Answer me this: If this multiplayer is so lacking (I acknowledge it needs new content, but that is all coming), why is Halo Infinite played by tens of thousands more people than Halo: The Master Chief Collection? And how don't you see Infinite getting there when the same team that fixed MCC is the same team that's going to be working on Halo Infinite? It doesn't make sense.
Cyberpunk is resurgent and is experiencing a player boom. It's still #30 on the most played list on Xbox Live in the USA. Halo Infinite is #18. Halo: MCC isn't in the top 50.
Deathloop that just dropped on Xbox is #21 in the USA.
In Mexico Halo Infinite is #11 most played on Xbox Live. Halo: MCC is #23. In Canada Halo Infinite is #18. Halo MCC is #44.
Anywhere you look except Steam, Halo Infinite has significantly more people playing it than Halo MCC. If you look how high Halo Infinite is on most Xbox Live most played lists across different territories
(change territories using the globe at the bottom left of the website and it will update the most played list accordingly) it becomes clear the game could easily have anywhere from 70-120k (if not more - meaning concurrent, so the total number of people playing it is likely a lot higher than that) people playing it collectively. Notice how many games have released, experienced player booms and then fallen off? Halo Infinite has been up and down, but it has consistently been in that top 20-25 range ever since it released.
Random: Halo Infinite is the #1 most played game on xbox live in Afghanistan
(and also in a number of other places around the world, was surprised how many I saw like that) followed closely by efootball 2023 and Forza Horizon 5. Fall Guys is #4. Minecraft is #5. Always interesting to see what different people in different countries are playing.