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Naughty Dog Announces Intergalactic: The Heretic Prophet

Was...maybe in the 2010-2020....We are in the middle of next decade and they did nothing outside pouring money into a failed GAAS. We should stop worshiping them, other way we should say that Ion Storm and Beamdog are the industry leading becasue they made great games 20 years ago...
no one is worshipping them in this thread though. thats why its 5k pages.

im just trying to point out why the thread is so long. if this was some no name studio making this game, no one would care. like reggie jackson once said, they dont boo nobodies.
 
Was...maybe in the 2010-2020....We are in the middle of next decade and they did nothing outside pouring money into a failed GAAS. We should stop worshiping them, other way we should say that Ion Storm and Beamdog are the industry leading becasue they made great games 20 years ago...
Yes, but you're forgetting that they're the same company that once gave us Crash Bandicoot—their trailer for Intergalactic told me so. Sure, the people who actually made those games left the company years ago, but still.
 
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Was...maybe in the 2010-2020....We are in the middle of next decade and they did nothing outside pouring money into a failed GAAS. We should stop worshiping them, other way we should say that Ion Storm and Beamdog are the industry leading becasue they made great games 20 years ago...
You could say that about Rockstar after 2018. They haven't released anything major after it and are just making money from 13 old multiplayer mode.
 
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You could say that about Rockstar after 2018. They haven't released anything major after it and are just making money from 13 old multiplayer mode.
The difference is that Rockstar still wield vastly more influence than Naughty Dog within actual gaming communities. Rockstar can drop a reveal trailer and rack up over 140 million views and 6.3 million likes in eight months. Naughty Dog, by contrast, can release a reveal trailer and struggle to reach 4 million views in a year, with a roughly 3:8 like-to-dislike ratio.

Online gaming audiences are only one slice of the wider public, but it's pretty clear which studio that slice is more influenced by.
 
Neil Druckmann doesn't know how to run a studio and is killing Naughty Dog. If I were the head of the PlayStation division, I would've already audited everything these guys have done over the past few years under Druckmann's leadership. It looks like everyone procrastinated, and now they're being forced into crunch because the water's up to their necks.


I seriously think that if this game flops, this guy won't have a job at Sony anymore.
 
Was...maybe in the 2010-2020....We are in the middle of next decade and they did nothing outside pouring money into a failed GAAS. We should stop worshiping them, other way we should say that Ion Storm and Beamdog are the industry leading becasue they made great games 20 years ago...
Conparison was to rockstar which dis 2013 gta 5, nd did tlou. Gta has waaaaaaay bigger legs ( the biggest ) but at release timeframe tlou was insanely big.

Nd did uncharted 4 + addon
Then they did rdr2 and tlou2

So release cadence is similar.

So far every naughty dog Game delivered. UC4 was low for nd but pretty much every other studio would love to have a Game Like uc4 …
 
He def might be in over his head in getting them to do their jobs instead of "Working" from home.
I'd bet he's the kind of person who gets into a management role thinking he has to be everyone's buddy and bring nothing but comfort and good vibes so people will like him, but then blows up when he's challenged and gets confused about when he needs to be tough. That kind of leadership probably leaves the whole studio scattered and unfocused.
 
What The Hell Wtf GIF
You know I'm right my guy 😞. It's like ND deliberately wanted to piss people off with that Game 😐
 
Yeah, just in a picture tho. Tony Dalton is incredible in Better Call Saul. He played arguably the best tv character ever to show up in the second half of a television show run

I think there is a really high potential that the same actors in the Intergalactic game will also play their characters roles in a live action tv adaptation
That dude was such a menace in BCS!

Great news but man, the main female character in Intergalactic seems very unlikeable as a character
 
Was...maybe in the 2010-2020....We are in the middle of next decade and they did nothing outside pouring money into a failed GAAS. We should stop worshiping them, other way we should say that Ion Storm and Beamdog are the industry leading becasue they made great games 20 years ago...
Tlou2 came out in 2020....that is the usual release cycle for a new AAA game. Just like Cyberpunk 2077 and RDR2, a new AAA game takes 5-7 years to release. Hell, Expedition 33 took 7 years as well, and thats an Indie game made with AI art.

