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Metaverse is dead after $80 Billion poured into it

Metaverse was one of Microsoft's rationales for spending $70 billion on Activision Blizzard. If not for the hubris around it at the time, I wonder if the even would have bothered.

From the press release when they announced the acquisition:

This acquisition will accelerate the growth in Microsoft's gaming business across mobile, PC, console and cloud and will provide building blocks for the metaverse.

"Gaming is the most dynamic and exciting category in entertainment across all platforms today and will play a key role in the development of metaverse platforms," said Satya Nadella, chairman and CEO, Microsoft.


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I wonder where the epicenter of this spend was happening, and if that caused localized bubbles of inflation from a bunch of people being paid dirty, dirty money while doing for their job and instead focusing on their own hobbies or side hustles.
 
Call me cynical, but I actually wonder how much of that 80billion was actually spent ?

I mean, its pretty fucking hard to spend that sort of money without having something physical to show... unless it was being syphoned off into people's offshore bank-accounts...
 
Call me cynical, but I actually wonder how much of that 80billion was actually spent ?

I mean, its pretty fucking hard to spend that sort of money without having something physical to show... unless it was being syphoned off into people's offshore bank-accounts...
Google says from 2020 to 2026 VR Labs had 10-15k employees per year. Before that, data is sketchy and only 1000 people or something. We can ignore all this for sake of argument.

So you got 7 years (including 2026) at an avg of lets says 12,000 people/yr. Multiplied by 7 years of salary is 84,000 years worth of salary.

84,000 x $100k avg salary/benefits = $8.4B

$200k = $16.8B

$300k = $25.2B

This excludes all the R&D costs etc.... The $80B might include all costs of VR goggles and such too which would be billions. By 2023 it says they sold 20M VR goggles, then it slowed down a lot. 7M in 2024 and 4M in 2025. So roughly 31M Meta VR goggles. Whatever COGs those are, add that to the employee wages. At $200 as an example, thats another $6.2B.

Shotgunning the numbers I did quickly, I'm struggling myself to see how to get anywhere close to $80B even if COGs of hardware are included. Add in some other costs here and there and maybe I get up to half the $80B.
 
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Google says from 2020 to 2026 VR Labs had 10-15k employees per year. Before that, data is sketchy and only 1000 people or something. We can ignore all this for sake of argument.

So you got 7 years (including 2026) at an avg of lets says 12,000 people/yr. Multiplied by 7 years of salary is 84,000 years worth of salary.

84,000 x $100k avg salary/benefits = $8.4B

$200k = $16.8B

$300k = $25.2B

This excludes all the R&D costs etc.... The $80B might include all costs of VR goggles and such too which would be billions. By 2023 it says they sold 20M VR goggles, then it slowed down a lot. 7M in 2024 and 4M in 2025. So roughly 31M Meta VR goggles. Whatever COGs those are, add that to the employee wages. At $200 as an example, thats another $6.2B.

Shotgunning the numbers I did quickly, I'm struggling myself to see how to get anywhere close to $80B even if COGs of hardware are included. Add in some other costs here and there and maybe I get up to half the $80B.
Average salary+benefits+overhead per employee is closer to $1M/year, not $100k.

A lot easier for your math to work out!
 
Average salary+benefits+overhead per employee is closer to $1M/year, not $100k.

A lot easier for your math to work out!
Those VR F'ers get that much? Googling it, it says avg guy is about $540k including pay, bonus, stock comp, but the top guys get $1M+. Damn!

@$500k = $42B

@$540k = $45.4B

@$750k = $63B

@$1M = $84B

That $80B is within reach, especially if VR gear COGs are included.
 
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lol you guys need to stop falling for this stuff. No one spends $80 billion on software development. this was classic hollywood accounting. its a money laundering operation. the money is being shipped elsewhere. either that or its a tax avoidance scheme. if they show that the software development was capital then they can deduct that and pay no taxes. if they show the government they spent $80 billion on R&D, they get almost all of it back.

