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The Last of Us Remake Gameplay has leaked

Ulysses 31

Member
Why do I feel like I see more details in the previous version than this new remake. I mean compare the walls….
Let's hope it's a WIP build because if it ain't

iu
 

Salz01

Member
Who cares about walls lol
There are much less emotions on Henry’s face at the top, easily seen, the shocked crying voice by the end don’t match the angry face.
I pointed out the walls, as a reference point in the overall details of everything. I personally like looking at ND’s overall attention to detail. I didn’t notice the facial animation upgrade at first glance.
 

Fredrik

Member
I pointed out the walls, as a reference point in the overall details of everything. I personally like looking at ND’s overall attention to detail. I didn’t notice the facial animation upgrade at first glance.
It’s alright, it’s still not the difference I wanted, as said before I’ll try waiting for a PS+ Premium release.
Sidenote, the blood splatter staying on the screen is stupid. Is Lakitu flying around holding a camera or what?
 
I’m not saying they don’t match the performance captures, I’m saying they don’t match the rest of the model and the way it moves. Maybe it’s something to do with the faces animating more, but clothes, hair, etc. not. All I know is the original scene looks way less uncanny to me.
They added extra detail to areas like in the character faces but those added details aren't animated; The only thing animating on the character faces are the lips, it's straight uncanny valley. The clothing is also detailed but it doesn't move, there's no physics to it at all, it looks like ass.

When Epic Games published the Samaritan demo in 2011 I was expecting video games to match the animation of the main character like jaw muscle and cloth physics but 11 years later that's yet to happen in a retail video game.
 
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Terms like modern & outdated don't make sense for animation. It's matter of it being more detailed or realistic vs less detailed or stylistic.

I'm just not seeing this half and half execution in remake, unless the "rough" is referring to smaller details like the lack of more realistic cloth animations & deformation.
The physical movement performances look more or less as they do in real life, even in the PS3 cutscenes because of how well done they were. I'm not seeing the clash in the remake.
Let's talk about the lack of realistic cloth animation: how in the world does this Remake not have it? At least on Joel and Ellie. This would be the perfect opportunity o flex the ps5 and get the two main protagonists fidelity really high ...but apparently even that was too much to ask from ND. Like Slimy said ...let's at least try to move beyond the muddy character faces, in gameplay, that even LoU2 had and that we're seeing here in Remake. Let's try to get to the level of e3 2018 demo's faces ...for Ellie and Joel! Doesn't even have to be for every npc (though it SHOULD BE). Let's pump up those character models with realistic cloth physics and deformation.

I went and rewatched the 10 min trailer and my goodness is Cuckman and Co hyping the shit out of this. "As good if not better than LoU2", "EVERYTHING is better" "ps5 is this open box of goodies" blah blah blah. Anyone with eyes can see this is not better than Part 2 in just about every way.

Its fine if they're proud of their work. Just stop lying to your fans at least. It's shocking how similar this plays to the remaster and original to the point that even the animations are identical. So literally the only difference in "gameplay" is enemy ai. If the animations exactly the same ones used in part 1 how can they possibly claim what they were claiming about the gameplay?
 
Looks better than Ragnarok so will not complain.
Unfortunately, new leaks from TLOU Remake. On the plus side, even with shitty compression and low resolution, I can tell this will be the most photorealistic game to date. Some shots legit look like they were taken from a movie.


It's nice that in cutscenes it looks great but I care more about gameplay and environments during gameplay than cutscenes. Even in a story heavy game like this gameplay is 90% of the experience. So if they could make improvements to cutscenes why couldn't they do the same for the playable sections?
 
Geometric detail, and overall detail looks very good, looks higher then TLOU2, some other effects could be improved too. Its a shame they could not implement some type of realtime Gi though.
There's no tech being used that'd next gen or that wasn't used in LoU2, that I can tell. It's as if ND gave the original team their engine to make the game and they didn't have the ambition to add anything to it.
 

ChiefDada

Gold Member
So literally the only difference in "gameplay" is enemy ai. If the animations exactly the same ones used in part 1 how can they possibly claim what they were claiming about the gameplay?

Lol at you minimizing what is easily the most impactful metric for gameplay, enemy AI. And combat animations have new mocap, as shown in the trailer.
 

DForce

NaughtyDog Defense Force


Video breakdown from a speedrunner.

@3:00 - Running while throwing an object wasn't in the original and this seems to have been added in the remake. Animations are still the same.

@7:45 - Nail bombs remain the same. In TLOU 2 (with Ellie) they became trap mines. Abby's bombs reacted similarly to TLOU 1.

@9:50 - Shotgun in the original "sucked major ass". You could shoot an enemy right in their face and it just wouldn't do anything. The shotgun in Part II was super-duper strong that you didn't even need to upgrade it. He hopes that's what we're getting in the remake.