We're far removed from the days of studios releasing games ever 3 years. Only Japanese devs can get away with reusing assets and recycling the same map, like Fromsoft and Sega. Insomniac made 3 different Spiderman games in 5 years, but people complained about the map....even when Spiderman is based on New York.


Regardless of how people feel about ND, Tlou2 is still an industry leading tech marvel. One of the best games ever made. Those combat animations haven't been topped yet. Even Uncharted 4 still looks great. They're a victim of their own success because they set the bar so high. I rather them take their time to deliver the quality we expect. Plenty of other games to enjoy while they cook.
 
Tlou2 came out in 2020....that is the usual release cycle for a new AAA game. Just like Cyberpunk 2077 and RDR2, a new AAA game takes 5-7 years to release. Hell, Expedition 33 took 7 years as well, and thats an Indie game made with AI art.

We're far removed from the days of studios releasing games ever 3 years. Only Japanese devs can get away with reusing assets and recycling the same map, like Fromsoft and Sega. Insomniac made 3 different Spiderman games in 5 years, but people complained about the map....even when Spiderman is based on New York.


Regardless of how people feel about ND, Tlou2 is still an industry leading tech marvel. One of the best games ever made. Those combat animations haven't been topped yet. Even Uncharted 4 still looks great. They're a victim of their own success because they set the bar so high. I rather them take their time to deliver the quality we expect. Plenty of other games to enjoy while they cook.
Sometimes I actually don't get the discourse regarding TLOU2, what I often notice, is when people try to dismiss the obviously fantastic gameplay mechanics(like its EASILY among the top of the genre in Survival Horror/Action TPS)
They bring up masterpieces in the genre(I often see haters use MGSV or RE4remake to compare) and claim that the gameplay is bad because it's not like those Games in depth.... Really makes me want to *sigh* 🫠 It's as if those people don't no what Tiers are. It's like saying that if you win a race in 30secs, you'll have a good time, but if the finish line was reached in 32secs, you did bad 😬. Even if the mechanics aren't as deep as those Games, doesn't mean that the Mechanics aren't amazing in their own right still.
 
arent sony forcing ND to drop demo of this game ?
Not quite; Sony pressed them for an internal demo after they missed deadlines. Druckmann walked away from the TV Show to help get the studio back on track because Naughty Dog appears to be having troubles getting it done. Doesn't mean much for the quality of the final game though; everything could turn out just fine.
Regardless of how people feel about ND, Tlou2 is still an industry leading tech marvel...
I wouldn't go that far. It has top tier production values - no question - and it's motion capture work is still pretty great. But, a lot of Naughty Dog's work is about tricks rather than systems. It's not about doing things no one else can do with the hardware, but about how long it takes to pull off that illusion. Naughty Dog fake an enormous number of effects and fidelity to an astounding degree through sheer brute force of money and man power. Those combat animations are the result of a motion matching system that requires a simply staggering amount of pre-canned animations to blend. Very few studios have the budget or man power to populate that kind of system. TLOU2's budget dwarfed every other SIE game, in some instance more than double. Heck, GOY - a PS5 title - had a budget that was about a third of TLOU2's budget. When you have a hyper-linear game, a blank cheque, and a total disregard for the work/life balance of your employees, yeah - you'll produce great looking stuff. But it's not a technical marvel - it's just the result of smoke and mirrors paid for with a blank cheque from Sony.
As best as we can tell, none of Sony's studios have gotten that kind of rope this generation - not even Naughty Dog. And while Insomniac continues to demonstrate why they're Sony's best studio with it's cavalcade of releases, Naughty Dog appears to be struggling to get anything done save for just remastering TLOU1 and TLOU2 again and again.
 
You can use brain acrobatics all you want. And your Not Even lying in what you say. You just deny yourself the reality that as a whole the Game is what it is and it has not been matched by any other Game. Sure with Tricks, with man power, with Money.

Doesnt take anything away from it.
Oh We landed on the Moon, but there were alot of people involved so its not that big of a deal ?

