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[MLiD] Project Helix is 25 Percent Faster Than PS6

Where is the rumour coming from about them dropping steam?

Didn't Asha actually make the statement saying it will launch your preferred game launchers?
 
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Ugh....that's not how any of this works. If it did, they wouldn't have started putting games on Playstation on Nintendo systems.
I get it. I'm being a bit of a smart ass. I do know they need to make back that money. I'm not oblivious to the facts here. I'm just stating that it's quite funny a company worth over 3 trillion needs to make money back!!!
 
Check the BOM break up.

Most expensive components are SSD and RAM.



lol so the PS6S will cheaper than handheld ? The handheld it self is 0.5x the PS5. So PS6S will not even be on par with the PS5 and definitely worse than the Pro :messenger_tears_of_joy:
 
Ugh....that's not how any of this works. If it did, they wouldn't have started putting games on Playstation on Nintendo systems.

If the rumours are to be true, Sony did the same thing and is now pulling back from it. It's the same thing, really.

So, if Sony is pulling away from being a multiplatform publisher. There's no difference and MS could do exactly the same to counter it.Its just business.
 
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Sony fanboys.
Is Jez a Sony fanboy?

Cause I thought this whole Steam confusion started with him eavesdropping on internal MS/Xbox meetings.

Also, I am sure Sony fanboys would want nothing more than Steam being on Helix.

If the rumours are to be true, Sony did the same thing and is now pulling back from it. It's the same thing, really.

So, if Sony is pulling away from being a multiplatform publisher. There's no difference and MS could do exactly the same to counter it.Its just business.
I don't think these rumors are true, though; it doesn't even make sense compared to whatever Sony did. The difference between Sony and MS in this case is that Sony only makes like 3% of its sales from the PC, at this point, Xbox makes over 80% of its sales from PC and PlayStation. What's the upside for MS here?
 
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Is Jez a Sony fanboy?

Cause I thought this whole Steam confusion started with him eavesdropping on internal MS/Xbox meetings.

Also, I am sure Sony fanboys would want nothing more than Steam being on Helix.


I don't think these rumors are true, though; it doesn't even make sense compared to whatever Sony did. The difference between Sony and MS in this case is that Sony only makes like 3% of its sales from the PC, at this point, Xbox makes over 80% of its sales from PC and PlayStation. What's the upside for MS here?

Well, it gets a bit complicated when you get into the weeds.

Theres business politics and all sorts. If MS has a long term plan then it may look to them on paper that it's more important to lose money now than a market completely, in the future.

Then there is the harsh reality that we have to accept when discussing this is that MS does have an unbelievable level of money so 1 billion dollars to Sony means a completely different thing to 1 billion dollars for MS.

So, losing a few million sales for MS to secure a future for the division could be the same as Sony losing a few hundred thousand sales on steam. Yes the money is more but it's all relative to what you have as potential liquid cash to spend.

That's where none of us have a clue to what Satya is discussing with Asha and what she can extract from the business to carry out her plans.

He has to give the new hire some rope to see what she does with it. Does she climb out of the hole that is the Xbox business she was handed. Or does she hang herself with it.
 
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Well, it gets a bit complicated when you get into the weeds.

Theres business politics and all sorts. If MS has a long term plan then it may look to them on paper that it's more important to lose money now than a market completely, in the future.

Then there is the harsh reality that we have to accept when discussing this is that MS does have an unbelievable level of money so 1 billion dollars to Sony means a completely different thing to 1 billion dollars for MS.

So, losing a few million sales for MS to secure a future for the division could be the same as Sony losing a few hundred thousand sales on steam. Yes the money is more but it's all relative to what you have as potential liquid cash to spend.

That's where none of us have a clue to what Satya is discussing with Asha and what she can extract from the business to carry out her plans.

He has to give the new hire some rope to see what she does with it. Does she climb out of the hole that is the Xbox business she was handed. Or does she hang herself with it.
I get what you are saying, but that doesn't make sense to me.

