for Marathon. These constant tweets about knob twiddling to try and discover that special balance that pleases more people. DayZ's approach was fuck it, make your own servers and tweak your own knobs till you find what you like.
There's no video grounded in reality that can paint marathon as any kind of masterpiece, it will always be a delusional subjective opinion or just a fans opinion in something he loves (probably both), in fact having our own highly delusional boxed men recommending the video should be enough.I'm not even making a claim about Marathon being good or bad with that post. I've maintained that my position in this thread is that I hate Bungie specifically and am happy to see them fail as a studio.
I'm just saying his video and arguments are awful. His claims are either baseless, dismissive, or highly subjective. Marathon could be the perfect game you claim it to be and that video is still an awful case for it.
Title should be renamed "Men_in_Boxes trying to gaslight GAF 24/7"
One of the last Japanese holdouts, Onoda continued fighting for nearly 29 years after the war's end in 1945.
This is the greatest #OmegaGenre skeptical post I've read here. You show a high degree of logic with zero "It's bad because I don't like it" energy. Bravo. This was a unicorn in a sea of donkeys.Where the reviewer was praising Marathon for the lack of guard rails on this, I'm still seeing it as a heavily guarded process when compared to the free form experience of DayZ, where quests are player designed, progression is player designed, PVP is closer to an opt in, rather than these spawn rush antics of Cryo.
This is the greatest #OmegaGenre skeptical post I've read here. You show a high degree of logic with zero "It's bad because I don't like it" energy. Bravo. This was a unicorn in a sea of donkeys.
I think what you say above here is correct about Marathon today, but will likely be considerably less so by Season 12.
I've tried linking Extraction to Star Trek repeatedly here to illustrate where I think the genre will blossom, but perhaps I'd be more effective if I linked it to Roblox, or "Roblox for harcore gamers".
Marathon currently gives you 3 PvP maps to farm on and one end game map. The 3 farm maps play a little differently, but are largely "Kill players, grab loot, extract". I think there's a good chance that Marathon (and the genre on the whole) starts exploring map design as completely new experiences.
For example:
A solo only map designed to test out the games "temporary alliance" systems.
A PvE only map where two teams of 3 have to coordinate against AI.
A puzzle based map that forces you to split up and talk on coms.
It's Star Trek, Roblox, or Mario Party where each map provides a unique gameplay experience. If / when they push in that direction, it'll solve a lot of the issue you bring up above.
Player A spends most of their time farming on maps 2, 5, 6, and 9
Player B spends most of their time farming on maps 3, 4, 7, 8, and 9
Right now, Marathon has trouble providing different paths for different players. Each new season should help with that.
Remember, DayZ has been getting steady updates for 12+ years. Marathon is only 7 weeks old.
Bungie's Posture: The creator posits that Bungie's recent communications (anti-cheat, mid-season updates, and retention-focused mechanics) indicate that the studio is in full retention mode rather than growth mode, effectively
DayZ had to invent the rules of the genre through years-long trial and errorRemember, DayZ has been getting steady updates for 12+ years. Marathon is only 7 weeks old.
You completely missed the fact DayZ has community, player-hosted servers and thats where the majority of the game's population is.This is the greatest #OmegaGenre skeptical post I've read here. You show a high degree of logic with zero "It's bad because I don't like it" energy. Bravo. This was a unicorn in a sea of donkeys.
I think what you say above here is correct about Marathon today, but will likely be considerably less so by Season 12.
I've tried linking Extraction to Star Trek repeatedly here to illustrate where I think the genre will blossom, but perhaps I'd be more effective if I linked it to Roblox, or "Roblox for harcore gamers".
Marathon currently gives you 3 PvP maps to farm on and one end game map. The 3 farm maps play a little differently, but are largely "Kill players, grab loot, extract". I think there's a good chance that Marathon (and the genre on the whole) starts exploring map design as completely new experiences.
For example:
A solo only map designed to test out the games "temporary alliance" systems.
A PvE only map where two teams of 3 have to coordinate against AI.
A puzzle based map that forces you to split up and talk on coms.
It's Star Trek, Roblox, or Mario Party where each map provides a unique gameplay experience. If / when they push in that direction, it'll solve a lot of the issue you bring up above.
Player A spends most of their time farming on maps 2, 5, 6, and 9
Player B spends most of their time farming on maps 3, 4, 7, 8, and 9
Right now, Marathon has trouble providing different paths for different players. Each new season should help with that.
Remember, DayZ has been getting steady updates for 12+ years. Marathon is only 7 weeks old.
Haha wow I never looked at tarkov before, I'm here thinking the way people talk about it it's some high and mighty game with monster player base and reviews.. Lmao game is shit, 47% reviews? Only 10k on currently?![]()
Duking it out.
This makes me want to extract the numbers from SteamDB to build out a DAU number estimate.
In the DAU charts Marathon is 107 and Tarkov is 174 so there's a clear difference outside of the peaks and troughs of the CCU
Tarkov wasn't available on Steam for years. It's only been there recently. Very few people would buy the game again.Haha wow I never looked at tarkov before, I'm here thinking the way people talk about it it's some high and mighty game with monster player base and reviews.. Lmao game is shit, 47% reviews? Only 10k on currently?
Yea that proves to me that fucking genre is so shit, only arc had what I'd consider a slight boost and even that's dropping.
Still tho what terrible user scores overall.Tarkov wasn't available on Steam for years. It's only been there recently. Very few people would buy the game again.
I didn't play it, but I've heard multiple times that most players have a love-hate relationship with this game.Still tho what terrible user scores overall.
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Is that the second peak, or are we still waiting for it? Either way, that brand manager better hurry the fuck up to change the narrative around MenInBoxe´s GOTY .
Sundays always have a second peak lower than the first as Cryo is closed. It has been that way since Cryo opened.Still waiting for it. The second peak didn't start till 00:00 UTC yesterday which is in two hours. I suspect we'll see a further bump this evening though it might not go above 20k
Good point, forgot about 25% of the game going offline.Barring some
Sundays always have a second peak lower than the first as Cryo is closed. It has been that way since Cryo opened.
Currently tracking at 18.4k euro peak. Sundays for this game do not have a US peak at 10 pm hour like every other day.
If the 18.4k holds it'll be tied with this past weds for 18.4k all time low peak, which tomorrow should be about 16.5-17k (assuming -10%).
That's true, but Marathon has relatively strong fundamentals. They're just starting a bit lower than they should be. The worst version of Marathon is the one you can play today.DayZ had to invent the rules of the genre through years-long trial and error
Bungie didn't have to invent the wheel. They had years to study Tarkov, Hunt, and Rust before writing a single line of code. When a studio drops a game today with a decade of blueprints already out there, they don't get a free pass for missing basic features or fumbling the economy
That's true, but Marathon has relatively strong fundamentals. They're just starting a bit lower than they should be. The worst version of Marathon is the one you can play today.