Ur right but your wrong in what it means
 
... You just deny yourself the reality that as a whole the Game is what it is and it has not been matched by any other Game...

... We landed on the Moon, but there were alot of people involved so its not that big of a deal ?...
So, we're now comparing The Last of Us Part 2 with... humanity landing on the Moon?
 
You know I'm right my guy 😞. It's like ND deliberately wanted to piss people off with that Game 😐
I haven't had an issue with Drukman till the tv show casting. I don't hate the girl, but she is just not right for the role - to the point of distraction where I can't concentrate on the show itself. Yes it's my problem, but I'm not the only one to be in this predicament. Drukman signing off on it is a red light.
 
Interesting to note that both RE9 and Intergalactic have partnership with Porsche and there are rumors for RE9 to have open city driving segments.
Not that I welcome product placement kind of ads in my video games, but as far as vehicles go we can be lucky it is Porsche
 
I'd bet he's the kind of person who gets into a management role thinking he has to be everyone's buddy and bring nothing but comfort and good vibes so people will like him, but then blows up when he's challenged and gets confused about when he needs to be tough. That kind of leadership probably leaves the whole studio scattered and unfocused.
I highly, HIGHLY doubt Druckman is some Gabe Newel type of friendly dude to his staff. With him onboard, he inhertied all the bad side of the LGBT agenda and instead of running a business like a proper shop where things need to be done on time and on budget, he created this bubble at the studio where....everyone should be heard, if you get triggered please take a day off, if you have anxiety focus on another project, bring your pet to work, sing koombayah and meditate to inspire yourself, on no lets not do crunch because you guys complain, etc bullshit. If you are mentally and psychologically unfit to perform a task for the job, you don't belong there.

I hate this new pusification of employees with 10 million excuses why they got triggered and why they cant perform at work. There are plenty of high-volume jobs where not everyone can just jump onboard because its a high-stress situation. This type of bending the knee to a small group because of their "disabilities" let everyone else copy paste the same reactions and it looks like the place should be run like a kindergarten and not a studio full of adults. In my life, I had plenty of times when I felt over-worked, finished late, stressed out and so on but I knew it came with the job and at the end of the day I also get my paycheck. If it gets too much....QUIT. If I had an employee who said they get anxiety because too many people around them are talking, id grab em by the throat and kick them out and fire them on the spot, not pamper them like they are some snotty 4yr old kid in a 40+ year old body.

This is so specific for gaming development. Imagine a paramedic or first responder refusing to do their job because "they are triggered" over an alarm sound or people chit chatting at work. They would be fired instantly. But in game development, the only thing they are missing is a pacifier in their mouth.
 
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Neil Druckmann doesn't know how to run a studio and is killing Naughty Dog. If I were the head of the PlayStation division, I would've already audited everything these guys have done over the past few years under Druckmann's leadership. It looks like everyone procrastinated, and now they're being forced into crunch because the water's up to their necks.


I seriously think that if this game flops, this guy won't have a job at Sony anymore.
That's exactly what happened but people are still trying to lie and damage control. June 20th 2020 Naughty Dog didn't have something new lined up already but instead of telling them to hurry the fuck up Sony was fine with them working on side projects no one wanted.
 
I haven't had an issue with Drukman till the tv show casting. I don't hate the girl, but she is just not right for the role - to the point of distraction where I can't concentrate on the show itself. Yes it's my problem, but I'm not the only one to be in this predicament. Drukman signing off on it is a red light.
I thought she did a great job 🤷‍♂️

Also, while Druckmann and Mazin would have been involved, casting is done by the casting directors
 
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I wouldn't go that far. It has top tier production values - no question - and it's motion capture work is still pretty great. But, a lot of Naughty Dog's work is about tricks rather than systems. It's not about doing things no one else can do with the hardware, but about how long it takes to pull off that illusion.
Err, that's part of the tech side of things. Some of the best tech in the industry is about tricks. Sony's ICE team is housed within ND
I'll say it again....
'If' the Intergalactic trailer is realtime and representative of in-game modelling then this has some of, if not then best, character modelling in a game I have ever seen. We can't really go off the motion capture in the spacecraft as that is just a fully motion captured scene, but if that motion on the planet is realtime and motion matched to allow the jumping off the rock then they could get taking ever that up a notch.
At the time each of their games was released they have always been praised and won awards for technical achievements so let's see if they can do the same with Intergalactic (my guess is it'll be up there again technically, graphically, gameplay and audio at least)
 
