Team Skoda
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This already looks hella better than BOTW/Bored to TOTK. At least this won't have exploding swords.... Or will it? 
No durability except for tools like pickaxes or stuff to pick materials.This already looks hella better than BOTW/Bored to TOTK. At least this won't have exploding swords.... Or will it?![]()
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Yeah, you could see this at the end of the Combat Features preview where he is doing a sword dance kinda move with a two hander
tbh, because they haven't shown everything yet, it wouldn't surprise me if Cliff can use axes and guns as well.
Another grain of salt report from a supposedly korean betatester from 2 months ago on reddit
Internal Korean Roadmaps: Technical interviews with directors Jason Jung and Kwang-bin Joo regarding the "Life Contents" inherited from Black Desert. Key Gameplay Mechanics & World Interaction:
• Dynamic Persistent World: The world doesn't "reset." If you destroy a bridge or a tower, it stays broken. Over time, you'll see worker NPCs (masons and carpenters) physically repairing the structures.
• Pet Growth & Breeding (The Fox System): You can adopt cubs (foxes, wolves, bears). They aren't just cosmetic; they grow over ~30 hours of gameplay from "tiny cubs" you can carry to "adult mounts/combatants."
• The Nine-Tailed Myth: Rare "Abyssal Foxes" can evolve, growing multiple tails and unlocking elemental powers like "Spirit Fire" or short-range blinks, acting as spirit guides to hidden dungeons.
• Mercenary Band Management (The Greymanes): You lead a squad. You can recruit new members, send them on automated resource missions, or call them into "Siege Warfare." Each mercenary has a distinct AI personality and combat role.
• Physics-Based Dungeons: There are 12-15 "Legacy Dungeons" and 60+ mini-dungeons. They feature gravity-defying mechanics (Abyss zones) where you must fight while walking on walls or use the "Axiom Bracelet" to manipulate time and pressure to solve puzzles.
• Ocean Exploration & Sea Monsters: Utilizing an advanced fluid simulation engine, the game features high-seas navigation. You can customize ships to hunt "Sea Serpents" in the southern oceans. Waves physically affect ship stability and combat.
• Realistic NPC Interaction: NPCs aren't static. They have a "Knowledge System." If you have a high reputation, they offer secret quests. If you commit crimes, you go to jail—triggering a dedicated "Escape Mission" where you must bribe guards or find secret tunnels.
• Combat Evolution: Weapons aren't just stat-sticks. You can find "Ancient Technology" pieces to turn a spear into a propeller for gliding or a sword that summons a "Stand-like" spirit during combos.
Some of them are mouth licking worthy but maybe too good to be true.
Worth mentioning that their mmorpg already include a lot of this stuff already so it's not like they had create everything from zero.
They said that they didn't showed a shitload of things about the game so everything is still on the table for now.1. Unconfirmed, although we see some NPCs working at the camp.
2. Unconfirmed
3. Unconfirmed, although we have seen several mounts.
4. Confirmed.
5. Partially confirmed. Not a lot of details.
6. Will confirmed ships, but did not say whether they will be pilotable (likely to be used in the near future as marketing material).
7. Confirmed (?)
8. Unconfirmed.
Praying for 4 and 5. If that's true this game might be all I wanted from DD2 plus some more.Another grain of salt report from a supposedly korean betatester from 2 months ago on reddit
Internal Korean Roadmaps: Technical interviews with directors Jason Jung and Kwang-bin Joo regarding the "Life Contents" inherited from Black Desert. Key Gameplay Mechanics & World Interaction:
• Dynamic Persistent World: The world doesn't "reset." If you destroy a bridge or a tower, it stays broken. Over time, you'll see worker NPCs (masons and carpenters) physically repairing the structures.
• Pet Growth & Breeding (The Fox System): You can adopt cubs (foxes, wolves, bears). They aren't just cosmetic; they grow over ~30 hours of gameplay from "tiny cubs" you can carry to "adult mounts/combatants."
• The Nine-Tailed Myth: Rare "Abyssal Foxes" can evolve, growing multiple tails and unlocking elemental powers like "Spirit Fire" or short-range blinks, acting as spirit guides to hidden dungeons.
• Mercenary Band Management (The Greymanes): You lead a squad. You can recruit new members, send them on automated resource missions, or call them into "Siege Warfare." Each mercenary has a distinct AI personality and combat role.
• Physics-Based Dungeons: There are 12-15 "Legacy Dungeons" and 60+ mini-dungeons. They feature gravity-defying mechanics (Abyss zones) where you must fight while walking on walls or use the "Axiom Bracelet" to manipulate time and pressure to solve puzzles.
• Ocean Exploration & Sea Monsters: Utilizing an advanced fluid simulation engine, the game features high-seas navigation. You can customize ships to hunt "Sea Serpents" in the southern oceans. Waves physically affect ship stability and combat.
• Realistic NPC Interaction: NPCs aren't static. They have a "Knowledge System." If you have a high reputation, they offer secret quests. If you commit crimes, you go to jail—triggering a dedicated "Escape Mission" where you must bribe guards or find secret tunnels.
