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Crimson Desert has sold 2 million copies

Congrats to the developers.
Glad their ambition and technical skills are rewarded.

Bonuspoints for the cat pick up feature.

Speak of the devil

Edit: my bad thought this was the other thread where I asked if someone would rather be a liberal or have cancer 😅
 
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Not only that, but making fun (and rightfully so) of the MAWWDUURRNN AWWDIENCE for not supporting titles they say they do (Ex Voto) but then encouraging gamers not to support titles like this.
Who was encouraging anyone not to support this game? I've seen zero woke backlash to this game and that includes on purple site, other than a thread today when AI art was found, which is really a fairly non-partisan thing people hate.

It's user reviews are actually slightly below the critics... this is not a game that everyone is loving.
 
To answer the question in your tag, after reading this post, yes.
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Congrats on being more retarded.
 
Who was encouraging anyone not to support this game? I've seen zero woke backlash to this game and that includes on purple site, other than a thread today when AI art was found, which is really a fairly non-partisan thing people hate.

It's user reviews are actually slightly below the critics... this is not a game that everyone is loving.
His post is pretty much the type of stuff you asked me about earlier, what I saw on twitter.

It's a drag-in bait tactic, where the point is to drag in a type of audience that might have not necessarily been discussing this game in the first place, to participate in a culture-war type of discussion and fight over that even though this game has nothing to do with any of it.

It's essentially championing a game for a personal cause and then using it as a beacon/weapon. It's bad across the board.
 
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Congrats on being more retarded.

To be fair, it's 84% English reviews if you cut out the people that haven't really played it (under 2 hours). Not to say many of their complaints aren't valid, but it drops nearly 15% due largely to complaints of GPU compat issues and inability to rebind hotkeys. The negative reviews are flooded by .1 to .5 hour users complaining about this.
 
Not only that, but making fun (and rightfully so) of the MAWWDUURRNN AWWDIENCE for not supporting titles they say they do (Ex Voto) but then encouraging gamers not to support titles like this.

New IP (kinda), not made by Western activist hacks, single player game with too much content as opposed to too little, not dumbed down bullshit, and not releasing a broken mess like so many other games. I don't get it either. Not saying Crimson Desert is some 12/10 masterpiece but c'mon dude. The downplaying is real.
Well said. Exactly this.

I just don't understand what's really going on here.
 
To be fair, it's 84% English reviews if you cut out the people that haven't really played it (under 2 hours). Not to say many of their complaints aren't valid, but it drops nearly 15% due largely to complaints of GPU compat issues and inability to rebind hotkeys. The negative reviews are flooded by .1 to .5 hour users complaining about this.

Nah. If a game is great most ppl tend to ignore stupid shit like bad controls, but when a game has many other issues, ppl tend to "rage" at one specific thing in their reviews. I've seen games that ran like absolute shit and were still praised to high heaven. It's very easy to get very positive reviews on Steam since theres no "mixed" scoring. Having such a low score is kinda hard to achieve. It will probably increase in the following months to mostly positive unless the devs don't screw shit up.
 
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Nah. If a game is great most ppl tend to ignore stupid shit like bad controls, but when a game has many other issues, ppl tend to "rage" at one specific thing in their reviews. I've seen games that ran like absolute shit and were still praised to high heaven. It's very easy to get very positive reviews on Steam since theres no "mixed" scoring. Having such a low score is kinda hard to achieve. It will probably increase in the following months to mostly positive unless the devs don't screw shit up.

That's fine.

Just simply stating the fact that if you filter by 2hr+ played, it's 84%. That's a 14% boost, which is pretty significant. Filter under 2hr, it's flooded by those two complaints.

I haven't played the game so I'm not trying to praise or bash it. Just noticing the statistical gaps and user provided reasons for it.
 
Crimson Desert reportedly cost ~$130M to make so they pretty much made their budget back on the 1st day of sales.
A massive studio of roughly 1330 people working on a game of this scale over such a large period of time.