Xbox didn't just end up where it is now, and I strongly believe that MS didn't just switch up its entire Xbox management to keep doing the same thing it has been doing for the past 15 years. Or at least I would hope so.

To me, Xbox has only two options: they either completely embrace the console model and go back to what they were at the time of the 360. So that means, no more day one on gamepass, loss-leading hardware business model, Xbox games only being on Xbox....etc, or fully embrace the multiplat thing.

Any kinda flip flopping or mixed messaging, especially now, will mean they really are not learning their lesson.
 
I still dont get it why people are mad about a external powerbrick
Same here, I have never understood this nonsense. If you ask me, not only does an external brick ensure the console is smaller and easier to cool, it's also a no-brainer plus for reparability and or modularity.

If they don't build a 96 or 154 CU Xbox PC, then I hope they allow eGPU support with Thunderbolt 5 on the Helix Consoles. Both options would be even better.
Isn't it rumored to be 68CU?
 
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Isn't it rumored to be 68CU?
68 CU = Helix Flagship Console

There are 5 AMD RDNA5 GPU co-engineered between AMD and Xbox for the portfolio of devices. 24 CU, 48 CU, 68 CU, 96 CU, 192 CUs.

They can build Consoles or Xbox PCs with either die. Consoles for the bottom 3, Xbox PCs for all 5.

AT0 = 192 CU xCloud chip, (would be divided into 2-4 instances). And used for a 154 CU AMD discrete graphics card, their flagship to compete with RTX 6090. Can also be used in Xbox PCs.

AT1 = 96 CUs (supposedly discontinued) but if not, then would be used for 6080 tier Discrete Graphics card and Xbox PCs.

AT2 = 68 CUs, used in bunch of discrete graphics and Helix Premium Console, or Xbox PCs.

AT3 = 48 CUs, used in Xbox Laptops, or midrange Helix Console or PC

AT4 = 24 CUs, used in Xbox Handhelds, or entry level Console or PC.

To qualify as an Xbox device, it would need to be using the Magnus CPU SOC.

Asus is reportedly going to release a cheap Xbox PC this year, as a test bed, using the same chip inside the Xbox Ally X.
 
68 CU = Helix Flagship Console

There are 5 AMD RDNA5 GPU co-engineered between AMD and Xbox for the portfolio of devices. 24 CU, 48 CU, 68 CU, 96 CU, 192 CUs.

They can build Consoles or Xbox PCs with either die. Consoles for the bottom 3, Xbox PCs for all 5.

AT0 = 192 CU xCloud chip, (would be divided into 2-4 instances). And used for a 154 CU AMD discrete graphics card, their flagship to compete with RTX 6090. Can also be used in Xbox PCs.

AT1 = 96 CUs (supposedly discontinued) but if not, then would be used for 6080 tier Discrete Graphics card and Xbox PCs.

AT2 = 68 CUs, used in bunch of discrete graphics and Helix Premium Console, or Xbox PCs.

AT3 = 48 CUs, used in Xbox Laptops, or midrange Helix Console or PC

AT4 = 24 CUs, used in Xbox Handhelds, or entry level Console or PC.

To qualify as an Xbox device, it would need to be using the Magnus CPU SOC.

Asus is reportedly going to release a cheap Xbox PC this year, as a test bed, using the same chip inside the Xbox Ally X.
Another nonsensical misrepresentation of facts dressed up as rumors.

The Alpha Trion series of GPUs is just that, a range of RDNA5-based GPUs. The same way AMD had RDNA4, 3, 2, etc. Some make their way into workstations, some into desktop GPUs, some into laptops...etc. I don't know where this co-engineering nonsense is coming from all of a sudden. Like every single time before now, MS and Sony would take one or two of those GPUs from AMD and adapt them to suit what they are trying to do.

Like, people think MS can just go and slap on a Magnus CPU into any variant of an AMD GPU, and third parties can just take that and run with that? Like really? Do you guys have any idea what goes into making any particular APU?
 
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I get what you are saying, but that doesn't make sense to me.

