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Digital Foundry: Alan Wake 2 - PlayStation 5 DF Tech Review - Remedy Raises The Bar Yet Again

shamoomoo

Member
Yeah I'm going to have to call bullshit right there:

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Not to mention the typical 60+fps and sharper, higher resolution rendering that you always get on PC.
Dude or dudette never said the ray tracing/path tracing was good, it's just the overall effect isn't that transformative.
 

rodrigolfp

Haptic Gamepads 4 Life
"patch tracing on PC looks much better, but it doesn't embarrass the consoles"

what does this even mean? are people who use consoles so emotionally fragile that they can't just handle the sentence "PC looks much better" and need it to be softened by "but don't worry, since you live your life through video games and by extension the social hierarchy of what console you own, you don't have to be embarrassed."
Console versions are cheaper as they miss features and stuff. oh wait...
 

MoreJRPG

Suffers from extreme PDS
The image clarity seems fairly good the problem is various amount of shimmer.
The shimmer drives me up the wall. Horizon Forbidden West was absolutely terrible for this in Performance Mode and the worst part is people on the subreddit and devs gas lighting people for months before they eventually caved and fixed it.

Sorry that some of us have 4k OLEDs and aren’t playing on 1080p RCA TVs from 2012
 
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GHG

Member
Maybe you could make this about some games but this? From the comparison I've seen... all the path tracing 3.5 is just nothing burger.
Comparison shots look largely the same with only clear difference being some too sharp reflections and some shadows.
Not worth it imo.

Was the same with control. The only visible RT setting was reflections and some tin shadows. I played some Control yestereday.... Disabled RT alltogether and it runs 120fps. Looks the same without stupid grainy reflections in every glass pane lol

Dude, don't be bitter.

nvidia-jensen-huang.gif
 

Rubim

Member
The usual Dictator PCMR/euphoria twitter post. By the way the difference in FPS in the scene shown is ~43% in favor of PC with the unnamed CPU. Calling it "nearly 50%" is an exaggeration. And I very much doubt the average difference is higher than ~20%.
Wait for the video tomorrow.
0 points on discussing something about this.

Maybe its overall a 50% increase? Maybe its actually just the scene and the others it runs at 20%? We don't know.
 

Leonidas

Member
By the way the difference in FPS in the scene shown is ~43% in favor of PC with the unnamed CPU. Calling it "nearly 50%" is an exaggeration. And I very much doubt the average difference is higher than ~20%.
Face the facts, PS5 is a bit slower than mid-range PC hardware from 3 years ago, especially when you enable any decent amount of RT.

Can't wait to see the DF PC video tomorrow which goes into the PC vs. Console comparison :messenger_smiling_with_eyes:
 
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Zathalus

Member
The usual Dictator PCMR/euphoria twitter post. By the way the difference in FPS in the scene shown is ~43% in favor of PC with the unnamed CPU. Calling it "nearly 50%" is an exaggeration. And I very much doubt the average difference is higher than ~20%.
Nah the difference is usually 80% in favor of the 3070. My source? Don't really have one, I just assumed we were making numbers up.
 
well it could be worse . People are out there with 4060ti s . A $400 GPU in 2023 with 8gb vram. Good job Nvidia
Well considering the 3070 runs AW2 at around 50% more FPS than PS5 and better image quality due to DLSS with 8gb vram, and a 4060ti shits on the 3070 with stuff like frame generation, i guess it doesn't sound that bad
 

DanielG165

Member
Was going to go with the console version, but after seeing the results here, I’ve decided to go with my PC instead. The console build doesn’t look bad at all, quite the opposite, but it’s clear that AW2 was built with PC as the main platform, and I’m gonna be taking advantage of that as much as I can, even if my own personal machine isn’t brand spanking new anymore. After playing Control on PC, I personally can’t play any Remedy game without at least RT on lol.
 

yamaci17

Member
Well considering the 3070 runs AW2 at around 50% more FPS than PS5 and better image quality due to DLSS with 8gb vram, and a 4060ti shits on the 3070 with stuff like frame generation, i guess it doesn't sound that bad
obviously there's no scalability, you have to max out everything and dlss over fsr has no value (apparently better per pixel quality upscaling has no value towards any discussion, considering dlss also reduces vram usage a bit as well).

it is easier to say "YOU PLAY AT 720p!!!" to someone playing at 1440p dlss performance

it becomes further funnier when the said 1440p dlss performance looks better than 1440p fsr quality (960p) from ghosting to motion clarity. but that's a point that we will never be able to get across to these people
 

Rien

Jelly Belly
This vocal fry from John is kinda annoying. Nearly each sentence he ends with this raspy voice. I even stopped the video because of it
 

DaGwaphics

Member
Looks great. Happy to see how good it looks. Even the performance mode doesn't look as soft as I feared it would. If XSX has similar framerates, I might even go with performance if it stays in freesync range most of the time.

