If you put halo on PlayStation it’s maybe bigger today.
Everything that person posts is bizarre and baffling. I'm convinced it's a chatbot. Look through posts history for some "wtf" moments.Not any Halo game made by 343i.
343i Halo games have problems that have nothing to do with the platform the games launched on. The fact you would attempt to claim this is utterly bizarre and baffling.
I thought Halo standardized/popularized it but it wasn’t the first, right? I still remember the jank of PS2/GameCube/Dreamcast shooters before Halo, and there were way more missses than hits when it came to control schemes.Video is already spewing false facts early on. Claims the controller scheme was a Halo first.
I thought Halo standardized/popularized it but it wasn’t the first, right? I still remember the jank of PS2/GameCube/Dreamcast shooters before Halo, and there were way more missses than hits when it came to control schemes.
I remember N64 games (GoldenEye & Perfect Dark mostly) using the C-Buttons for look-up/look-down and side-stepping, but not sure the D-Pad was used much?N64 fps games had d-pad for movement/strafe and analog for aim ever since it's first fps, Turok. Pretty much ALL N64 fps games have that scheme, just not as the default all the time.
Goldeneye even has a real dual analog mode.
I remember N64 games (GoldenEye & Perfect Dark mostly) using the C-Buttons for look-up/look-down and side-stepping, but not sure the D-Pad was used much?
It wasn't the first, there was an Alien game on PSX and TimeSplitters on PS2, but it definitely popularized it.Video is already spewing false facts early on. Claims the controller scheme was a Halo first.
So basically this
N64 fps games had d-pad for movement/strafe and analog for aim ever since it's first fps, Turok. Pretty much ALL N64 fps games have that scheme, just not as the default all the time.
Goldeneye even has a real dual analog mode.
It didn’t standardize anything but using a 3d joystick for movement.
...because of how oddly that controller was built.
Then you would have to blame the millions who didn’t too. You can’t do math like this based on exceptions. You have to factor in the averages. The average person would not change the control scheme to a dpad-based one, plug in two controllers, or turn their controller to the side.For you maybe. Your fault for never checking the control options.
That’s good for you and you alone.I played zero N64 FPS games like this. I played all of them with D-Pad for movement and the analog for aim/turn.
They added all these different options for me alone? They knew me?That’s good for you and you alone.
Red Faction on the PS2 used analogs.I thought Halo standardized/popularized it but it wasn’t the first, right? I still remember the jank of PS2/GameCube/Dreamcast shooters before Halo, and there were way more missses than hits when it came to control schemes.
But yes, Bungie with Halo refined the controls and deadzone for consoles where it felt fantastic in comparison to some other games.Thank you, DeepEnigma for the solid answer.
Oh man, the other day I was trying to think which game was earliest to introduce a sensible dual-stick movement scheme.Red Faction on the PS2 used analogs.
And never forget!
Red Faction on the PS2 used analogs.
And never forget!
No one knows. But suddenly Playstation somehow plays a role.What the fuck even is this thread.