Xbox didn't just end up where it is now, and I strongly believe that MS didn't just switch up its entire Xbox management to keep doing the same thing it has been doing for the past 15 years. Or at least I would hope so.

To me, Xbox has only two options: they either completely embrace the console model and go back to what they were at the time of the 360. So that means, no more day one on gamepass, loss-leading hardware business model, Xbox games only being on Xbox....etc, or fully embrace the multiplat thing.

Any kinda flip flopping or mixed messaging, especially now, will mean they really are not learning their lesson.

I dont really think MS have been doing the same old thing theyve been doing for 15 years. With Xbox one they tried to do something different by putting their games on PC which reduced sales for console and leaned into gamepass to try and differentiate and offer something different than what Sony was doing. The problem, in my opinion and many others was that MS didnt have the studio portfolio to support a platform and gamepass, so it couldn't succeed. The biggest problem many end users had was that they didnt have exclusive games. So they bought studios but had gamepass rolling so they leaned into offering day one games, another mistake but one they created themselves. They then released an excellent console with the Series X which was held back by the series S, and Phil and team failed at having ANY, let's remember that, not ONE decent exclusive next gen game to show off the system ready for launch.

I feel the landscape is completely different to even 5 years ago. We have handheld gaming PC's, steamdecks, steam machines on the horizon, the insane growth of PC. Its not just console vs console anymore. I think the console wars should be truly dead because its no where near the same landscape as it was 30 years ago.

If we want to look at this stuff as one team winning, then yes MS NEVER stand a chance against a much more established Sony and Nintendo. Can they make an amazing device for playing games, ABSOLUTELY.

Does Xbox bring in a lot of revenue for MS, sure it does. Would MS want to protect that, perhaps? - I really don't know but these rumblings are stirring up for something.

Just to be clear, I probably wont even buy a Helix unless it did everything I expect of it.

Excellent hardware - shouldnt be difficult for MS - I feel they lead here anyway.
Excellent launch line up - MS completely failed here last gen - They MUST offer an great line up of games DAY ONE or its game over.
Excellent first year of software
Steam integration
Comfortably more powerful than PS6 and easily to spot differences in games.

Thats what MS needs to do for me, might be different for you. If they did the above id buy one for a bedroom, but I honestly have little need for one. So, I wouldnt bother unless they sort the above out.
 
Another nonsensical misrepresentation of facts dressed up as rumors.

The Alpha Trion series of GPUs is just that, a range of RDNA5-based GPUs. The same way AMD had RDNA4, 3, 2, etc. Some make their way into workstations, some into desktop GPUs, some into laptops...etc. I don't know where this co-engineering nonsense is coming from all of a sudden. Like every single time before now, MS and Sony would take one or two of those GPUs from AMD and adapt them to suit what they are trying to do.

Like, people think MS can just go and slap on a Magnus CPU into any variant of an AMD GPU, and third parties can just take that and run with that? Like really? Do you guys have any idea what goes into making any particular APU?
You sound so confident when wrong. Yes, they can add the Magnus SOC to any RDNA5 die, it's a chiplet design. And yes, MS is going to supply those APUs to OEMs at cost.

Maybe do some research first. I will make it easy for ya.



This week, Xbox announced it is actively building its next-generation lineup across console, handheld, PC, cloud, and accessories. As part of this, Xbox unveiled that it has entered into a strategic, multi-year partnership with AMD to co-engineer silicon across a portfolio of devices, including future first-party consoles and cloud.

In addition, Microsoft and AMD are developing silicon not just for one product, but also for other hardware, including handhelds. "The same technologies that we're introducing will also show up in AMD's discrete GPU roadmap and the same chips that power the cloud," he said. "Because ultimately what we are trying to do is we're trying to provide one common platform for game developers," making it easy to optimize titles for a wide range of devices.

Most of the recent development work has been with AMD, who has co-designed the system-on-a-chip (SOC) components at the heart of Xbox consoles, but also its competitors. The goal now is to design a family of silicon that can work across a family of devices, Ronald said, where consumers "have confidence in games" and that "they will run on a wide diversity of devices."