Anyway. PLEASE NAUGHTY DOG!!!! You can make this Game Woke, but not Controversial WOKE!!! TO the point that I feel bad in enjoying the Game, while reading all the Discourse on Social Media and Forums etc. Avoid putting in shock value just for the sake of it. Yes I absolutely hated Joel's death and playing as you know who was also not needed. It feels bad seeing one of my favourite Studios since Childhood getting torn to pieces Online just like that 😞
This is just sad. We have entered the bargaining phase.
 
The difference is that Rockstar still wield vastly more influence than Naughty Dog within actual gaming communities. Rockstar can drop a reveal trailer and rack up over 140 million views and 6.3 million likes in eight months. Naughty Dog, by contrast, can release a reveal trailer and struggle to reach 4 million views in a year, with a roughly 3:8 like-to-dislike ratio.

Online gaming audiences are only one slice of the wider public, but it's pretty clear which studio that slice is more influenced by.
Not true at all. At the time of the Uncharted success, many games where influenced by it, something comparable to the GTA phenomenon after the debut, if I can say.
 
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Naughty Dog appears to be struggling to get anything done save for just remastering TLOU1 and TLOU2 again and again.
Most likely because of several factors. Druckmann's straight-up tanking Naughty Dog, he scrapped that huge TLOU multiplayer after years of work, laid off the team, and now they're forcing 8+ extra hours a week (up to 60 total) on Intergalactic's internal demo after missing Sony deadlines, even though he swore crunch was dead post-TLOU2. Mind you this was after the heavy backlash of Intergalactic's reveal. He most likely had a hand in Amy Hennig and Bruce Straley bailing ages ago amid his ego trips and Evan Wells peaced out in '23 leaving him solo in charge.

Now he writes the stories and creates the games he wants and it shows.

We'll see what happens once Sony see's the state of the Intergalactic demo.
 
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As a Sony fan, it's wild to me that Naughty Dog didn't release a new game this gen. I can only really think thst it's because they'll release this game late this gen and release a remaster on PS6 to recoup costs. Sell the game twice effectively. I get it, but as a fan it's bullshit.
 
Most likely because of several factors. Druckmann's straight-up tanking Naughty Dog, he scrapped that huge TLOU multiplayer after years of work

He scrapped it? no, that came from higher up

laid off the team

Do you mean the staff cuts in 2023? The 25 contractors, mostly from the QA department? that's hardly 'laid off the team'

now they're forcing 8+ extra hours a week (up to 60 total) on Intergalactic's internal demo after missing Sony deadlines

That was ended a little while ago, they are now back to having to go into the office 3 days a week (oh the pain), the whole point of the overtime was to get the demo done, to get the game back on track, it happens in most industries, pretty normal.

even though he swore crunch was dead post-TLOU2.

When did this happen? I don't remember seeing anything about that?

We'll see what happens once Sony see's the state of the Intergalactic demo.

See what? do you expect them to shut down Naughty Dog or something? this is just a review of the game up to this point used for both Sony so they can just see it and also for internal review by the studio itself so they can see any changes they'd like to make, improvements etc. again, completely normal.
 
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As a Sony fan, it's wild to me that Naughty Dog didn't release a new game this gen. I can only really think thst it's because they'll release this game late this gen and release a remaster on PS6 to recoup costs. Sell the game twice effectively. I get it, but as a fan it's bullshit.
No proof of that, It'll most likely be cross gen not a remaster. They'll be making the PS6 enhancements alongside the PS5/Pro version a bit like Horizon FW. But even if it was a remaster, history suggests that it would be a $10 upgrade cost.... if you wanted as you could just play the PS5 version at no extra cost.
 
