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Fallout: New Vegas Dev Warns Not To Get Excited For A Remaster

IbizaPocholo

NeoGAFs Kent Brockman
Former New Vegas dev Chris Avellone has warned fans that they shouldn't hold on to hope, as the studio may not have the means to make a New Vegas remaster, even if it wanted to. It seems Obsidian Entertainment never really gave Bethesda the source code it would require to recreate the game with current technology.

In an interview with TKs-Mantis (via GamesRadar), Avellone, who worked on the original game as a senior designer, said, "I don't think Bethesda has the engineering knowhow to make a remaster of New Vegas at all." He revealed that Bethesda apparently asked Obsidian to deliver the source code for the game, but CEO Feargus Urquhart reportedly didn't accept the $10,000 that Bethesda offered.

"They may have aspects of the code," he added, "But everyone that I talked to after that period of time said they had no idea how to reassemble it." He went on to explain some of the hoops that Bethesda tried jumping through for the remaster, but was ultimately unsuccessful. Even the fact that Microsoft now owns both companies won't help with this scenario.

Of course, there are still ways that Bethesda could possibly work around the lack of a source code. TKs-Mantis pointed out that for Oblivion Remastered, the devs resorted to "taking the Creation Engine game and then they're wrapping Unreal 5 around it," and that same process might be followed for the Fallout 3 remaster. Avellone agreed, saying, "I think that could be one of the only ways they could do it."
 
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The last sentence of that quote is literally a reason for fans to get excited.
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With respect to getting the source code from Obsidian:

"Even the fact that Microsoft now owns both companies won't help with this scenario."

Dafuq.
 
They can't remaster it except in the way they already remastered Oblivion and that was therefore the likely approach for Fallout anyway, got it. Mostly this is telling us "don't expect bugs to be fixed when they do it".
 
They can't remaster it except in the way they already remastered Oblivion and that was therefore the likely approach for Fallout anyway, got it. Mostly this is telling us "don't expect bugs to be fixed when they do it".
Oblivion Remaster is still buggy AF with bad performance.

I don't understand why Microsoft couldn't get code from Obsidian. They own the company and IP.
 
Oblivion Remaster is still buggy AF with bad performance.

I don't understand why Microsoft couldn't get code from Obsidian. They own the company and IP.
Oblivion remastered is probably the biggest disappointment for me since Starfield and the original is one of my favourite RPGs of all time. Even if they did somehow remaster FNV, there's no way I'm getting it. I'll just play the original with mods.
 
Oblivion remastered is probably the biggest disappointment for me since Starfield and the original is one of my favourite RPGs of all time. Even if they did somehow remaster FNV, there's no way I'm getting it. I'll just play the original with mods.
Yeah, it's the same for Fallout 3, you just know the remake will be crap with unfixed bugs still there from OG release with new ones added on top.

It is pretty damn sad state of affairs.
 
Yeah, i think we will get a Fallout 3 one but not New Vegas, Bethesda are still salty about it, and the show doesn't stick to what NV created in the Mojave half the time
 
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New Vegas really needs a new coat of paint. The graphics in this game are painful to look at imho. Game came out over 25 years ago. And it looks like it came out more than 30.
 
AI! This is exactly the type of work AI could excel at.

Look at it like this. What we see is the actual game. The "code" is the language used by the computer to generate the game. The point of creating the code isn't the code itself but rather the translation. What that code translates into when it is ran thru a computer system.

This is a translation issue. Even today AI could tackle it but there will be better tools for this in the near future.

In the past rebuilding a game like this would take longer than making a new game. Now rebuilding a game like this can theoretically be done with AI. If not today, in 5 years.
 
People need to drop this pipe dream lol. Bethesda has trouble with games that they actually made, let alone trying to remake something another studio did.
 
Oblivion remastered is probably the biggest disappointment for me since Starfield and the original is one of my favourite RPGs of all time. Even if they did somehow remaster FNV, there's no way I'm getting it. I'll just play the original with mods.
Oblivion Remastered suffered from running the same game underneath the new graphics. You were getting all of the old bugs and a bunch of new, mostly related to UE5 and optimization problems.

I'm only sad that NV didn't get the same Xbox backwards compatibility treatment as Fallout 3. I'd be fine with a 60fps boost and slightly improved graphics of the 360 version.
 
Nothing that comes from Bethesda excites me anymore
I'm not a BGS fan by any means but I've seen this a lot recently.

The only game of theirs I've ever liked is Fallout 3 which I put roughly 100 hours into on PS3 before dropping it and ultimately never completing it.

I fucking love New Vegas though. Just replayed it in Series X and it's still great.
 
I don't really care for remasters anymore. Its either remakes or no cigar. Oblivion Remaster didn't end up impressing me and am looking to something like Skyoblivion way more. Already got my modded Fallout 3 and modded New Vegas to a epic level so a remaster of them would actually be a downgrade for me since I won't be able to use a lot of my mods for them.
 
Nothing that comes from Bethesda excites me anymore

Papito how could you say this after the Oblivion remaster was as good as it was.

A bit buggy? yes, but what massive open world game isn't. It was a hell of a remaster.
 
Papito how could you say this after the Oblivion remaster was as good as it was.

A bit buggy? yes, but what massive open world game isn't. It was a hell of a remaster.

I found it disappointing. They didn't fix many vanilla issues the game had like the repetitive dungeons with terrible level design, constant loading screens, old bugs etc. I am honestly tired of the Creation Engine, its an ancient engine that brings more harm than good to their games
 
I found it disappointing. They didn't fix many vanilla issues the game had like the repetitive dungeons with terrible level design, constant loading screens, old bugs etc. I am honestly tired of the Creation Engine, its an ancient engine that brings more harm than good to their games

Well, of course Papi it was a graphical overhaul on a remaster. All of your issues like the loads, zones etc are part of the original game.

TES VI will probably and hopefully remedy those fundamental design issues a remaster simply cannot.
 
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Well, of course Papi it was a graphical overhaul on a remaster. All of your issues like the loads, zones etc are part of the original game.

TES VI will probably and hopefully remedy those fundamental design issues a remaster simply cannot.

After Cyberpunk it's hard to make excuses for Bethesda. Their engine stinks. It was great 20 years ago but no amount of dicking around with it will make it as good as a modern engine. There is a reason Doom 2016 wasn't made in the doom engine.
 
After Cyberpunk it's hard to make excuses for Bethesda. Their engine stinks. It was great 20 years ago but no amount of dicking around with it will make it as good as a modern engine. There is a reason Doom 2016 wasn't made in the doom engine.

Let's hope they learned the right lessons from Starfield's engine criticisms.

At least in a TES game they don't have to do numerous planets and galaxies, so it wouldn't need that much segmented loading zones in the first place.
 
A Fallout New vegas doesn't need much.

4K/120. Maybe some higher quality textures. That would be enough for me. Adding mods would be a huge bonus, too.
 
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