• Combat Evolution: Weapons aren't just stat-sticks. You can find "Ancient Technology" pieces to turn a spear into a propeller for gliding or a sword that summons a "Stand-like" spirit during combos.
Some of them are mouth licking worthy but maybe too good to be true.
Worth mentioning that their mmorpg already include a lot of this stuff already so it's not like they had create everything from zero.
Last one is the more exciting to me, finding tech that turn a weapon into a traversal method or that add cool special effects to weapons? I would cream myself if that is real...these are the type of rewards that make exploration worthy.Praying for 4 and 5. If that's true this game might be all I wanted from DD2 plus some more.
The rug pull will be there is none. But the mystery here is PERFORMANCE. This is the one thing that will make or break this game sales.I'm hyped. But I'm waiting for the rug pull. Hope there isn't one.
Based on the footage I've seen (webms on 4chan lol) it's probably real. And if it's not, there's gadgets and powers for traversal like the black gliding cape that's all over the promo material, a propeller and a power that lets you punch the air below you to gain altitude.Last one is the more exciting to me, finding tech that turn a weapon into a traversal method or that add cool special effects to weapons? I would cream myself if that is real...
Based on the footage I've seen (webms on 4chan lol) it's probably real. And if it's not, there's gadgets and powers for traversal like the black gliding cape that's all over the promo material, a propeller and a power that lets you punch the air below you to gain altitude.
Edit: there's also a magical hookshot that lets you bend a tree towards you and catapult yourself forward.
I'm starting to believe lol. If the exploration is cool and the enemies aren't braindead the game might be really, really cool.
Edit 2: I found the webms and have uploaded them to my Streamable. Here you can see most of the stuff I've spoiler-tagged above:
I... I just pre-orderedI'm kinda obsessed with this game so i know already everything about all the traversal option![]()
Man, I'm trying to hold off myself, but I'm super tempted.I... I just pre-ordered
Saw a key reservation for 50 eurobucks and pulled the trigger fearing the could run out.
Did the same weeks ago for 48 euros.I... I just pre-ordered
Saw a key reservation for 50 eurobucks and pulled the trigger fearing the could run out.
I would have waited for user reviews if not for fear of those cheap keys running out. They might not even run out lol but who knows.Man, I'm trying to hold off myself, but I'm super tempted.
Yeah I think I'm going to try and go on media black out. I've already seen enough to know the game has stuff I will enjoy.Seems like a game to take a risk on and go in blindly.
I... I just pre-ordered
Saw a key reservation for 50 eurobucks and pulled the trigger fearing the could run out
I've had that happen before!I would have waited for user reviews if not for fear of those cheap keys running out. They might not even run out lol but who knows.![]()
Oooh man, I have some Amazon rewards, too.Just burned some Amazon rewards points on this game. Hope it is as good as it looks
I won't be surprised if I preorder this before the end of the day lol. It's been on my mind.
It seems to be more of an action-adventure game rather than an RPG, so I'm not expecting a lot of writting nor for what's there to be even good.Have they talked about storytelling, main quest design, side quest quality, etc.?
That's what worries me more here vs combat or traversal.
That's unfortunate but good for folks who like that. I guess I will see as I am sure it will be $30ish in 6 months to a year and can get in on that price point just to mess around.It seems to be more of an action-adventure game rather than an RPG, so I'm not expecting a lot of writting nor for what's there to be even good.
Hopefully it's serviceable without getting in the way of gameplay too much.
Hey that's just my take lol, maybe the story and writting end up being super cool.That's unfortunate but good for folks who like that. I guess I will see. I am sure it will be $30ish in 6 months to a year and I will get in on that as well.
As far as I can tell, the main questline seems to be going to the 5 regions to acquire resources, people, and the help of the different factions in each region to help you rebuild/re-establish the Greymanes, I imagine it's something where in the course of doing that you'll get involved in various other main and side quests to help secure the support you need. I bet this isn't going to be super deep when it comes to RPG mechanics, probably something similar to how The Witcher 3 is considered an RPG but is still fairly light on RPG mechanics.Have they talked about storytelling, main quest design, side quest quality, etc.?
That's what worries me more here vs combat or traversal.
Same here. All 4 inches have been at full mast for weeksMy game boner is raging for this
Okay you dont need to brag about your size, jeez.Same here. All 4 inches have been at full mast for weeks
Game doesn't even run on the Unreal Engine.I was hyped. More I see the more looks like UE5 slop. I'll wait to see impressions.
I was hyped. More I see the more looks like UE5 slop. I'll wait to see impressions.
Imagine using the word "slop" and can't even immediately tell the difference between two vastly different looking game engines.I was hyped. More I see the more looks like UE5 slop. I'll wait to see impressions.
Didn't watched yet but it should be about combat and controls
looks like UE5 slop
it will be $30ish in 6 months to a year
Yeah, that sounds pretty shallow. Was hoping for more traditional RPG systems like KCD2.I wouldnt count on this. Stellar Blade took a lifetime to go on sale and this game is going to sell much more.
Side quests look great, they are unmarked world events that trigger by interactions with the world and have a ton of variety. It looks pretty much like a next-gen Zelda with amazing combat.