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Crimson Desert be looking good AF - huge open world single player RPG PS5/PC/Xbox

This already looks hella better than BOTW/Bored to TOTK. At least this won't have exploding swords.... Or will it? 🤔
No durability except for tools like pickaxes or stuff to pick materials.

And yeah this looks vastly more fun that the last 2 zeldas unless physics is your main source of fun (and the game seems to have a robust element system itself).
 
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Yeah, you could see this at the end of the Combat Features preview where he is doing a sword dance kinda move with a two hander


tbh, because they haven't shown everything yet, it wouldn't surprise me if Cliff can use axes and guns as well.

Oh damn, apparently I confused this game with a different one.
 
Another grain of salt report from a supposedly korean betatester from 2 months ago on reddit

Internal Korean Roadmaps: Technical interviews with directors Jason Jung and Kwang-bin Joo regarding the "Life Contents" inherited from Black Desert. Key Gameplay Mechanics & World Interaction:

• Dynamic Persistent World: The world doesn't "reset." If you destroy a bridge or a tower, it stays broken. Over time, you'll see worker NPCs (masons and carpenters) physically repairing the structures.

• Pet Growth & Breeding (The Fox System): You can adopt cubs (foxes, wolves, bears). They aren't just cosmetic; they grow over ~30 hours of gameplay from "tiny cubs" you can carry to "adult mounts/combatants."

• The Nine-Tailed Myth: Rare "Abyssal Foxes" can evolve, growing multiple tails and unlocking elemental powers like "Spirit Fire" or short-range blinks, acting as spirit guides to hidden dungeons.

• Mercenary Band Management (The Greymanes): You lead a squad. You can recruit new members, send them on automated resource missions, or call them into "Siege Warfare." Each mercenary has a distinct AI personality and combat role.

• Physics-Based Dungeons: There are 12-15 "Legacy Dungeons" and 60+ mini-dungeons. They feature gravity-defying mechanics (Abyss zones) where you must fight while walking on walls or use the "Axiom Bracelet" to manipulate time and pressure to solve puzzles.

• Ocean Exploration & Sea Monsters: Utilizing an advanced fluid simulation engine, the game features high-seas navigation. You can customize ships to hunt "Sea Serpents" in the southern oceans. Waves physically affect ship stability and combat.

• Realistic NPC Interaction: NPCs aren't static. They have a "Knowledge System." If you have a high reputation, they offer secret quests. If you commit crimes, you go to jail—triggering a dedicated "Escape Mission" where you must bribe guards or find secret tunnels.

• Combat Evolution: Weapons aren't just stat-sticks. You can find "Ancient Technology" pieces to turn a spear into a propeller for gliding or a sword that summons a "Stand-like" spirit during combos.

Some of them are mouth licking worthy but maybe too good to be true.

Worth mentioning that their mmorpg already include a lot of this stuff already so it's not like they had create everything from zero.
 
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Another grain of salt report from a supposedly korean betatester from 2 months ago on reddit

Internal Korean Roadmaps: Technical interviews with directors Jason Jung and Kwang-bin Joo regarding the "Life Contents" inherited from Black Desert. Key Gameplay Mechanics & World Interaction:

• Dynamic Persistent World: The world doesn't "reset." If you destroy a bridge or a tower, it stays broken. Over time, you'll see worker NPCs (masons and carpenters) physically repairing the structures.

• Pet Growth & Breeding (The Fox System): You can adopt cubs (foxes, wolves, bears). They aren't just cosmetic; they grow over ~30 hours of gameplay from "tiny cubs" you can carry to "adult mounts/combatants."

• The Nine-Tailed Myth: Rare "Abyssal Foxes" can evolve, growing multiple tails and unlocking elemental powers like "Spirit Fire" or short-range blinks, acting as spirit guides to hidden dungeons.

• Mercenary Band Management (The Greymanes): You lead a squad. You can recruit new members, send them on automated resource missions, or call them into "Siege Warfare." Each mercenary has a distinct AI personality and combat role.

• Physics-Based Dungeons: There are 12-15 "Legacy Dungeons" and 60+ mini-dungeons. They feature gravity-defying mechanics (Abyss zones) where you must fight while walking on walls or use the "Axiom Bracelet" to manipulate time and pressure to solve puzzles.

• Ocean Exploration & Sea Monsters: Utilizing an advanced fluid simulation engine, the game features high-seas navigation. You can customize ships to hunt "Sea Serpents" in the southern oceans. Waves physically affect ship stability and combat.

• Realistic NPC Interaction: NPCs aren't static. They have a "Knowledge System." If you have a high reputation, they offer secret quests. If you commit crimes, you go to jail—triggering a dedicated "Escape Mission" where you must bribe guards or find secret tunnels.

