I've just seen the cutscene in the East Wing of the RPD and my thoughts so far:
The Medical Facility with Grace was pretty good. The first hour in there felt very linear but once the map opened up it was classic RE. Didn't enjoy the basement section as much, mainly because of the map design. It pushes you down a very specific path and there's no room to "get lost" or explore.
And then comes the Leon section in Raccoon City. Oh boy. I'm HATING it. It's a very bland biome and I'm becoming fatigued very quickly by it. I'm having flashbacks of the OTT nature of RE6 with some of these action set pieces.
Story spoilers after completing the RPD:
It hasn't been confirmed to me 100% but if these villains truly are Spencer and Wesker then that's "Somehow Palpatine returned" levels of ridiculous. And now Mr. X has just shown up too. Did fan service write this game? Ugh.
My current rating is a 6/10
The more ambitious remakes are to come because it has a chance to uplift the bad titles. CV,0, an 5.It's not gonna happen with how successful this game is, but I'm ready to move on from the current RE engine style of Resident Evil. RE7 and RE2R were a welcome reinvention, but at this point it feels like I've seen everything in Requiem a dozen of times already. We're now at the same point in time when the original pre-rendered concept and also the original action run of RE had concluded in favor of new gameplay.
5 was not that bad and yes Jill and Chris must return, they are the best characters in the franchise, i cant stand Leon anymore.The more ambitious remakes are to come because it has a chance to uplift the bad titles. CV,0, an 5.
The next title I imagine will be a Chris game or Jill for RE10. 10 seem like the perfect time for reunite them.
.Then the Leon section comes and it's just killrooms with wave after wave of generic cannon fodder, dynamically tuned so the fights end right when you run out of ammo.[/ISPOILER]
Yeah don't understand that, Leon's suitcase was literally stocked full from start to end for me, was playing tetris to fit it all; not once ran out of anything.Definitely kill rooms, but I never ran out of ammo on any of them, they just have a fixed amount of spawn it seems like. Maybe they also do end if you run out of ammo though?
I got no problems because I'm playing on pussy eerrr I mean casual.Definitely kill rooms, but I never ran out of ammo on any of them, they just have a fixed amount of spawn it seems like. Maybe they also do end if you run out of ammo though?
I seen this and thought I was losing it. wtf was this an Easter egg about?There is an easter egg with the tofu guy behind a pillar in the RPD operations room. Who pops up randomly. I tried shooting it but it doesnt seem to do anything. It just answers back no no no.
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it's just killrooms with wave after wave of generic cannon fodder, dynamically tuned so the fights end right when you run out of ammo.
Thank you for the gold good sir!I got no problems because I'm playing on pussy eerrr I mean casual.
I think I earned it after Ghosts n' Goblins and Ninja Gaiden Black back in the day![]()
The tofu character is in a minigame in RE2.I seen this and thought I was losing it. wtf was this an Easter egg about?
Yeah oh shit, I just got to Raccoon City and it feels like the game has just started, it's weird....but Great.Oh shit
Racoon City is where RE4 basically kicks in lol, I don't mean that in a bad way.Yeah oh shit, I just got to Raccoon City and it feels like the game has just started, it's weird....but Great.
Wait until get there and you'll be like "Wait What?!"
The Care Center Basement was another super bad, Grace mission.Beat the game tonight and I actually thought it was good. I still hate everything about Grace, her cartoonish constant stutter / stammer, constant grunts n moans, her immaturity, her dumb ass responses to certain things. Her levels were not awful per say, but I really wasn't into them, ESPECIALLY that shitty ass boring slow orphange level. I HATE stealth and hate stealth with instant game over mechanics
Leon was fun to play and his character felt like an actual adult fed with up with shit, though his one liners were typical action hero nonsense, but whatever.
The nostalgia and call backs were fine for me, I genuinely smiled at a few of them too, though also felt kinda weirdly sad like it was the end of an era instead of a celebration as those parts ended.
Ending spoilers So, Grace gets stabbed in the lower right abdomen by the last boss, and then when the rescue team arrives she simply gets put on a grounded helicopter with a blanket around her and a cuppa tea? Then the post credit cutscenes, she somehow has adopted a clone and is acting like her "mum" did with her?
