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Marathon approaching 15k CCU low (sponsored by coachmcguirk91 - still having a blast)






It's just funny how some people here (men in boxes) talk with such authority while being completely ignorant, when many of us predicted this time line. All these "fixes" keep hurting the game instead of improving it. Why? Because the game is fundamentally shit... As simple as that.


They want all these changes, just to make clearly a hardcore game more casual. If Bungie does make these changes the question then is why didn't they just make a causal game to begin with?

I think its a good game that could build with a niche audience but if they are chasing big player numbers they are fighting a losing battle. This is a clear example of the issues with the "infinite grow mindset" that has destroyed a lot of these gaming companies.
 
I'm sure it's been said but for me Marathon is now on sale on PSN as well:
Remember PSN does bullshit individual pricing or whatever, but I know I'm not the only one seeing this sale. They should have put it on sale last week with the big patch. This week will be less effective.

Roughly the same time passed before the first sale of Arc Raiders but that was a holiday sale.
 
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I'm sure it's been said but for me Marathon is now on sale on PSN as well:
Remember PSN does bullshit individual pricing or whatever, but I know I'm not the only one seeing this sale. They should have put it on sale last week with the big patch. This week will be less effective.

Roughly the same time passed before the first sale of Arc Raiders but that was a holiday sale.
They needed a new season to come along for a sale to really pump the numbers up. All they have left now is the emergency F2P button. The player count will be absolutely dire by season 2 so I would expect it then.

Of course this doesn't account for the fact that season 2 has no new maps.
 
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Absolute fucking retards.
If they aren't far along in development of Destiny 3 at this point they are screwed my guys.

Imagine if your future depending on Marathon turning it all around. Damn. I hate Marathon now after reading that.

Honestly, I think Taul hates Marathon too. He's a huge, HUGE Bungie guy always has been, and they put out a game he doesn't like and are abandoning the game of his life.

I'm pretty sure these articles are a bit passive aggressive against Bungie. Between the margins. You go Taul, lol!
 

Absolute fucking retards.
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Sales seem pretty good if I'm being honest. Maybe this one lasts longer than a lot of people expect.

"while digital sales on Nintendo and Xbox weren't included in the data"

Pokopia was famously sold out everywhere physically at launch. Marathon came no where close to beating it in terms of total sales numbers if we're including digital. Marathon sales were also no where near what was needed to turn a profit. Sony isn't likely to shut it down but it needs to justify ongoing content production / dev support. Either Sony pumps money into it hoping to revitalize the game or day to day micro transactions have to support on going development.

How many people in a player pool of maybe ~75k DAU are buying the battle pass or spending money? Say 30 devs are on Marathon making guns / maps that is probably somewhere near 6 million a year. Marathon not only needs to meet that, they need to surpass it to justify the resources against the opportunity cost of making something else.

$6,000,000 / 75,000 DAU = $80 per player annually. I have hard time believing they're anywhere near hitting that metric to sustain development.

Marathon is a complete shit show.
 
"while digital sales on Nintendo and Xbox weren't included in the data"

Pokopia was famously sold out everywhere physically at launch. Marathon came no where close to beating it in terms of total sales numbers if we're including digital. Marathon sales were also no where near what was needed to turn a profit. Sony isn't likely to shut it down but it needs to justify ongoing content production / dev support. Either Sony pumps money into it hoping to revitalize the game or day to day micro transactions have to support on going development.

How many people in a player pool of maybe ~75k DAU are buying the battle pass or spending money? Say 30 devs are on Marathon making guns / maps that is probably somewhere near 6 million a year. Marathon not only needs to meet that, they need to surpass it to justify the resources against the opportunity cost of making something else.

$6,000,000 / 75,000 DAU = $80 per player annually. I have hard time believing they're anywhere near hitting that metric to sustain development.

Marathon is a complete shit show.
The only thing I am wondering is in the player count is much higher on consoles than the steam charts would suggest. If not then ongoing development might be tough to justify for sure.
 
11 am completed hour is -2% vs Monday (yesterday was morning maintenance day).

Monday ended at 19.4k. It's early but it's tracking to 19k flat. Steamdb shows it bottomed at 5.5k last night (if you sign into steamdb and see the granular 10 min intervals CCU).
 
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And still 3 maps at launch.
Yup.

Possibly the smallest amount of content ever for a shooter game at launch (esp given the time and budget coming from a known studio). And hell, I'll even toss in Cryo and Ranked even though they came 2 weeks later.

But give Bungie employees credit. They know how to milk it to the bone. Funny how their most feature rich and best rated shooter games Halo came about from small budgets and time. Yet their worst shooter game in Marathon had a huge budget and time, but has the smallest content.

Figure that one out. They must have an afternoon slate of fun activities to go along with cooking and knitting classes.

It doesnt even sound possible how such a big studio that made Halo and Destiny with so much resources can churn out such a small and unbalanced game spanning 6-7 years.
 
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Pokopia sold about 2.2M in four days with 1M of that coming from Japan.