Jez has learned from his sources that Microsoft is working with third-party OEMs to develop more affordable offerings that deliver a similar experience at lower prices. Apparently, some third-party offerings could be even more powerful than the next Xbox.
 
You sound so confident when wrong. Yes, they can add the Magnus SOC to any RDNA5 die, it's a chiplet design. And yes, MS is going to supply those APUs to OEMs at cost.

Maybe do some research first. I will make it easy for ya.



I do think that this messaging is getting lost in the weeds. People are thinking consoles and not thinking that MS and AMD are working together for future silicone that will drop into prebuilds and can play Xbox games. Does that come to fruition, who knows but that is the plan.
 
Xbox GPUs are actually super close to being stock.
It was an embeded SRam configuration for VRam with ultra-low bandwidth DRam - that's as far from stock as you can be in PC space - and that's before AMD even had LPDDR offerings at all.

Xbox One X is stock Polaris, PS4 pro is Polaris with one or two things from Vega architecture.
For 1X I'm not sure - though I recall they played with caches a fair bit compared to Stock. It shows in results too IMO - most of the situations where it outperformed expectations (or others underperformed) is memory bound scenarios, and the slight bandwidth increase doesn't account for the deltas.
PS4 Pro has custom Sony IP that never made it back to AMD parts (so it's not unlike PS5Pro in some respects), but yes it was also picking things from Vega in addition.

PS5 is very close to RDNA1 with RDNA2 RT, it has cache scrubbers but other than that it has nothing beyond AMD architectures. Series X is almost stock RDNA2 without infinity cache and with surprisingly low clock.
The main things SX added was additional cache flush manual controls (serving the same purpose as cache scrubbers, just less elaborate) and modifications to texture-sampling shader ops that make Sampler Feedback more practical to use. Ie. when implementing SFS on Series X, you don't have to jump through as many hoops as you do on other GPUs.
 
Just because MS is no longer subsidizing, doesn't mean they need that much profits on hardware. Also, Helix is NOT one single device, there's no limits to what Helix can be, with either of the 5 AMD GPU dies. Different power levels at different price points.

Not only are they no longer subsidising the price of the hardware, customer who buy the Helix devices have access to other storefronts. So generating additional revenue after purchase isn't guaranteed. That's why these devices will be priced with a healthy profit margin in mind because it they'll be more popular storefronts than there own (Steam) on the device(s).
 
It was an embeded SRam configuration for VRam with ultra-low bandwidth DRam - that's as far from stock as you can be in PC space - and that's before AMD even had LPDDR offerings at all.


For 1X I'm not sure - though I recall they played with caches a fair bit compared to Stock. It shows in results too IMO - most of the situations where it outperformed expectations (or others underperformed) is memory bound scenarios, and the slight bandwidth increase doesn't account for the deltas.
PS4 Pro has custom Sony IP that never made it back to AMD parts (so it's not unlike PS5Pro in some respects), but yes it was also picking things from Vega in addition.


The main things SX added was additional cache flush manual controls (serving the same purpose as cache scrubbers, just less elaborate) and modifications to texture-sampling shader ops that make Sampler Feedback more practical to use. Ie. when implementing SFS on Series X, you don't have to jump through as many hoops as you do on other GPUs.

Yeah, I forgot about X1 using fucking DDR3 (CPU memory) so it had custom memory system, but units itself were standard GCN1 stuff.

All consoles since 2013 are not very custom (besides PS5 Pro). PS3 had of the shelf Nvidia GPU (with limited memory bus) but Xbox 360 used prototype GPU from Ati, with unified GDDR3 memory - this was way beyond anything PC market offered in 2005. And unified memory became the future standard for consoles.
 
Okay good. I need a second opinion on Orion and Magnus path tracing performance. GO!
To use an example from Assassins Creed Shadows disclosure on performance:
imag2e.webp

If we take AMD's most optimistic estimate for PS6 performance of 3x raster and 10x RT we would get on PS6

Screen space tracing 0.54ms -> 0.18ms
World space tracing 1.38ms -> 0.14ms
Lighting 1.17ms -> 0.39ms
Denoising 1.91ms -> 0.64ms
Total 5.00ms -> 1.35ms

Unfortunately there's no performance data for everything else in the frame, but IIRC it's a pretty stable 30 FPS on RT mode, so I think we can estimate around 25ms for everything else, so roughly 8.33ms on PS6.

