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[MLiD] Project Helix is 25 Percent Faster Than PS6

Terrible specs. 54 CUs running at 3 Ghz gives us 20 tflops. The 40 tflops is the bullshit inflated numbers AMD has been using since RDNA3.

In actuality, this thing is basically 20 RDNA2 tflops or 2x more powerful than the PS5. Literally the worst jump of all time. Absolute garbage.
 
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I recently read that DLSS-upscaled graphics (to 4K) are perceived as better than native 4K. Polygon counts are no longer an issue, and as long as path tracing is running at 60 FPS, the difference will be barely noticeable, if at all.

The only question then is: Am I willing to pay more for (almost) the same result, or not?
 
Some games are running better on PS5 with RT. Other games are running better on XSX. Same situation as with non RT games.



It would be but I doubt it will happen. Unless Sony wants to lose billions like with PS3 launch.
Like I said. Most software RT games (most UE5 games) are running better on XSX while the CPU limited and hardware RT games are running better (or similar) on PS5. I noticed this in most games.

Thing is on next-gen there won't be software RT games anymore.
 
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Terrible specs. 54 CUs running at 3 Ghz gives us 20 tflops. The 40 tflops is the bullshit inflated numbers AMD has been using since RDNA3.

In actuality, this thing is basically 20 RDNA2 tflops or 2x more powerful than the PS5. Literally the worst jump of all time. Absolute garbage.

True but you are missing much bigger "IPC" of RDNA5 vs. RDNA2. So it will boost this 20TF number a bit in real life.
 
XSX didnt show its difference much because devs targeted PS5 as the lead platform. And it will probably be the same next gen. Probably even more so with the next Xbox probably not expecting mass market numbers.

Besides graphics are peaking. Most next gen games will probably look like current gen games but at higher res and beter RT. Just like most games this gen look like last gen games at better res and framerates, and sometimes RT.

Just buy the system that suits you best lol.
 
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Like I said. Most software RT games (most UE5 games) are running better on XSX while the CPU limited and hardware RT games are running better on PS5. I noticed this in most games.

Thing is on next-gen there won't be software RT games anymore.

Which hardware ray traced games run better on PS5?
 
Watch the 25% more become 10% less because they need to run the Win11 experience:pie_roffles:
Going by last time the online will proclaim 25% is actually 250% more (minimum) before the launch.
Ie. "Capcom is struggling to make RE13 run 1080p on the PS6 while HelixX is running it at 4k@120".
 
40% bigger GPU
20% more teraflops
25% faster memory
Everyone thought series X will wipe the floor with PS5 until the last moment. And we all know how that turned out...

Just wait and see what the real world performance differences will be.
 
True but you are missing much bigger "IPC" of RDNA5 vs. RDNA2. So it will boost this 20TF number a bit in real life.
he said raster performance is 3x so at best its going to act like a 30 tflops RDNA2 card. Still garbage. PS5 was 8x after taking the IPC gains into account and 5.5x in raw tflops.

I have no idea wtf cerny is doing anymore. He should just resign. he's way past his fucking prime.

Oh and im not buying the 12x ray tracing claims. he said the pro was 4x better in ray tracing in some games and it was nonsense. it acts like a 16 tflops rdna 2 gpu.
 
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Like I said. Most software RT games (most UE5 games) are running better on XSX while the CPU limited and hardware RT games are running better (or similar) on PS5. I noticed this in most games.

Thing is on next-gen there won't be software RT games anymore.
LOL, you have tons of examples of RTgames (in multiple Game engines) that run better on XSX. In fact, there are even UE5 games (recently TOW2-Avowed) with ray-tracing hardware that run much better on XSX than on PS5.

It's the same old strategy: repeating the same lie over and over (PS5 being better in RT games vs XSX), trying to make people believe it's true to create a narrative.
 
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That's close to delta between GPUs that are closest to both consoles according to Kepler:

59kzZhT768MBjMgc.jpg
There will clearly be a performance difference between the two, but in my opinion, the most important factor will remain the price difference. If, for example, there's a $400 difference between the two consoles, it will be very difficult for Microsoft to be competitive with the PS6.

Even if the Helix offered a greater performance advantage over the PS6, if the price is too high compared to Sony's console, it would still be a major problem.

And that's without even mentioning the fact that Xbox hardware sales worldwide have completely collapsed.
 
he said raster performance is 3x so at best its going to act like a 30 tflops RDNA2 card. Still garbage. PS5 was 8x after taking the IPC gains into account and 5.5x in raw tflops.

I have no idea wtf cerny is doing anymore. He should just resign. he's way past his fucking prime.

Oh and im not buying the 12x ray tracing claims. he said the pro was 4x better in ray tracing in some games and it was nonsense. it acts like a 16 tflops rdna 2 gpu.

True. MLID if focusing on MUCH bigger differences in ML and RT but reality is - most games in the first few years will rely on raster, this industry moves like a dinosaur when it comes to tech.
 
LOL, you have tons of examples of RTgames (in multiple Game engines) that run better on XSX. In fact, there are even UE5 games (recently TOW2) with ray-tracing hardware that run much better on XSX than on PS5.