@10:35 - There was an infinite sprint in Part I and this was changed in Part II, which he found annoying. He wants to see if this has changed in the remake.

@11:45 - Bloaters would instantly kill you in TLOU 1. In TLOU 2, that was not the case. It remains to be seen how things were changed in the remake

@13:50 - If enemies are aiming at you while you're covered in TLOU 2, they would hit you instantly (to the pixel) as soon as you peaked your head out of the cover position. He's not sure if this has changed in TLOU Remake.

@14:48 - He says the buddy and enemy AI in the original sucked. He says once they were altered, the game was "so broken." He's interested in seeing the changes being made.

@16:00 - He wonders if they recorded extra dialog for the new enemy AI. He calls the alert enemy AI in part II "good."

@17:55 - The enemy couldn't see your companion in Part 1. They removed this feature in Part II, but the buddy AI did a better job in Part II by now just running out in the open. He believes they couldn't do this in the original due to hardware limitations and how bad they behaved. He wants to see how much this is improved in the Remake.

@19:20 - As soon as the AI made a sound (or flinched) in the original, everyone was altered. This changed in Part II. You have a longer window to take them down in Part II

@21:00 - The Enemy spawn animation remains the same in this specific location.

@22:20 - He believes this confirms that the enemy's body breaks in half and crawls around similar to TLOU 2.

@22:00 - He's excited about the new speedrun mode because many "speedrunners" have faked speed runs in the past.

@28:50 - Quick turn is back. Stakers in Part I was basically runners with a more annoying hand-to-hand combat and terrible pathfinding. He thinks they were a lot more creepy in Part II because they actually hid from you and had an actual plan while attacking you. They were tankier in the original and seem to have been adjusted in the remake.

@31:00 - He says the runners have the Part II running animations.

@31:55 - Any enemy you knocked to the ground in the original would do the "please don't kill me" animation. This changed at the last Enemy in Part II. He thought this was annoying in Part I because they couldn't hit them for 4 or 5 seconds and sometimes it would glitch out.

@33:50 - If Joel broke free from the enemy's AI in the original, Joel would have to wait a while before attacking the enemy. This has been adjusted in the remake where you can attack them immediately.

@34:40 - The melee animation looks the same.

Short Version

- Joel and Ellie's animations appear to be the same.
- Infected animation look similar to The Last of Us Part II.
- Some gameplay mechanics have been adjusted.
- AI seems to have been improved.
- Stalker AI reacts similarly to TLOU 2.
- He's waiting until the game comes out to see if more changes were made.
- He believes people have an issue with the price point. He thinks it should be $50-$60 since the original was 60 and this game doesn't feature Fractions.
 

SlimySnake

Flashless at the Golden Globes
Its fine if they're proud of their work. Just stop lying to your fans at least. It's shocking how similar this plays to the remaster and original to the point that even the animations are identical. So literally the only difference in "gameplay" is enemy ai. If the animations exactly the same ones used in part 1 how can they possibly claim what they were claiming about the gameplay?
Playing through TLOU2 right now and realized that it feels so visceral because it's more than just AI.... it's the enemy variety and a much larger encounter design that really helps the enhanced AI shine. the dogs are such a great addition, they change your eye level and make you pay attention to the surround sound or the foliage moving. The big seraph giants completely take you out of your comfort zone even with unlimited ammo cheats enabled. Maybe its because i have the enemy AI set to grounded, but I still find myself scrambling, dodging and running away whenever i have to reload. The bigger levels really help sell this cat and mouse game.

Im sure that the enhanced AI will make this game more fun to play, but I wonder if thats going to be enough. The game is simply lacking a lot of the features that made TLOU2's combat such a thrilling experience.
 

Sosokrates

Report me if I continue to console war
There's no tech being used that'd next gen or that wasn't used in LoU2, that I can tell. It's as if ND gave the original team their engine to make the game and they didn't have the ambition to add anything to it.

Yes, no new tech, but I think there may be more detail achieved by more object (vegetation, dirt, rocks and other debris), better textures, more atmospheric effects like dust partocle in the sunlight etc.

We will find out soon enough when DF do there breakdown on it.
 

GymWolf

Member
Playing through TLOU2 right now and realized that it feels so visceral because it's more than just AI.... it's the enemy variety and a much larger encounter design that really helps the enhanced AI shine. the dogs are such a great addition, they change your eye level and make you pay attention to the surround sound or the foliage moving. The big seraph giants completely take you out of your comfort zone even with unlimited ammo cheats enabled. Maybe its because i have the enemy AI set to grounded, but I still find myself scrambling, dodging and running away whenever i have to reload. The bigger levels really help sell this cat and mouse game.