So ignoring the frame cap, the total frametime on PS5 would be around 30ms (~33.33 average FPS) and 9.68ms (~103.3 average FPS) on PS6.

In this case despite the "10x RT" performance increase, the real world performance is only 3.10x that of the PS5 since there's actually not much RT going on.

On titles with heavier RT or Path Tracing of course the gap would be much bigger, but even in those cases the raster/compute portion of the frametime is still generally over 50%, so a "10x RT" increase doesn't reach anywhere near a 10x FPS increase.
 
To use an example from Assassins Creed Shadows disclosure on performance:
imag2e.webp

If we take AMD's most optimistic estimate for PS6 performance of 3x raster and 10x RT we would get on PS6

Screen space tracing 0.54ms -> 0.18ms
World space tracing 1.38ms -> 0.14ms
Lighting 1.17ms -> 0.39ms
Denoising 1.91ms -> 0.64ms
Total 5.00ms -> 1.35ms

Unfortunately there's no performance data for everything else in the frame, but IIRC it's a pretty stable 30 FPS on RT mode, so I think we can estimate around 25ms for everything else, so roughly 8.33ms on PS6.

So ignoring the frame cap, the total frametime on PS5 would be around 30ms (~33.33 average FPS) and 9.68ms (~103.3 average FPS) on PS6.

In this case despite the "10x RT" performance increase, the real world performance is only 3.10x that of the PS5 since there's actually not much RT going on.

On titles with heavier RT or Path Tracing of course the gap would be much bigger, but even in those cases the raster/compute portion of the frametime is still generally over 50%, so a "10x RT" increase doesn't reach anywhere near a 10x FPS increase.

This would put PS6 close to 4080 performance, not bad I guess if those TDP numbers are true (160W). RDNA5 seems to be quite efficient.
 
36GB vs 30GB or 48GB vs 30GB? Sony wants to keep PS6 price low as possible but MS has some flexibility with the "PC" expectations...

My guess is if RAM comes back down to reasonable rates, MS would go for 48 while Sony will keep it at 30 to keep the mass price point.
To use an example from Assassins Creed Shadows disclosure on performance:
imag2e.webp

If we take AMD's most optimistic estimate for PS6 performance of 3x raster and 10x RT we would get on PS6

Screen space tracing 0.54ms -> 0.18ms
World space tracing 1.38ms -> 0.14ms
Lighting 1.17ms -> 0.39ms
Denoising 1.91ms -> 0.64ms
Total 5.00ms -> 1.35ms

Unfortunately there's no performance data for everything else in the frame, but IIRC it's a pretty stable 30 FPS on RT mode, so I think we can estimate around 25ms for everything else, so roughly 8.33ms on PS6.

So ignoring the frame cap, the total frametime on PS5 would be around 30ms (~33.33 average FPS) and 9.68ms (~103.3 average FPS) on PS6.

In this case despite the "10x RT" performance increase, the real world performance is only 3.10x that of the PS5 since there's actually not much RT going on.

On titles with heavier RT or Path Tracing of course the gap would be much bigger, but even in those cases the raster/compute portion of the frametime is still generally over 50%, so a "10x RT" increase doesn't reach anywhere near a 10x FPS increase.
Broseph, I just need to know if PS6 can do RE9 with Path Traving at 60fps in PSSR3 performance. KEEP DA HOPE ALICE!
 
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Xbox GPUs are actually super close to being stock.

X1 was GCN1 - PS4 almost the same but with better GPGPU functionality

Xbox One X is stock Polaris, PS4 pro is Polaris with one or two things from Vega architecture.

