ResilientBanana
Member
Especially when people think stupidest is a word.We are in the stupidest timeline confirmed.
Especially when people think stupidest is a word.We are in the stupidest timeline confirmed.
news.microsoft.com
Google says from 2020 to 2026 VR Labs had 10-15k employees per year. Before that, data is sketchy and only 1000 people or something. We can ignore all this for sake of argument.Call me cynical, but I actually wonder how much of that 80billion was actually spent ?
I mean, its pretty fucking hard to spend that sort of money without having something physical to show... unless it was being syphoned off into people's offshore bank-accounts...
Average salary+benefits+overhead per employee is closer to $1M/year, not $100k.Google says from 2020 to 2026 VR Labs had 10-15k employees per year. Before that, data is sketchy and only 1000 people or something. We can ignore all this for sake of argument.
So you got 7 years (including 2026) at an avg of lets says 12,000 people/yr. Multiplied by 7 years of salary is 84,000 years worth of salary.
84,000 x $100k avg salary/benefits = $8.4B
$200k = $16.8B
$300k = $25.2B
This excludes all the R&D costs etc.... The $80B might include all costs of VR goggles and such too which would be billions. By 2023 it says they sold 20M VR goggles, then it slowed down a lot. 7M in 2024 and 4M in 2025. So roughly 31M Meta VR goggles. Whatever COGs those are, add that to the employee wages. At $200 as an example, thats another $6.2B.
Shotgunning the numbers I did quickly, I'm struggling myself to see how to get anywhere close to $80B even if COGs of hardware are included. Add in some other costs here and there and maybe I get up to half the $80B.
EDIT: I really don't need to be an a-hole. My bad.Especially when people think stupidest is a word.
Those VR F'ers get that much? Googling it, it says avg guy is about $540k including pay, bonus, stock comp, but the top guys get $1M+. Damn!Average salary+benefits+overhead per employee is closer to $1M/year, not $100k.
A lot easier for your math to work out!
Nah, thats way too high. Software engineers make a lot but not that much. its around $200-400k max. they were paying $300k post covid but all those guys are laid off and starting salaries are back to normal. as normal as it can be for silicon valley. now you will get hired around $200k and the potential is to go up to $400k but they will make you redundant and replace you well before that.Average salary+benefits+overhead per employee is closer to $1M/year, not $100k.
A lot easier for your math to work out!
So 15k employees in 5 years gave us these graphics?Google says from 2020 to 2026 VR Labs had 10-15k employees per year. Before that, data is sketchy and only 1000 people or something. We can ignore all this for sake of argument.
Not salary alone, I laid it out.Nah, thats way too high. Software engineers make a lot but not that much. its around $200-400k max. they were paying $300k post covid but all those guys are laid off and starting salaries are back to normal. as normal as it can be for silicon valley. now you will get hired around $200k and the potential is to go up to $400k but they will make you redundant and replace you well before that.
they do pay better than google and other tech firms. but its not a million.
$80 billion is the entire Meta labs. They have been spending billions on R&D for virtual offices and conference rooms and shit like that. They probably burned a bunch of money on content for the metaverse but not $10's of billionslol you guys need to stop falling for this stuff. No one spends $80 billion on software development. this was classic hollywood accounting. its a money laundering operation. the money is being shipped elsewhere. either that or its a tax avoidance scheme. if they show that the software development was capital then they can deduct that and pay no taxes. if they show the government they spent $80 billion on R&D, they get almost all of it back.
This thing had no hardware component. there was no widespread adoption or datacenter investment. this is simply not true.
if he had lost $80 billion, the board wouldve fired him. facebook pays their engineers good money compared to others, but they dont pay that well.
They needed something beyond VR games to prop up VR headsets. Since Meta is a social media company, the thinking was the general public wants more tech. And VR at the time was supposed to be the new thing. It would convert FB, Instagram and Whatsapp users from boring text messages and posts to buying a headset. It would be a social media extension where you can chat and hang out with people like it's a VR version of Second Life/Miiverse but looks like Minecraft. So instead of people quickly coming and going posting messages, Zuck thought he could rake in the bucks with hardware and constant advertising and monetizing from people wearing a VR goggle for hours a day.I don't know how he thought this would be the future when every sightings of Metaverse I see looked like fucking Nintendo Miiverse.