Im sure that the enhanced AI will make this game more fun to play, but I wonder if thats going to be enough. The game is simply lacking a lot of the features that made TLOU2's combat such a thrilling experience.
Yeah i really want to see these ia improvements, tlou2 even on grounded is still super exploitable and enemies still lack self awareness and they have suicidal tendencies.
 
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sol_bad

Member
Am I the only 1 that cares more about the actual gameplay than the graphics?
If this was the best looking game ever created but still played like the PS3 version on TLOU I would not re-buy it.
If this was looking slightly better than the PS3 version but played like TLOU2 I'd instantly re-buy it.
 

Mobilemofo

Member
Yeah, its onn psn for £69.99 . I have two words and the second of them is BENT.

Will wait til the inevitable drop in price, or it's added to premium.
 

EDMIX

Member
Playing through TLOU2 right now and realized that it feels so visceral because it's more than just AI.... it's the enemy variety and a much larger encounter design that really helps the enhanced AI shine. the dogs are such a great addition, they change your eye level and make you pay attention to the surround sound or the foliage moving. The big seraph giants completely take you out of your comfort zone even with unlimited ammo cheats enabled. Maybe its because i have the enemy AI set to grounded, but I still find myself scrambling, dodging and running away whenever i have to reload. The bigger levels really help sell this cat and mouse game.

Im sure that the enhanced AI will make this game more fun to play, but I wonder if thats going to be enough. The game is simply lacking a lot of the features that made TLOU2's combat such a thrilling experience.

1000% Agreed.

Part 2 adds so much, that I think its odd not to put this in the remake as its still the same world and I think all of those concepts still fit everything going on in that game.

Who is to say they didn't fight off some dogs when they fought that pedo/cannibal group (I forgots they name lol) I know many still want that feeling or idea or theme in part 1, but I feel all those gameplay elements fit that game too much to omit them.

They could have just split the baby and made mode Part 1 (this remakester) and then made Mode Part 2. Where its just all of Part 2's gameplay elements. This gives the best of both world and those who want 1.1 what they had gameplay wise with part 1 can have that and those that love part 2 can have those gameplay elements. For $70...they should have just added those features.

I do hope they update the game or patch it or something to add those elements as I don't think it makes sense to omit them simply to fit in the same design of part 1, this is after all a remake , remake them levels to fit part 2's concept. I don't think the story, theme or concept of the first game is lost due to adding in those elements btw.

They fought some dangerous shit, he made a hard choice and killed some folks...the idea remains intact, I'd argue that dark visceral combat reinforces how Joel gets it in part 2 anyway. I think we'll always see this as a missed opportunity until it gets all those part 2 features.
 
Am I the only 1 that cares more about the actual gameplay than the graphics?
If this was the best looking game ever created but still played like the PS3 version on TLOU I would not re-buy it.
If this was looking slightly better than the PS3 version but played like TLOU2 I'd instantly re-buy it.
it confirmed that gameplay not changed at all except for animation and AI . That's why we talk about graphics not gameplay.
 
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SSfox

Member
Instead of this remake. It would have been cooler to have a TLOU 0, where we play Joel and Tess, and maybe Joel brother too.

Tess was so cool, so another reason also, since she died a bit early in TLOU1

That being said gotta admit it doesn't look too ugly, it's the same exact game, but just prettier, maybe at 5 bucks somedays if i have no other game to play why not, but right now definitely not gonna spent 70 bucks on a game that i already played and finished 7 times already.
 

SlimySnake

Flashless at the Golden Globes
Instead of this remake. It would have been cooler to have a TLOU 0, where we play Joel and Tess, and maybe Joel brother too.

Tess was so cool, so another reason also, since she died a bit early in TLOU1

That being said gotta admit it doesn't look too ugly, it's the same exact game, but just prettier, maybe at 5 bucks somedays if i have no other game to play why not, but right now definitely not gonna spent 70 bucks on a game that i already played and finished 7 times already.
Yeah, they shouldve just worked on a Lost Legacy style expansion starring Joel and Tommy in the early days.
 

Ulysses 31

Member
Instead of this remake. It would have been cooler to have a TLOU 0, where we play Joel and Tess, and maybe Joel brother too.

Tess was so cool, so another reason also, since she died a bit early in TLOU1

That being said gotta admit it doesn't look too ugly, it's the same exact game, but just prettier, maybe at 5 bucks somedays if i have no other game to play why not, but right now definitely not gonna spent 70 bucks on a game that i already played and finished 7 times already.
Or maybe when Joel and Tommy were with the hunters and they had to do things that gave Tommy nightmares? :messenger_winking_tongue:

I think that era seems worth exploring too IMO.
 
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SSfox

Member



Its Beautiful Reaction GIF

This scene is so hard to watch, i almost make me cry everytime

But for real, even without major change beside graphics, the game stands out very easily overall, just compare this to the bunch of trash we just seen in the Gameawards. Just another testament how much TLOU PS3 was too ahead of its time.
 