PS5 is very close to RDNA1 with RDNA2 RT, it has cache scrubbers but other than that it has nothing beyond AMD architectures. Series X is almost stock RDNA2 without infinity cache and with surprisingly low clock.

PS5 pro has the most custom AMD GPU so far. With elements from RDNA2, RDNA4 and even ML not found in any other AMD architecture.
So what you are saying is.... They are custom, just some more than others :messenger_winking:
 
36GB vs 30GB or 48GB vs 30GB? Sony wants to keep PS6 price low as possible but MS has some flexibility with the "PC" expectations...

My guess is if RAM comes back down to reasonable rates, MS would go for 48 while Sony will keep it at 30 to keep the mass price point.

Broseph, I just need to know if PS6 can do RE9 with Path Traving at 60fps in PSSR3 performance. KEEP DA HOPE ALICE!
Maybe? Currently the 4080 with PT, 4k DLSS performance is around 40fps in that first street. But that is also the most demanding part of the game. Later segments are usually ~60fps. Depends on well PSSR+RR does on the PS6 and if Capcom can optimize the PT mode a bit more. 900p->4k should be more than fine if not.

I'd wager it is going to be juuuust about doable.
 

4080 is almost on par with 5070ti that (had) 750$ MSRP.

5080 was not worth it from day one (this would be different with 24GB of VRAM).

So what you are saying is.... They are custom, just some more than others :messenger_winking:

They are way more (un)custom than they are custom. Compared to older consoles (with Toshiba GPUs, IBM CPUs...), they are using almost desktop pc parts. Differences are minor.

I mean, guy is running PC version of GTA5 on hacked PS5 with linux. Using higher settings than native PS5 version, there even are drivers for PS5 GPU!

 
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lol so the PS6S will cheaper than handheld ? The handheld it self is 0.5x the PS5. So PS6S will not even be on par with the PS5 and definitely worse than the Pro :messenger_tears_of_joy:
Far more modern architecture. Better raytracing, upscaling techniques. Its nonsensical to simply compares the flops /cores.
 
Thx.

Last time around it made absolutely no difference despite the carnage in here when PS5/XSX released.

Devs were kinda forced not to use those things because PS5 was the dominating platform.

But even if they used them I guess this wouldn't make that much difference in the end. And even MS devs mostly never used the hardware to the fullest - no excuses here.
 
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4080 is almost on par with 5070ti that (had) 750$ MSRP.

5080 was not worth it from day one (this would be different with 24GB of VRAM).

I was hanging on for the 5080 Super for this exact reason, then it was cancelled :(

typical Nvidia. the 60 series has to have 24GB for the 6080 next time.
 
I was hanging on for the 5080 Super for this exact reason, then it was cancelled :(

typical Nvidia. the 60 series has to have 24GB for the 6080 next time.

In intial launch of 3xxx they only had 10 and 24GB GPUs at top... added 12GB options later

With 4xxx there was only one 16GB and one 24GB card, they added 4070TIS in 2024...

And again, 5xxx is limited to 16 and 32GB.

They really love to create massive gulfs between GPUs. 3090 owners can still play modern games with highest texture settings and (maybe) some RT, 3080 owners can't do that. And 3070/3070ti?



36GB vs 30GB or 48GB vs 30GB? Sony wants to keep PS6 price low as possible but MS has some flexibility with the "PC" expectations...

My guess is if RAM comes back down to reasonable rates, MS would go for 48 while Sony will keep it at 30 to keep the mass price point.

Broseph, I just need to know if PS6 can do RE9 with Path Traving at 60fps in PSSR3 performance. KEEP DA HOPE ALICE!

Maybe? Currently the 4080 with PT, 4k DLSS performance is around 40fps in that first street. But that is also the most demanding part of the game. Later segments are usually ~60fps. Depends on well PSSR+RR does on the PS6 and if Capcom can optimize the PT mode a bit more. 900p->4k should be more than fine if not.

I'd wager it is going to be juuuust about doable.

My GPU should be close in power to PS6.

I way playing RE9 in pretty much locked 60fps using 40-45% resolution scaling to 4k, so 864-7xxp with DLSS4. And game looked very good, really no issues with image quality. Modern upscalers can really produce magic.

