As a point of historical comparison the evolution of PS2 software is pretty on-point.
The PS2 hardware was the first system to really leverage co-processer function to massively improve performance. Without using the VU's it was physically impossible to drive the GS at close to capacity, so as developers got more familiar with parallelzing their engines visuals improved dramatically. If you consider that dev-cycles back then were generally below 2-years, you can see how many product cycles it took for this insight to filter through to product on the market.
Long story short it took roughly 3 years, or 1.5 product cycles. The first big examples coming towards the end of 2001, those being projects that likely began sometime in 1999 a year or so in advance of the hardware being launched.
If you consider modern dev-cycles are generally 3+ years, with a year lost for Covid on-top, its going to be awhile yet before we really start to see things. I'd say late 2023, 2024 seems about right.
Should help quite a lot with low effort PC ports, tho.It's not just the console space. Resizable bar was a touted secret sauce a year or so ago but it mainly did nothing. Strangely for Intels Arc it is basically a requirement for the card to work properly.
Well I guess the management division to shift Playstation games to PC was made after PS5 Hardware was signed off, by the new Sony management."playstation games can't come to PC because of PlayStations custom I/O ssd engineering."
I expected a similar post but I'm still dissapointed.Well I guess the management division to shift Playstation games to PC was made after PS5 Hardware was signed off, by the new Sony management.
As a studio, you have console dedicated hardware but have to make games with the mindset that they release 2 years after launch on PC. What do you do as a studio? One game that can run on booth but isn't utilizing custom PS5 features / speeds or retool a game, that's already costing you millions to develop, years after its finished, balance and QC it, for PC release? I think we know the answer to that question. I strongly believe if Sony hadn't had a service (PS+) in mind and the shift to PC, we would have not seen as many cross gen games and would already have had much more PS5 specific games. But it's a business at the end of the day.
To further get my point across and disappoint you some more.I expected a similar post but I'm still dissapointed.
Ah yes, I remember when DX12 was supposed to make us keep our GTX670s until 2025..."DX12" and the "Power Of The Cloud."
I was going to say this. This is the best one everBlast processing
I'm still wondering why my 10 year old intel 4 Core processor runs things just as well or better than the 8 Cores in these consoles.
That kind of difference in through-put, particularly on PS5, should allow some bonkers innovations - it should, but innovation these days tends to be an additive process, rather than an foundational upheaval. The place you'd normally see this is on exclusives, but true exclusives are largely on the wane. Sony are porting most of their games to PC now and MS have been headed that way for a while.Outside of loading times, the SSDs in both consoles were going to allow devs to revolutionise game design. Well, a qtr of the way into this gen and there isn't one game who's design is any different what would be done on the previous gen. Even the rifts in R&C were done in fortnite on tradition HDDs in the previous generations.
There is no game announced that fits the revolutionary tag.
So what's the issue?
Game engines need to be changed to take account of the SSDs?
Game devs need to open their minds and move away from traditional game designs?
Or were SSDs not really going to do what they were trying to hype them to do?
This is why ps5 owners should be pissed off and feel like we've been lied to, esp with Sony bringing everything over to PC. The one thing that the Ps5 has over the ps5 is now going unused and we're supposed to feel bad because we're not happy about it.SSD is definitely not secret sauce bullshit. It's a very real thing that can do things games built for HDDs never could, this is easy to understand just from the fact that it can literally load data 100x faster (more with proper compression). That's on PS5, Xbox maybe 50x, but still.
The reason we haven't seen much of it is that most games are still cross-gen, so they still have to be designed around those limitations. And even among those that aren't, they have still been built on a last-gen foundation so far. We do have some games with pretty much instant load times, which is very nice, but that's the simplest use case.
The question is if we will ever see it. PS5 exclusives seem like the most likely candidates for taking full advantage of these possibilities, but with all Sony games seemingly being slated for PC release sooner or later, can they build a game that DEMANDS that level of data throughput knowing that this is a rare thing on PC so far? I guess you could have lower texture settings etc to reduce throughput requirements for lower spec machines (the minimum requirement would still need to be a reasonably fast SSD though, HDDs need to be left behind), but yeah, we'll see.
Cloud making Xbox One uber-powerful was probably my favorite secret sauce.
Nah they use dendyBet that's how Russia launches their nukes.
The reason we haven't seen much of it is that most games are still cross-gen, so they still have to be designed around those limitations. And even among those that aren't, they have still been built on a last-gen foundation so far. We do have some games with pretty much instant load times, which is very nice, but that's the simplest use case.