80Billion, top of the line engineers and artists, and that's the best showcase ?
A minimum calculation for employment costs(taxes, insurance, etc) in the US is 1.3 x salary. Benefits, incentives, and other overhead(they need to work somewhere) push the number even higher. Easily north of $500k.Nah, thats way too high. Software engineers make a lot but not that much. its around $200-400k max. they were paying $300k post covid but all those guys are laid off and starting salaries are back to normal. as normal as it can be for silicon valley. now you will get hired around $200k and the potential is to go up to $400k but they will make you redundant and replace you well before that.
they do pay better than google and other tech firms. but its not a million.
But isnt it like the main reason to be around?Clickbait, this is only about the quest vr app
Yep. This is 10000% creative accounting. All big companies do it, but this is to the extremelol you guys need to stop falling for this stuff. No one spends $80 billion on software development. this was classic hollywood accounting. its a money laundering operation. the money is being shipped elsewhere. either that or its a tax avoidance scheme. if they show that the software development was capital then they can deduct that and pay no taxes. if they show the government they spent $80 billion on R&D, they get almost all of it back.
This thing had no hardware component. there was no widespread adoption or datacenter investment. this is simply not true.
if he had lost $80 billion, the board wouldve fired him. facebook pays their engineers good money compared to others, but they dont pay that well.
He poached all of Reality Labs key talent from other companies with outlandish salaries and benefits so the average cost per head is wildly inflated compared to industry norms.Those VR F'ers get that much? Googling it, it says avg guy is about $540k including pay, bonus, stock comp, but the top guys get $1M+. Damn!
@$500k = $42B
@$540k = $45.4B
@$750k = $63B
@$1M = $84B
That $80B is within reach, especially if VR gear COGs are included.
Honestly agreed. I used to be so into technology but I'm finding myself giving less of a fuck as the years go by. Tech douches these days are insufferable.This is beyond pathetic. How this project ever got greenlit is beyond me, and the fact that these morons have the ability to burn that much capital on a vanity project tells you all you need to know about the tech world.
This is ultimately the biggest issue with corporations (and media, including video game companies) across the board right now: having absolutely ZERO fucking clue how to actually appeal to consumers.Meta's whole approach to the "metaverse' and Oculus in general, with apps/games/hardware, was just a blunder from day one.
constantly locking out content from other users and headsets, forcing integration into platforms they don't want (Facebook account for headsets and metaverse content), and even locking out their own older headsets eventually, the absolute worst way to handle this sort of rollout of hardware/software.
They should have come out as open source (or at least much more SDK friendly), backwards compatible and willing to integrate.
Instead, they played the closed garden card and just made it more and more closed as time went on and guess what... Poof! It's gone because no one wants to buy in and get fucked a year later.
I faintly remember articles or videos where Apple does the same product/marketing tactic.This is ultimately the biggest issue with corporations (and media, including video game companies) across the board right now: having absolutely ZERO fucking clue how to actually appeal to consumers.
They just come out with very inoffensive, half-baked, corporate-driven slop and just throw up their arms when nobody gives a shit about it. There's no "cool" factor to it. Metaverse always just looked like extremely sanitized and monetized VRChat to me, and VRChat is already a circus show of an experience. I had an Oculus Quest 2 and I never even bothered to try it.
I am not some douchey pseudo-intellectual anti-capitalist, but it is definitely true that a lot of investors are just being completely complacent throwing money around at these moronic companies with moronic leadership to keep them from their consequences. 30 years ago, if companies were leading like how they did now, they would all be bankrupt, and the executives wouldn't be able to find work again. They completely lost sense of how to actually make people want their shit.
Speculative value is indeed a strange notion.It feels like the CEO of the biggest companies on earth have no idea how much 1 billion dollar is in the real world, let alone 80 billion dollar. It's all fantasy money to them.
Think of the biggest building projects on earth, that take tens of thousands of people to work together and years to build, that bring prosperity to millions of people and then find that stupid IT startups built on the dumbest ideas that didn't make a penny profit in their entire three year existence are somehow more valuable. It doesn't make a lick of sense that both these worlds exist at the same time.
It's not. It found its own niche with vtubers and with VR chat cam girls. Porn.VR is dead and has been for a while.
The first big run of VR was that $100 Samsung thing where you put your cellphone in it. Surprisingly it sold 5M units.VR is dead and has been for a while.