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Marathon approaching 15k CCU low (sponsored by coachmcguirk91 - still having a blast)

I'd love to be a fly on the wall at Bungie.

I think this meta argument of hardcore v casual is not helping either. A lot of us here have played CS at its peak which is as hardcore as can be, and enjoyed it. Some if us got facerolled in scrims, or facerolled others. And a lot of us have played and got wins in Apex.

I think a lot of gamers don't gel with the unfairness aspect of Marathon. Like I know now I'm not as good as I was years ago when I just had a 9-5 and would literally have my dinner at the PC table. So I'm already at a disadvantage. Then my buddies are mainly PvE guys so I'm a matchmaker in all games for better or worse. So another disadvantage. Then getting beat and having worse weapons against other teams with essential kit. So why bother? I have too little time and lots of other PvP games to play which are more fun.

If Marathon WAS hardcore they would have no shields and no revives and ironically that would appeal more to me. If it was one death then all these trios running round rezzing would stop. A low TTK just means getting clipped means you do actually lose your stuff.
But then you'd have the 'top' players now crying that nobodies can kill them easily.

The whole system is basically set up to be a ganking game which is no fun, and unsurprisingly this is what happening. I'm still astonished this took a studio of Bungie's size 4/5 years to get out the door. The more I hear about this, the more I realise it was just a party dev that blew all their money and indulged themselves.
 
I dunno man I don't think it would've, it's whole concept and look is so unappealing because even for me a little pve isn't saving anything.

Imo the only thing that would've worked is a game that is more akin to the division and have their version of a dark zone, with better overall art direction... That would've been to me what put this game on the map. But a little extra pve with its current look and style of game I don't think is saving anything imo
a single player campaign wouldn't have hurt to either
 
Just finished playing a 4 hour session down under on 3 maps and the longest we waited was a couple of minutes. Guess we're at the point aye?
 
They didn't expect an niche audience. It was pretty clear that some companies put a bet on the genre being the next big one. Turned out ok for Arc Raiders, but it's not the big next thing for everyone.

But Arc Raiders has many design choices focused on making the game much more friendly to players and less sweaty. Free kits available at all times, aggression based match making, long time to kill, safety pockets, the chicken supplying free materials, all maps are playable for all skill levels or new players, etc. Bungie even had the chance to see how successful Arc was with all of these "casual friendly" mechanics, and yet Bungie chose to forego them all with Marathon to instead make a super sweaty hardcore game.

If Bungie didn't expect a small niche audience, then they need to do more studying before starting their next game.
 
I'd love to be a fly on the wall at Bungie.

I think this meta argument of hardcore v casual is not helping either. A lot of us here have played CS at its peak which is as hardcore as can be, and enjoyed it. Some if us got facerolled in scrims, or facerolled others. And a lot of us have played and got wins in Apex.
CSGO and Apex Legends both have SBMM.

Marathon has Runner Level Based MM.

Matchmaking needs to be tighter in Marathon than it is in CSGO and Apex because of its signifintly larger level of punishment. Right now, it's way looser.
 
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People in here more interested in watching the steam numbers then playing the game I see and people are wondering why Sony is changing course. Marathon is far from a bad game but so many haters want it to fail so bad especially individuals who play the already dead Destiny 2. Even if Marathon fails it isn't going to bring Destiny 2 back.
 
People in here more interested in watching the steam numbers then playing the game I see and people are wondering why Sony is changing course. Marathon is far from a bad game but so many haters want it to fail so bad especially individuals who play the already dead Destiny 2. Even if Marathon fails it isn't going to bring Destiny 2 back.
No one gives a fuck about Destiny 2. This is about enjoying the schadenfreude of Sony throwing away an entire console generation because their shareholders were too greedy chasing the live service pot of gold.
 
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Pages :)
 
CSGO and Apex Legends both have SBMM.

Marathon has Runner Level Based MM.

Matchmaking needs to be tighter in Marathon than it is in CSGO and Apex because of its signifintly larger level of punishment. Right now, it's way looser.

1.6 and Source didn't.

But I'm not even sure how much further they can split the pools with SBMM. And another thing to consider is when the first ban wave hits.