Yes I absolutely hated Joel's death and playing as you know who was also not needed. It feels bad seeing one of my favourite Studios since Childhood getting torn to pieces Online just like that 😞

Abby was the best thing about the sequel, although I'm beyond sick of hearing about TLOU media at this point. I also dread to think what "advances" they'll be making in the third game, probably involve in the second half taking control of a crossbow wielding full blown tranny or something equally rancid.
 

Naughty Dog forced staff into mandatory overtime. Nt to ship a game, but to finish an internal demo. The full release isn't expected until 2027. Clearly, Something has gone very wrong.

Cute Girl Smile GIF
 
Interesting to note that both RE9 and Intergalactic have partnership with Porsche and there are rumors for RE9 to have open city driving segments.
Not that I welcome product placement kind of ads in my video games, but as far as vehicles go we can be lucky it is Porsche
No wonder we can't have 59.99 games. They want to take the extra profit and pay idiots to make their product look better?
 
No wonder we can't have 59.99 games. They want to take the extra profit and pay idiots to make their product look better?

To be fair when I had me mum buy me SNES games they were also around that much money and 30 years later inflation hasn't impacted that as much.
3 frozen pizzas back then used to be $1.50 or so.

Also I don't think CAPCOM pays Porsche, but rather Porsche pays CAPCOM for the product placement
 
I highly, HIGHLY doubt Druckman is some Gabe Newel type of friendly dude to his staff. With him onboard, he inhertied all the bad side of the LGBT agenda and instead of running a business like a proper shop where things need to be done on time and on budget, he created this bubble at the studio where....everyone should be heard, if you get triggered please take a day off, if you have anxiety focus on another project, bring your pet to work, sing koombayah and meditate to inspire yourself, on no lets not do crunch because you guys complain, etc bullshit. If you are mentally and psychologically unfit to perform a task for the job, you don't belong there.

I hate this new pusification of employees with 10 million excuses why they got triggered and why they cant perform at work. There are plenty of high-volume jobs where not everyone can just jump onboard because its a high-stress situation. This type of bending the knee to a small group because of their "disabilities" let everyone else copy paste the same reactions and it looks like the place should be run like a kindergarten and not a studio full of adults. In my life, I had plenty of times when I felt over-worked, finished late, stressed out and so on but I knew it came with the job and at the end of the day I also get my paycheck. If it gets too much....QUIT. If I had an employee who said they get anxiety because too many people around them are talking, id grab em by the throat and kick them out and fire them on the spot, not pamper them like they are some snotty 4yr old kid in a 40+ year old body.

This is so specific for gaming development. Imagine a paramedic or first responder refusing to do their job because "they are triggered" over an alarm sound or people chit chatting at work. They would be fired instantly. But in game development, the only thing they are missing is a pacifier in their mouth.
You talk like you have been a Naughty employee for 20 years. Please record the Grounded 3 documentary and spill the beans on all Naughty Dog related. This kind of assumptions remind me of gossip magazines where "journalists" report on info that came out of their asses.
 
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To be fair when I had me mum buy me SNES games they were also around that much money and 30 years later inflation hasn't impacted that as much.
3 frozen pizzas back then used to be $1.50 or so.

Also I don't think CAPCOM pays Porsche, but rather Porsche pays CAPCOM for the product placement
Actually, if you want 3x1.50 pizzas they still exist but they won't be the same quality from 30 years ago. I know, I ate those same pizzas.
Nothing is the same quality, unless it's from a place that prides itself on such or, you get stuff from home where the quality is usually consistent.

That aside, I never really cared or liked the fact they keep hiring actors for game roles. I am highly aware of the budgets and affordability of the hobby in general.
Anything that pushes games prices up, besides the actual development, is a red flag to me. Especially when they keep bitching about ballooning budgets.
 

Naughty Dog forced staff into mandatory overtime. Nt to ship a game, but to finish an internal demo. The full release isn't expected until 2027. Clearly, Something has gone very wrong.


Does this apply to Rockstar and GTAVI too? Something has gone very wrong with GTAVI. This is the second delay after release dates were given.
I believe ND has not given any release date at all. So, assumptions are not facts. And historically releasing demos also require Crunch.

 
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