This thing had no hardware component. there was no widespread adoption or datacenter investment. this is simply not true.

if he had lost $80 billion, the board wouldve fired him. facebook pays their engineers good money compared to others, but they dont pay that well.
 
Average salary+benefits+overhead per employee is closer to $1M/year, not $100k.

A lot easier for your math to work out!
Nah, thats way too high. Software engineers make a lot but not that much. its around $200-400k max. they were paying $300k post covid but all those guys are laid off and starting salaries are back to normal. as normal as it can be for silicon valley. now you will get hired around $200k and the potential is to go up to $400k but they will make you redundant and replace you well before that.

they do pay better than google and other tech firms. but its not a million.
 
Google says from 2020 to 2026 VR Labs had 10-15k employees per year. Before that, data is sketchy and only 1000 people or something. We can ignore all this for sake of argument.
So 15k employees in 5 years gave us these graphics?

decentraland-01.jpg@webp


sandbox.jpg@webp


mark-zuckerberg-meta-metaverse-e1661424792823-gID_7.jpg@webp


We know now that all 3,000 rockstar developers work on one game at a time. they started dev on GTA6 after shipping RDR2 in 2018. So 3k developers working 8 years got us this:

xaES4Xi.gif


Zuckerberg is lying.
 
Ironic thing is that I think a product like Metaverse will be the future, in like 20+ years when the tech matures and the adoption rate is much higher. Then again, I also thought Playstation Home was the future of gaming, having mixed lobbies where you could jump in and out of any game, etc.

So maybe I'm just an idiot.
 
Nah, thats way too high. Software engineers make a lot but not that much. its around $200-400k max. they were paying $300k post covid but all those guys are laid off and starting salaries are back to normal. as normal as it can be for silicon valley. now you will get hired around $200k and the potential is to go up to $400k but they will make you redundant and replace you well before that.

they do pay better than google and other tech firms. but its not a million.
Not salary alone, I laid it out.
 
lol you guys need to stop falling for this stuff. No one spends $80 billion on software development. this was classic hollywood accounting. its a money laundering operation. the money is being shipped elsewhere. either that or its a tax avoidance scheme. if they show that the software development was capital then they can deduct that and pay no taxes. if they show the government they spent $80 billion on R&D, they get almost all of it back.

This thing had no hardware component. there was no widespread adoption or datacenter investment. this is simply not true.

if he had lost $80 billion, the board wouldve fired him. facebook pays their engineers good money compared to others, but they dont pay that well.
$80 billion is the entire Meta labs. They have been spending billions on R&D for virtual offices and conference rooms and shit like that. They probably burned a bunch of money on content for the metaverse but not $10's of billions
 
I don't know how he thought this would be the future when every sightings of Metaverse I see looked like fucking Nintendo Miiverse.
80Billion, top of the line engineers and artists, and that's the best showcase ?
 
I don't know how he thought this would be the future when every sightings of Metaverse I see looked like fucking Nintendo Miiverse.
80Billion, top of the line engineers and artists, and that's the best showcase ?
They needed something beyond VR games to prop up VR headsets. Since Meta is a social media company, the thinking was the general public wants more tech. And VR at the time was supposed to be the new thing. It would convert FB, Instagram and Whatsapp users from boring text messages and posts to buying a headset. It would be a social media extension where you can chat and hang out with people like it's a VR version of Second Life/Miiverse but looks like Minecraft. So instead of people quickly coming and going posting messages, Zuck thought he could rake in the bucks with hardware and constant advertising and monetizing from people wearing a VR goggle for hours a day.
 