I gather most sales were digital, if not mainly due to the game being constrained in the physical market.

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The only thing I am wondering is in the player count is much higher on consoles than the steam charts would suggest. If not then ongoing development might be tough to justify for sure.

Sources have indicated that PC was the main platform and it under performed on consoles. Marathon was at #7 on Playstation and #20 on Xbox for top sellers or players during the first week it was reported, can't find a source now though I'm sure there's a tweet about it somewhere in this thread. Paul Tassi has also said his sources inside Bungie confirmed PC was the largest platform as well ( https://www.thegamer.com/marathon-played-mainly-pc/ ).
 
Bruv, this is the omega game of the omega genre.

It only needs 3 maps for 40 bucks.

Any more would have overstimulated the masses by its lego brilliance.
If you give the game a chance, you can technically add another map. A night time version of an existing map in Season 2. lol. Funny thing is existing gamers will probably go ape shit for it because the game has such little content, they'll take anything.

It's like Activision releasing Makin Day for World at War months after launch to complement launch map Makin Night. Nobody cared as the game has so many maps and modes. But just watch. When Season 2 comes around and that night map is available, it'll be treated like the holy grail of DLC.
 
12 pm completed hour is now -6% vs Monday (yesterday was morning maintenance day). 10.3k vs 11k. It's getting worse, which is odd because usually the morning hours are the worst % as the game does poorly in Asian/Aussie region. Then picks up as Euro hours approach. And often times does its best % change by US peak hours.

Monday ended at 19.4k. It's early but it's tracking to 18.2k if -6% holds.

We're likely going below 19k tonight!
 
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But give Bungie employees credit. They know how to milk it to the bone. Funny how their most feature rich and best rated shooter games Halo came about from small budgets and time. Yet their worst shooter game in Marathon had a huge budget and time, but has the smallest content.
The old Bungie was a different universe from the current one. People forget that Bungie basically had no game about 6 months before the OG Xbox was going to launch. They were able to smash together something from the previously canceled Mac game project that was Halo's predecessor and have it ready by launch. Oh, and the OG Halo is a game where the entire second half of the game is simply going through the first half backwards

In retrospect, it's a miracle that Halo ended up being the cultural phenonemon it became. The old Bungie were wizards
 


Outselling Pokemon is not bad for "Early Access".


Given how low the CCU has been for weeks now, it really makes you wonder where all of these Marathon owners have gone? What are they doing? Because they aren't playing Marathon anymore....🤔
 
Given how low the CCU has been for weeks now, it really makes you wonder where all of these Marathon owners have gone? What are they doing? Because they aren't playing Marathon anymore....🤔
Season 1 is the worst season in Marathons existence. It'll only improve from here.
 
I'm sorry I can't really read a 125 page thread..
But is there a reason why people are watching this game so closely and basically counting the days until it shuts down? I didn't play it, so I actually don't know what is so bad about it. Is it too difficult or there isn't enough to be done in the game?

I don't think this game is going anywhere any time soon. I could be wrong, but this Bungie after all. They've had worse times during Destiny 1 & 2 imo.
 
I'm sorry I can't really read a 125 page thread..
But is there a reason why people are watching this game so closely and basically counting the days until it shuts down? I didn't play it, so I actually don't know what is so bad about it. Is it too difficult or there isn't enough to be done in the game?
Resentful PvE players abhor the rise of PvP Live Service. Marathon once made great single player campaigns but the market has driven them towards PvP. It being sweaty AF doesn't help either.
 
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I'm sorry I can't really read a 125 page thread..
But is there a reason why people are watching this game so closely and basically counting the days until it shuts down? I didn't play it, so I actually don't know what is so bad about it. Is it too difficult or there isn't enough to be done in the game?

I don't think this game is going anywhere any time soon. I could be wrong, but this Bungie after all. They've had worse times during Destiny 1 & 2 imo.

Destiny 2's recent form is its worst by far and it's comparable to Marathon's launch. That's how bad this is. Marathon's entire performance has been within the error margins of the majority of D2's life span.

Marathon isn't an out of the gate dud like we've seen elsewhere, but its numbers for a top tier high value high cost studio are very far away from sustainable.

You can say what is spent is spent, and if they can shrink the team and focus on some major rework there could be a salvageable product here, but so far it has not shown the performance needed to sustain a company of Bungie's size.
 
I'm sorry I can't really read a 125 page thread..
But is there a reason why people are watching this game so closely and basically counting the days until it shuts down? I didn't play it, so I actually don't know what is so bad about it. Is it too difficult or there isn't enough to be done in the game?

I don't think this game is going anywhere any time soon. I could be wrong, but this Bungie after all. They've had worse times during Destiny 1 & 2 imo.