Does it not use loadout value or anything? Then again it probably can't because of rook. They really have fucked this game in about 10 different places.
 
1.6 and Source didn't.
CSGO implemented SBMM in 2012. Counter Strike has gotten exponentially more popular since 2012.

Plus, the level of punishment was still not nearly as severe compared to Marathon.
But I'm not even sure how much further they can split the pools with SBMM. And another thing to consider is when the first ban wave hits.
RBMM already splits the pool, just not effectively.
Does it not use loadout value or anything? Then again it probably can't because of rook. They really have fucked this game in about 10 different places.
Matchmaking currently relies on Runner Level. They can easily implement a skill based system to improve engagment. Season 2 will tell the story.
 
No one gives a fuck about Destiny 2. This is about enjoying the schadenfreude of Sony throwing away an entire console generation because their shareholders were too greedy chasing the live service pot of gold.
They didn't throw away shit Most of those live service games don't want to give the shit about. But instead you got people on here pocket watching a company that couldn't give two shits about them instead of playing games. Sony is going to continue to invest in project THEY want to invest in and you can either buy them or not. I didn't like the focus on live service games either or that they tried to port shit to PC only to waste time and money or them abandoning the PSP and PS Vita. All you can do is move the hell on. Go play your Superior PC or Xbox or Nintendo platform I mean GD.
 
They didn't throw away shit Most of those live service games don't want to give the shit about. But instead you got people on here pocket watching a company that couldn't give two shits about them instead of playing games. Sony is going to continue to invest in project THEY want to invest in and you can either buy them or not. I didn't like the focus on live service games either or that they tried to port shit to PC only to waste time and money or them abandoning the PSP and PS Vita. All you can do is move the hell on. Go play your Superior PC or Xbox or Nintendo platform I mean GD.
It's entertaining as hell and doesn't cost a single penny. And your crashout adds to the entertainment value.
 
People in here more interested in watching the steam numbers then playing the game I see and people are wondering why Sony is changing course. Marathon is far from a bad game but so many haters want it to fail so bad especially individuals who play the already dead Destiny 2. Even if Marathon fails it isn't going to bring Destiny 2 back.
It is a CCU thread afterall.
 
Ya, I'm going to stick with it for now. Doesnt look like it's stabilized yet. But what makes the down trend weird looking are the cryo days. The game is still trendng around -20% week over week daily comparison. So some days will have bigger or smaller drops. Cryo day seems to do the best, but then the game catches up and loses a lot of it back over the next few days where the overall trend gets back to normal.
Think of it like this.

There is a steady day over day decline.

However, during weekends or cryo players that are taking a break come back.

The decline though still happens during those days it is just disguised by those coming back. Once the come backers leave the true decline is revealed.

Of note that many get both Good Friday and Monday off for Easter so this week may look a little confusing.
 
I dunno man I don't think it would've, it's whole concept and look is so unappealing because even for me a little pve isn't saving anything.

Imo the only thing that would've worked is a game that is more akin to the division and have their version of a dark zone, with better overall art direction... That would've been to me what put this game on the map. But a little extra pve with its current look and style of game I don't think is saving anything imo
What you're describing is what I had in mind. Structured like The Division with the extraction element being a subset of the overall game.

I have no issue with the difficulty.
Bungie has always kept a significant portion of its games beyond the reach of casuals. But this is the first time they have designed a game solely around the most obnoxious element of online gaming.

Someone upthread described it aptly: the game isn't just difficult, it's unfair.

That type of design has very limited appeal.
 
People in here more interested in watching the steam numbers then playing the game I see and people are wondering why Sony is changing course. Marathon is far from a bad game but so many haters want it to fail so bad especially individuals who play the already dead Destiny 2. Even if Marathon fails it isn't going to bring Destiny 2 back.
Look at the title of the thread, what do you think this thread is about

There is an OT somewhere to actually discuss the game
 
People in here more interested in watching the steam numbers then playing the game I see and people are wondering why Sony is changing course. Marathon is far from a bad game but so many haters want it to fail so bad especially individuals who play the already dead Destiny 2. Even if Marathon fails it isn't going to bring Destiny 2 back.