It's the same old strategy: repeating the same lie over and over (PS5 being better in RT games vs XSX), trying to make people believe it's true to create a narrative.
Is hyperbole included in the same lie over and over scenario, or...?
 
Yeah, but I doubt Helix/Magnus will represent that. It will be very niche with price that high.

Yes it looks like it will be niche and even if it isn't, current gen which launched at the same price while having a significant difference on paper didn't really make them sweat. Also, Bethesda acquisition was announced a couple of months before the consoles released.

Why do i still hope i don't know.
 
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There will clearly be a performance difference between the two, but in my opinion, the most important factor will remain the price difference. If, for example, there's a $400 difference between the two consoles, it will be very difficult for Microsoft to be competitive with the PS6.

Even if the Helix offered a greater performance advantage over the PS6, if the price is too high compared to Sony's console, it would still be a major problem.

And that's without even mentioning the fact that Xbox hardware sales worldwide have completely collapsed.

Still not clear on MP paywall though. If Microsoft drops it and Sony doesn't the "price comparison" won't just be the hardware price.
 
Main question is will path tracing will be the 'default' way to develop games on these consoles? if not there wont be much difference from current gen.
 
Main question is will path tracing will be the 'default' way to develop games on these consoles? if not there wont be much difference from current gen.
Path tracing will not be the standard next gen lol. Even 5090 can struggle to hit 60fps in path traced games, at native 4k sure but still.

Path tracing MIGHT be standard the gen after, if we even get consoles then.
 
That's close to delta between GPUs that are closest to both consoles according to Kepler:

59kzZhT768MBjMgc.jpg

In theory, it's the same difference between the XSX and the PS5. But Sony was clever in maximizing the chip's clock speed.
Many modern engines seem better suited to having faster GPU cores.
Also, the API graphics driver seems more efficient on the PS5, making better use of the GPU. When Microsoft merged the console and PC APIs, it kind of added a lot of abstraction on top, making it more generic and not taking advantage of the hardware efficiently.
 
Suppose to be 25% faster huh. You know what that means, Cerny about to show up with new secret sauce.
giphy.gif

corny didn't do anything last time it was some low level engineer who pushed for Liquid Metal so they could run the clocks faster.
 
he said raster performance is 3x so at best its going to act like a 30 tflops RDNA2 card. Still garbage. PS5 was 8x after taking the IPC gains into account and 5.5x in raw tflops.

I have no idea wtf cerny is doing anymore. He should just resign. he's way past his fucking prime.

Oh and im not buying the 12x ray tracing claims. he said the pro was 4x better in ray tracing in some games and it was nonsense. it acts like a 16 tflops rdna 2 gpu.
Are u thinking what im thinking right now?
jNet4yA.gif

Need to get dat oldschool trifecta back :messenger_fistbump:
we%27re-so-back-we-are-so-back.gif

what-could-possibly-go-wrong-austin-evans.gif

Those guys dont have console war ptsd, they got nostalgia :messenger_sunglasses:
 
Man i cant believe its been just 5-6 years from ps5/series x. More console war shit upon us. Dusk Golem saying ps5 is struggling with re village, others saying ps5 has overheating issues still months before launch etc
 
Are u thinking what im thinking right now?
jNet4yA.gif

Need to get dat oldschool trifecta back :messenger_fistbump:
we%27re-so-back-we-are-so-back.gif

what-could-possibly-go-wrong-austin-evans.gif

Those guys dont have console war ptsd, they got nostalgia :messenger_sunglasses:
Conclusion:


  • PS5 generation: ~$136B revenue so far
  • Entire PlayStation history: roughly $500B–$600B+ revenue

from chatgpt

so basically 1 Elon Musk worth!
 
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Some games are running better on PS5 with RT. Other games are running better on XSX. Same situation as with non RT games.



It would be but I doubt it will happen. Unless Sony wants to lose billions like with PS3 launch.

So what would you say the BOM will be for the PS6? Sounds like you think it'll cost Sony $800+ to make this thing.

Terrible specs. 54 CUs running at 3 Ghz gives us 20 tflops. The 40 tflops is the bullshit inflated numbers AMD has been using since RDNA3.

In actuality, this thing is basically 20 RDNA2 tflops or 2x more powerful than the PS5. Literally the worst jump of all time. Absolute garbage.

Hold on....this true? 20TFs, if using RDNA2 flops?

he said raster performance is 3x so at best its going to act like a 30 tflops RDNA2 card. Still garbage. PS5 was 8x after taking the IPC gains into account and 5.5x in raw tflops.

I have no idea wtf cerny is doing anymore. He should just resign. he's way past his fucking prime.

Oh and im not buying the 12x ray tracing claims. he said the pro was 4x better in ray tracing in some games and it was nonsense. it acts like a 16 tflops rdna 2 gpu.

Are you trolling us right now? lol So given what you are saying about the PS6 hardware, how much would you say the BOM cost to be?

Path tracing will not be the standard next gen lol. Even 5090 can struggle to hit 60fps in path traced games, at native 4k sure but still.

Path tracing MIGHT be standard the gen after, if we even get consoles then.

Why wouldn't we get consoles after the PS6?
 
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