All joking aside, which of these secret sauces are actually going to deliver and which ones are just bullshit terms?
i think he was referring to the hype not around SSD tech in general, because that had existed for close to a decade before the ps5, but rather that which suggested there was something significantly better about how the ps5 SSD was designed that was supposed to give it a huge noticeable difference both over existing SSD tech and also in actual games, neither of which materialized.
I don't really feel that there's anything overhyped about the SSD capabilities. The load times of games like Demon's Souls and Miles Morales are near-instant. Unfortunately most games don't fully utilize the capability, I guess because they're cross-gen or cross-console or just poorly optimized for whatever reason.
SSD is still a gamechanger in many cases though.
huge noticeable difference both over existing SSD tech
But the tech is there on Sony's side regarding the SSD - RnC was/is bloody awesome.
I just don't understand why they haven't implemented it on a system level. The series X is 2.5 times slower (or 2?) and yet because of Quick Resume, it easily makes it a better all rounder for almost all games.
So yeah, Sony's SSD's claims are somewhat laughable right now, but they have a working example. Whether they wanna make it more accessible is another question.
in theory. correct me if i'm wrong, do ps5 vs comparable PC benchmarks show this huge noticeable difference?But it does have huge noticable difference over any non-enterprize SSD (see. Optane) in PCs.
in theory. correct me if i'm wrong, do ps5 vs comparable PC benchmarks show this huge noticeable difference?
just a simple benchmark to show this huge noticeable difference you're talking about to back it up. not a very complicated question. it could even be pc loading times on standard ssd vs ps5 ssd, i'm not saying it's false i just never bothered to look.I'm not sure which benchmarks are you talking about? Optane-like SSD will never show any difference when used by naive applications.
Obviously you need to specifically use their APIs but that will make the game unportable to PC.
I was hoping that the PS5 SSD would kill Cancer
just a simple benchmark to show this huge noticeable difference you're talking about to back it up. not a very complicated question. it could even be pc loading times on standard ssd vs ps5 ssd, i'm not saying it's false i just never bothered to look.
you could have just said "no" to my first question. i thought ps5 loaded levels in games slightly faster than a pc with a standard ssd, but not a "huge noticeable" difference? surely someone has benchmarked that.I'm not sure how can PS5 SSD be installed into a PC. Your request is unrealistic.
ps5 loaded levels in
you're drifting off the topic of this thread though.I'm not sure how level loading, which is usually bottlenecked by linear read can have any "huge difference".
PS5 SSD wasn't made just to make level loading faster, then simple PC ssd would be enough.
you're drifting off the topic of this thread though.
you're not answering my questions you're cherry picking and deflecting them. like i said, you've somehow stretched a simple "no" answer into 4 or 5 rambling responses. i provided a simple, objective, real world benchmark that shows ps5 is actually slower on a ps5 exclusive hyped up release nonetheless
i don't even bother to look at ps5 performance just like i don't bother with pentium 3s, this kind of stuff doesn't interest me but i just did a quick google search is all.
Ehh I don't know man but I sure do as hell love my instant loads/teleportation in Demon's Souls Remake. Playing God of War Ragnarok on PS5 right now as well and the game loads super fast when reloading checkpoints or just game saves. Quick resume is also pretty amazing on the Xbox Series X. Get out of here with that bullshit, the NVME is a MASSIVE quality of life change.PS2- Emotion Engine, VU0/VU1, Toy Story graphics, etc
PS3- The power and omnipresence of Cell chips, Blu Ray etc.
Xbox One - eSram against gddr5 on ps4
PS5- The power of NVME
The list is huge and we always fall for it.
Cloud making Xbox One uber-powerful was probably my favorite secret sauce.
Certainly was the truth though. Have you seen FS running on it, impressive stuff.
Seriously, I think it's too early to call the SSDs a gimmick, QR is worth its weight in gold anyway.
#1 vaporware secret sauce for Xbox has to be Project Milo
PS2- Emotion Engine, VU0/VU1, Toy Story graphics, etc
The current PlayStation introduced the concept of the Graphics Synthesizer via the real-time calculation and rendering of a 3D object. This new GS rendering processor is the ultimate incarnation of this concept – delivering unrivalled graphics performance and capability. The rendering function was enhanced to generate image data that supports NTSC/PAL Television, High Definition Digital TV and VESA output standards. The quality of the resulting screen image is comparable to movie-quality 3D graphics in real time