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Cringe aside though, I don't like where gaming is headed. I don't like 7-8 year dev cycles, $250+ million dollar budgets + marketing, and this aggressive pursuit of live service engagement to somehow fuel it all. Mainstream games have gone from things people genuinely love to mass market products that do their best to trick you into opening your wallet for a few extra dollars.

This isn't sustainable and the industry needs to know that, but they won't until they get burned. Some guys on a niche forum thread hate watching the CCU as the game dies didn't cause this to happen. This is the fickle modern audience the industry built being fickle. When you build games to be disposable and treat them as disposable, your audience will treat them that way too.
 
I think the takeaway to this all is that Marathon opened up to lackluster concurrent user numbers and then dropped 60% of that meh number in one month.

One month. More than half the concurrent users daily.

How can this not be perceived as a failrure for a 3.6 billion dollar acquisition and a 200+ million dollar development for a large dev compan working in one of the most expensive parts of the world?
 
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They didn't throw away shit Most of those live service games don't want to give the shit about. But instead you got people on here pocket watching a company that couldn't give two shits about them instead of playing games. Sony is going to continue to invest in project THEY want to invest in and you can either buy them or not. I didn't like the focus on live service games either or that they tried to port shit to PC only to waste time and money or them abandoning the PSP and PS Vita. All you can do is move the hell on. Go play your Superior PC or Xbox or Nintendo platform I mean GD.

Kid, you're way too touchy about this. Might I recommend you going to OT and having fun? No one gonna bother you there, you gonna enjoy your game free and happy.
I'm not gonna stop enjoying Marathon crash on CCU thread because you got triggered about it.
 
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the dark knight joker GIF


Cringe aside though, I don't like where gaming is headed. I don't like 7-8 year dev cycles, $250+ million dollar budgets + marketing, and this aggressive pursuit of live service engagement to somehow fuel it all. Mainstream games have gone from things people genuinely love to mass market products that do their best to trick you into opening your wallet for a few extra dollars.

This isn't sustainable and the industry needs to know that, but they won't until they get burned. Some guys on a niche forum thread hate watching the CCU as the game dies didn't cause this to happen. This is the fickle modern audience the industry built being fickle. When you build games to be disposable and treat them as disposable, your audience will treat them that way too.

I think tho it's more or less these huge studios that make so called "AAA" games, the rest of the industry seems fine. Hell id be happy if we got remaster and remakes of games like DQ7 reimagined, or MGS 3 etc. For the next 30 years. There's alot of amazing games coming out and out that aren't these monster 300 mil projects etc...

Gaming is fine, it's the huge studios that I feel are having issues because like said they are not getting return tryin to appease the so called modern audience, but that whole AA, remaster, remake, smaller scale projects etc. Are all in an amazing spot is what is making gaming better than ever
 
They didn't throw away shit Most of those live service games don't want to give the shit about. But instead you got people on here pocket watching a company that couldn't give two shits about them instead of playing games. Sony is going to continue to invest in project THEY want to invest in and you can either buy them or not. I didn't like the focus on live service games either or that they tried to port shit to PC only to waste time and money or them abandoning the PSP and PS Vita. All you can do is move the hell on. Go play your Superior PC or Xbox or Nintendo platform I mean GD.
high quality GIF

Watch This GIF

The maps are too small.
John Cena Mind Blown GIF
 
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Look at the title of the thread, what do you think this thread is about

There is an OT somewhere to actually discuss the game
Hell I'm beginning to wonder that myself from dozens of pages saying "it's dooooooomed" and Heisenberg i figured of all people you be the reasonable one l. For you to see how the thread has been going try to insinuate I do not know what the topic is, is a bad shot.
 
Hell I'm beginning to wonder that myself from dozens of pages saying "it's dooooooomed" and Heisenberg i figured of all people you be the reasonable one l. For you to see how the thread has been going try to insinuate I do not know what the topic is, is a bad shot.
I said before it ever launched it was doomed

I figured it would find a small audience but its in so much trouble

In all fairness its not a shot at you but you did come into a thread about watching Steam CCUs and wonder why people are in here watching Steam CCU numbers

Confused Hands Up GIF by STRAPPED!
 