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Nah, thats way too high. Software engineers make a lot but not that much. its around $200-400k max. they were paying $300k post covid but all those guys are laid off and starting salaries are back to normal. as normal as it can be for silicon valley. now you will get hired around $200k and the potential is to go up to $400k but they will make you redundant and replace you well before that.

they do pay better than google and other tech firms. but its not a million.
A minimum calculation for employment costs(taxes, insurance, etc) in the US is 1.3 x salary. Benefits, incentives, and other overhead(they need to work somewhere) push the number even higher. Easily north of $500k.
 
Meta's whole approach to the "metaverse' and Oculus in general, with apps/games/hardware, was just a blunder from day one.

constantly locking out content from other users and headsets, forcing integration into platforms they don't want (Facebook account for headsets and metaverse content), and even locking out their own older headsets eventually, the absolute worst way to handle this sort of rollout of hardware/software.

They should have come out as open source (or at least much more SDK friendly), backwards compatible and willing to integrate.

Instead, they played the closed garden card and just made it more and more closed as time went on and guess what... Poof! It's gone because no one wants to buy in and get fucked a year later.
 
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I thought Metaverse was a whole ecosystem of things, like the lens and the whole shebang of new stuff from Facebook

With that said, if we take just the Second Life-thing, I think that $80bi sounds way too inflated for it. Not like I believe it is cheap, just cheaper
 
With that money they could have built hospitals or schools...

And thank God it was a disaster... Facebook has already done enough damage to humanity...
 
lol you guys need to stop falling for this stuff. No one spends $80 billion on software development. this was classic hollywood accounting. its a money laundering operation. the money is being shipped elsewhere. either that or its a tax avoidance scheme. if they show that the software development was capital then they can deduct that and pay no taxes. if they show the government they spent $80 billion on R&D, they get almost all of it back.

This thing had no hardware component. there was no widespread adoption or datacenter investment. this is simply not true.

if he had lost $80 billion, the board wouldve fired him. facebook pays their engineers good money compared to others, but they dont pay that well.
Yep. This is 10000% creative accounting. All big companies do it, but this is to the extreme
 
Those VR F'ers get that much? Googling it, it says avg guy is about $540k including pay, bonus, stock comp, but the top guys get $1M+. Damn!

@$500k = $42B

@$540k = $45.4B

@$750k = $63B

@$1M = $84B

That $80B is within reach, especially if VR gear COGs are included.
He poached all of Reality Labs key talent from other companies with outlandish salaries and benefits so the average cost per head is wildly inflated compared to industry norms.
 
Zuck didn't get tricked into thinking Second Life would be really fun when he was in high school like I did. I wouldn't have wasted this much money if I was in charge. If I was in charge, I would have bought land in Africa and started my own country. UH OH! There's uranium in the rocks! Time to make this money back!

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It's a shame. That said I could never do VR it makes me sea sick.

That said, I'm probably a top supporter of VR. I have a PSVR2, PSVR1, and the original Oculus Quest, lol.
 
This is beyond pathetic. How this project ever got greenlit is beyond me, and the fact that these morons have the ability to burn that much capital on a vanity project tells you all you need to know about the tech world.
Honestly agreed. I used to be so into technology but I'm finding myself giving less of a fuck as the years go by. Tech douches these days are insufferable.
 
It just amazes me how out of touch Mark and the higher ups at Meta are. If they had just used their own products you could have figured out it wasn't panning out. You didn't need any statistics or any of that bullshit.

Horizons never stood a chance against VR Chat either and I know they havent spent close to that number producing that game.
 
That has be catalogated as the stupidest move ever made in history. Maybe even on the record history.
 
Meta's whole approach to the "metaverse' and Oculus in general, with apps/games/hardware, was just a blunder from day one.

constantly locking out content from other users and headsets, forcing integration into platforms they don't want (Facebook account for headsets and metaverse content), and even locking out their own older headsets eventually, the absolute worst way to handle this sort of rollout of hardware/software.

They should have come out as open source (or at least much more SDK friendly), backwards compatible and willing to integrate.