I disagree. Most of your complaints can be attributed to every single RE game ever - especially the puzzle part. Did you expect this particular game to re-invent the wheel? That is how RE games rolled since the first one in the ol' PSX.Reached RPD and so far the game has been such a letdown. Some fun ideas for set pieces but nothing poses a real challenge. Just mowing zombies down mindlessly with endless ammo. I haven't played for several hours without dying in a game in years! Nothing feels rewarding. Grace's sections at least required some thinking, but even with her, the puzzles are all basically non-existent. Explore rooms looking for the code/key/fuse/tool/note and then get the thing and go back to the place that requires the thing. That's most of the game. The blood analysis was the closest thing to a puzzle, but even those were too easy, like a tutorial, and then before you realize it, you are done with them all. What to craft next was probably the only thing i enjoyed figuring out, thanks to ribbons. Even the two characters you actually interact with in cutscenes barely say anything or show any personality. And before you know it, they are gone. For a game that isn't that long, even the story is so barebones. Most of the playtime is entirely busy work to get to the next location or cutscene. Nobody to talk to along the way. No environmental story telling either. Just some basic lore written here and there as notes. None of it was thought provoking, creative or even interesting. At least the care center zombies had something going for them. The moment you leave that area, even the zombies became generic as fuck.
And not having a hardcore difficulty from the start has really ruined the gameplay for me. I will have to put up with likely another 6-8 hours before I can unlock insanity mode and all these gameplay scenarios could possibly be fun. But given most of this has been pretty average and uninspired, I'm not sure I'll even bother for round two…
The graphics look great though. I was worried about the complaints with ray tracing noise on the pro, but none of that was bothersome like silent hill 2. It still looks way better than without it and stable for 90% of the play through. But even the art is so average, so I'm not finding anything visually striking to talk about. The character models look phenomenal and you can tell lots of love has gone into modeling them. Nothing truly memorable, but excellent lighting and detail on all of them. Will i remember any of it days from now? Nope!
Every RE game made you reminisce… "remember that location? That boss design? That cheesy wicked laughter? That costume? That level design? That encounter?". There was so much artistry in every game before. Even the words those characters say… camp-y as they may be… they stick with you. I've got none of that from this game so far.
This feels extremely overrated to be honest. And I LOVED everything they put out in the last 10 years (new ones as well as remakes)! So far it is a 6/10 for me.
I really hope it gets better, but I'm not seeing why it would all of a sudden. Don't want to be a Debbie downer in the OT. I might leave another comment in the unlikely chance that things turn around for me, but otherwise, I'll just beat the game out of love for the franchise and try not to speak of it again.
Every RE game made you reminisce… "remember that location? That boss design? That cheesy wicked laughter? That costume? That level design? That encounter?". There was so much artistry in every game before. Even the words those characters say… camp-y as they may be… they stick with you. I've got none of that from this game so far.
RE games are no stranger to other types of puzzles. There were riddles, 3d alignment puzzles, and set piece puzzles before to mix things up. Heck, Re7 had well crafted escape room puzzles. Literally every puzzle here was to look for a note that spells it out entirely.I disagree. Most of your complaints can be attributed to every single RE game ever - especially the puzzle part. Did you expect this particular game to re-invent the wheel? That is how RE games rolled since the first one in the ol' PSX.
There are also numerous enemies which felt fresh, like, alsoChunk, squeezing himself in the corridors, or you luring him to particular spots as Leon in order to crash the planks and make more shotgun shells available, but for an RE game, it feels extremely fresh and new, compared to older enemies like Mr. X in RE2 - basically due to traversal and behavioral patterns.the Girl is a straight inspiration from Alien Isolation (dropping in and out via 'airducts')
You sound really pissed, and I don't understand how - based on you claiming that you 'LOVED everything they made in the past ten years', and yet someway, somehow, this game disappointed on every single level.
I dunno, sounds ... kind of disingenuous.
Final mission after Racoon city is awesome, too, and delivers a great ending. I think I chose the good endiing. Its just the initial part of the switch to Leon that bummed me out.