No time to do all my numbers recaps, so just eyeballing numbers assuming the 12 pm hour today finishes at 18,000.

About -20% vs yesterday
About -10% vs last Monday

It's also Easter Monday which a good chunk of European countries have the day off. So estimating a US peak is tough. Just gonna wait it out.

But as a benchmark, yesterday's peak was the all time low at 31k.
 
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I think tho it's more or less these huge studios that make so called "AAA" games, the rest of the industry seems fine. Hell id be happy if we got remaster and remakes of games like DQ7 reimagined, or MGS 3 etc. For the next 30 years. There's alot of amazing games coming out and out that aren't these monster 300 mil projects etc...

Gaming is fine, it's the huge studios that I feel are having issues because like said they are not getting return tryin to appease the so called modern audience, but that whole AA, remaster, remake, smaller scale projects etc. Are all in an amazing spot is what is making gaming better than ever

It's not the whole industry and there are tons of indie games I love, but what's killing me are all the AA / lighter AAA projects or studios sacrificed at the altar of chasing the mega GaaS hit. Tango, Bluepoint, Japan Studio, etc? They all needed to die because they didn't make all the money in the universe. I'm not saying those studios didn't have profitability problems with some projects, but more so that the business side is handling those results incorrectly.

These studios were able to deliver beloved or critically acclaimed games, on schedule, and to my knowledge within reasonable budgets. There's just no allowance for projects that don't instantly make a 2-3x return. It feels like in a lot of these cases the studios make 70-80% of their dev costs back at launch and get deemed unprofitable instantly, with no appreciation for the fact that they do eventually cross a profitability margin down the line. Alan Wake 2 made the news repeatedly for being unprofitable but it has in fact recouped it's costs and all sales going forward are profit. It just took a little time to get there, but that isn't the story people want to tell around that game or how the business guys at Sony would see it. If it doesn't make all the money immediately, it's not worth it.

Even worse still is that the blame for sales is pinned entirely on the studio / devs. Why do I never hear about marketing being gutted at Sony? Some of these smaller games I barely see Sony promote but they're more than happy to immediately kill the team who made a 9/10 game on time instead of trying to workshop the business case for success in the future. Studios that see minor short-term losses get shutdown, regardless of long term profitability. Then on the other hand Sony can throw down billions on these assholes at Bungie and just pretend they're doing good business, because yes we lost billions of dollars but don't you see, the upside was huge if we won the bet. The amount wasted on Bungie and Concord could have funded 30 years of Japan Studios, Bluepoint, and many other studios.

The major AAA industry has reduced games down to basically being bets on a number space on a roulette table. Pissing away money is fine as long as the payout for the hit is 35:1. It doesn't matter how much money they have to burn getting there and anything that isn't going to pay out 35:1 can fuck off, even if it's profitable. There's no appreciation for legacy, brand loyalty, etc. No appreciation for anything that has made people love PlayStation for 30 years. Modern Sony leadership is more than happy to pretend they love their history with all the collectable characters in Astrobot, but also simultaneously unwilling to bare any of the creative risk taking it took to establish that legacy. I don't think we'd be celebrating 30 years of Playstation if these assholes had been the ones running it from the start.

Bringing the point back to this thread, if Japan Studio, Bluepoint, Tango, etc were all fit for death then there's no fucking way Bungie shouldn't also have a noose around it's neck right now. I'm just bitter seeing games and teams I love get caught in the "not profitable" blender while money is funneled into these grotesque behemoth projects that fail one after the other. I just wish there was a little bit of money funding things I liked. Indie titles are hella fun but super small teams definetly lack the resources a team of 50-75 people would have.
 
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They didn't throw away shit Most of those live service games don't want to give the shit about. But instead you got people on here pocket watching a company that couldn't give two shits about them instead of playing games. Sony is going to continue to invest in project THEY want to invest in and you can either buy them or not. I didn't like the focus on live service games either or that they tried to port shit to PC only to waste time and money or them abandoning the PSP and PS Vita. All you can do is move the hell on. Go play your Superior PC or Xbox or Nintendo platform I mean GD.
I can't believe some of y'all are crashing out over this dogshit company, it's hilarious. Bungie earned every bit of this hate, through years of hard work and a dedication to fucking over their customers. Go cry yourself to sleep or something, you'll feel better.