Copying my comment from earlier in the thread. It varies from person to person but:

- Some people hate Marathon as a game specifically (Art style, mechanics, etc).
- Some people hate extraction shooters / the extraction shooter trend.
- Some people hate live service games / trends.
- Some people hate Bungie as a studio specifically (ex-Destiny fans).
- Some people hate that the Marathon IP was turned into a live service trend chasing game.
- Some people feel the industry is arrogant and want to see it learn a lesson.
- Some people feel Sony specifically is arrogant and want to see them learn a lesson / get burned over their GaaS focus.
- Some people feel games journalists are arrogant and Marathon is caught in the crossfire.
- Some people are just here to troll (The Bungie defence force has been hilariously cringe at times).
- Some people dislike Men_in_Boxes and want to watch him continuously proven wrong about his bad takes.

I started in the hate Bungie camp but I'm really sold on the Men_in_Boxes' downfall camp at this point.
 
I'm sorry I can't really read a 125 page thread..
But is there a reason why people are watching this game so closely and basically counting the days until it shuts down? I didn't play it, so I actually don't know what is so bad about it. Is it too difficult or there isn't enough to be done in the game?

I don't think this game is going anywhere any time soon. I could be wrong, but this Bungie after all. They've had worse times during Destiny 1 & 2 imo.
I think that you'll find each of us have our own malovelant motivations.
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Glasses Join Us GIF by nounish ⌐◨-◨
 
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I'm sorry I can't really read a 125 page thread..
But is there a reason why people are watching this game so closely and basically counting the days until it shuts down? I didn't play it, so I actually don't know what is so bad about it. Is it too difficult or there isn't enough to be done in the game?

I don't think this game is going anywhere any time soon. I could be wrong, but this Bungie after all. They've had worse times during Destiny 1 & 2 imo.

Fuck, I am here for the beer, the bitches, and the fire memes.

Ain;t no party like a AAA trainwreck.
 
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Blasters are here to stay. Slap number 1 selling game on that resume bois cause it's all about the victory laps.

Marathon sold mega numbers. Ignore that Slay the Spire 2 isn't on the charts, forget that Crimson Desert ever existed, cause these are the real charts with real data with absolutely no * small print or shenanigans.

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L Lith808 We are here to watch
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If u count those 3,2b usd sony paid for bungie on top of budget marathon needed+ whole bungie studio monthly expenses its defo bigger bomba than alltime ppl's champ widely known as:
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Given how low the CCU has been for weeks now, it really makes you wonder where all of these Marathon owners have gone? What are they doing? Because they aren't playing Marathon anymore....🤔
Filled ingame vault with a bunch of purples and golds, solved a few cryo vaults and got every achievement, can only repeat the same 4 maps so many times. will probably get back to it every once in a while to check updates or to donate vault to players before wipe/next season
 
I'm sorry I can't really read a 125 page thread..
But is there a reason why people are watching this game so closely and basically counting the days until it shuts down? I didn't play it, so I actually don't know what is so bad about it. Is it too difficult or there isn't enough to be done in the game?

I don't think this game is going anywhere any time soon. I could be wrong, but this Bungie after all. They've had worse times during Destiny 1 & 2 imo.
Because some sensitive people somehow convinced "they who shall not be named" that the OT is a safe space for only positive vibes or risk getting banned.
So instead we are hanging out here where the real party is at.

As the title suggests, we are here discussing the CCU whether up or down. It's funny af that's been mostly down though :)
 
3 pm completed hour. Looking bad. It's getting worse by the hour.

Today 13.8k
Yesterday 15.2k
Monday 15.1k

At 11 am it was -2% and at 12 pm it was -6%. Now down about 8-9%. The decline rate is actually getting worse when it typically improves during Euro hours vs erratic Asia/Aussie morning hours which is peak time there. Then US peak usually improves on the rate so it's not as bad. The next few hours wont budge much as per daily trending, but it'll pick up at the 7 pm hour when US gamers log on after dinner. Will be interesting if US gamers pick up the slack.

If it doesnt and holds down 8-9%, it'll hit the low 18-18.5k with an outside chance of the 17s if the rate gets worse. Peak last few days were 19.4. and 19.8k.
 
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3 pm completed hour. Looking bad. It's getting worse by the hour.

Today 13.8k
Yesterday 15.2k
Monday 15.1k

At 11 am it was -2% and at 12 pm it was -6%. Now down about 8-9%. The decline rate is actually getting worse when it typically improves during Euro hours vs erratic Asia/Aussie morning hours which is peak time there. Then US peak usually improves on the rate so it's not as bad. The next few hours wont budge much as per daily trending, but it'll pick up at the 7 pm hour when US gamers log on after dinner. Will be interesting if US gamers pick up the slack.

If it doesnt and holds down 8-9%, it'll hit the low 18-18.5k with an outside chance of the 17s if the rate gets worse. Peak last few days were 19.4. and 19.8k.
If that happens then we could finally be seeing the multiplier effect of players leaving as the matchmaking pool becomes more scarce.
 
If that happens then we could finally be seeing the multiplier effect of players leaving as the matchmaking pool becomes more scarce.
Its crimson desert ( :p ) anywhere but US primetime, currently 10:20 pm eurotime so u would think still some decent number of ppl are playing but nopes, only 12,5k ccu atm :messenger_smiling_hearts:
 
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