That's close to delta between GPUs that are closest to both consoles according to Kepler:
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K KeplerL2 also said (and if I'm wrong, please correct me if anything has changed in this time) that the difference will be closer to that between the PS4 Pro and the Xbox One X (than XSXvsPS5) because this time the Helix was better in every important area: CPU, GPU, VRAM, CUs, clock speed, etc.That's close to delta between GPUs that are closest to both consoles according to Kepler:
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Its very close, its just your bias showing man. Lol
25% with diminishing returns is basically moot.
It is similar percentage. Go back 5 years to remind yourself.
XSX has 17% more compute and 25% more bandwidth than PS5. Both of those metrics are not just 'some' metrics.
XSX has also about 10% more Cpu power than PS5. 7 cores clocked a bit higher than PS5 6.5 cores.
And you think that these will not be trading blows given the state some games release on PC?Not exactly. PS5 and Xbox were trading blows in some metrics thanks to differences in clocks.
Helix = 5090
PS6 = 3060
And you think that these will not be trading blows given the state some games release on PC?
Omg, I need to know the price of this thing now!
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And you think that these will not be trading blows given the state some games release on PC?
Slightly off topic but i remember the amount of laughing smilies i got a couple of years ago when i said the next gen Xbox and Playstation will be less powerful than a 4090.That's close to delta between GPUs that are closest to both consoles according to Kepler:
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Sony won't take a loss on hardware so it will be a 700$ console. MS if serious about "console" like they say better eat the loss on hardware and price match.
They probably won't and Helix will be 1100$ ,better expect to be , and OK with being outsold at a 5 to1 ratio vs PS6.
with the deminishing returns we are getting... tbh Xbox 1 was a lot more powerful than the ps2... and a ps6 that's a bit more powerful than a ps5 pro in a world where the switch 2 is selling gangbusters and would be 2 gens behind in 2028 vs the ps6, idk if it matters as much as it used to.
Slightly off topic but i remember the amount of laughing smilies i got a couple of years ago when i said the next gen Xbox and Playstation will be less powerful than a 4090.
What about that PC windows overhead? Will wait and see. Im sure it will be mirror image to this gen or at least smaller than differences between PS4 and Xbox oneYou have full Zen 6 cores vs. Zen 6 C on PS6, more memory BW, more memory in general, bigger GPU. Tell me how this is "nothing" and similar to PS5/XSX situation?
PS5 had higher clock that boosted some aspects of the GPU. CPU power ended up pretty much the same.
rat isnt green?
K KeplerL2 also said (and if I'm wrong, please correct me if anything has changed in this time) that the difference will be closer to that between the PS4 Pro and the Xbox One X (than XSXvsPS5) because this time the Helix was better in every important area: CPU, GPU, VRAM, CUs, clock speed, etc.
As always, the games will eventually reveal the true extent of the performance differences and of course Will depend in games to games, but that doesn't change the fact that MLD's article is nonsensical and full of contradictions.
"25%" when it's previously described:
1- That this ~25% is in rasterization power.
2- That the CPU is ~20% better.
3- He claims the PS6 is 12x better at ray tracing than the PS5, and previously stated that the Helix is 20x better than the Xbox Series X at ray tracing.
4- He claims not to know the amount of VRAM in the Helix, which is up to 48GB GDDR7 vs. the PS6's 30GB... The Helix is also faster...
In short, MLD doing what MLD usually does. 10%-25%-35%-40% ... Whatever the difference... but MLD in that respect (speculating on theoretical performance) is the worst possible source and his article es and example.
25% faster doesnt seem like crazy much, but if actual games show that performance delta, it would mean at same resolution and other settings magnus version keeps stable 60 no matter what while ps6 version has dips to 48fps.
Ofc its nothing dynamic res scaling or simply ai upscaling from lower internal resolution cant fix, still its always better to have that 25% raw power advantage than disadvantage.
What about that PC windows overhead? Will wait and see. Im sure it will be mirror image to this gen or at least smaller than differences between PS4 and Xbox one
At least MLiD is given us more information than we currently had. He's one of the few HW leakers that we all should pay attention to.
But what if the price of the console is.....
PS6: $600
Xbox Helix: $1,200
My brother from the other side of the continent was answering to the "the power difference isn't going to sell systems". He thinks it does and that Series fell short but the OS situation may be yet another handicap. Anyways I think that power doesn't sell systems. PS5 traded blows but Series X was clearly superior overall across all the gen.The launch state of software and MLiD speculating on hardware specs are different topics, no?
If you give the companies the option to skip one version and be in your device just with the PC version it's hard to imagine them doing any effort. That they don't bother to update the Windows Store version vs the Steam version is actually pretty telling. Didn't knew that.You are assuming that Helix will run the same builds as normal PCs etc.
Even with current PC games we sometimes have steam builds (PC) and gamepass builds that are the same on Xbox on PC - this was the case with Still Wakes The Deep missing options (present on Steam build) on GP release on PC.
25% more powerful PCs are... 25% more powerful in most games, or more.
And unlike PS5/XSX situation, Magnus will be better in everything - better CPU, faster memory, more memory, bigger GPU etc.
may be ps6 is overclocked 9070XTHelix = 5090
PS6 = 3060
Lifetime sales?
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like how xbsx is also technically 20% faster than PS5 or something?
My brother from the other side of the continent was answering to the "the power difference isn't going to sell systems". He thinks it does and that Series fell short but the OS situation may be yet another handicap. Anyways I think that power doesn't sell systems. PS5 traded blows but Series X was clearly superior overall across all the gen.
If you give the companies the option to skip one version and be in your device just with the PC version it's hard to imagine them doing any effort. That they don't bother to update the Windows Store version vs the Steam version is actually pretty telling. Didn't knew that.
Based on memory prices, 600$ for PS6 looks like science fiction.
So maybe...........
PS6: $700
Xbox Helix: $1,500
Work out the PS6 BOM so it wouldn't be science fiction.Based on memory prices, 600$ for PS6 looks like science fiction.
That's close to delta between GPUs that are closest to both consoles according to Kepler:
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So maybe...........
PS6: $700
Xbox Helix: $1,500
So? At what point does one thing contradict the other?At least MLiD is given us more information than we currently had. He's one of the few HW leakers that we all should pay attention to.
Work out the PS6 BOM so it wouldn't be science fiction.
There's enough information on the internet such as RAM, NAND and Wafer cost, bulk discounts on components and Sony's markup.
Sure in raster, cache frequency etc. but compute / bandwidth should matter a lot. And those matter in many of UE5 software RT games where XSX has the edge.You have full Zen 6 cores vs. Zen 6 C on PS6, more memory BW, more memory in general, bigger GPU. Tell me how this is "nothing" and similar to PS5/XSX situation?
PS5 had higher clock that boosted some aspects of the GPU. CPU power ended up pretty much the same.
$600 PS6 with close performance to $1200 Helix will be the deal of the century.Based on memory prices, 600$ for PS6 looks like science fiction.
Sure in raster, cache frequency etc. but compute / bandwidth should matter a lot. And those matter in many of UE5 software RT games where XSX has the edge.
Why would 10% CPU edge ended up been the same? That's not how PC world work, at all.
What will really make a difference is the amount of GPU L2 cache, 24MB vs 10MB and probably the CPU (in games CPU limited).
But the problem with MS is their tools / API that are often less efficient than Sony lean APIs. Why are CPU limited games still performing better on PS5 (when the 'experts' predicted those games would run better on XSX)? Why are games with hardware RT running sometimes 20% better on PS5?
$600 PS6 with close performance to $1200 Helix will be the deal of the century.