Playing through TLOU2 right now and realized that it feels so visceral because it's more than just AI.... it's the enemy variety and a much larger encounter design that really helps the enhanced AI shine. the dogs are such a great addition, they change your eye level and make you pay attention to the surround sound or the foliage moving. The big seraph giants completely take you out of your comfort zone even with unlimited ammo cheats enabled. Maybe its because i have the enemy AI set to grounded, but I still find myself scrambling, dodging and running away whenever i have to reload. The bigger levels really help sell this cat and mouse game.

Im sure that the enhanced AI will make this game more fun to play, but I wonder if thats going to be enough. The game is simply lacking a lot of the features that made TLOU2's combat such a thrilling experience.

Maybe, I never really thought TLOU2 was THAT big of an upgrade gameplay wise

And TLOU1 is infinitely more replayable and enjoyable to go through, pacing and story wise
 

angrod14

Member
If their idea was to make the first game and the sequel a "seamless" experience to play back to back (as the "Part I" title change suggest), the were pretty much obliged to implement the added mechanics of Part II (prone, dodging, etc.), and they didn't comply. No matter how equal or superior in terms of visuals this remake is, the transition from it to the sequel will still feel jarring because of the inferior gameplay. This fault is of course accentuated by the fact that they are charging full price for this game.
 

SlimySnake

Flashless at the Golden Globes
Maybe, I never really thought TLOU2 was THAT big of an upgrade gameplay wise

And TLOU1 is infinitely more replayable and enjoyable to go through, pacing and story wise
Use either chapter select or encounter select and give it another shot. I agree, the game is paced really poorly. Especially the flashback sequences in both Abby and Ellie's campaigns. But you can skip those by using chapter select. The only problem is you will have to reload your NG+ save because it overwrites the current save.

The combat actually shines even with infinite ammo and infinite crafting cheats on. To me, that means there is something there. Im not saying its the best TPS combat out there, but when you have to reload and are forced to get into a melee combat avoiding gunfire, it can get really exciting. Just be sure to set the enemy AI at grounded or Crushing.

Ellie was such a strong character in Part 1 that I can't believe they morphed her into what she became in Part 2
Maybe its because i replay this game so much, but definitely realized this in my latest playthrough. She is just as bad as Abby. No redeeming qualities whatsoever. She's a shell of her former self. No sense of humor. No empathy. No vulnerability. She's as one note/one dimensional as they come. I get that she's in mourning and blames herself, but if her 15 hour campaign was going to have her act like that the entire time then maybe Joel shouldve been killed off later in the campaign.

She also spends a lot of long streches just by herself and its just one encounter after another. no character development. no plot development. Maybe Abby and her shouldve run into each other earlier, and had some kind of interaction before the character switch. i dunno. i feel like a lot of the story decisions by Neil really hurt both the pacing and character development of both leads.
 
Use either chapter select or encounter select and give it another shot. I agree, the game is paced really poorly. Especially the flashback sequences in both Abby and Ellie's campaigns. But you can skip those by using chapter select. The only problem is you will have to reload your NG+ save because it overwrites the current save.

The combat actually shines even with infinite ammo and infinite crafting cheats on. To me, that means there is something there. Im not saying its the best TPS combat out there, but when you have to reload and are forced to get into a melee combat avoiding gunfire, it can get really exciting. Just be sure to set the enemy AI at grounded or Crushing.


Maybe its because i replay this game so much, but definitely realized this in my latest playthrough. She is just as bad as Abby. No redeeming qualities whatsoever. She's a shell of her former self. No sense of humor. No empathy. No vulnerability. She's as one note/one dimensional as they come. I get that she's in mourning and blames herself, but if her 15 hour campaign was going to have her act like that the entire time then maybe Joel shouldve been killed off later in the campaign.

She also spends a lot of long streches just by herself and its just one encounter after another. no character development. no plot development. Maybe Abby and her shouldve run into each other earlier, and had some kind of interaction before the character switch. i dunno. i feel like a lot of the story decisions by Neil really hurt both the pacing and character development of both leads.

That’s what makes part 2 so awful from a storytelling and character arc standpoint

Okay, they kill off the best character in the series immediately. Whatever

But Ellie is also killed. She’s a one dimensional, one note character, with no redeemable features at all. Not interesting whatsoever.

They tried juxtaposing this with flashbacks but her character just regresses. Maybe that’s the point of what they wanted to tell, but you end up literally not giving a fuck about anyone by the end of part 2

I don’t think it’s good game direction to totally implode every likeable character in the series and leave you not giving a single shit by the end

Maybe they wrongly believed the new characters would somehow form strong connections with the player but they are all forgettable filler
 
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