Those reports sound off, the marketing budget either way is massive, most likely more than equal to development budget because this game was absolutely everywhere on the internet before it launched, we know geoffy doesnt make his slots cheap at his shows.

I have major doubts on the $130mil
 
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A massive studio working on a game of this scale over such a large period of time.

Those reports sound off, the marketing budget either way is massive, most likely more than equal to development budget because this game was absolutely everywhere on the internet before it launched, we know geoffy doesnt make his slots cheap at his shows.

I have major doubts on the $130mil

Their studio is in South Korea where salaries are low compared to the US.
 
That's a healthy start for sure and I'm sure it'll have good legs once it's had some rounds of patches.

Will pick this up soon, but I'm still balls deep into a playthrough of Pathfinder: Kingmaker.
 
That's fine.

Just simply stating the fact that if you filter by 2hr+ played, it's 84%. That's a 14% boost, which is pretty significant. Filter under 2hr, it's flooded by those two complaints.

I haven't played the game so I'm not trying to praise or bash it. Just noticing the statistical gaps and user provided reasons for it.
There is just something going on here. No idea what or why.
 
Nice they will get tons of feedback.. pretty sure in about 6-12 months and lots of fixes and improvements this game will be kicking ass. Looking forward to playing it in the future

Gaming darling CDPR got the chance to fix their shitness in cyberpunk so I dont see why this guys dont deserve the same benefits
 
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How is it a bad thing to be outsold by fucking Resident Evil Requiem?
"Hey guy, this several decades old, beloved IP that happens to be one of the most successful media franchises in gaming outsold another game studio's first single player game".

I hate using the word 'grifter' because I think it's been completely bastardized so I'll just settle for calling him a fucking idiot.
 
Unlike many of you that aren't playing the game I am playing it and is a very good open world game. You guys aren't playing the game but for some reason have an opinion on it. I don't know what to call you, find the word for me.
 
I watched a spiffing brit video yesterday that sold me. At first I was worried about boss fights being too difficult but spif got clobbered then went away farmed up more skill points and explosive arrows (which apply a burn and stun status) and when he retried the boss he wrecked it. That is perfect design to me. If you ram your face into a boss it should be hard, if you have an actual build and the right tools it should be doable, if you over prepare and exploit a weakness it should be easy. That is the perfect sort of game design to me. So with that last niggle resolved I snapped up a copy on pc. Yeah the controls are strange - I can get that throwing people off very easily. The tiny fraction I managed to play was awesome - the vastness of the world, the sense of exploration it's there. There's practically no main story, just a sense that you will be trying to reclaim some territory you lost and that's about it. The opening hours are stuffed with tutorialising also which I guess can put people off. I think they did well and deserve the sales.
 
I watched a spiffing brit video yesterday that sold me. At first I was worried about boss fights being too difficult but spif got clobbered then went away farmed up more skill points and explosive arrows (which apply a burn and stun status) and when he retried the boss he wrecked it. That is perfect design to me. If you ram your face into a boss it should be hard, if you have an actual build and the right tools it should be doable, if you over prepare and exploit a weakness it should be easy. That is the perfect sort of game design to me. So with that last niggle resolved I snapped up a copy on pc. Yeah the controls are strange - I can get that throwing people off very easily. The tiny fraction I managed to play was awesome - the vastness of the world, the sense of exploration it's there. There's practically no main story, just a sense that you will be trying to reclaim some territory you lost and that's about it. The opening hours are stuffed with tutorialising also which I guess can put people off. I think they did well and deserve the sales.
I love that shit. I'm also glad there's no retarded level scaling as well. It sounds like the game is more difficult than standard open world games, but nowhere near the levels of an Elden Ring which sounds great. I just finished downloading it on my PS5.
 
They will probably break even and enter into profits during this weekend.
Most studios could only dream of such a result.
They get roughly 35 bucks per copy, given store cuts and taxes. So the game made around 70 million so far. I don't think it will do another 2 million before the weekend is over though.
 
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