In Cold Blood
Banned
As with every gen the console manufacturers talk about their secret sauce and by the end of the gen it mostly accounts for nothing.
With this gen now moving along, which of the sauces are of no real benefit, and which ones are yet to be utilised?
Sony told us about the power of the SSD. It would revolutionise game design. It would give us zero loading screens and times.
The GPU contained the amazing cache scrubbers which would make the GPU far more efficient.
On top of those amazing additions devs were also going to be able to use primitive shaders and the PS5 Geometry Engine.
As it stands we haven't had one game with a revolutionary design, no game utilising primitive shaders and the cache scrubbers are of little to no benefit.
Microsoft on the other hand waited for the full RDNA 2 feature set. The merging of RDNA 2 and DX12 Ultimate was a match made in heaven.
VRS was going to add mad extra frames with no loss of detail.
Mesh shaders were not only a generation ahead of the PS5 primitive shader tech, but it made dragons disappear behind walls.
We had the tech demo of Sampler Feedback Streaming which promised devs the ability to stream high level mips when needed. A force multiplier to the RAM pool.
Direct Storage is a revolutionary addition and let's not fucking forget the int8 and int4 lower precision ML addition to the XSX GPU that Sony didn't have.
Well, much like Sony mesh shaders haven't been used by any devs, the take up of Sampler Feedback Streaming is fucking zero and nothing is on the horizon with regards to ML
All joking aside, which of these secret sauces are actually going to deliver and which ones are just bullshit terms?
With this gen now moving along, which of the sauces are of no real benefit, and which ones are yet to be utilised?
Sony told us about the power of the SSD. It would revolutionise game design. It would give us zero loading screens and times.
The GPU contained the amazing cache scrubbers which would make the GPU far more efficient.
On top of those amazing additions devs were also going to be able to use primitive shaders and the PS5 Geometry Engine.
As it stands we haven't had one game with a revolutionary design, no game utilising primitive shaders and the cache scrubbers are of little to no benefit.
Microsoft on the other hand waited for the full RDNA 2 feature set. The merging of RDNA 2 and DX12 Ultimate was a match made in heaven.
VRS was going to add mad extra frames with no loss of detail.
Mesh shaders were not only a generation ahead of the PS5 primitive shader tech, but it made dragons disappear behind walls.
We had the tech demo of Sampler Feedback Streaming which promised devs the ability to stream high level mips when needed. A force multiplier to the RAM pool.
Direct Storage is a revolutionary addition and let's not fucking forget the int8 and int4 lower precision ML addition to the XSX GPU that Sony didn't have.
Well, much like Sony mesh shaders haven't been used by any devs, the take up of Sampler Feedback Streaming is fucking zero and nothing is on the horizon with regards to ML
All joking aside, which of these secret sauces are actually going to deliver and which ones are just bullshit terms?