75% of the way in. I have very mixed feelings overall.
I love the medical facility area with Grace. It feels like classic old-school Resident Evil but with some new twists. A large, interconnected area that you familiarize yourself with over time. Planning your routes, managing resources, solving puzzles, carefully deciding which enemies to fight and which ones to evade. It's great, and the visuals are gorgeous. If the entire game was on par with this, I'd be giving this a solid 9/10.
I'm going to go against the grain and say that I don't care much for the Leon segments. They feel very antithetical to how the rest of the game works. Minor things like (very minor mechanical detail for the medical facility) not being able to use the item boxes and typewriters as Leon really make the experience feel disjointed. Switching back and forth feels very strange; every time I was getting into a rhythm with Grace, the game would push me into a Leon segment. And the Leon segments at this stage are all so short that they feel weightless. None of his mechanics feel like they have proper build-ups; nothing feels earned.
Then you get to the second half of the game and suddenly you have this brand-new in game economy. Your inventory and upgrades that you've built up as Grace don't matter anymore. Puzzles totally disappear. The map gets super aimless. Resource management goes out the window. Nothing feels like it has room to breathe. Weirdly, even the visuals take a nosedive.
I love RE4-style action-focused RE, but RE4 earns it by feeling like a complete experience and taking the time to flesh things out.
It feels like two different games stitched together. It's not as egregious or unfocused as RE6, but the underlying design impulse feels similar. I wish Capcom would pick a lane and stick to it.