As a console pleb, I'm just glad that there doesn't seem to be a lot of crazy artificating around the characters. That's been such a problem for some of the titles that have used FSR on console so far.
 

adamosmaki

Member
Well considering the 3070 runs AW2 at around 50% more FPS than PS5 and better image quality due to DLSS with 8gb vram, and a 4060ti shits on the 3070 with stuff like frame generation, i guess it doesn't sound that bad
No it is bad for a $400 gpu to ship with only 8gb vram and a 128bit bus width .
3070 has a 256bit bus that helps alot and thats why in certain benchmarks even the 3060ti is faster than 4060ti because is not bandwidth starved . Also frame gen is kinda s**t at low frame rates and is somewhat usable once if you are getting at least 60fps ( whitout framegen) .
 
I am so glad I chose to exclusively focus on PC this generation.

For a game that its main focus is atmosphere, the PS5 sure does butcher the goal just to fit it into those tight britches.
What? The atmosphere is still there lol

Jesus fucking christ.

Does Halo Reach butcher the goal because it's 720p/30? Piss off. It sucks that the console version has those problems but it doesn't "butcher" anything. The obsession with graphics is sad. Good games are good games.
 
Just like with 90% of all games, performance mode is the way to go, I don’t even need to watch DF to figure that out.
This is a Remedy game made with the inhouse Northlight engine and the image quality at lower res looks a tad too soft - at least for my taste - compared to other engines due to heavy use of post processing. Might play this one in fidelity/quality mode since the action is more slower paced and you don't really need the high frame rate to enjoy it especially if the motion blur is implemented well.

Edit: Welp, watching now the DF video and it looks like the shimmering in perf mode is as bad as it was in Horizon Forbidden West pre patch lol.
 
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Fbh

Member
Isn’t resolution part of the visual package? As long as it looks really good, I’m not sure if there’s any issue with the resolution they’ve gone with.

Ultimately it's a preference thing.
On consoles where hardware will always be limited I'd rather get worse graphics with better image quality and solid performance. The graphics here IMO can't even really shine when you get performance drops and a soft image full of shimmering. That's my thing with most of these next gen games, I'm personally not seeing a graphical improvement that's big enough to give up nice resolution and performance. If I can choose between the graphics of Alan Wake 2 at 872p and 60fps with drops vs the graphics of something like The Last of Us 2 at native 1440p and locked 60fps I'll choose the later every time.

That said on PC I think it's cool they are pushing stuff like path tracing, and if you actually have the hardware to run this with all the bells and whistles at 60fps or more than that's awesome. I still think raytracing is the way forward for games, but we are still in the phase were doing it properly requires really expensive hardware.
 

rodrigolfp

Haptic Gamepads 4 Life
30fps games should cost more. They look better and allow for more ambition when developing the game due to not having to cut anything back to appease to people with a framerate fetish.
You cut gameplay adding input lag and cut motion fluidity with frame stutters. Graphics improvements from 60 to 30 adds nothing but some more forgettable bells and whistles.
 

rofif

Can’t Git Gud
So I am having an argument on reddit and someone is claiming about PC superiority.
He says "rreeeeee but ps5 is running LOW preset at 30fps reeee!!!!!"
I've watched the DF video. Olivier says it looks almost identical to pc version and the only difference is shadows and reflections (features wise).
Where is the low settings rhethoric coming from if the comparison shots look almost identical ?!
 
The shimmer drives me up the wall. Horizon Forbidden West was absolutely terrible for this in Performance Mode and the worst part is people on the subreddit and devs gas lighting people for months before they eventually caved and fixed it.

Sorry that some of us have 4k OLEDs and aren’t playing on 1080p RCA TVs from 2012

Exactly ..in fact every time a game has real issues there's an army of gaslighters. Elden Ring stuttering comes to mind
 
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