rodrigolfp
Haptic Gamepads 4 Life
Without any aim assist?with zero problems
Without any aim assist?with zero problems
When i can disable it, yeah.Without any aim assist?
I guess that the pretty easy challenge of these games never made less than optimal aim a big problem.
Also i usually play immersive sims as stealth assassins, they usually have shit combat so i don't really engage in gunfights.
Dark messiah was a white fly (but that was mostly melee)
That was my first run, and i loved the whole thing, but it was stupidly fucking easy.Sure stealth-wise/melee wise easy peasy. I played cyberpunk as a stealth mage and just watching enemies from afara kill themselves or die from plague most of the time so yeah, aiming is not an issue in that case. Still walking and moving my camera all around in FP view with a controller still sucks to me. I avoid FP games on consoles.
Using dual stick controller maybe. With m+kb I can't think of anyone.most immersive sims have pretty shitty combat mechanics or they are clunky as hell
really? so for you prey and the the 2 dishonored titles have great combat mechanics?Using dual stick controller maybe. With m+kb I can't think of anyone.
Can't speak for Prey as I didn't play much, but are you really calling this:really? so for you prey and the the 2 dishonored titles have great combat mechanics?
I mean pretty much everyone play these games in stealth because they are clunky or just super easy if you play action-y, the real fun is playing these games in stealth mode for a reason.
Never heard ANYONE praising the combat in these games in a dedicated topic about good combat systems, when i think about immersive sims, combat is really one of my last thoughts.
Now don't get me wrong i enjoy killing mofos in dishonored because the gore is nice, the ragdoll is nice and there are many clunkier games out there (like bethesda games or piranha bite games) and some youtubers do crazy things with dishonored titles like that brstealth dude, but the guy know everything about the game, he probably try hundreds of times to get a scene right, it's not really a proof of nothing if not how flexible these games are with their mechanics.
p.s. i guess that m+k make everything smoother with first person titles so you may not notice some of the clunkiness, but many reviews for these games are played on pc, and they usually all agree that these games don't have great combat or that combat is not the main attraction, maybe i was a bit harsh before.
Can't speak for Prey as I didn't play much, but are you really calling this:
not great???
That was my first run, and i loved the whole thing, but it was stupidly fucking easy.
Now i'm doing a silenced pistol run, and when shit goes south, i have shotgun and monowire, also invisibility thing, the game is even easier...
Like, they really need to rebalance the ia or the progression or something, the game is TOO easy.
P.s. i fucking hate m+k.
I am not sure too as I only see greatness and the opposite of clunkiness in Dishonored combat (with mouse+kb at least).Emh, have you read when i specifically named the brstealth dude?
Those videos are great, but they are more a testimony of how flexible the games are and how many hours this poor dude wasted trying to get that particular scene right.
i never said that you can't do crazy things with these games, it is the beatiful thing about immersive sims.
I'm mostly talking about pure combat mechanics, like when you use the sword, the parry etc. these games don't feel like proper action games even if you can do a lot of things with the powers etc.
I'm not sure if we are talking about the same thing here.
When people prize m+kb for everything that "have a crosshair/you have to aim" (and yes, this includes third person shooters too), they have objectively reasons.p.s. i guess that m+k make everything smoother with first person titles so you may not notice some of the clunkiness, but many reviews for these games are played on pc, and they usually all agree that these games don't have great combat or that combat is not the main attraction, maybe i was a bit harsh before.
True, and sometimes combat systems are not great without considering the method of control, like i said, many immersive sims are reviewed on pc and the majority of people always think that these games don't have great combat systems.When people prize m+kb for everything that "have a crosshair/you have to aim" (and yes, this includes third person shooters too), they have objectively reasons.
Then these reviewers play with controller on PC to think they are not great. Or they are just bad/don't know to explore the gameplay.True, and sometimes combat systems are not great without considering the method of control, like i said, many immersive sims are reviewed on pc and the majority of people always think that these games don't have great combat systems.
Even with m+k you can tell when a combat system is good or less good, it is a fact that dishonored doens't play and feel like doom, no matter what method of control you use.
And it is the same with combat systems that play better with a controller, you can always tell the difference and they are not all the same quality just because you play with a controller, elex doesn't play like bloodborne.
Dude again, it's not about exploring the gameplay, we clearly don't understand each other.Then these reviewers play with controller on PC to think they are not great. Or they are just bad/don't know to explore the gameplay.
How is it not also about exploring the gameplay? If I don't know every possibility of the gameplay+ controls, how can I call it bad or great?Dude again, it's not about exploring the gameplay, we clearly don't understand each other.
Because it is not about variety or number of possibilities dude.How is it not also about exploring the gameplay? If I don't know every possibility of the gameplay+ controls, how can I call it bad or great?
It's, again, ALSO about possibilities. Plus controls + "input" (controller/m+kb). Skyrim "clunkiness" in melee is due animation priority that m+kb also "alleviates". Shooting in skyrim with bow (with proper aiming mod to exclude pathectic aim assist) or destruction magic are godlike with m+kb. I can't also see clunkiness in melee in CP2077:Because it is not about variety or number of possibilities dude.
Elex, skyrim\fallout and cyberpunk have plenty of gameplay possibilities but they all have clunky melee and shooting (cyberpunk has decent gunplay).
Let's just stop here, it's not even that important and we are way off topic
It's, again, ALSO about possibilities. Plus controls + "input" (controller/m+kb). Skyrim "clunkiness" in melee is due animation priority that m+kb also "alleviates". Shooting in skyrim with bow or destruction magic are godlike wit+kb. I can't also see clunkiness in melee in CP2077:
I don't think we are off topic discussing why and how to play on PC, especially "shooters/first person games.
Console for exclusives, PC for everything else. On TV and/or monitor. It's 2022, OP.
Then clunkiness is not the word here. It's enemies's bad reactions/IA.No, i never put together how clunky a combat feels with how many possibilities the game gives me, and sure m+k can alleviate some clunkyness in the shooting but it can't do shit with melee, and maybe we have different standards, but i'm playing a melee build with cyberpunk right now with the monowire (and tried the blade arms before) and it feels pretty clunky to me and not because i can't aim or turn fast enough with a controller, the enemies are pretty stupid and don't evan evade your hits, and it is not a matter of controller, it's an overall feeling, exactly like the examples i made with stuff that play better with a controller like elex or lord of the fallen not playing\feeling like sekiro or bloodborne.
No that was just me telling you why i don't have problems playing these games with a controller, maybe i just phrased the whole thing wrong, as you can tell my english is pretty shitty when i try to explain elaborate concepts.Then clunkiness is not the word here. It's enemies's reactions/IA.
This is the debacle I keep running into with gta. Controller feels so much better for ground sections and car, but shooting is so much better on mouse and keyboard... God why doesn't xinput have gyro support yet?I'm torn appart by those kind of games since on one hand, M+KB would be the ideal control scheme for most of the time... but then you have driving sections, and those are always better with a controller imo.
And Mods. Whenever I have the chance to go with a PC version of a game, I do. I love playing on consoles but PC offers much more value than any console.PC for me, the games are cheaper, I get a lot of free games and don't have to subscribe to a service to play online. Getting games from both Microsoft and Sony is a nice plus.
Also, Emulation!
Uhh... I do that with my pc.Nothing wrong with playing on a pc but you cannot beat laying down on a couch, wireless controller in hand playing on a large TV screen. Which of course is console gaming.
Bonus points for a nice sound bar too.