In all fairness its not a shot at you but you did come into a thread about watching Steam CCUs and wonder why people are in here watching Steam CCU numbers
Because he knows, like all of them know, that this game is dying, and he can't help himself. They all gotta come in here and have their tantrum and stomp their feet like anyone gives a shit or that it will change the perception of Marathon.
 
I was somewhat interested in this game until someone explained this whole "wipe" mechanic.

What a stupid gimmick.

But honestly, the whole Games As A Service thing is so repugnant to me, even the Bungie pedigree isn't enough for me to download.

Looks like I'm not missing much.
 
It's not the whole industry and there are tons of indie games I love, but what's killing me are all the AA / lighter AAA projects or studios sacrificed at the altar of chasing the mega GaaS hit. Tango, Bluepoint, Japan Studio, etc? They all needed to die because they didn't make all the money in the universe. I'm not saying those studios didn't have profitability problems with some projects, but more so that the business side is handling those results incorrectly.

These studios were able to deliver beloved or critically acclaimed games, on schedule, and to my knowledge within reasonable budgets. There's just no allowance for projects that don't instantly make a 2-3x return. It feels like in a lot of these cases the studios make 70-80% of their dev costs back at launch and get deemed unprofitable instantly, with no appreciation for the fact that they do eventually cross a profitability margin down the line. Alan Wake 2 made the news repeatedly for being unprofitable but it has in fact recouped it's costs and all sales going forward are profit. It just took a little time to get there, but that isn't the story people want to tell around that game or how the business guys see it. If it doesn't make all the money immediately, it's not worth it.

Even worse still is that the blame for sales is pinned entirely on the studio / devs. Why do I never hear about marketing being gutted at Sony? Some of these smaller games I barely see Sony promote but they're more than happy to immediately kill the team who made a 9/10 game on time instead of trying to workshop the business case for success in the future. Studios that see minor short-term losses get shutdown, regardless of long term profitability. Then on the other hand Sony can throw down billions on these assholes at Bungie and just pretend they're doing good business, because yes we lost billions of dollars but don't you see, the upside was huge if we won the bet. The amount wasted on Bungie and Concord could have funded 30 years of Japan Studios, Bluepoint, and many other studios.

The major AAA industry has reduced games down to basically being bets on a number space on a roulette table. Pissing away money is fine as long as the payout for the hit is 35:1. It doesn't matter how much money they have to burn getting there and anything that isn't going to pay out 35:1 can fuck off, even if it's profitable. There's no appreciation for legacy, brand loyalty, etc. No appreciation for anything that has made people love PlayStation for 30 years. Modern Sony leadership is more than happy to pretend they love their history with all the collectable characters in Astrobot, but also simultaneously unwilling to bare any of the creative risk taking it took to establish that legacy. I don't think we'd be celebrating 30 years of Playstation if these assholes had been the ones running it from the start.

Bringing the point back to this thread, if Japan Studio, Bluepoint, Tango, etc were all fit for death then there's no fucking way Bungie shouldn't also have a noose around it's neck right now. I'm just bitter seeing games and teams I love get caught in the "not profitable" blender while money is funneled into these grotesque behemoth projects that fail one after the other. I just wish there was a little bit of money funding things I liked. Indie titles are hella fun but super small teams definetly lack the resources a team of 50-75 people would have.
I agree pretty much and I hear ya, I just tend to feel the industry will adjust and course correct even if we lose big guns like bungie, ubisoft etc....i doubt that they will be gone ever but overall my point is really alot will rise up and we will still always get good stuff.

Like yea it devastates me to see bluepoint done, but I mean here I am never played a pearl abyss game and it's one of the best games I ever played and that wasn't on the radar, I mean the game was but never thought I'd be so blown away by it.

We get some incredible remakes, got teams like rebellion Doing games like Atomfall which was totally slept on by many, Bethesda put out Indy and it's one of the best movie IP games I ever played, shift up dropping stellar blade, got these incredible 2d metroidvanias out and coming out, remaster like the DQ games, expedition 33 out of nowhere, I could go on that if this is what we're served I'm personally content and happy as there's only so much one can play.