PSSR1/2 already has upscaling factor like that, 864p was used in AW2 and AC Shadows. And PSSR3 could only produce better results.
 
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I still think based on the specs Helix should be from 30% to 50% faster than PS6 depending on clocks / games.
PS6 is rumored to be 160W, do the math...
It will be higher than that (and that was only the APU part, need to add GDDR7 ram, the others chipsets etc).

I am expecting almost 250W max, like PS5 and PS5 Pro. There are no reasons not to up the clocks the highest they can like they did on PS5 and Pro. Their cooling tech is mature, cheap and effective to cool down that level of heat.
 
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4080 is almost on par with 5070ti that (had) 750$ MSRP.

5080 was not worth it from day one (this would be different with 24GB of VRAM).



They are way more (un)custom than they are custom. Compared to older consoles (with Toshiba GPUs, IBM CPUs...), they are using almost desktop pc parts. Differences are minor.

I mean, guy is running PC version of GTA5 on hacked PS5 with linux. Using higher settings than native PS5 version, there even are drivers for PS5 GPU!


4080 is discontinued that's why I used 5080. In the same page they are selling refurbished 4080s for ~1.100 fucking euros. If no bubble burst it is going to be a bumpy start of the generation for anyone that is not Nintendo.
 
4080 is discontinued that's why I used 5080. In the same page they are selling refurbished 4080s for ~1.100 fucking euros. If no bubble burst it is going to be a bumpy start of the generation for anyone that is not Nintendo.

9070XT-4080 are in the same ballpark when it comes to raster power (5080 is 20% faster).

U2JWfw8ZknpeT2bl.png


But it's not on par with PT power level. Still, we are talking about ~690 Euro for it.
 
Where does this 48GB memory rumor come from? Seems excessive even for a beefier next gen console. Is it because it's going to more reserved for OS due to it having reg PC mode?

I'd be shocked if PS6 had more than 32GB.
 
You sound so confident when wrong. Yes, they can add the Magnus SOC to any RDNA5 die, it's a chiplet design. And yes, MS is going to supply those APUs to OEMs at cost.

Maybe do some research first. I will make it easy for ya.


If I end up being wrong, I will just as confidently come here and eat crow. I just do not trust anything at all MS says. I believe they are making just the one devise, and maybe, a handheld too. But we will see I guess.
This would put PS6 close to 4080 performance, not bad I guess if those TDP numbers are true (160W). RDNA5 seems to be quite efficient.
Yup... I have been musing for a while that the PS6 will be around the 5070ti in performance. And the 4080 is just like 2% faster.
36GB vs 30GB or 48GB vs 30GB? Sony wants to keep PS6 price low as possible but MS has some flexibility with the "PC" expectations...

My guess is if RAM comes back down to reasonable rates, MS would go for 48 while Sony will keep it at 30 to keep the mass price point.

Broseph, I just need to know if PS6 can do RE9 with Path Traving at 60fps in PSSR3 performance. KEEP DA HOPE ALICE!
It should, a 5070ti does RE9 PT in 1080p/1440p/4k using DLSS quality at 66fps/49fps/27fps respectively. And you can use FG to double those framerates.

So it's definitely possible.
 
On titles with heavier RT or Path Tracing of course the gap would be much bigger
It likely won't be much bigger because these titles would still be limited by shading and compute performance on a part where "10x" is only for RT.
A game would be able to actually use PT though, probably, with a 30 fps target most likely.
 
I still dont get it why people are mad about a external powerbrick

Blame the overly cautious design of the OG Xbox One. That's where external PSU on consoles became synonymous with bad design even though in a non-cautious approach it would just result in a smaller console.
 
You sound so confident when wrong. Yes, they can add the Magnus SOC to any RDNA5 die, it's a chiplet design. And yes, MS is going to supply those APUs to OEMs at cost.

Maybe do some research first. I will make it easy for ya.


Prob the 10th time you've posted that as some kind of evidence ...
 
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