Instead, they played the closed garden card and just made it more and more closed as time went on and guess what... Poof! It's gone because no one wants to buy in and get fucked a year later.
This is ultimately the biggest issue with corporations (and media, including video game companies) across the board right now: having absolutely ZERO fucking clue how to actually appeal to consumers.

They just come out with very inoffensive, half-baked, corporate-driven slop and just throw up their arms when nobody gives a shit about it. There's no "cool" factor to it. Metaverse always just looked like extremely sanitized and monetized VRChat to me, and VRChat is already a circus show of an experience. I had an Oculus Quest 2 and I never even bothered to try it.

I am not some douchey pseudo-intellectual anti-capitalist, but it is definitely true that a lot of investors are just being completely complacent throwing money around at these moronic companies with moronic leadership to keep them from their consequences. 30 years ago, if companies were leading like how they did now, they would all be bankrupt, and the executives wouldn't be able to find work again. They completely lost sense of how to actually make people want their shit.
 
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This could have gone towards improving the real world, but instead it's just thrown into the digital wind. Our society is broken. I think I need to get off Facebook
 
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Their movie theatre thing was...fun to visit as in a couple of minutes onceor twice to see what it looked like. I understood that some people had it as a place to actually have conversations there. During covid I saw people in various ai chats, and I assume in countries with lock down it was a good outlet.

Never been much for random ai voice in vr myself though, I just thought it was cool to see vr in action but I never stayed. I really never udnerstood the point of Horizon. I thinkl I investigated how to launch it once, then never again. Never even started it.
 
This is ultimately the biggest issue with corporations (and media, including video game companies) across the board right now: having absolutely ZERO fucking clue how to actually appeal to consumers.

They just come out with very inoffensive, half-baked, corporate-driven slop and just throw up their arms when nobody gives a shit about it. There's no "cool" factor to it. Metaverse always just looked like extremely sanitized and monetized VRChat to me, and VRChat is already a circus show of an experience. I had an Oculus Quest 2 and I never even bothered to try it.

I am not some douchey pseudo-intellectual anti-capitalist, but it is definitely true that a lot of investors are just being completely complacent throwing money around at these moronic companies with moronic leadership to keep them from their consequences. 30 years ago, if companies were leading like how they did now, they would all be bankrupt, and the executives wouldn't be able to find work again. They completely lost sense of how to actually make people want their shit.
I faintly remember articles or videos where Apple does the same product/marketing tactic.

They come up with cool stuff, but it might even be that great of a product really. But if you jam enough money into style assuming the loyalists will eat it up it'll be a smash hit based on cool factor and branding alone.
 
It feels like the CEO of the biggest companies on earth have no idea how much 1 billion dollar is in the real world, let alone 80 billion dollar. It's all fantasy money to them.

Think of the biggest building projects on earth, that take tens of thousands of people to work together and years to build, that bring prosperity to millions of people and then find that stupid IT startups built on the dumbest ideas that didn't make a penny profit in their entire three year existence are somehow more valuable. It doesn't make a lick of sense that both these worlds exist at the same time.
Speculative value is indeed a strange notion.
 
VR is dead and has been for a while.
The first big run of VR was that $100 Samsung thing where you put your cellphone in it. Surprisingly it sold 5M units.

Doesn't matter how many Oculus or Valve VR have sold, it'll aways be a niche product with shallow games. Ya, you can use it for other things too I guess, but the key thing has always been games. And unless it's changed a lot lately, it always seems like the same batch of demo-ish or $20 sword slashing or pretend gunner game.
 
I love my Quest 3. As long as a game has teleport options I don't get motion sickness. The feeling of presence you get in these games like Ghost Town and RE4vr you can't get in any other experience. Me and my daughter play mini golf, ping pong, and all sorts of two player escape room style games.

Horizons is essentially for kids and just a Roblox clone but I'm a big fan of VR. I'm watching Invincible on like a 300 inch tv floating in the middle of my living room right now.
 
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