I get that sony has sucked for their first party games, and we got idiot devs squandering opportunities or putting out woke shit but like I said I think it'll course correct where it can. It always goes thru ups and down but man I just am nonstop always looking forward to something.

I guess I just don't buy into verbiage that is doom and gloom, sure issues need ironed out and some studios are sucking and maybe the AAA side of gaming is on a down swing but the pendulum has to eventually swing back and I believe it will.
 
I said before it ever launched it was doomed

I figured it would find a small audience but its in so much trouble

In all fairness its not a shot at you but you did come into a thread about watching Steam CCUs and wonder why people are in here watching Steam CCU numbers
Okay
 
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I agree pretty much and I hear ya, I just tend to feel the industry will adjust and course correct even if we lose big guns like bungie, ubisoft etc....i doubt that they will be gone ever but overall my point is really alot will rise up and we will still always get good stuff.

Like yea it devastates me to see bluepoint done, but I mean here I am never played a pearl abyss game and it's one of the best games I ever played and that wasn't on the radar, I mean the game was but never thought I'd be so blown away by it.

We get some incredible remakes, got teams like rebellion Doing games like Atomfall which was totally slept on by many, Bethesda put out Indy and it's one of the best movie IP games I ever played, shift up dropping stellar blade, got these incredible 2d metroidvanias out and coming out, remaster like the DQ games, expedition 33 out of nowhere, I could go on that if this is what we're served I'm personally content and happy as there's only so much one can play.

I get that sony has sucked for their first party games, and we got idiot devs squandering opportunities or putting out woke shit but like I said I think it'll course correct where it can. It always goes thru ups and down but man I just am nonstop always looking forward to something.

I guess I just don't buy into verbiage that is doom and gloom, sure issues need ironed out and some studios are sucking and maybe the AAA side of gaming is on a down swing but the pendulum has to eventually swing back and I believe it will.

I agree it's not all doom and gloom, there will be studios that somehow do it right despite the industry and capital thrown around. Crimson Desert has been both amazing and frustrating at times but it's gotten 93 hours out of me so far. I think Sega does a good job at being a AA publisher a lot of the time. Capcom and Fromsoft are still killing it in the AAA space.

I do still worry though. The economic situation is bad, younger players seem to just not buy or value new experiences and instead play Roblox / Minecraft / Fortnight for years on end. One of my favourite developers is Enhance and they just shutdown level sharing for Humanity. I don't think Lumines Arise did well for them despite being my second favourite game I played last year. It just seems there are fewer and fewer weird risky AA projects each year and the AA / AAA content we do get is increasingly generic.
 
I can't believe some of y'all are crashing out over this dogshit company, it's hilarious. Bungie earned every bit of this hate, through years of hard work and a dedication to fucking over their customers. Go cry yourself to sleep or something, you'll feel better.


Because he knows, like all of them know, that this game is dying, and he can't help himself. They all gotta come in here and have their tantrum and stomp their feet like anyone gives a shit or that it will change the perception of Marathon.
You are literally all throughout this thread crying from beginning to end about nothing you can change in regards what Sony chooses to spend their money on. The hypocrisy is crazy. I haven't nor needed to have a tantrum about the game. I'm playing it and enjoying it but you can keep spewing nonsense behind that keyboard though for your hype men. I assure you I slept just fine last night and I will tonight concerning marathon lol.
 
You are literally all throughout this thread crying from beginning to end about nothing you can change in regards what Sony chooses to spend their money on. The hypocrisy is crazy. I haven't nor needed to have a tantrum about the game. I'm playing it and enjoying it but you can keep spewing nonsense behind that keyboard though for your hype men. I assure you I slept just fine last night and I will tonight concerning marathon lol.

I don't need to change Sony's mind, because they're already probably internally going "Shit. Fuck. How did this happen? Fuck. What the fuck? Can we sue Pete Parsons? I don't care what the lawyer says we'll sue him anyway."

I'm just here to watch the mountain of shit burn.
 
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I said it a couple of weeks ago, but I've never seen fans of a failing game get this defensive over it. Usually when a divisive game comes out there is a thread laughing at it and an OT and that is the end of it. I've experienced this personally from making the Black Ops 7 thread and appreciate that no one came in there looking to start a pointless argument.