• Combat Evolution: Weapons aren't just stat-sticks. You can find "Ancient Technology" pieces to turn a spear into a propeller for gliding or a sword that summons a "Stand-like" spirit during combos.

Some of them are mouth licking worthy but maybe too good to be true.

Worth mentioning that their mmorpg already include a lot of this stuff already so it's not like they had create everything from zero.

1. Unconfirmed, although we see some NPCs working at the camp.

2. Unconfirmed

3. Unconfirmed, although we have seen several mounts.

4. Confirmed.

5. Partially confirmed. Not a lot of details.

6. Will confirmed ships, but did not say whether they will be pilotable (likely to be used in the near future as marketing material).

7. Confirmed (?)

8. Unconfirmed.
 
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1. Unconfirmed, although we see some NPCs working at the camp.

2. Unconfirmed

3. Unconfirmed, although we have seen several mounts.

4. Confirmed.

5. Partially confirmed. Not a lot of details.

6. Will confirmed ships, but did not say whether they will be pilotable (likely to be used in the near future as marketing material).

7. Confirmed (?)

8. Unconfirmed.
They said that they didn't showed a shitload of things about the game so everything is still on the table for now.
 
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Another grain of salt report from a supposedly korean betatester from 2 months ago on reddit

Internal Korean Roadmaps: Technical interviews with directors Jason Jung and Kwang-bin Joo regarding the "Life Contents" inherited from Black Desert. Key Gameplay Mechanics & World Interaction:

• Dynamic Persistent World: The world doesn't "reset." If you destroy a bridge or a tower, it stays broken. Over time, you'll see worker NPCs (masons and carpenters) physically repairing the structures.

• Pet Growth & Breeding (The Fox System): You can adopt cubs (foxes, wolves, bears). They aren't just cosmetic; they grow over ~30 hours of gameplay from "tiny cubs" you can carry to "adult mounts/combatants."

• The Nine-Tailed Myth: Rare "Abyssal Foxes" can evolve, growing multiple tails and unlocking elemental powers like "Spirit Fire" or short-range blinks, acting as spirit guides to hidden dungeons.

• Mercenary Band Management (The Greymanes): You lead a squad. You can recruit new members, send them on automated resource missions, or call them into "Siege Warfare." Each mercenary has a distinct AI personality and combat role.

• Physics-Based Dungeons: There are 12-15 "Legacy Dungeons" and 60+ mini-dungeons. They feature gravity-defying mechanics (Abyss zones) where you must fight while walking on walls or use the "Axiom Bracelet" to manipulate time and pressure to solve puzzles.

• Ocean Exploration & Sea Monsters: Utilizing an advanced fluid simulation engine, the game features high-seas navigation. You can customize ships to hunt "Sea Serpents" in the southern oceans. Waves physically affect ship stability and combat.

• Realistic NPC Interaction: NPCs aren't static. They have a "Knowledge System." If you have a high reputation, they offer secret quests. If you commit crimes, you go to jail—triggering a dedicated "Escape Mission" where you must bribe guards or find secret tunnels.

• Combat Evolution: Weapons aren't just stat-sticks. You can find "Ancient Technology" pieces to turn a spear into a propeller for gliding or a sword that summons a "Stand-like" spirit during combos.

Some of them are mouth licking worthy but maybe too good to be true.

Worth mentioning that their mmorpg already include a lot of this stuff already so it's not like they had create everything from zero.
Praying for 4 and 5. If that's true this game might be all I wanted from DD2 plus some more.
 
Praying for 4 and 5. If that's true this game might be all I wanted from DD2 plus some more.
Last one is the more exciting to me, finding tech that turn a weapon into a traversal method or that add cool special effects to weapons? I would cream myself if that is real...these are the type of rewards that make exploration worthy.

And the broken bridge thing aswell.
 
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Last one is the more exciting to me, finding tech that turn a weapon into a traversal method or that add cool special effects to weapons? I would cream myself if that is real...
Based on the footage I've seen (webms on 4chan lol) it's probably real. And if it's not, there's gadgets and powers for traversal like the black gliding cape that's all over the promo material, a propeller and a power that lets you punch the air below you to gain altitude.

Edit: there's also a magical hookshot that lets you bend a tree towards you and catapult yourself forward. :goog_relieved:

I'm starting to believe lol. If the exploration is cool and the enemies aren't braindead the game might be really, really cool.

Edit 2: I found the webms and have uploaded them to my Streamable. Here you can see most of the stuff I've spoiler-tagged above:



 
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Based on the footage I've seen (webms on 4chan lol) it's probably real. And if it's not, there's gadgets and powers for traversal like the black gliding cape that's all over the promo material, a propeller and a power that lets you punch the air below you to gain altitude.

