Am I missing something in the kep vs mlid debate? When I hear things like 10x ray tracing, while it obviously affects performance, I'm assuming most gains will go towards the quality of the image. I'm expecting 60fps (or 90/120fps in some cases or with MFG) to still be the target for next-gen consoles and for devs to focus any uplift more into image richness, npcs, physics, new ways of play, etc. I don't hear 10x ray tracing and think 10x the frames- just the availability to use more, quality, and performance will be higher.
I always look forward to new consoles as it gives devs a new standard baseline to develop for. At this point with AI upscaling and MFG I do wonder what 25% will contribute to, since traditionally more power in consoles has gone towards resolution, frames, sharpness, and texture quality. AI tools might make image sharpness look the same despite relatively low power differences. New effects or density would be nice as you move up or into pc. I'm excited for next-gen and the efficiency gains.