So many have popped in here surprised at the reaction and start digging the trenches. Are these just hardcore Bungie fans?
 
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People in here more interested in watching the steam numbers then playing the game I see and people are wondering why Sony is changing course. Marathon is far from a bad game but so many haters want it to fail so bad especially individuals who play the already dead Destiny 2. Even if Marathon fails it isn't going to bring Destiny 2 back.
Totally agree, there is this new thing going around where its just cool to hate on a game and watch if fail. There was a whole thread dedicated to just watching CCU.

Its like the console wars ended and the shitty people in that conversation all started taking the arguments to the individual game level.
 
Totally agree, there is this new thing going around where its just cool to hate on a game and watch if fail. There was a whole thread dedicated to just watching CCU.

Its like the console wars ended and the shitty people in that conversation all started taking the arguments to the individual game level.
Hey wait a sec. <edit> Nvm I misread,
I am not smart man.
 
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Dunno if its gonna be tonight, but looks like this week(durning workdays) we gonna experience first time 24h ccu peak not even breaking 30k, likely weekend gonna break 30k still but wont break 35k anymore xD
 
Dunno if its gonna be tonight, but looks like this week(durning workdays) we gonna experience first time 24h ccu peak not even breaking 30k, likely weekend gonna break 30k still but wont break 35k anymore xD

Yeah, this time last week the game was 5k higher CCU and only topped 34k CCU that day. So it does feel like it's starting to trend towards a sub 30k CCU peak.
 
One Hundred fucking pages, how many more until this shit dies ? 💀

Marathon is dying slowly, so at its current pace it would probably still be around for a few months yet. Maybe.

Either Bungie will make some huge changes to turn the ship around and expand the playerbase, OR Marathon will slowly fade away. A small community of a few thousand CCU's can't keep a game like this alive, so something will need to give: either Bungie itself or Bungie's design goals.

But, I've a strong feeling this thread is going to be around for quite awhile yet.
 
Marathon is dying slowly, so at its current pace it would probably still be around for a few months yet. Maybe.

Either Bungie will make some huge changes to turn the ship around and expand the playerbase, OR Marathon will slowly fade away. A small community of a few thousand CCU's can't keep a game like this alive, so something will need to give: either Bungie itself or Bungie's design goals.

But, I've a strong feeling this thread is going to be around for quite awhile yet.

Yeah, my feeling is that first comes the layoffs, then comes either a Destiny 3 announcement or what is effectively a Marathon 2.0. Could be both.

The usual PR of "We are listening, be patient, etc" and selling how a new mode will come on a ballpark date. Selling how whatever a Marathon 2.0 will address all criticisms and attract a larger ausience. Basic corpo bullshit. It's just meant to market it as an upgrade/updated version to people who were turned off by the hardcore niche initial launch.

Unless Sony decides it isn't fucking around anymore. Then it could very brutal for Bungie.

If Sony is signalling it is deprioritizing PC and pushing its own hardware, and the numbers are as abysmal as they are on console, well... that's the ball game. Marathon goes and Bungie is in the Destiny saltmines.

Though that is worst case scenario not impossible or even overly unlikely. Likely scenario is smaller Bungie staff and pivoting to D3 and/or Marathon 2.0.
 
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Yeah, my feeling is that first comes the layoffs, then comes either a Destiny 3 announcement or what is effectively a Marathon 2.0. Could be both.

Maybe. I still think a PvE solo or co-op campaign for Marathon would be far easier and quicker to generate revenue rather than a whole new game like D3. Or even just some much more casual modes for the game. Something, anything to appeal to more players than the current sweaty niche hardcore game.

I only played the server slam, I didn't buy it as the game just isn't designed for me, BUT if they added some casual stuff like Arc Raiders did, or a solo campaign or something, I'd be very interested in buying Marathon. I think many other gamers would too.
 
Looks like the game is topping out in Europe right now at 22K CCU, this time last week it was 27K CCU (daily peak 34k CCU)

Hunt seems very Euro centric with it's daily peak hitting 34K CCU today

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