Edit: there's also a magical hookshot that lets you bend a tree towards you and catapult yourself forward. :goog_relieved:

I'm starting to believe lol. If the exploration is cool and the enemies aren't braindead the game might be really, really cool.

Edit 2: I found the webms and have uploaded them to my Streamable. Here you can see most of the stuff I've spoiler-tagged above:




I'm kinda obsessed with this game so i know already everything about all the traversal option :lollipop_grinning_sweat:
 
I'm kinda obsessed with this game so i know already everything about all the traversal option :lollipop_grinning_sweat:
I... I just pre-ordered :lollipop_crying:

Saw a key reservation for 50 eurobucks and pulled the trigger fearing the could run out.
 
Man, I'm trying to hold off myself, but I'm super tempted.
I would have waited for user reviews if not for fear of those cheap keys running out. They might not even run out lol but who knows. :goog_relieved:

Seems like a game to take a risk on and go in blindly.
Yeah I think I'm going to try and go on media black out. I've already seen enough to know the game has stuff I will enjoy.
 
I would have waited for user reviews if not for fear of those cheap keys running out. They might not even run out lol but who knows. :goog_relieved:
I've had that happen before!

Just burned some Amazon rewards points on this game. Hope it is as good as it looks
Oooh man, I have some Amazon rewards, too.

Seems like we'll have enough chatter in the OT to make it enjoyable enough.

I won't be surprised if I preorder this before the end of the day lol. It's been on my mind.
 
Well, in BDO there is a ship system, you can build them, upgrade them(plating, cannons, speed etc), and pilot them. You can have naval battles with other players in pvp, or join a group of ship to hunt whales and other sea monsters. So I would expect all that (except pvp) to be part of this game too.
 
Fun traversal is like 50% of the open world experience for me, and I'm liking what I'm seeing here very much.

If nothing else, it's refreshing seeing a AAA game with this much ambition in the year of our lord and saviour 2026.
 
Really interested in this. But I'm worried it won't live up to all the promises. Though it could still be fire even if it doesn't.
 
Have they talked about storytelling, main quest design, side quest quality, etc.?

That's what worries me more here vs combat or traversal.
 
Have they talked about storytelling, main quest design, side quest quality, etc.?

That's what worries me more here vs combat or traversal.
It seems to be more of an action-adventure game rather than an RPG, so I'm not expecting a lot of writting nor for what's there to be even good.

Hopefully it's serviceable without getting in the way of gameplay too much.
 
It seems to be more of an action-adventure game rather than an RPG, so I'm not expecting a lot of writting nor for what's there to be even good.

Hopefully it's serviceable without getting in the way of gameplay too much.
That's unfortunate but good for folks who like that. I guess I will see as I am sure it will be $30ish in 6 months to a year and can get in on that price point just to mess around.
 
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That's unfortunate but good for folks who like that. I guess I will see. I am sure it will be $30ish in 6 months to a year and I will get in on that as well.
Hey that's just my take lol, maybe the story and writting end up being super cool.

But I wouldn't put my money on it lol.
 
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Have they talked about storytelling, main quest design, side quest quality, etc.?

That's what worries me more here vs combat or traversal.
As far as I can tell, the main questline seems to be going to the 5 regions to acquire resources, people, and the help of the different factions in each region to help you rebuild/re-establish the Greymanes, I imagine it's something where in the course of doing that you'll get involved in various other main and side quests to help secure the support you need. I bet this isn't going to be super deep when it comes to RPG mechanics, probably something similar to how The Witcher 3 is considered an RPG but is still fairly light on RPG mechanics.
 
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Rough image quality in that Jorraptor video. Wonder if that's base console footage. Especially noticeable with lots of foliage on screen.
 
it will be $30ish in 6 months to a year


I wouldnt count on this. Stellar Blade took a lifetime to go on sale and this game is going to sell much more.

Side quests look great, they are unmarked world events that trigger by interactions with the world and have a ton of variety. It looks pretty much like a next-gen Zelda with amazing combat.
 
Not for me, this looks way too tedious.

Like a Minecraft clone with good graphics (resource gathering, fighting, building, recepies, crafting, etc).

Some people love this kind of game.
 
I wouldnt count on this. Stellar Blade took a lifetime to go on sale and this game is going to sell much more.

Side quests look great, they are unmarked world events that trigger by interactions with the world and have a ton of variety. It looks pretty much like a next-gen Zelda with amazing combat.
Yeah, that sounds pretty shallow. Was hoping for more traditional RPG systems like KCD2.
 
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