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Fair enough.For me it was the tiny ass symbols on items and tons of tiny text when looting. It's not quick and easy to digest - Arc has this right IMO. I can identify what type of an item is and if it's good or bad easily.
I pointed to that specifically in my feedback and other play testers agreed and echoed it with their own experiences.
This should've been changed but I'm wondering where their focus was other than visual glow up?
I do think it's just a matter of getting to grips with the game and familiarizing yourself with its design/visual language. But they could have definitely made some improvements with the item/loadout stuff I agree.